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Tomato n' Pine - Nanairo*Namida (TV size)

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Sure
[General]
  1. Offset : 2130 (+8ms from current)
  2. Tick rate 2 is sound much better. You can listen hi-hat sound at every red tick.

[Insane]
01:17:476 (3) - Add finish to reverse arrow
01:20:547 (1,4) - Put whistle instead of finish
01:21:492 (1) - Put finish instead of whistle
01:23:381 (1) - Add finish to end of slider


[Hard]
01:17:712 (1) - Add finish
01:21:492 (1) - ^


[Normal]
00:13:460 (1,2) - Their shape can be improved. http://osu.ppy.sh/ss/169259
00:27:633 (3) - ^


[Easy]
00:22:909 (1) - This spinner is really loud. Try audio volume 60.
00:25:271 (1) - (Bug) Add new combo


I like this song. Good luck ;)
Topic Starter
kosiga

ykcarrot wrote:

[General]
  1. Offset : 2130 (+8ms from current) ok. change it
  2. Tick rate 2 is sound much better. You can listen hi-hat sound at every red tick. ok Tick rate 2 change

[Insane]
01:17:476 (3) - Add finish to reverse arrow fixed
01:20:547 (1,4) - Put whistle instead of finish 4 only fixed (1 keep finish)
01:21:492 (1) - Put finish instead of whistle fixed
01:23:381 (1) - Add finish to end of slider fixed


[Hard]
01:17:712 (1) - Add finish fixed
01:21:492 (1) - ^ ^


[Normal]
00:13:460 (1,2) - Their shape can be improved. http://osu.ppy.sh/ss/169259 fixed (It is really difficult to make a beautiful slider :cry: )
00:27:633 (3) - ^ ^


[Easy]
00:22:909 (1) - This spinner is really loud. Try audio volume 60. ok. but slider end point volume 90% :D
00:25:271 (1) - (Bug) Add new combo Was it strange? recovered now? :?


I like this song. yeah. me too Good luck ;)
ykcarrot Thanks for mod & star :oops:
regenz
Mod form Thai mapper team.
こばんは こしがさん。
これは私のモッド。
それじゃ始めましょう。

General
- Can resize belze1440_900c to 800x600 for space save.
set audio lead In 1004 > 1000 (edit in .osu file)
Insane
00:39:925 (1,2,3,4,5,6,7,8) - this is confuse newcombo at 4 , 7 'll fix.
00:39:452 (5,6) - space
00:50:555 (3) - use 1/2 return slider instead.
00:52:681 (7) - volume 90 %+ whistle at start of slider(head of slider)
01:02:130 (5) - clap head
01:16:775 why stop clap afther this ? it sound good.
01:25:161 (1) - start here 01:25:161

hard
+ 1AR ? your note have alot of cluster.
00:18:665 (4) - whistle at head like insane ?
00:20:555 (4) - ^
01:02:838 (1) - change to 1/2 return slider
01:03:547 (2) - change to 3 circles
01:20:082 add circle note instead of slider
01:20:318 ^
Normal
00:36:145 (1) - remove clap
00:36:618 (2) - add clap
01:07:563 (3,4,5) - delete and make 01:06:854 (2) - return instead.
01:15:594 add circle
Easy
00:32:130 why stop clap after this it's sound good.
00:48:429 add note
01:23:862 (2) - have at least 1 full beat ( 1 white line ) before spinner is good for easy diff.

Plz vote me if my mod useful http://osu.ppy.sh/forum/viewtopic.php?f=60&t=63069&start=30&st=0&sk=t&sd=a

終わりました
頑張ってください。
Ps. ごめん、私の日本語は良くない。  :P
Topic Starter
kosiga

regenz wrote:

Mod form Thai mapper team.
こばんは こしがさん。 こんばんは :)
これは私のモッド。
それじゃ始めましょう。

General
- Can resize belze1440_900c to 800x600 for space save. name is belze1440_900. but size is 1024x768 :D
set audio lead In 1004 > 1000 (edit in .osu file) fixed
Insane
00:39:925 (1,2,3,4,5,6,7,8) - this is confuse newcombo at 4 , 7 'll fix. ok. change it
00:39:452 (5,6) - space space1.0x fixed
00:50:555 (3) - use 1/2 return slider instead. ok. change it
00:52:681 (7) - volume 90 %+ whistle at start of slider(head of slider) volume 70% . and add whistle
01:02:130 (5) - clap head sorry, no change
01:16:775 why stop clap afther this ? it sound good. :D no clap
01:25:161 (1) - start here 01:25:161 what? If 01:25:279 wrong sorry, no change.

hard
+ 1AR ? your note have alot of cluster. sorry, no change XD
00:18:665 (4) - whistle at head like insane ? sorry, no change.
00:20:555 (4) - ^ added
01:02:838 (1) - change to 1/2 return slider ok. change it
01:03:547 (2) - change to 3 circles ok. change it
01:20:082 add circle note instead of slider ok. change it
01:20:318 ^ change it. and add note 01:20:555
Normal
00:36:145 (1) - remove clap fixed
00:36:618 (2) - add clap fixed
01:07:563 (3,4,5) - delete and make 01:06:854 (2) - return instead. ok. change it
01:15:594 add circle sorry,no change
Easy
00:32:130 why stop clap after this it's sound good. yeah. no clap
00:48:429 add note sorry, no change
01:23:862 (2) - have at least 1 full beat ( 1 white line ) before spinner is good for easy diff. sorry, no change

Plz vote me if my mod useful http://osu.ppy.sh/forum/viewtopic.php?f=60&t=63069&start=30&st=0&sk=t&sd=a yeah.

終わりました
頑張ってください。
Ps. ごめん、私の日本語は良くない。  :P うまいです :)
regenz Thanks for mod :oops:
Tenshi-nyan
ohai.

General
What is the 0 byte soft-hitnormal.wav for? Silencing the beats in any way is unrankable.
Your hitsound volume manipulation sucks. At times, I can't hear the hitsounds at all, and then sometimes they're too loud.

Insane
00:30:712 (1,2) - those jumps feel unnatural, therefore I suggest to use normal spacing instead.

Hard
01:10:870 (3) - repeat arrow is partially covered by a hitburst.

Don't wanna Nazi stuff, though there is a lot which CAN be Nazi'd. Please do that yourself.
Topic Starter
kosiga

Tenshi-nyan wrote:

ohai.

General
What is the 0 byte soft-hitnormal.wav for? Silencing the beats in any way is unrankable. remove it
Your hitsound volume manipulation sucks. At times, I can't hear the hitsounds at all, and then sometimes they're too loud. I regret it. but I can hear all sounds

Insane
00:30:712 (1,2) - those jumps feel unnatural, therefore I suggest to use normal spacing instead. change it

Hard
01:10:870 (3) - repeat arrow is partially covered by a hitburst. change it

Don't wanna Nazi stuff, though there is a lot which CAN be Nazi'd. Please do that yourself.
Tenshi-nyan Thanks for mod :oops:
p3n

Tenshi-nyan wrote:

Don't wanna Nazi stuff, though there is a lot which CAN be Nazi'd. Please do that yourself.
I will do (some of) it 8-)

[Easy]
Hitsounds (here and for all other diffs):
00:17:720 (2,3,4,5,6) - whistle is REALLY loud...annoys me >:( maybe turn down the whistle volume a bit (use ~75% max and for the crescendo 75%->60%->45%->30%)
01:10:633 (2,3,4,5,1,2,3) - ^same

Object Placement:
01:03:074 (2) - move the sharp turn (red dot) exactly to 01:03:547 http://puu.sh/869a to support the downbeat with this turn (like you did this @00:25:279 (1) before)
01:05:909 (1) - ^same: move the sharp turn (red dot) exactly to 01:06:381 http://puu.sh/8692

[Normal]
Maybe you can un-stack some notes as it is easier for beginners to read unstacked notes: easiest to read: 00:38:980 (2,3,4); easy to read: 00:31:421 (1,2,3), hard to read: 00:14:885 (2,3,4)
00:08:507 (3) - definetely dont' stack this, correct timing is very hard to read without the beat going in the song

[Hard]
The beginning is really strange and feels out of beat (mostly because beatplacement of 00:04:019 (2) is just wrong)
Maybe try something like this: http://puu.sh/86ca
At least fix 00:04:019 (2) and move it to 00:03:783 or 00:03:547
00:44:649 (X) - do NOT leave out this downbeat :cry: (just stack a circle or something)

[Insane]
Not bad. Some strange jumps that don't really fit but nothing gamebreaking. If you like how this map flows, just keep it as it is I say.



If you can fix the hitsounds and polish this mapset a bit it will be pretty good. The weird crescendos and the annoyingly loud whistles during KIAI should be fixed though. Use the hitsounds to support what is actually in the song and keep it simple would be my suggestion here.

keep it up and good luck :)
Topic Starter
kosiga

p3n wrote:

Tenshi-nyan wrote:

Don't wanna Nazi stuff, though there is a lot which CAN be Nazi'd. Please do that yourself.
I will do (some of) it 8-)

[Easy]
Hitsounds (here and for all other diffs):
00:17:720 (2,3,4,5,6) - whistle is REALLY loud...annoys me >:( maybe turn down the whistle volume a bit (use ~75% max and for the crescendo 75%->60%->45%->30%) ok. fixed (all diff)
01:10:633 (2,3,4,5,1,2,3) - ^same ok. fixed(all diff)

Object Placement:
01:03:074 (2) - move the sharp turn (red dot) exactly to 01:03:547 http://puu.sh/869a to support the downbeat with this turn (like you did this @00:25:279 (1) before) fixed
01:05:909 (1) - ^same: move the sharp turn (red dot) exactly to 01:06:381 http://puu.sh/8692 fixed

[Normal]
Maybe you can un-stack some notes as it is easier for beginners to read unstacked notes: easiest to read: 00:38:980 (2,3,4); easy to read: 00:31:421 (1,2,3), hard to read: 00:14:885 (2,3,4) 00:14:885(2,3,4) only fixed
00:08:507 (3) - definetely dont' stack this, correct timing is very hard to read without the beat going in the song change. remove circle. and slider end 00:08:507

[Hard]
The beginning is really strange and feels out of beat (mostly because beatplacement of 00:04:019 (2) is just wrong)
Maybe try something like this: http://puu.sh/86ca nice idea. ok .change it
At least fix 00:04:019 (2) and move it to 00:03:783 or 00:03:547
00:44:649 (X) - do NOT leave out this downbeat :cry: (just stack a circle or something) ok. add circle

[Insane]
Not bad. Some strange jumps that don't really fit but nothing gamebreaking. If you like how this map flows, just keep it as it is I say.



If you can fix the hitsounds and polish this mapset a bit it will be pretty good. The weird crescendos and the annoyingly loud whistles during KIAI should be fixed though. Use the hitsounds to support what is actually in the song and keep it simple would be my suggestion here.

keep it up and good luck :)
p3n Thank you for looking at all difficulty and star~☆ :oops: :oops:
aston_old
[Easy]
- 00:26:696 (2) - Previous 1.62x, confusing for beginning players.
- 00:39:925 (1) - move down 2
- 00:41:815 (2) - move up 2, little nicer distance snapping
- 01:21:027 (1,2,3) - move 2 to left <
- 01:23:389 (1,2) - move 2 to left < to match ^

[Normal]
- 00:23:862 (4) - move left 1 <
- 00:30:476 (3) - move left 1 <
- 00:36:145 (1) - move down 1 v
- 00:38:980 (2,3) - left 1 <
- 00:39:452 (4) - left 1 < up 1 ^

[Hard]
- Nothing

[Insane]
- 00:16:303 (5,6,7,8) - I found this to be the most confusing part of the whole map, 5 (pause) 678 triplet. It's by preference, but as an insane player, I say you could've done something creative instead of a pause part.

Star for good map o/
wmfchris
I wonder what's the difference between normal and this custom soft hitsound ._.

[Insane]
00:24:334 (1) - we can add whistle here to emphasize the gradually decreasing sound effect
00:45:594 (1) - [Nazi] up 1 grid lv4

[Hard]
00:15:594 (2,3) - right 1 grid lv4
00:18:665 (4) - whistle here to keep the "x whistle whistle whistle" flow
00:29:295 (2,3) - spacing of (1,2) is wrong, (2) left 2 grids lv4, (3)left 1 grid
01:11:815 (5) - right 2 grids to maintain spacing

For normal and easy, I suppose the previous mods has finished the spacing mod while the sounding and arrangement sounds good.

Impressive sounding : D
Topic Starter
kosiga

aston wrote:

[Easy]
- 00:26:696 (2) - Previous 1.62x, confusing for beginning players. what? I think Previous 0.81x :?
- 00:39:925 (1) - move down 2 fixed
- 00:41:815 (2) - move up 2, little nicer distance snapping ^
- 01:21:027 (1,2,3) - move 2 to left < ^
- 01:23:389 (1,2) - move 2 to left < to match ^ ^

[Normal]
- 00:23:862 (4) - move left 1 <
- 00:30:476 (3) - move left 1 <
- 00:36:145 (1) - move down 1 v
- 00:38:980 (2,3) - left 1 <
- 00:39:452 (4) - left 1 < up 1 ^

all fixed

[Hard]
- Nothing

[Insane]
- 00:16:303 (5,6,7,8) - I found this to be the most confusing part of the whole map, 5 (pause) 678 triplet. It's by preference, but as an insane player, I say you could've done something creative instead of a pause part. ok. remake it

Star for good map o/
aston Thanks for mod and Star~☆ :oops:

wmfchris wrote:

I wonder what's the difference between normal and this custom soft hitsound ._. I got a wrong custom hitsound. I correct all my maps >:(

[Insane]
00:24:334 (1) - we can add whistle here to emphasize the gradually decreasing sound effect ok. fixed
00:45:594 (1) - [Nazi] up 1 grid lv4 fixed

[Hard]
00:15:594 (2,3) - right 1 grid lv4 sorry, no change. because different from 00:16:775 (5,6)
00:18:665 (4) - whistle here to keep the "x whistle whistle whistle" flow ok. fixed
00:29:295 (2,3) - spacing of (1,2) is wrong, (2) left 2 grids lv4, (3)left 1 grid ^
01:11:815 (5) - right 2 grids to maintain spacing ^

For normal and easy, I suppose the previous mods has finished the spacing mod while the sounding and arrangement sounds good.

Impressive sounding : D
wmfchris Thanks for mod~ :oops:
SakiK
hi-

mod初心者なので全て提案で気に入ったのがあれば使ってくださいー
[Easy]
00:12:996 (3) - easyであまりスタックは使わないほうがいいと思います
00:35:673 (4) - ^
01:08:271 (1) - 終点にclap?
[normal]
01:02:130 (5) - clap追加
01:06:854 (2) - 提案です http://puu.sh/8ov6
[insane]
00:52:681 (7) - 少し音が急に下がりすぎて驚きます
01:02:130 (5) - スライダーの始点にclap
01:17:248 (2) - clap追加

下手modですみませんー;;がんばってください!
Topic Starter
kosiga

SakiK wrote:

hi-

mod初心者なので全て提案で気に入ったのがあれば使ってくださいー
[Easy]
00:12:996 (3) - easyであまりスタックは使わないほうがいいと思います fixed~
00:35:673 (4) - ^ ^
01:08:271 (1) - 終点にclap? no clap ><
[normal]
01:02:130 (5) - clap追加 fixed
01:06:854 (2) - 提案です http://puu.sh/8ov6 キックスライダーはちょっと難しくなってしまいますので変更無しで><
[insane]
00:52:681 (7) - 少し音が急に下がりすぎて驚きます 一応わざとなんですが、10%ボリューム上げました。その後のボリュームも調整しました。
01:02:130 (5) - スライダーの始点にclap ごめんなさい、no change
01:17:248 (2) - clap追加 ^

下手modですみませんー;;がんばってください!
SakiKさん mod&Star~☆ ありがとうございました~ :oops: がんばります :)
DerekMcD
Hello. Mod this beatmap. http://osu.ppy.sh/s/36687

  • ~Insane~

    00:29:531 (7) - Move this one grid up. After that, fix the spacing.
That's the best I can do.
Thank you and good luck.
Topic Starter
kosiga

kokoroanime wrote:

Hello. Mod this beatmap. http://osu.ppy.sh/s/36687 yes. i do mod. ;)

  • ~Insane~

    00:29:531 (7) - Move this one grid up. After that, fix the spacing. fixed
That's the best I can do.
Thank you and good luck.
kokoroanime Thanks for mod :oops:
No_Gu
request from my queue

[easy]
00:19:610 (4) - NC
01:12:996 (5) - remove whistle at the end

[nomal]
00:31:893 (3) - add clap at the end
01:23:626 (1) - remove NC?

[hard]
00:29:767 (4,5) - looks not good
01:17:011 (4) - clap instead of whistle

[insane]
00:38:507 (2) - clap at the beginning
00:45:594 (1) - touch HP Bar
01:02:130 (5) - clap
01:23:389 (1) - looks not good
Topic Starter
kosiga

No_Gu wrote:

request from my queue

[easy]
00:19:610 (4) - NC fixed
01:12:996 (5) - remove whistle at the end no change

[nomal]
00:31:893 (3) - add clap at the end no change
01:23:626 (1) - remove NC? ^

[hard]
00:29:767 (4,5) - looks not good I don't think so. :? no change
01:17:011 (4) - clap instead of whistle change it

[insane]
00:38:507 (2) - clap at the beginning no change
00:45:594 (1) - touch HP Bar change it
01:02:130 (5) - clap no change
01:23:389 (1) - looks not good i don't think so
No_Gu Thanks for mod :oops:
M a n a
Beelzebub song~x3

[Easy]

Nice diff~

[Normal]

00:28:114 (3) - Don't mix clap and whistle. Seems weird.
01:20:791 (4) - NC? (if you accept this,RNC at 01:21:500)
Overall nice~

[Hard]

01:21:027 (7,1) - Suddenly volume decrease from 90% -> 40%... I think its a bit strange.
Overall nice~

[Insane]

00:21:736 (4) - Stack it properly
Overall nice~

Your map is really good~
Take my star please >w<~
Good luck~
Topic Starter
kosiga

M a n a wrote:

Beelzebub song~x3 yeah~ :3

[Easy]

Nice diff~ thanks~

[Normal]

00:28:114 (3) - Don't mix clap and whistle. Seems weird. remove clap. fixed
01:20:791 (4) - NC? (if you accept this,RNC at 01:21:500) sorry, no change
Overall nice~

[Hard]

01:21:027 (7,1) - Suddenly volume decrease from 90% -> 40%... I think its a bit strange. ok. fixed
Overall nice~

[Insane]

00:21:736 (4) - Stack it properly fixed
Overall nice~

Your map is really good~
Take my star please >w<~
Good luck~
M a n a Thanks for mod and star >w<

new modder :) I'll be rooting for you. ;)
Topic Starter
kosiga
>keimntn

Thanks Star~ ☆ :oops:
Kirino Kousaka
Hello!~ :)
Here's some of my suggestions :D (mods inside the spoilerbox)
SPOILER
[Easy]
Looks Good~ ^.^

[Normal]
00:24:098 (4) - Put a "clap" on the reverse arrow and end of this slider.
01:20:791 - Replace all "whistle" 's into "clap" 's form this point until "01:24:807"

That's all for this diff :3

[Hard]
00:21:736 - Add a hitcircle here? (as shown on the following pic.)

00:22:681 - ^


That's all for this diff :3


[Insane]
Looks Good~ ^.^

Good map!~ :)
Rewrite
M4M~
[General]
  1. offset 2140
    Fix it after you look through my modding, because I use 2130 to mod your map, and when you fix the offset, resnap the note and the essential timing like "kiai time"
  2. The beginning of the song obatin enough time for player to prepare, so the 1s lead-in is useless IMO
  3. The whistle song's effect makes it a little uncomfortable, anyway, it's not a big issue.......Orz
[Easy]
  1. 00:14:885 (2) - Doesn't make sense, you can reverse 00:16:303 (3) and 00:14:885 (2)
[Normal]
  1. Nothing QAQ
[Hard]
  1. 00:09:925 (4) - make a jump here
  2. 00:11:815 (4) - ^
  3. 00:40:161 - add note and cover the 00:39:925 (1)
  4. 00:40:397 (2) - remove it
  5. 00:42:051 - add note and overlap the 00:41:815 (3)
  6. 01:15:830 (1) - shoter this slider, and end at 01:16:185, then add a note at 01:16:303, just my opinion, it will play more authentic
[Insane]
  1. Smooth playing in your insane! I like it and find nothing ;)
Good luck~ and I'll give you a star when I get a KD :)
Topic Starter
kosiga

Kirino Kousaka wrote:

Hello!~ :)
Here's some of my suggestions :D (mods inside the spoilerbox)
SPOILER
[Easy]
Looks Good~ ^.^

[Normal]
00:24:098 (4) - Put a "clap" on the reverse arrow and end of this slider. sorry, no clap. I actually put that first, but I remove it >:(
01:20:791 - Replace all "whistle" 's into "clap" 's form this point until "01:24:807" sorry, no change. but I think that the hearing improved because I changed sound :D

That's all for this diff :3

[Hard]
00:21:736 - Add a hitcircle here? (as shown on the following pic.) sorry, >< no change.

00:22:681 - ^


That's all for this diff :3


[Insane]
Looks Good~ ^.^

Good map!~ :)
Kirino Kousaka Thanks for mod~ :oops:

LoliSora wrote:

M4M~
[General]
  1. offset 2140
    Fix it after you look through my modding, because I use 2130 to mod your map, and when you fix the offset, resnap the note and the essential timing like "kiai time" sorry, no change ><
  2. The beginning of the song obatin enough time for player to prepare, so the 1s lead-in is useless IMO I think that I am necessary >:(
  3. The whistle song's effect makes it a little uncomfortable, anyway, it's not a big issue.......Orz ok! I changed a whistle into a gentle sound ;) Please tell me if there is other good sound :oops:
[Easy]
  1. 00:14:885 (2) - Doesn't make sense, you can reverse 00:16:303 (3) and 00:14:885 (2) ok. change it
[Normal]
  1. Nothing QAQ
[Hard]
  1. 00:09:925 (4) - make a jump here ok. fixed
  2. 00:11:815 (4) - ^ ^
  3. 00:40:161 - add note and cover the 00:39:925 (1) sorry, no change><
  4. 00:40:397 (2) - remove it ^
  5. 00:42:051 - add note and overlap the 00:41:815 (3) ^
  6. 01:15:830 (1) - shoter this slider, and end at 01:16:185, then add a note at 01:16:303, just my opinion, it will play more authentic sorry, :( good idea but It is not preferable for only this part to change rhythm ><
[Insane]
  1. Smooth playing in your insane! I like it and find nothing ;)
Good luck~ and I'll give you a star when I get a KD :)
LoliSora Thanks for mod & Star~ ☆ :oops:
S h i o n
:) Hi. Kosiga

Request from my modding (Quite sorry for one week's delay...)


Easy moe


Normal
  1. 00:38:035 (1,2,3,4) - I will be scary of this little 1/2 stream in an Normal
  2. 01:23:862 (2) - Try to put tail near to the center due to the spinner followed

Hard
  1. 00:45:122 (3,4,5) - Making Vol. up doesn't sound well imo,especially (5) has a normalfinish.
  2. 01:19:138 (5) - Clap.
  3. 01:20:082 (2) - ^

Insane
  1. 00:24:334 (1,2,3,4,5) - Curve ?
  2. 00:26:696 (1) - Ctrl + R ?
  3. 00:53:153 (1) - Too noisy here. Vocal is so soft T.T
  4. 01:17:248 (2,4) - Clap
  5. 01:19:138 (2,4) - ^

Sorry for lazy mod because I am so upset now ...
Topic Starter
kosiga

S h i o n wrote:

:) Hi. Kosiga

Request from my modding (Quite sorry for one week's delay...)


Easy moe moe? lol


Normal
  1. 00:38:035 (1,2,3,4) - I will be scary of this little 1/2 stream in an Normal sorry, no change ><
  2. 01:23:862 (2) - Try to put tail near to the center due to the spinner followed ok. fixed

Hard
  1. 00:45:122 (3,4,5) - Making Vol. up doesn't sound well imo,especially (5) has a normalfinish. volume down. and remove (5) finish
  2. 01:19:138 (5) - Clap. fixed
  3. 01:20:082 (2) - ^ ^

Insane
  1. 00:24:334 (1,2,3,4,5) - Curve ? more curve ? ok.. fixed!
  2. 00:26:696 (1) - Ctrl + R ? sorry, no change
  3. 00:53:153 (1) - Too noisy here. Vocal is so soft T.T change soft hitsound.(same hard)
  4. 01:17:248 (2,4) - Clap fixed
  5. 01:19:138 (2,4) - ^ ^

Sorry for lazy mod because I am so upset now ...
S h i o n Thanks for mod & star ~ ☆ :oops:
Breeze
Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

General

  1. 0 byte custom hitsound is unrankable, if you want a blank sliderslide sound, use this one
    Download: soft-sliderslide.rar

Timing

  1. I've got a offset : 2142 (+12), yours are early. After timing change, remebered to resnap all notes and move timing sections

Hard

  1. 01:00:724 (1) - Slider path would be hidden when you get 300 while playing, it's better to move the slider's path out of that area

It's really a nice map, just call me back when you done changes and I could bubble it

Topic Starter
kosiga

Breeze wrote:

Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

General

  1. 0 byte custom hitsound is unrankable, if you want a blank sliderslide sound, use this one thank you >w<
    [attachment=1:293b6]soft-sliderslide.rar[/attachment:293b6]

Timing

  1. I've got a offset : 2142 (+12), yours are early. After timing change, remebered to resnap all notes and move timing sections
ok~ fixed


Hard

  1. 01:00:724 (1) - Slider path would be hidden when you get 300 while playing, it's better to move the slider's path out of that area
    [attachment=0:293b6]0.jpg[/attachment:293b6]
oh... Pattern change it

It's really a nice map, just call me back when you done changes and I could bubble it
Breeze Thanks you for mod ~ :oops:
Breeze
OK, bubbled
Topic Starter
kosiga

Breeze wrote:

OK, bubbled

Thank you ><

:oops: :oops:
Andrea
Looks pretty good to me.

Ranked~
S h i o n
1st ranked map~

good job~
Breeze
RANKおめでとう:D
Nymph
おめでとう~ nice song!
Ranger
Congratulations!
Topic Starter
kosiga

osuplayer111 wrote:

Looks pretty good to me.

Ranked~

Thank you >< !!!

and Thank you everyone :oops: :oops:
Gamu
(o'д')ノ☆゚*。Congratu★lations。*゚☆ヽ('д'o)
terametis
1st rankおめでとうございます!!!
keimntn
Rankおめでとー

Congratulations!!★(*^-゚)⌒☆
Maya-kira
omedeto niisan!~ >w< /
tutuhaha
Congratulations!~~~~~~~~~~~
Ryafuka
1st rank gratz! ></
MiLu
おめです~(*´▽`*)
Minos2012
wow~ NICE SONG Congratulation~!
biwako
Rankedおめでとう! :)
Pastel
おめでとう! ;)
Topic Starter
kosiga
Thank you everyone ~ >x<

:oops: :oops:
Kawayi Rika
Omedeto kosiga ~ :)
Topic Starter
kosiga
Thank you Kawayi Rika :oops:
Takos
omedetou~
Sure
Congratulations :D
Topic Starter
kosiga
Thank you ~ >< !!
Suzully
おめでとー :)
Topic Starter
kosiga
ありがとうございます~ :oops:
banvi
omedeto :)
hoLysoup
Congrats! :D
Topic Starter
kosiga
thank you desu ~ :)
Laurier
でおくれた
らんくどおめでとうございます!
Topic Starter
kosiga

Laurier wrote:

でおくれた
らんくどおめでとうございます!
ありがとです~ :oops:
Patchouli
ファーストランクおめでとう!
Topic Starter
kosiga

Patchouli wrote:

ファーストランクおめでとう!

ありがとうございます >w<
Verdisphena
Hey!, congrats :p
Topic Starter
kosiga

Verdisphena wrote:

Hey!, congrats :p
Hey!

Thank you ~ >x<
KayeSara
Gratz!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Ranked!!!!!!!!!!!!!!!!!!!!!!!!!
Lovely songs XDXDXDXDXDXDXDXD
Topic Starter
kosiga

KayeSara wrote:

Gratz!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!Ranked!!!!!!!!!!!!!!!!!!!!!!!!!
Lovely songs XDXDXDXDXDXDXDXD
thank you ~ XDXDXDXDXDXDXDXDXDXD
Faust
Your 1st ranked map.

Congratulations !
Topic Starter
kosiga

Faust wrote:

Your 1st ranked map.

Congratulations !

thank you >x<

:oops:
716 Girl
oh i love it so much
thanks for this map
Topic Starter
kosiga

3er123 wrote:

oh i love it so much
thanks for this map
o.o

thank you~ :oops:
PuRe Agony
The file is corrupt?
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