Tenshi-nyan wrote:
Don't wanna Nazi stuff, though there is a lot which CAN be Nazi'd. Please do that yourself.
I will do (some of) it
[Easy]Hitsounds (here and for all other diffs):00:17:720 (2,3,4,5,6) - whistle is REALLY loud...annoys me

maybe turn down the whistle volume a bit (use ~75% max and for the crescendo 75%->60%->45%->30%)
01:10:633 (2,3,4,5,1,2,3) - ^same
Object Placement:01:03:074 (2) - move the sharp turn (red dot) exactly to 01:03:547
http://puu.sh/869a to support the downbeat with this turn (like you did this @00:25:279 (1) before)
01:05:909 (1) - ^same: move the sharp turn (red dot) exactly to 01:06:381
http://puu.sh/8692[Normal]Maybe you can un-stack some notes as it is easier for beginners to read unstacked notes: easiest to read: 00:38:980 (2,3,4); easy to read: 00:31:421 (1,2,3), hard to read: 00:14:885 (2,3,4)
00:08:507 (3) - definetely dont' stack this, correct timing is very hard to read without the beat going in the song
[Hard]The beginning is really strange and feels out of beat (mostly because beatplacement of 00:04:019 (2) is just wrong)
Maybe try something like this:
http://puu.sh/86caAt least fix 00:04:019 (2) and move it to 00:03:783 or 00:03:547
00:44:649 (X) - do NOT leave out this downbeat

(just stack a circle or something)
[Insane]Not bad. Some strange jumps that don't really fit but nothing gamebreaking. If you like how this map flows, just keep it as it is I say.
If you can fix the hitsounds and polish this mapset a bit it will be pretty good. The weird crescendos and the annoyingly loud whistles during KIAI should be fixed though. Use the hitsounds to support what is actually in the song and keep it simple would be my suggestion here.
keep it up and good luck
