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Topic Starter
Miya

Breeze wrote:

General

  1. 152kbps (VBR) mp3, nothing wrong. Just, rare code rate :/ I'm using codec from audacity when i re-encoded the original song :|

SB

  1. As wmfchris said, I see no SB elements but there are SB code exist, have you forgot full-submit them? No, it's my remnant when i try to make an sb. I have deleted all the sb element, but the database still there. I can't delete it :(

Timing

  1. I got a offset 687 (+6), if you feel this is better, you can use this one. Okay, this is better.. Thank you.

(Mod blow is based on your timing)

Easy

  1. 02:14:723 (2,3,4) - Arrange looked awkward, try to make slider end (1) and note (2,3) in a smooth curve, maybe like this? Or you can try other arrange yourself Done, but i don't know it still akward or not.
    [attachment=1:f068c]0.jpg[/attachment:f068c]
  2. 03:06:425 (5) - You forget to add a clap here? Omg, i'm forgot.. Thank you :D
  3. 03:14:723 (1) - Consider adding a finish sound Okay with 40% volume

Hard

  1. 00:32:808 (4) - I feel remove this clap sounds better, if you want a double clap effect, add clap to 00:32:915 (5) red tick Okay
  2. 00:35:361 (4) - ^, add to 00:35:468 (5) Okay
  3. 01:13:659 (5) - ^, add to 01:13:766 (6) Okay
  4. 01:16:212 (5) - ^, add to 01:16:319 (6) Okay
  5. 01:36:638 (6) - ^, add to 01:36:744 (7) Okay
  6. 01:39:191 (4) - ^, 01:39:298 (5) Okay
  7. 01:57:063 (6) - ^, 01:57:170 (7) Okay
  8. 01:59:617 (6) - ^, 01:59:723 (7) Okay
  9. 02:17:489 (5) - ^ ^
  10. 02:20:042 (4) - ^ ^
  11. 02:40:468 (5) - ^ ^
  12. 02:43:021 (4) - ^ ^
  13. 03:00:893 (6) - ^ ^
  14. 03:03:446 (5) - ^ ^
  15. 03:46:851 (4) - ^ ^
  16. 03:49:404 (4) - ^ ^
  17. 00:41:532 (1) - Add finish? Omg, forgot to add finish.. >.< again.
  18. 03:14:723 (1) - ^ Okay, with 40% volume
  19. 00:39:617 (2) - Finish instead of clap? No, clap sounds better to me >.<
  20. 01:43:446 (2) - ^ ^
  21. 01:23:978 (4) - Use normal hitsound for slider start sounds nice! Yes. it is :)
  22. 02:27:808 (4) - ^ ^
Thank you Breeze for the mod and the star ^^
Topic Starter
Miya

Byakugan249 wrote:

Yo modding this song because of ur request :)

Easy:
00:38:978(4) - NC
00:44:723(4) - ^
00:49:191(3) - ^ if u ignore this make the next note a NC Fixed
01:15:361(3) - NC
01:19:829(3) - ^
01:34:510(3) - Aline this to (2) Fixed
01:35:149(4) - same as above but Aline it to (3) Fixed
01:42:808(4) - NC
01:53:021(3) - same as 00:49:191
01:58:766(4) - NC Fixed
02:19:191(3) - ^
02:23:659(4) - ^
02:42:170(3) - ^
02:46:638(3) - ^
02:57:489(4) - NC and make it a v-shape slider like this http://puu.sh/7DEM
03:01:304(3,4) - aline (3) to (1) and (4) to (2) Fixed
03:05:425(5) - NC if u ignore this make the previous note a NC Fixed
03:24:936(1) - i suggest u make it the same as the next slider. if u ignore this do the opposite No, i wan't variation in this part
03:33:872(4) - NC Fixed
03:40:255(4) - ^
03:44:723(3,4) - same as 03:01:304
03:48:553(3) - NC
03:53:021(3) - ^

Hard:
00:24:829(5) - NC
00:29:936(5) - ^
00:16:000(4) - ^
01:28:446(4) - ^
01:36:744(7) - Aline it to (6) Fixed
01:44:404(7) - NC Fixed
02:40:893(6) - 1 grid down Fixed
03:09:298(7) - NC Fixed

This is the best i can do. GL :D
Other's than that i didn't use ur suggestion.. But, thank you for modding Byakugan249 :D
Sync
Hi, here because of M4M. Sorry for being so late. :?

General
-- Cut the MP3. 30 seconds or so aren't used.

Hard
-- AR+1, HPDR+1, OD+1. I think adding 1 to these values would only do justice to your hard difficulty.
-- Stack Leniency -3. Some may disagree but since you stack like every other note this will make it look and feel a lot better.
01:00:367 (3,4,5) - I really dislike when people stack notes like this. It looks bad and serves no purpose other than a placeholder for notes you didn't find a place for. Instead, replace 01:00:580 (4,5) with a slider.
01:05:474 (2,3,4) - Same case. A slider to replace (2,3) would be a better.
01:15:686 (2,3,4) - You don't have to replace something with a slider every time, so maybe move (3,4) from under (2)
01:53:027 (1) - All of your sliders look relatively nice... except for this one. :<
02:04:197 (3,4,5) - Same reason as above
02:09:304 (2,3,4) - ^
03:14:729 (1) - This section is way too bland. Here is a reference as to how I think you could make this part more intuitive
'
The same goes for the other parts alike.
03:53:984 (3,4) - This part barely follows the music. Try something like this:
52's Normal
-- It's really odd that this difficulty uses 1/4 and Hard uses 1/6... I guess it fits because you're using two different mapping styles
01:22:069 (4) - This really doesn't fit the music at all. Remove it and replace it with a single hit circle.
01:22:069 (4) - 01:24:304 (1) - Add a break time here
02:16:006 (6) - Wow, this looks -really- bad in comparison to all of your other wonderful sliders. Fix it up, make it symmetrical. Usually this wouldn't phase me but all of the other sliders are really great and this one sucks.
03:07:069 (1) - I'm a firm believer in that half a beat is not enough time for a normal-difficulty player to readjust their arm. Move this slider back half a beat.
03:11:857 (1) - Same deal.
Great normal difficulty.
Easy
-- I have nothing to say but good things about this easy difficulty. Well done.
Topic Starter
Miya

Sync wrote:

Hi, here because of M4M. Sorry for being so late. :?

General
-- Cut the MP3. 30 seconds or so aren't used. Nah, since i used 88% of the song, i won't cut the mp3.

Hard
-- AR+1, HPDR+1, OD+1. I think adding 1 to these values would only do justice to your hard difficulty. No, with so many 1/6 note this diff is quite hard. If i'am adding that thing, it would make this diff is much harder. This is hard map, not insane map.
-- Stack Leniency -3. Some may disagree but since you stack like every other note this will make it look and feel a lot better. Okay
01:00:367 (3,4,5) - I really dislike when people stack notes like this. It looks bad and serves no purpose other than a placeholder for notes you didn't find a place for. Instead, replace 01:00:580 (4,5) with a slider. Fixed
01:05:474 (2,3,4) - Same case. A slider to replace (2,3) would be a better. Fixed
01:15:686 (2,3,4) - You don't have to replace something with a slider every time, so maybe move (3,4) from under (2) Okay
01:53:027 (1) - All of your sliders look relatively nice... except for this one. :< A linear slider is bad? I'll keep it this time. If someone mention it again, i'll change it.
02:04:197 (3,4,5) - Same reason as above I'll keep this one as a variation.
02:09:304 (2,3,4) - ^ Fixed
03:14:729 (1) - This section is way too bland. Here is a reference as to how I think you could make this part more intuitive. Nope. I want this part of the map to be slow. So i won't change it, if it's include 1/6.
'
The same goes for the other parts alike.
03:53:984 (3,4) - This part barely follows the music. Try something like this: No, i think this part perfectly follow the back rythim.
Thank you for the mod Sync. :)
Samah
[Easy]
All good.

[52's Normal]
01:13:133 (4) - Could probably move this left a bit, but you'd need to shuffle things around.
02:29:729 (3) - Fix these handles. Right click on the final handle and once on the red handle.
03:09:304 (1,2,3,4) - This pattern is fine by itself, but it's very hard to read coming straight after a spinner.
03:30:048 (2) - Same deal with the handles on this. Right click on the final handle and once on the red handle.

[Hard]
02:03:240 (6,1) - Given the triplet feel, this jump seems out of place.
02:38:346 (7) - Right a bit?

Can't really find anything major, sorry. No kudosu plz.
Topic Starter
Miya

Samah wrote:

[Hard]
02:03:240 (6,1) - Given the triplet feel, this jump seems out of place. Out of place? Nope.. Won't change it.
02:38:346 (7) - Right a bit? Done

Can't really find anything major, sorry. No kudosu plz. Okay, if you don't want kudosu :)
Thank you for the mod Samah.. ^^
Niva
IRC Mod for the remapped Hard diff

Log:

SPOILER
20:43 <Miya> : niva ditunggu loh modny yg hard :3
20:43 <Niva> : gw mau mod yang mapnya cmp dulu :D
20:44 <Miya> : y udah :D
20:44 <Niva> : *cmn
20:44 <Miya> : soalny kan kmren jnjinya bsok >.<
20:44 <Niva> : namanya susah amat sih ):
20:44 <Niva> : iya :D
20:44 <Niva> : cuma 2 diff kok ini
20:44 <Miya> : iyah :D mksh y niva
20:44 <Miya> : mapnya chata 3 menit 3 diff
20:44 <Miya> : agak lama
20:44 <Miya> : jadi slseinny bsok aja deh
20:44 <Miya> : eh binjip
20:45 <Miya> : laguny chata
20:45 <Miya> : lol
20:45 <Niva> : chata?
21:15 <Niva> : err ok
21:15 <Niva> : seamo yah :D
21:15 <Miya> : iyap :3
21:17 <Niva> : ..bgnya ganti? o.o
21:17 <Miya> : iyah
21:17 <Miya> : biar g bosen wktu remap
21:17 <Miya> : lol
21:18 <Niva> : 00:32:921 (5) -
21:18 <Niva> : clapnya taruh di (4) aja :D
21:18 <Miya> : ew
21:18 <Niva> : 00:35:474 (5) - ini juga
21:18 <Niva> : di (4) ^^
21:18 <Miya> : breeze bilang bagusan di stu
21:18 <Niva> : errr...
21:19 <Miya> : jdi bingung
21:19 <Niva> : itu cuma personal opinion sih
21:19 <Miya> : untuk smntara miya g ganti yg itu deh >.<
21:19 <Niva> : ok :D
21:19 <Miya> : soalny ada bnyk yg gtu
21:19 <Miya> : ganti 1 ganti smw
21:20 <Niva> : 00:49:197 (1) - ini geser ke kiri mungkin? supaya pas di tengah :3
21:20 <Niva> : 00:51:750 (1) - ini juga bagusan di tengah imo
21:20 <Miya> : ok deh fixed
21:20 <Niva> : 01:00:048 (2) - clapnya pindahin ke (3)?
21:21 <Niva> : atau nggak usah dipindah, tapi di (3) tambahin clap juga enak kok
21:21 <Miya> : kt miya kq kurang masuk sama musikny ya? >.<
21:21 <Niva> : ><
21:22 <Miya> : soalny di ritmeny g ada suara yg mdkung clap >.<
21:22 <Niva> : 01:43:772 (3,4,5,6) -
21:22 <Niva> : kok kesannya evil yah :D
21:22 <Niva> : repeating slider kesannya lebih bagus orz
21:22 <Niva> : buat gw sih :3
21:23 <Miya> : g suka 1/6 stream?
21:23 <Niva> : yep
21:23 <Miya> : ga deh.. variasi
21:23 <Miya> : soalny repeating slidernya uda di ulang 3x
21:23 <Miya> : kl gtu trus ngbosenin ntar :)
21:24 <Niva> : 02:14:091 (3) - 1 grid ke kiri + bawah orz
21:24 <Miya> : ok deh fixed :)
21:24 <Miya> : mata suka g teliti >.<
21:25 <Niva> : 02:31:325 (1) - slider point terakhirnya geser 2 grid ke bawah ^^
21:25 <Miya> : ok deh fixed :)
21:26 <Niva> : 02:53:984 (6,2,3) - ini tiga juga nggak sejajar ^^
21:26 <Niva> : tapi nggak terlalu masalah kok
21:26 <Miya> : geser 2 ke kiri 1 grid?
21:26 <Miya> : 3, 2 grid?
21:26 <Niva> : err nggak usah juga gpp sih
21:27 <Niva> : 03:09:942 (3,4,5) - ini
21:27 <Niva> : jelas-jelas
21:27 <Niva> : 1/4
21:27 <Niva> : orzz
21:27 <Miya> : dah
21:27 <Niva> : 03:21:112 (3) - 1 grid ke kiri
21:28 <Niva> : 03:22:389 (5) - ini juga :D
21:28 <Niva> : udah gw cek pakai CTRL+J
21:28 <Miya> : ah ya x ny g sama
21:28 <Miya> : >.<
21:28 <Miya> : dah fixed
21:28 <Niva> : yang 1/4 tadi udah di-fix? :D
21:28 <Miya> : udah
21:29 <Miya> : kq bisa tau 1/4 1/6 drmn sih?
21:29 <Miya> : o.o
21:29 <Niva> : dengerin aja musiknya, langsung tahu kok orz
21:29 <Miya> : miya jg dgrin
21:29 <Miya> : mngkin harus diasah x ya
21:29 <Niva> : 03:43:772 (4) - err ini... coba aja pencet CTRL+H langsung kelihatan kok
21:29 <Niva> : ...iya mungkin diasah juga sih
21:30 <Miya> : kurang atas orz
21:30 <Miya> : done
21:30 <Miya> : :)
21:30 <Niva> : ok udah :D
21:30 <Niva> : itu aja sih
21:30 <Miya> : dah?
21:30 <Niva> : jujur gw masih ngerasa 1/6 stream yang beruntun itu kurang pas sama bagian lain mapnya sih
21:30 <Miya> : ok mksh niva
21:31 <Miya> : stream 1/6 itu?
21:31 <Niva> : yap
Lucy_Heartfilia_old
General
Hard is boring.
That's all right boring in easy and normal,Because you can't add many different hard note.But in hard,you can do better

Hard
00:26:218(1)~(3) one grid high
01:57:814(8) one grid down parallel next combo (2)
02:02:282(4)~(6) make parallel
02:11:538(3) one grid left
03:38:240(2) error distance
03:43:985(4) and (5) one grid left
03:51:431(3) one grid left

GUEST DIF Normal
Some error distance
00:23:346(3) and (4) one grid down
00:45:687(4) Askew
02:31:525(1) error distance

Easy
00:56:857(1) error distance
02:12:176(3)~(4) one grid right
03:21:112(4)~(6) Symmetric (1)~(3)
03:44:729(3) parallel (1) and (4) parrallel (2)

It's my mod,Thank you
Good luck
Topic Starter
Miya

kissfly wrote:

General
Hard is boring. what do you mean boring? Give more decription please. Making it like an insane map is inapropiate in hard map.
That's all right boring in easy and normal,Because you can't add many different hard note.But in hard,you can do better

Hard
00:26:218(1)~(3) one grid high okay
01:57:814(8) one grid down parallel next combo (2) fixed
02:02:282(4)~(6) make parallel nah.
02:11:538(3) one grid left fixed
03:38:240(2) error distance ?
03:43:985(4) and (5) one grid left nah
03:51:431(3) one grid left fixed


Easy
00:56:857(1) error distance ?
02:12:176(3)~(4) one grid right No
03:21:112(4)~(6) Symmetric (1)~(3) fixed
03:44:729(3) parallel (1) and (4) parrallel (2) fixed

It's my mod,Thank you
Good luck
All right. Thank you for fixing the pattern for me. :)
HeatKai
Suzully
Thank you for mod request~

[Easy]
  1. 00:44:729 (4) - Shorten it to 00:45:367? That's easier to newbie.
  2. 00:59:410 (1) - Make the shape more beautiful like below?
  3. 01:40:899 (2) - Same suggestion as 00:44:729 (4).
  4. 03:51:112 (1) - ^
  5. 03:54:942 (4) - Use finish instead of whistle?
[52's Normal]
  1. 00:43:133 (3,1) - I think it's hard for normal player to read this overlap.
  2. 00:56:538 (4) - Add new combo?
  3. 00:57:176 (1) - Remove new combo?
  4. 01:24:304 (1) - This clap is a bit noisy for me.
  5. 01:30:048 (5) - Add new combo?
  6. 01:30:367 (1) - Remove new combo?
  7. 02:33:240 (1) - Remove new combo?
  8. 02:33:878 (2) - Add new combo?
  9. 03:11:857 (1) - Shorten it to 03:13:452?
[Hard]
  1. 01:56:750 (4,5,6,7) - Move them up by 1 grid? (nazi)
  2. 02:05:793 (8) - Add new combo? (I know you add this new combo by symmetry formation, so it's just a suggestion.)
  3. 02:06:112 (1) - ^ If you changed above, remove new combo.
  4. 03:04:835 (1) - Move it up by 1 grid? (nazi)
  5. 03:24:942 (3,4,5,1) - I feel something strange about this pattern which doesn't follow the vocal. How about one below?
  6. 03:28:133 (4) - ^
  7. 03:55:580 (6) - Use finish instead of whistle?
I like SEAMO. He is famous artist in Japan.
The song is good, especially the lyrics.
Your mapset fits the song :3
Good luck~ :)
Topic Starter
Miya

Suzully wrote:

[Easy]
  1. 00:44:729 (4) - Shorten it to 00:45:367? That's easier to newbie. Okay
  2. 00:59:410 (1) - Make the shape more beautiful like below? Fixed
  3. 01:40:899 (2) - Same suggestion as 00:44:729 (4). Okay
  4. 03:51:112 (1) - ^ Okay
  5. 03:54:942 (4) - Use finish instead of whistle? No, i think whistle fit the song more better.
[Hard]
  1. 01:56:750 (4,5,6,7) - Move them up by 1 grid? (nazi) Fixed, no problem with the nazi mod though :)
  2. 02:05:793 (8) - Add new combo? (I know you add this new combo by symmetry formation, so it's just a suggestion.) Okay
  3. 02:06:112 (1) - ^ If you changed above, remove new combo. Done
  4. 03:04:835 (1) - Move it up by 1 grid? (nazi) Fixed
  5. 03:24:942 (3,4,5,1) - I feel something strange about this pattern which doesn't follow the vocal. How about one below? Okay
    [attachment=0:dbd18]screenshot219.jpg[/attachment:dbd18]
  6. 03:28:133 (4) - ^ Done
  7. 03:55:580 (6) - Use finish instead of whistle? No, same reason as above.
The lyric is so awesome x). I like it very much. Thank you Suzully for modding my map. :)
kiddly
:)

Easy & Normal are oaky for me,so I'll just pick some errors in Hard.

[Hard]
00:39:942 (3,4) - normal sample 50% feels better.
01:43:772 (3,1,2,3,4) - ^
02:47:601 (3,4,5,6,7) - ^
03:53:984 (3,4) - ^
00:32:814 (4,5) - clap is on (4). this error exists everywhere os I won't pick them all.
01:53:027 (1) - feels....wired? I believe you can do it more beautiful.
03:26:006 (6,7) - in fact the vocal is on 03:26:697(on 1/4 beat),so your (7) is not snapped.my suggestion is this:



that's all,good luck! :)
Topic Starter
Miya

kiddly wrote:

[Hard]
00:39:942 (3,4) - normal sample 50% feels better. Okay, thank you for mentioning this for me.
01:43:772 (3,1,2,3,4) - ^ okay
02:47:601 (3,4,5,6,7) - ^ okay
03:53:984 (3,4) - ^
00:32:814 (4,5) - clap is on (4). this error exists everywhere os I won't pick them all. That's is suggestion from Breeze. I won't change it.
01:53:027 (1) - feels....wired? I believe you can do it more beautiful. Okay, changing it.
03:26:006 (6,7) - in fact the vocal is on 03:26:697(on 1/4 beat),so your (7) is not snapped.my suggestion is this: Nah, it's obviously 1/6 beat. I have play it in 25% speed.
Thank you modding my map kiddly :)
termerys
Ok, mod4mod. Sry for delay >_>

Overall: I don't quite use to the smallest grid size. My spacing mod could be awfully done but yeah, I'll do it anyway :O

Easy: It seems fine.

Normal: I'm crazy modding these spacing lol Sorry for that >_>
00:22:069 (2) - Move to the left 2 grids
00:23:346 (3,4) - Make it looks like this? As the result of first mod though.



00:24:623 (1,2) - Make it like this?



00:26:538 (1) - Move up 1 grid and to the left 1 grid.
00:30:687 (4) - Move to the left 1 grid
00:35:314 (3) - Make it looks like this?



00:36:431 (4) - Move to the right 1 grid and up 1 grid as the result of the previous mod.
00:36:750 (1) - Move up 1 grid as the result of the last 2 mods
00:48:878 (5) - Move up 1 grid
02:42:814 (4,5) - A bit off the mapping area, feel free not to change.

Hard: Great difficulty!
00:23:346 (7) - Move up 2 grids
00:34:197 (1) - Move left 2 grids and up 1 grid.
00:41:218 (5) - I don't know if you are doing jumping but if don't, put this note as middle between the two notes as possible.
00:43:772 (6) - Move left 1 grid
**:**:** (x) - I found nothing else ;__;

Great map!
Topic Starter
Miya

termerys wrote:

Ok, mod4mod. Sry for delay >_> No problem :3

Hard: Great difficulty!
00:23:346 (7) - Move up 2 grids. I don't know why you mention this. Sorry, i'll igonre it. >.<
00:34:197 (1) - Move left 2 grids and up 1 grid. Okay
00:41:218 (5) - I don't know if you are doing jumping but if don't, put this note as middle between the two notes as possible. Sorry, i prefer this one.
00:43:772 (6) - Move left 1 grid I think it's on the middle between 5 and 1. So, sorry no change.
**:**:** (x) - I found nothing else ;__;

Great map! Thank you very much ^^
Thank you for the mod termerys. :)
HeatKai
Yasora
Maaf Miya telat >< wah udah banyak yang mod : D pasti susah nih mod nya hehe~

Easy
02:23:665 (4) more little neat like this ? http://puu.sh/7W82
03:17:282 (2) add whistle in the beginning?
03:41:538 (5) add clap?
03:20:474 (3,6) add whistle?
03:22:389 (1,2) add whitle in the end?
03:23:665 (2) 1 grid up

52's Normal
00:56:538 (1) del clap? because the sound weird to me
ahh love the slider's shape :3

Hard
03:08:665 (6) add clap in the beginning too?
03:24:942 (3) add finish?

gah bener kan susah mod nya lol xD don't give kudosu if this mod isn't helpful
Just give a little star to my friend 'w'/ Good luck~
Topic Starter
Miya

Yasora-chan wrote:

Maaf Miya telat >< wah udah banyak yang mod : D pasti susah nih mod nya hehe~

Easy
02:23:665 (4) more little neat like this ? http://puu.sh/7W82 Lebih seneng punyan miya >.<
03:17:282 (2) add whistle in the beginning? kyknya g masuk sama lagu deh.
03:41:538 (5) add clap? Ga suara 'tak' di bg soundnya. :|
03:20:474 (3,6) add whistle? g juga deh :3
03:22:389 (1,2) add whitle in the end? lebih cocok ga pake hitsound
03:23:665 (2) 1 grid up mungkin endpointnya yg di keatasin dikit. ok deh udah di fix

Hard
03:08:665 (6) add clap in the beginning too? di sound bgnya g ada suara 'tak'. Jadi g deh >.<
03:24:942 (3) add finish? ga deh nyan~

gah bener kan susah mod nya lol xD don't give kudosu if this mod isn't helpful
Just give a little star to my friend 'w'/ Good luck~
hhe makasih starnya nyan~ Miya kasih kudosu aja deh soalnya yasora uda nyumbang waktunya sama lempar miya bintang x)
Yasora

Miya wrote:

hhe makasih starnya nyan~ Miya kasih kudosu aja deh soalnya yasora uda nyumbang waktunya sama lempar miya bintang x)
lol. dibilangin kalo ga ngebantu jangan dikasih kudos xD ya udah deh makasih juga
Shiro
You're going to be happy =p !request gave me this map to mod.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Is the Easy yours or is it Devil_Cosmos' ? If the latter you need to call it Devil-Cosmos' Easy...
  2. Why is there heatwave95 in the tags ?
  3. I don't get why HeatKai's diff is called "52's Normal". Why not name it "HeatKai's Normal" ?
Easy
  1. The comboing is pretty inconsistent... Sometimes you add a new combo on a main tick, sometimes offbeat, which felt weird to me. Also pay attention to slider like these: 00:28:133 (5) - they end on a main tick which prevents you from placing a new combo there, which breaks the comboing and leads to the inconsistency I pointed out.
  2. 00:44:729 (4,5,1) - Pay attention to little spacing inconsistencies like this - they're playable but they really look bad on a carefully spaced map.
  3. 03:12:176 - Drag the break here ? =o That way the break will start at the same time as the violins (which will look awesome)
52's Normal
  1. It's a bid sad that this is a 1/2 fest Normal... and weird 3/4 sliders ? 00:31:963 (2,3) - These for instance... They played really weird to me (and seriously confused me). I can kind of see why you're going for that kind of rhythm but I don't think it fits a Normal at all. Try re-working the rhythms a bit to make them both less confusing than this and maybe try to change from the 1/2 rhythm you use all along.
  2. Also I spotted a lot of sliders (blankets ?) that could be greatly improved by blanketting. Try spending a bit of time to do that !
Hard
  • Not much to say... I'd just raise AR by 1 because AR6 feels really slow to me (then again I'm used to AR 8/9 so that might just be me).
That's about it. Feel free to PM me if you have any question =P
I won't recheck it for now. Get a few more mods first !
Topic Starter
Miya

Odaril wrote:

You're going to be happy =p !request gave me this map to mod. Quite happy because you mod this map, but not very happy because,, oh well you can think about it. :3

General
  1. Is the Easy yours or is it Devil_Cosmos' ? If the latter you need to call it Devil-Cosmos' Easy... No, Devil_Cosmo diff is deleted and changed with my diff. :|
  2. Why is there heatwave95 in the tags ? I don't know, HeatKai told me to include it. It's his old name i think
  3. I don't get why HeatKai's diff is called "52's Normal". Why not name it "HeatKai's Normal" ? I don't know, HeatKai doesn't want to write Heatkai's Normal.
Easy
  1. The comboing is pretty inconsistent... Sometimes you add a new combo on a main tick, sometimes offbeat, which felt weird to me. Also pay attention to slider like these: 00:28:133 (5) - they end on a main tick which prevents you from placing a new combo there, which breaks the comboing and leads to the inconsistency I pointed out. Because i didn't understand the rule/guideline for comboing, so i'll not change it. >.< Sorry
  2. 00:44:729 (4,5,1) - Pay attention to little spacing inconsistencies like this - they're playable but they really look bad on a carefully spaced map. Omg, okay, thanks for mention that >.< and fixed
  3. 03:12:176 - Drag the break here ? =o That way the break will start at the same time as the violins (which will look awesome) Okay, done. :)
Hard
  • Not much to say... I'd just raise AR by 1 because AR6 feels really slow to me (then again I'm used to AR 8/9 so that might just be me).Okay raising the AR by 1
All right, thank you for the mod Odaril :). I should search for another MAT to mod this map again. >.<
Ryafuka
hi~ ></
from my modding queue :)

SPOILER
my mod is all suggestions :)


[General]
fine:)


[Hard]
00:31:006 (8) - is this better? http://puu.sh/80J0
00:46:644 (1,2) - change new combo
00:46:963 (2,7,1) - ^
00:51:750 (1,2) - ^
01:14:410 (7,7,1) - ^
01:32:601 (1,2) - ^
01:45:367~01:50:474 - hmm..i think end of breaktime is at 01:55:580 better. (If you accept this suggestion,please delete note from 01:50:474~01:55:261)
02:36:431 (1,2) - change new combo
02:53:984 (6,1) - ^
03:24:942 (3) - add new combo
03:26:857 (1,2) - change new combo


[52's Normal]
OD +1?
03:39:304 (1,2) - change new combo
03:46:325 (1,2) - ^


[Easy]
00:28:133 (1,2) - change new combo
01:45:367~01:50:474 - same as "Hard".end of breaktime is at 01:55:580 better.
02:59:410 (5,1) - change new combo

Miya wrote:

SEAMO-Mother. You must be know it. ^^
sure ^^
i like this song!

fight~~
Topic Starter
Miya

Ryafuka wrote:

hi~ ></
from my modding queue :)

SPOILER
my mod is all suggestions :)


[General]
fine:)


[Hard]
00:31:006 (8) - is this better? http://puu.sh/80J0 Okay, changing this.
00:46:644 (1,2) - change new combo No, better place combo in the long white tick
00:46:963 (2,7,1) - ^ ^
00:51:750 (1,2) - ^ ^
01:14:410 (7,7,1) - ^ ^
01:32:601 (1,2) - ^ ^
01:45:367~01:50:474 - hmm..i think end of breaktime is at 01:55:580 better. (If you accept this suggestion,please delete note from 01:50:474~01:55:261) No, i wont delete so many circlef or increase a break time
02:36:431 (1,2) - change new combo no, same reason as above
02:53:984 (6,1) - ^ ^
03:24:942 (3) - add new combo Okay
03:26:857 (1,2) - change new combo okay

[Easy]
00:28:133 (1,2) - change new combo Okay
01:45:367~01:50:474 - same as "Hard".end of breaktime is at 01:55:580 better. No, same reason as hard too
02:59:410 (5,1) - change new combo Okay

Miya wrote:

SEAMO-Mother. You must be know it. ^^
sure ^^
i like this song!

fight~~
Thank you for the mod Ryafuka ^^
Devil Cosmo
sebelum dimulai.. wah banyak juga yg mod bahkan sampe-sampe anggota mat ikutan. dijamin mod ane surem abis. :P
dan sorry kalo telat moddingnya. jadwal sekolah mengacauku~ :P

this post came from my modding queue

Easy
seems fine to me.

52's Normal
03:09:304(1,2,3,4) : is the position can be read by a normal player? :o cause when i tested it. i got miss here :o oh maybe it's cause of lack of mine but that's okay :D

Hard
OD -1 (?)
01:23:346 (2,3) it seems spacing is too far. can you move 1 grid?
01:33:772 (4,5) add finish?
01:41:431 (4) ^
01:45:367 (6) ^
02:26:857 (2) add whistle?
02:27:495 (3) ^

sorry if this mod feels so nazi but that's my opinion and great songs too

that's all thank you. :D
HeatKai
Fix some of Odaril's Suggestion = =
get messed up, I guess

Download: SEAMO - Mother (Miya) [52's Normal].osu
Rei Hakurei
osb compress~
Download: SEAMO - Mother (Miya).osb

Fixed Position~
Download: SEAMO - Mother (Miya).osb


Download: SEAMO - Mother (Miya).osb
Topic Starter
Miya
Thank you Rei_Fan for fixing my storyboard.. :3
Topic Starter
Miya

Devil_Cosmo wrote:

Hard
OD -1 (?) No, Odaril said it's too slow.
01:23:346 (2,3) it seems spacing is too far. can you move 1 grid? Move 1 grid? What do you mean?
01:33:772 (4,5) add finish? Nah, sounds weird
01:41:431 (4) ^ ^
01:45:367 (6) ^ i already place finish on that note :|
02:26:857 (2) add whistle? orz, i already put whistle on that note too.
02:27:495 (3) ^ ^

sorry if this mod feels so nazi but that's my opinion and great songs too

that's all thank you. :D
Sorry, if i ignored all your suggestion. But thank you for donation your time to mod this map. :) I still give you kudosu because of this.
S h i o n
Hi. Miya <3 (As is requested ini my modding queue.)
I love my mother :3


General
  1. Combo color 1 (yellow) is too bright , try a dim yellow ?

Easy
  1. 00:57:495 (2,3,4) - Straight ? A little boring and ugly...
  2. 01:56:218 (2) - Use more ticks to make that not so ugly ?
  3. 02:08:984 (3) - ^
  4. 02:16:644 (1,3) - They just don't fit the song. Curve them.
  5. 02:28:133 (4) - New combo
  6. 02:29:410 (1) - Remove new combo
  7. 02:31:325 (4) - Curve more to be more associated with (1)
  8. 02:48:559 (4) - Will it touch the HP drain bar ?
  9. 03:19:835 (1,2,3,4,5,6) - Six notes appears in a row , maybe this will scare new players.

52's Normal
  1. 00:26:538 (1,2,3) - Why straight ? Tt's a little boring and ugly ,isn't it ?
  2. 00:44:091 (1) - Hidden by combo burst of 00:43:133 (3)
  3. 01:37:708 (5) - New combo
  4. 01:38:346 (1) - Remove new combo
  5. 02:41:538 (4,1) - Change new combo
  6. 03:26:378 (4) - shoule start on 03:26:431 (purple line)

Hard
  1. 00:54:304 (1) - Spacing too close 0.96x
  2. 01:04:516 (1) - 2nd tick be lower ? Try to be more consistent with 01:03:559 (5)
  3. 01:22:389 (1,2,3,4,1) - Why not have a center symmetry ?
  4. 01:53:027 (1) - Such shape just doesn't fit here.
  5. 02:43:452 (6) - New combo for jump
    If you do this and then 02:44:091 (1) - Remove new combo
  6. 02:48:240 (4,5,6,7) - Would you curve them ?
  7. 03:55:580 (1) - New combo

Your mapping style reminds me of a map by peppy --> GReeeeN - Ai Uta
Good luck !
Topic Starter
Miya

S h i o n wrote:

Hi. Miya <3 (As is requested ini my modding queue.)
I love my mother :3


General
  1. Combo color 1 (yellow) is too bright , try a dim yellow ? No, i don't think so.

Easy
  1. 00:57:495 (2,3,4) - Straight ? A little boring and ugly... Allright, changing it to curve.
  2. 01:56:218 (2) - Use more ticks to make that not so ugly ? Allright, add more slider point.
  3. 02:08:984 (3) - ^ Done
  4. 02:16:644 (1,3) - They just don't fit the song. Curve them. Done
  5. 02:28:133 (4) - New combo Fixed
  6. 02:29:410 (1) - Remove new combo Fixed
  7. 02:31:325 (4) - Curve more to be more associated with (1) Done
  8. 02:48:559 (4) - Will it touch the HP drain bar ? Okay, all note are 2 grid down
  9. 03:19:835 (1,2,3,4,5,6) - Six notes appears in a row , maybe this will scare new players.Sorry, no changes for this. I prefer this note. But if someone mention this again, i'll change it.
Hard
  1. 00:54:304 (1) - Spacing too close 0.96xFixed
  2. 01:04:516 (1) - 2nd tick be lower ? Try to be more consistent with 01:03:559 (5) Fixed, but i addes more sldierpoint here.
  3. 01:22:389 (1,2,3,4,1) - Why not have a center symmetry ? Nah, i prefer not symetry
  4. 01:53:027 (1) - Such shape just doesn't fit here. Okay, change it to straight.
  5. 02:43:452 (6) - New combo for jump Okay fixed
    If you do this and then 02:44:091 (1) - Remove new combo Done
  6. 02:48:240 (4,5,6,7) - Would you curve them ? Done
  7. 03:55:580 (1) - New combo Nope
Good luck !
Thank you for the mod and the star S h i o n ^^
HeatKai
8-)


Thank you

posting for fun \:D/

Download: SEAMO - Mother (Miya) [52's Normal].osu
S h i o n
yay ~
please rank this~~
Topic Starter
Miya
oh, god i want my map to be ranked too. >.< Thank you for your appreciation S h i o n. ^^ I hope MAT will bubled this soon.
Laurier
hi Miya :)
from my mod queue

General
Is this required although there are two osb?
I'm sorry since there is no knowledge about SB, if wrong
Easy
00:31:325 (4) - 1grid left
02:01:325 (2) - move x300 y336 and (3,4) spacing and 02:03:240 (1) move x80 y220. I think it's looks good
02:21:750 (1) - move x312y28?
02:39:623 (1) - 1grid left. It is because 02:37:708 (2) is on the same X line. it looks good.
03:09:942 - add note?
03:14:729 (1) - end point 2grid up?
03:17:282 (2) - ^ down
03:24:942 (1) - end point 1grid up?


Normal
02:41:218 (3) - spacing
03:04:835 (1) - 1grid down

Hard
01:04:516 (1) - 1grid left
01:53:027 (1) - 1grid up?
02:56:218 (7) - 1grid right
02:56:538 (8) - ^
03:21:750 (4) - move x404y116
03:22:389 (5) - move x404
03:43:133 (2,4) - 1grid down

That's all
nice map :)
Topic Starter
Miya

Laurier wrote:

hi Miya :)
from my mod queue

General
Is this required although there are two osb? Oh, forgot to delete the backup. Thank you. :)
I'm sorry since there is no knowledge about SB, if wrong
Easy
00:31:325 (4) - 1grid left Fixed
02:01:325 (2) - move x300 y336 and (3,4) spacing and 02:03:240 (1) move x80 y220. I think it's looks good. Okay fixed
02:21:750 (1) - move x312y28? Fixed
02:39:623 (1) - 1grid left. It is because 02:37:708 (2) is on the same X line. it looks good. Fixed
03:09:942 - add note? Nope, i don't think it's good
03:14:729 (1) - end point 2grid up? Fixed
03:17:282 (2) - ^ down Fixed
03:24:942 (1) - end point 1grid up? Fixed

Hard
01:04:516 (1) - 1grid left Fixed
01:53:027 (1) - 1grid up? Fixed
02:56:218 (7) - 1grid right Fixed
02:56:538 (8) - ^ Fixed
03:21:750 (4) - move x404y116 Fixed
03:22:389 (5) - move x404 Fixed
03:43:133 (2,4) - 1grid down Fixed

That's all
nice map :)
Thank you for your mod and the star Laurier. ^^
HeatKai

Laurier wrote:

Normal
02:41:218 (3) - spacing
03:04:835 (1) - 1grid down
Arigatou Gozaimasu !
:D

Download: SEAMO - Mother (Miya) [52's Normal].osu
Teru21
Miya-chaaaan~♥
kakkoi desu >,< keren bgt.. ga bisa serius ngemod nih.. but.. kyknya jg ga ada yg salah lagi... :3 maybeh.. Miya ngerasa ga Normal nya lebih ke hard and Hard nya lebih ke Insane? then.. star 4 this lovely song.. >.<
<------ ga pernah ngasih star ke BM.. cuma prnh kasih sekali sih.. :* i love mah mathef
Topic Starter
Miya
wah, ga sih.. MIya uda rasa itu normal, dan hard itu hard. :D
Thx bgt ya starnya Teru-teru x)
Mikkuri
mod4mod >.>

[General]

BG name is 442312.jpg & clannad2020212020large2.jpg change it to BG.jpg & 52Normal.jpg?

[Easy]

  1. 01:24:304 (3) - add clap head
  2. 01:31:963 (5) - encircling with (4)
  3. 02:03:240 (1) - move to x:80 y:224
  4. 02:08:346 (2) - move 1 grid left
  5. 02:12:176 (3) - move 1 grid up
  6. 02:28:133 (1) - add clap head
  7. 02:28:133 (1) - remove new combo
  8. 02:29:410 (2) - new combo
  9. 02:43:452 (4,5) - move 1 grid up
  10. 03:20:155 (2) - delete note
  11. 03:21:431 (5) - ^
[52's Normal]

  1. 00:21:112 (1) - add fnish head
  2. 00:29:091 (1) - add clap tail
  3. 00:30:687 (4) - add clap
  4. 01:22:548 - cut the break out?
  5. 03:09:304 (1) - note come fast after spin >.>
  6. 03:14:091 (1) - ^
  7. 03:55:580 (4) - add whistle
[Hard]

  1. 00:22:069 (3) - wrong spacing
  2. 00:23:665 (1) - ^
  3. 00:29:729 (4) - move 1 grid up
  4. 00:31:325 (9) - new combo
  5. 00:32:282 (1) - remove new combo
  6. 00:32:814 (4) - add clap & 00:32:921 (5) - remove clap
  7. 00:35:367 (4) - add clap & 00:35:474 (5) - remove clap head
  8. 00:38:984 (1) - add clap tail
  9. 00:39:623 (2) - add finish
  10. 00:41:218 (5) - move 1 grid left & 2 grid down
  11. 00:49:197 (1) - move 2 grid right & up
  12. 00:57:814 (2) - move 2 grid up & 1 grid right, i think..
  13. 00:59:091 (6) - encircling with (5) end of slider? it's better :D
  14. 00:59:729 (1,2,3,4,5) - move these note to center of the screen it's better i think..
  15. 01:07:708 (3,4,5,6) - move 1 grid down
  16. 01:13:665 (5) - add clap & 01:13:772 (6) - remove clap head
  17. 01:16:218 (5,6) - ^ same as above
  18. 01:23:027 (2) - wrong spacing
  19. 01:23:984 (4) - 1 grid down
  20. 01:24:942 (1) - ^
  21. 01:29:942 (x) - add note
  22. 01:36:644 (6) - add clap & 01:36:750 (7) - remove clap
  23. 01:39:197 (4) - add clap & 01:39:304 (5) - remove clap head
  24. 01:42:814 (1) - add clap tail
  25. 01:43:452 (2) - add finish
  26. 01:55:261 (6) - wrong spacing
  27. 01:57:069 (6) - add clap & 01:57:176 (7) - remove clap head
  28. 01:58:133 (1) - move 1 grid down
  29. 01:58:452 (2) - move 1 grid left
  30. 01:59:623 (6) - add clap & 01:59:729 (7) - remove clap head
  31. 02:15:048 (6) - move 1 grid down
  32. 02:17:495 (5) - add clap & 02:17:601 (6) - remove clap head
  33. 02:20:048 (4,5) - ^ same as above
  34. 02:29:091 (2) - move 1 grid down
  35. 02:40:474 (5) - add clap head & remove clap tail
  36. 02:43:027 (4) - add clap & 02:43:133 (5) - remove clap
  37. 02:43:452 (6) - remove new combo
  38. 02:44:091 (8) - new combo
  39. 02:46:644 (1) - add clap tail
  40. 02:47:282 (2) - add finish
  41. 03:00:899 (6) - add clap & 03:01:006 (7) - remove clap
  42. 03:03:452 (5) - add clap head & remove clap tail
  43. 03:09:942 (3,4,5) - change 3 note to slider
  44. i think it's better than nothing
    SPOILER
    03:15:367 (2) - add whistle
    03:16:644 (4) - ^
    03:17:921 (1) - add whistle head ^ tail
    03:20:474 (2) - add whistle
    03:21:750 (4) - ^
    03:23:027 (1) - add whistle head
    03:24:304 (2) - add whistle
    03:25:580 (3) - add whistle head
    03:26:857 (2) - ^
    03:28:133 (5) - ^
    03:29:410 (1) - add whistle
    03:30:687 (3) - ^
    03:31:963 (5) - ^
  45. 03:23:027 (1) - move 1 grid down
  46. 03:40:261 (1) - if you CTRL + H you can see it's slightly not same with 03:39:304 (8) -
  47. 03:42:814 (1,2,3,5,6,7) - move 1 grid left
  48. 03:45:367 (1) - move 1 grid up
  49. 03:45:687 (2) - move 3 grid up
  50. 03:46:325 (3) - wrong spacing
  51. 03:49:410 (4) - add clap & 03:49:516 (5) - remove clap tail
  52. 03:53:027 (1) - add clap tail
  53. 03:53:665 (2) - add finish
mother :)
Topic Starter
Miya

0OoMickeyoO0 wrote:

mod4mod >.>

[General]

BG name is 442312.jpg & clannad2020212020large2.jpg change it to BG.jpg & 52Normal.jpg? No, since there's no rule for BG Naming.

[Easy]

  1. 01:24:304 (3) - add clap head okay
  2. 01:31:963 (5) - encircling with (4) Done
  3. 02:03:240 (1) - move to x:80 y:224 Done
  4. 02:08:346 (2) - move 1 grid left Done
  5. 02:12:176 (3) - move 1 grid up Nah
  6. 02:28:133 (1) - add clap head Done
  7. 02:28:133 (1) - remove new combo Done
  8. 02:29:410 (2) - new combo Done
  9. 02:43:452 (4,5) - move 1 grid up Okay
  10. 03:20:155 (2) - delete note Okay
  11. 03:21:431 (5) - ^ ^


[Hard]

  1. 00:22:069 (3) - wrong spacing Fixed
  2. 00:23:665 (1) - ^ Fixed
  3. 00:29:729 (4) - move 1 grid up Nope, better to leave this one
  4. 00:31:325 (9) - new combo Fixed
  5. 00:32:282 (1) - remove new combo Fixed
  6. 00:32:814 (4) - add clap & 00:32:921 (5) - remove clap Nah, suggestion from Breeze, and it's more good to hear imo.
  7. 00:35:367 (4) - add clap & 00:35:474 (5) - remove clap head ^
  8. 00:38:984 (1) - add clap tail No, since there's not 'klink' sound in the back
  9. 00:39:623 (2) - add finish Nah, doesn't sound good
  10. 00:41:218 (5) - move 1 grid left & 2 grid down No
  11. 00:49:197 (1) - move 2 grid right & up Fixed the pattern
  12. 00:57:814 (2) - move 2 grid up & 1 grid right, i think.. ^
  13. 00:59:091 (6) - encircling with (5) end of slider? it's better :D Make blanket? sure
  14. 00:59:729 (1,2,3,4,5) - move these note to center of the screen it's better i think.. It can broke the spacing right? :(
  15. 01:07:708 (3,4,5,6) - move 1 grid down 1 grid down the 3, not the others
  16. 01:13:665 (5) - add clap & 01:13:772 (6) - remove clap head ^
  17. 01:16:218 (5,6) - ^ same as above ^
  18. 01:23:027 (2) - wrong spacing Nah, won't change it. I prefer to leave that one
  19. 01:23:984 (4) - 1 grid down no
  20. 01:24:942 (1) - ^ ^
  21. 01:29:942 (x) - add note ???
  22. 01:36:644 (6) - add clap & 01:36:750 (7) - remove clap ^
  23. 01:39:197 (4) - add clap & 01:39:304 (5) - remove clap head ^
  24. 01:42:814 (1) - add clap tail ^
  25. 01:43:452 (2) - add finish ^
  26. 01:55:261 (6) - wrong spacing No, change for the pattern
  27. 01:57:069 (6) - add clap & 01:57:176 (7) - remove clap head ^
  28. 01:58:133 (1) - move 1 grid down Fixed
  29. 01:58:452 (2) - move 1 grid left No
  30. 01:59:623 (6) - add clap & 01:59:729 (7) - remove clap head ^
  31. 02:15:048 (6) - move 1 grid down it's on the same y with other notes o,o
  32. 02:17:495 (5) - add clap & 02:17:601 (6) - remove clap head ^
  33. 02:20:048 (4,5) - ^ same as above ^
  34. 02:29:091 (2) - move 1 grid down Fixed
  35. 02:40:474 (5) - add clap head & remove clap tail ^
  36. 02:43:027 (4) - add clap & 02:43:133 (5) - remove clap ^
  37. 02:43:452 (6) - remove new combo Fixed
  38. 02:44:091 (8) - new combo Fixed
  39. 02:46:644 (1) - add clap tail ^
  40. 02:47:282 (2) - add finish ^
  41. 03:00:899 (6) - add clap & 03:01:006 (7) - remove clap ^
  42. 03:03:452 (5) - add clap head & remove clap tail ^
  43. 03:09:942 (3,4,5) - change 3 note to slider nah
  44. i think it's better than nothing Okay, add whistle with 2/1 interval
    SPOILER
    03:15:367 (2) - add whistle
    03:16:644 (4) - ^
    03:17:921 (1) - add whistle head ^ tail
    03:20:474 (2) - add whistle
    03:21:750 (4) - ^
    03:23:027 (1) - add whistle head
    03:24:304 (2) - add whistle
    03:25:580 (3) - add whistle head
    03:26:857 (2) - ^
    03:28:133 (5) - ^
    03:29:410 (1) - add whistle
    03:30:687 (3) - ^
    03:31:963 (5) - ^
  45. 03:23:027 (1) - move 1 grid down Nah
  46. 03:40:261 (1) - if you CTRL + H you can see it's slightly not same with 03:39:304 (8) - Fixed, in the way i can
  47. 03:42:814 (1,2,3,5,6,7) - move 1 grid left Nah
  48. 03:45:367 (1) - move 1 grid up Fixed
  49. 03:45:687 (2) - move 3 grid up Fixed
  50. 03:46:325 (3) - wrong spacing For the pattern, wont change it
  51. 03:49:410 (4) - add clap & 03:49:516 (5) - remove clap tail ^
  52. 03:53:027 (1) - add clap tail ^
  53. 03:53:665 (2) - add finish^
mother :)

Thank you for your mod 0OoMickeyoO0 :)
y u c a
hi~ :)
requested from HeatKai


Easy

01:24:304 (3) - normal clap here? so remove whistle
02:28:133 (4) - ^



52's Normal

00:21:112 (1) - remove whistle and add finish
00:32:761 (3) - remove finish
01:12:176 (1) - add finish
02:16:006 (6) - new combo?
02:39:299 (5) - new combo
02:39:942 (1) - remove new combo
03:37:069 (1) - remove new combo
03:37:708 (2) - new combo
03:39:304 (1) - removw new combo
03:40:580 (3) - new combo
03:41:218 (1) - remove new combo
03:45:687 (5) - new combo
03:46:325 (1) - remove new combo
03:55:261 (3) - remove finish
03:55:580 (4) - add finish




Hard

00:37:389 - try this?
01:2304 (4) - remove whistle and add normal clap
02:28:133 (4) - ^
03:17:282 (5) - new combo
03:17:921 (1) - remove new combo
03:22:389 (5) - new combo
03:23:027 (1) - remove new combo
03:34:516 - remove finish and add normal clap


>~</ good luck~
Topic Starter
Miya

y u c a wrote:

hi~ :)
requested from HeatKai


Easy

01:24:304 (3) - normal clap here? so remove whistle. Oh, so confusing. I choose whistle instead. :(
02:28:133 (4) - ^ ^



Hard

00:37:389 - try this? Change it into slider? Why?
01:2304 (4) - remove whistle and add normal clap Where?
02:28:133 (4) - ^ Whistle here is more better
03:17:282 (5) - new combo why?
03:17:921 (1) - remove new combo why?
03:22:389 (5) - new combo why?
03:23:027 (1) - remove new combo why?
03:34:516 - remove finish and add normal clap Finish is better


>~</ good luck~
Sorry yuca, ignored your suggestion. >.< But thank you for donatinh your time to mod this map. :)
HeatKai
Arigatou Y u c a -tan x3
/me cuddles Y u c a
:3
FIX'D from Y u c a and Mickey's mod :D

Download: SEAMO - Mother (Miya) [52's Normal].osu
regenz
Hi Miya!
Ok As promise mod for me.


General

Since This is a map relate about mother? Why don't you try to use diffname that relate to the song?
like please spoil me Please carry me. I know you got something now.

Storyboard


Plz fix this make previous lyric fade faster.

same as above
i think there are more but i need you to use this when fade in and fade out image

ok now you can make it fade out faster by use Easing out (see pic left side below tweening.)
http://osu.ppy.sh/ss/181179

same as fade in when lyric appear use Easing in it's make lyric appear slower

sorry for picky about SB but you can ignore this but i suggest to make it perfect as possible.

*** Pm me ingame or webboard pm if you fix this or not so i can fix value for osb and about above that i suggestion.
it's best for you to fix by your self ( easing put in )

Hard

01:13:346 (3,4,5,6,7) - this one is wrong space see(7)
02:47:601 (3) - i think >50 percent volume more fit.
03:10:899 (1,2,3) - use spinner instead ?
03:29:410 (1,4,5) - set 1 4 and 5 same position ?
03:53:984 (3) - want this lounder a bit.

52's Normal

00:28:772 add note
00:31:963 (2) - forgot clap head ?
01:24:304 (1) - remove tail clap it weird on red tick.
01:31:644 (4) - ^
01:33:878 (3) - remove clap
01:36:750 (4) - yeah again remove clap at tail if it's on red thick no put it is better than put it.
02:29:729 (3) - rmc (removeclap)
02:31:325 (1) - ^
02:35:474 (5) - ^
02:46:644 (5) - ^
02:46:963 (1) - clap tail
03:09:304 (1,2,3,4) - this pattern to simple can change?
03:11:857 (1) - better to put circle at every white tick
03:41:857 (4) - rmc
03:53:346 (1,3,1) - rmc
03:54:942 (2) - clap here if you want clap to much lol.

Easy

I think it's better to find some where to break before kiai 4 start.

00:49:835 (1) - any reason to nc this ? i saw you nc every 8 beats
01:09:623 (1) - again but i think because you think there is too much notes right?
01:09:623 (1) - remove nc
01:12:176 (8) - nc at this
01:12:814 (1) - remove nc
ok i don't know your logic to put nc in this diff sorry i think you have your own choice.
01:35:793 (1) - can you change this slider ? I can't see lyric lol.
02:38:027 add note ? for catch vocal and beat.
02:48:559 (4) - I want see lyric lol
enough no more i want to see lyric mod. I'm felt i'm retard :C.
03:13:133 Putttt break ..
03:24:942 (1) - what is this slider ? i think curve slider is better . it's better if you copy this 03:27:495 (2) -
03:54:942 (4) - i suggest to move this one because i want to see lyric XD. yes this one is easy fix.


Okeyyy. If you think This mod is helpful please mod This in return http://osu.ppy.sh/s/39395 ;)

Yeah Thrown Star!
Topic Starter
Miya

regenz wrote:

Hi Miya!
Ok As promise mod for me.


General

Since This is a map relate about mother? Why don't you try to use diffname that relate to the song?
like please spoil me Please carry me. I know you got something now. Nah, i don't like a difficulty name like that :P

Storyboard


Plz fix this make previous lyric fade faster. Fixed

same as above
i think there are more but i need you to use this when fade in and fade out image

ok now you can make it fade out faster by use Easing out (see pic left side below tweening.)
http://osu.ppy.sh/ss/181179

same as fade in when lyric appear use Easing in it's make lyric appear slower

I don't see any different with easing o.o

sorry for picky about SB but you can ignore this but i suggest to make it perfect as possible.

*** Pm me ingame or webboard pm if you fix this or not so i can fix value for osb and about above that i suggestion.
it's best for you to fix by your self ( easing put in )

Hard

01:13:346 (3,4,5,6,7) - this one is wrong space see(7) Oh, fixed
02:47:601 (3) - i think >50 percent volume more fit. I don't see any different with the rythim before. I'll keep it as it is.
03:10:899 (1,2,3) - use spinner instead ? Oh okay
03:29:410 (1,4,5) - set 1 4 and 5 same position ? Fixed
03:53:984 (3) - want this lounder a bit. Allright, for final chorus.

Easy

I think it's better to find some where to break before kiai 4 start. Sallad4ever said to remove the break since it's very short.

00:49:835 (1) - any reason to nc this ? i saw you nc every 8 beats Okay, remove the nc
01:09:623 (1) - again but i think because you think there is too much notes right? Yes, i'll keep this one.
01:09:623 (1) - remove nc Nope
01:12:176 (8) - nc at this Nope
01:12:814 (1) - remove nc Nope
ok i don't know your logic to put nc in this diff sorry i think you have your own choice. Okay, no problem :)
01:35:793 (1) - can you change this slider ? I can't see lyric lol. Nope, it will break all the pattern.
02:38:027 add note ? for catch vocal and beat. Nope. Break the consistencies before.
02:48:559 (4) - I want see lyric lol Break all pattern too
enough no more i want to see lyric mod. I'm felt i'm retard :C.
03:13:133 Putttt break .. Nah, the break time is too short.
03:24:942 (1) - what is this slider ? i think curve slider is better . it's better if you copy this 03:27:495 (2) - Nah, i want that slider and it's look good and symetry
03:54:942 (4) - i suggest to move this one because i want to see lyric XD. yes this one is easy fix. Oh okay since it'll not break any pattern


Okeyyy. If you think This mod is helpful please mod This in return http://osu.ppy.sh/s/39395 ;) Allright, not now okay. :D Be patient

Yeah Thrown Star! Thank you very much ^^
Thank you for your mod and the star regenz x)
regenz
Don't forgot to backup old before try this one.

And don't kudosu this post.

GL.

Download: SEAMO - Mother (Miya).osb
Leorda
Hallllllllooooooo

General
* Inconsistent kiai times, please look at that link -> http://puu.sh/8Etu
* Recommended to set the preview point at 00:20:474

------------------------------------------------------------------

Easy

02:05:155 (2) - I guess the head slider is almost touch the HP Bar
02:22:708 (2,3) - Move to X:440 and Y:152. Make a good flow if you do this (Nazi)
03:24:942 (1) - I don't like this linear slider (Nazi)

------------------------------------------------------------------

52's Normal
00:23:665 (4) - Fix the slider because there is a anchor near tail slider http://puu.sh/8EtL
01:18:240 (5) - Reverse this slider (Ctrl+H) and fix the spacing for a good flow (Nazi)
01:22:708 (B) - This break space are really too short
02:26:697 (B) - ^

------------------------------------------------------------------

Hard
* Since the distance spacing were big, how about Circle Size -1? But, just suggestion~
* Avoid the 1/6 stream (e.g. 01:13:346 (3,4,5,6,7)). This makes confusing for players for first time to play this diff (not sure, though)

02:27:720 (T) - Unsnapped inherited timing point can make a weird hitsound while gameplay, please snap it
02:28:766 (T) - ^

------------------------------------------------------------------

Byeeeee
Topic Starter
Miya

Leorda wrote:

Hallllllllooooooo

General
* Inconsistent kiai times, please look at that link -> http://puu.sh/8Etu Fixed
* Recommended to set the preview point at 00:20:474 Nope, i think it'll be more epic if i put it on the end part.

------------------------------------------------------------------

Easy

02:05:155 (2) - I guess the head slider is almost touch the HP Bar Fixed
02:22:708 (2,3) - Move to X:440 and Y:152. Make a good flow if you do this (Nazi) Well, it will break the spacing.
03:24:942 (1) - I don't like this linear slider (Nazi) No problem with that right? ._.

------------------------------------------------------------------

Hard
* Since the distance spacing were big, how about Circle Size -1? But, just suggestion~ Nah, i prefer small circle size.
* Avoid the 1/6 stream (e.g. 01:13:346 (3,4,5,6,7)). This makes confusing for players for first time to play this diff (not sure, though) Not a big problem right? since it's a hard diff >.<

02:27:720 (T) - Unsnapped inherited timing point can make a weird hitsound while gameplay, please snap it Fixed
02:28:766 (T) - ^ Fixed

------------------------------------------------------------------

Byeeeee
Thank you for star and the mod Leo ^^
HeatKai
Lilac
Sorry that I only had to post. I'm not good with IRC mods and I'm kinda sorry for not getting to you as fast as I could. Folder check is fine.

[Easy]
Wonderful. Even though I don't like overlaps, they were at a minimal. I also believe this is an easy enough Easy.

[Normal]
I personally think you overmapped this difficulty. Especially the part after the first Kiai time where it was constant 1/2 notes. It definitely can be easier.

I liked how you put some nice breaks in this difficulty.

03:09:304 (1,2,3,4) - You can think of better things than that to put after a spinner. And the second spinner kinda ruins it as well.
03:55:261 (3) - Probably should be a clap instead.

Also, the 1/4 in this difficulty might actually be 1/3 notes like in Hard. I've just confirmed that it is 1/3 so the sliders that are on 1/4 have to be moved to 1/3 and distance snapped accordingly.

[Hard]
01:25:899 (3,4,5,6) - I don't think that works. D:

I actually like what I'm seeing. Talk to another MAT and see what said MAT thinks. I like it, that's for sure.
Topic Starter
Miya

Lilac wrote:

Sorry that I only had to post. I'm not good with IRC mods and I'm kinda sorry for not getting to you as fast as I could. Folder check is fine. Well no problem, as long as you could mod this map :P

[Easy]
Wonderful. Even though I don't like overlaps, they were at a minimal. I also believe this is an easy enough Easy. Oh thank you very much ^^

[Hard]
01:25:899 (3,4,5,6) - I don't think that works. D: Well, deleted the stream.

I actually like what I'm seeing. Talk to another MAT and see what said MAT thinks. I like it, that's for sure.
Thank you xD. My diff has been updated. But i will update normal diff, if HeatKai is not online within a week.
HeatKai
Topic Starter
Miya
All fixed.. >.< need a recheck.
shikyu
(speechless)... udah bagus kok, ga tau mau mod apaan TT^TT
star aja yak :D
Topic Starter
Miya
thx for the star shikyu ^^
kanpakyin
As per your request:

[Storyboard]
  1. Nothing really wrong,I just wondering why there didn't have japanese lyric...This is a japanese song,I think you should add the Japanese lyric on it,yea,this is an advice only,just do it if possible.
[General]
  1. Timing: I got offset : 684.How about try this?Don't forget to resnap your green line after change.(Reminder:I will use the old offsret to mod this).
  2. 03:12:176 (x) - I think it needs a new offset here.
[Easy]
Issue/unrankable stuff
(Something bad in gameplay or unrankable staff,you should take a look on it.)
  1. 01:54:942 (5,1,2) - (bad gameplay)The spacing is inconsistent,it will cause a bad gameplay to newbie,some noob cannot follow them very much.
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:31:325 (4) - I suggest to add a new combo here to follow the vocal much better and remove the new combo at 00:31:963 (1) - if you do that!
  2. 00:42:814 (2) - (design)Probably make this to a curve like 00:40:899 (5) - and make it symmetry with (5)- like this:
    364,190,42814,6,0,B|398:251|361:299,1,110,0|8
    Remember to adjust the spacing after changed.
  3. 01:01:325 (2,3,4) - Only 1/2 triplet without a slider is too difficult for newbie,they can't adapt too much variable change.I suggest remove this to 1/1 or use a 1/2 slider instead of it.
  4. 01:08:346 (3,4,5) - ^Same.
  5. 01:30:048 (3) - Add a new combo here because the combo lenght is more longer than others.
  6. 01:35:155 (4,1) - Swap new combo?It sounds better.
  7. 01:42:814 (4) - (design)Coould you make this slider more beautiful?like more symmetrical like this or other patterns
  8. 01:45:687 (x) - I think this break could be longer due to this is an easy difficulty and it only has 1 short break in such a long song,that's pretty unfair to newbie.
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 01:22:389 (x) - Add a green line here to turn down the volume to 45~50% ,this range is much suitable for the music.
  2. 01:23:027 (1) - Add a whistle here to fit your whistle pattern here.Also it sounds good after added.
  3. 02:26:218 ~ 02:28:133 - Similar with previous.
  4. 02:32:921 (2) - I think add a whistle here is much better,it can increase the "soft-feeling"after added.
  5. 02:35:474 (2) - ^Same.
  6. 02:46:644 (3) - Consider a finish here?Because here's the acent point.
  7. 02:50:793 (2) - Same as 02:32:921
  8. 02:52:708 (2) - ^Same.
  9. 03:12:176 (5) - Add a finish here to follow the instrument
[52's Normal]
Issue/unrankable stuff
(Something bad in gameplay or unrankable staff,you should take a look on it.)
  1. 01:54:304 (x) - Please snap the ending point of the break properly!
  2. 02:38:665 (4) - ^
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 01:22:708 (x) - Please remove this break time,no point to add a break there when the last part has heavier HP rape.
  2. 02:16:006 (1) - The only one looooong slider in this diff?I highly suggest to remove this to consistent the overall difficulty.
  3. 02:37:389 (2,3) - (design)Probably make this parallel with (1) and then adjust the shape of 02:38:665 (4,1,2) - ,btw you should adjust the spacing as well only if you change it.
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:28:452 (5) - Add a whistle here?
  2. 00:34:197 (2,3) - Remove the clap sound on the blue tick! it sounds really bad.
  3. 00:56:538 (1) - Remove clap at the beginning of the slider and use whistle instead of it.
  4. 02:59:410 ~ 03:07:069 - Add the clap on the beat of 2.4 in 4/4 like you do as previous.Just do that to consistent your hitsound pattern.
  5. 03:09:942 (2) - Add a clap here and maybe add a green line with 70% volume here.
[Hard]
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:27:069 (x) - How about add a note here?It sounds better.
  2. 00:30:261 (x) - ^Same!
  3. 01:13:984 (x) - Again.add a note here to follow the music and it can improve the gameplay flow much better.
  4. 01:28:452 (3,4,5,6) - A 4-plet was a little bit awkward here,listen to the music,here shouldn't be a 1/6 4plet,so please change to simple 1/1 if possible.
  5. 01:52:708 (6,1) - Swap new combo because the jump was started on the (6)- so add a new combo on (6)- can make the jump pattern more clear!You should remove the new combo at 01:53:027 (1) - if you change that.
  6. 02:00:686 (1) - (design)Would you improve the shape of this slider?like this:
    427,242,120686,6,0,B|354:205|382:154|305:121,1,170,0|8
  7. 02:04:197 (4,5,6,7) - Same as 01:28:452 - the main reason I didn't suggest to put a 4-plet here is because there are nothing to support this 1/6 such as vocal/drum sound/instrument.
  8. 02:43:346 (x) - Add a note here to consistent what you do in previous combo
  9. 03:12:495 (x) - Please remove this break time,no point to add a break there when the last part has heavier HP rape.
Hitsound
  • (These are totally my thought only,it base on my taste,feel free to ignore them)
  1. Please make good use of whistle,then the hitsound can be improved a lot!
  2. 00:46:325 (5) - How about add a whistle here?
  3. 00:53:240 (6,7) - Swap the clap?That will be more comfortable if you do that!
  4. 01:22:389 (x) - Add a green line here to turn down the volume to 45~50% ,this range is much suitable for the music.
  5. 01:30:048 (1) - Add a finish here due to the accent with a strong sound on the drum sound.
  6. 02:26:218 (x) - Add a green line here to turn down the volume to 45~50% ,this range is much suitable for the music.
That's it!
Topic Starter
Miya

kanpakyin wrote:

As per your request:

[Storyboard]
  1. Nothing really wrong,I just wondering why there didn't have japanese lyric...This is a japanese song,I think you should add the Japanese lyric on it,yea,this is an advice only,just do it if possible. Nope, i'm too lazy to add a storyboard again. It takes a long time.
[General]
  1. Timing: I got offset : 684.How about try this?Don't forget to resnap your green line after change. Nope, the offset is good. Nothing wrong.All note land on spot.(Reminder:I will use the old offsret to mod this).
  2. 03:12:176 (x) - I think it needs a new offset here. I don't think so
[Easy]
Issue/unrankable stuff
(Something bad in gameplay or unrankable staff,you should take a look on it.)
  1. 01:54:942 (5,1,2) - (bad gameplay)The spacing is inconsistent,it will cause a bad gameplay to newbie,some noob cannot follow them very much.Okay, fixed.
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:31:325 (4) - I suggest to add a new combo here to follow the vocal much better and remove the new combo at 00:31:963 (1) - if you do that! Nope, i'm not following the vocal here.
  2. 00:42:814 (2) - (design)Probably make this to a curve like 00:40:899 (5) - and make it symmetry with (5)- like this: Okay
    364,190,42814,6,0,B|398:251|361:299,1,110,0|8
    Remember to adjust the spacing after changed.
  3. 01:01:325 (2,3,4) - Only 1/2 triplet without a slider is too difficult for newbie,they can't adapt too much variable change.I suggest remove this to 1/1 or use a 1/2 slider instead of it. Nope, it still easy. The BPM for this song is very low.
  4. 01:08:346 (3,4,5) - ^Same.
  5. 01:30:048 (3) - Add a new combo here because the combo lenght is more longer than others. Hmm, added, but not in 3.
  6. 01:35:155 (4,1) - Swap new combo?It sounds better. Nope
  7. 01:42:814 (4) - (design)Coould you make this slider more beautiful?like more symmetrical like I'm not intend to make this slider symetrical. So it's fine. this or other patterns
  8. 01:45:687 (x) - I think this break could be longer due to this is an easy difficulty and it only has 1 short break in such a long song,that's pretty unfair to newbie. Nope, i think it's fine. All note consist 1/1 and 1/2 rythim, and the BPM is very slow. It will not that hard.
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 01:22:389 (x) - Add a green line here to turn down the volume to 45~50% ,this range is much suitable for the music. Nope, the violin's volume here is same with other rythim.
  2. 01:23:027 (1) - Add a whistle here to fit your whistle pattern here.Also it sounds good after added. I think it's enough. The rythim is still good for me. I follow 1/1 whistle rythim here.
  3. 02:26:218 ~ 02:28:133 - Similar with previous.
  4. 02:32:921 (2) - I think add a whistle here is much better,it can increase the "soft-feeling"after added. It feel weird to me. :( sorry
  5. 02:35:474 (2) - ^Same.
  6. 02:46:644 (3) - Consider a finish here?Because here's the acent point. Okay, added in another point too.
  7. 02:50:793 (2) - Same as 02:32:921
  8. 02:52:708 (2) - ^Same.
  9. 03:12:176 (5) - Add a finish here to follow the instrument Finish here seems too loud. Whistle is better.
[Hard]
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:27:069 (x) - How about add a note here?It sounds better. Nope, i don't think so.
  2. 00:30:261 (x) - ^Same!
  3. 01:13:984 (x) - Again.add a note here to follow the music and it can improve the gameplay flow much better.
  4. 01:28:452 (3,4,5,6) - A 4-plet was a little bit awkward here,listen to the music,here shouldn't be a 1/6 4plet,so please change to simple 1/1 if possible. Nope, i overmapped it give more chalangge and variation. And it still intact with the song.
  5. 01:52:708 (6,1) - Swap new combo because the jump was started on the (6)- so add a new combo on (6)- can make the jump pattern more clear!You should remove the new combo at 01:53:027 (1) - if you change that. I didn't follow jump pattern here, but beat pattern to add new combo.
  6. 02:00:686 (1) - (design)Would you improve the shape of this slider?like this: Okay, fixed
    427,242,120686,6,0,B|354:205|382:154|305:121,1,170,0|8
  7. 02:04:197 (4,5,6,7) - Same as 01:28:452 - the main reason I didn't suggest to put a 4-plet here is because there are nothing to support this 1/6 such as vocal/drum sound/instrument.
  8. 02:43:346 (x) - Add a note here to consistent what you do in previous combo. Nope, doesn't fit with the song.
  9. 03:12:495 (x) - Please remove this break time,no point to add a break there when the last part has heavier HP rape. Okay
Hitsound
  • (These are totally my thought only,it base on my taste,feel free to ignore them)
  1. Please make good use of whistle,then the hitsound can be improved a lot! Sorry, i don't like switching whistle into clap a lot
  2. 00:46:325 (5) - How about add a whistle here? Nope, weird to me.
  3. 00:53:240 (6,7) - Swap the clap?That will be more comfortable if you do that! Okay
  4. 01:22:389 (x) - Add a green line here to turn down the volume to 45~50% ,this range is much suitable for the music. Well, i don't agree here.
  5. 01:30:048 (1) - Add a finish here due to the accent with a strong sound on the drum sound. Nope, sounds weird to me
  6. 02:26:218 (x) - Add a green line here to turn down the volume to 45~50% ,this range is much suitable for the music.
That's it!
Okay thank you for your mod kanpakyin :)
HeatKai
Topic Starter
Miya
Ok, all is updated. :D
Waiting fo Sakura Hana check T.T
HakuNoKaemi
[Easy]
00:21:750 (2) - Give it some shape :3 ( just plain linear.... felt boring...)
00:23:665 (4,1,2,3,4) - Try to create an hex (it'll feel more well ordered) (the slider do count as two circles, not one) - you can use some similiar play in others part, using other shapes as well.
01:33:240 (1,2,3,4) - You might think to use a more definite curve or a less definite curve in 01:35:793 (1). You did vary the curve much...
01:40:899 (2) - Curving it might work http://puu.sh/afsO
02:57:495 (4) - Adjust blanket
03:12:176 (5) - You can add a break, just for the sensation the music (with your mapping style) stop :3
03:14:729 (1,2) - A whistle at the end of those?
03:19:835 (1,2,3,4) - Move Whistles: 1->2, 3->4
03:54:942 (4) - You can, if you want, divide it in two parts: a 1/2 slider and a circle

[42's Normal]
Many blankets can be made finer.... only if you have time to spare.
00:26:538 (1,2,3,4) - Use a zigzag
00:45:367 (3,4,5,6) - Curve them
01:16:963 (2,3,4,5) - hmm, you could try curving in a different mode and not using the (4)-(5) repetition
02:23:984 (4,1) - It'll be better if you didn't used the spinner, but continued mapping to the vocal

03:11:218 (2) - Make it repeat one time and move 03:11:857 (1) - to 03:12:176 (1) -
03:25:580 (3) - Whistle at the end
03:27:176 (1) - remove NC
03:27:495 (2) - NC it
03:28:133 (1) - Whistle at the end
03:30:048 (2) - ^
03:31:006 (3) - ^
03:53:346 (1,2,3,4,1,2,3,4) - change to pattern to a circle or a curve

[Hard]
01:21:963 (x) - An 1/3 slider that end in 01:22:176 would nicely fill the gap in the rhythmn
01:43:772 (3,4,5,6,1,2,3,4) - Compress them? example
01:59:623 (x) - Add an Hit Circle like how you done in some other place
03:00:899 (5) - ^
03:02:282 (1,2,3,4,5,6,7) - Curved look better than linear
03:29:410 (1,2,3,4,5) - Star!

Good work, I can star that :3
Topic Starter
Miya

HakuNoKaemi wrote:

[Easy]
00:21:750 (2) - Give it some shape :3 ( just plain linear.... felt boring...) I don't want to change the slider shape, i just move the circle so it will be symmetrical.
00:23:665 (4,1,2,3,4) - Try to create an hex (it'll feel more well ordered) (the slider do count as two circles, not one) - you can use some similiar play in others part, using other shapes as well. Ah, no. I don't want to break my pattern at every part.
01:33:240 (1,2,3,4) - You might think to use a more definite curve or a less definite curve in 01:35:793 (1). You did vary the curve much...Is it? In your first suggestion the sldier position is not centered, also in your second suggestion, it will break the pattern. I don't want to use that both.
01:40:899 (2) - Curving it might work http://puu.sh/afsO Ohj, sure.
02:57:495 (4) - Adjust blanket umm. okay
03:12:176 (5) - You can add a break, just for the sensation the music (with your mapping style) stop :3. This is suggestion from Sallad4ever, if this is mentioned again. I'll think about it.
03:14:729 (1,2) - A whistle at the end of those? Nope, the hitsound become inconsistent.
03:19:835 (1,2,3,4) - Move Whistles: 1->2, 3->4 ^
03:54:942 (4) - You can, if you want, divide it in two parts: a 1/2 slider and a circle. Nope, it's fine.

[Hard]
01:21:963 (x) - An 1/3 slider that end in 01:22:176 would nicely fill the gap in the rhythmn. It feels weird to me. >.<
01:43:772 (3,4,5,6,1,2,3,4) - Compress them? example. I don't like pattern similar to that. T_T
01:59:623 (x) - Add an Hit Circle like how you done in some other place Hmm, okay
03:00:899 (5) - ^ ^
03:02:282 (1,2,3,4,5,6,7) - Curved look better than linear. Ok, i change it into other pattern.
03:29:410 (1,2,3,4,5) - Star! Okay

Good work, I can star that :3
Thank you for the mod an Star :D
Star Stream
Hi~ Miya
from my queue :3
i think your map is perfect
so, i'll nazi mod.. don't hate me


Easy
00:36:431 (1) - 1grid left
00:38:346 (3) - x:485 y:266
00:58:772 (4) - x:186 y:98
01:01:325 (2,3,4,1,2) - 1grid up?
01:14:729 (2) - x:113 y:346
01:59:729 (2) - x:439 y:178?
02:10:899 (1) - x:300 y:332
02:23:665 (4) - 1grid up
02:25:580 (5) - x:136 y:340
02:30:686 (3) - x:296 y:64
02:41:538 (2) - x:388 y:296
02:43:452 (4) - x:250 y:94
02:56:857 (3) - x:184 y:120
03:20:474 (2) - x:208 y:84
03:21:112 (3) - x:316 y:84
03:21:750 (4) - x:412 y:140
03:31:325 (2,3) - 1grid left

Normal
00:26:538 (1) - x:196 y:132
00:31:325 (1) - x:264
00:31:963 (2) - x:272 y:336
00:48:559 (4) - x:296 y:148
00:52:069 (1) - x:28 y:248
00:59:091 (1) - x:56 y:244
01:00:048 (3) - 1grid down
01:28:772 (2) - x:352 y:180
01:31:644 (4) - 1grid up
02:31:325 (1) - x:448 y:192
02:40:580 (3) - 1grid left
02:41:218 (4) - x:176 y:44
02:42:814 (5,6) - 1grid down
03:06:112 (2) - x:304 y:120 ?

Hard
00:23:346 (6) - x:136 y:188
00:24:304 (3) - x:230
00:26:857 (3) - x:161
00:32:921 (6) - y:262
00:35:155 (3) - y:181
00:50:155 (2) - x:88 y:292
01:06:112 (4) - 1 grid right
01:07:708 (3) - 1 grid left
01:08:027 (4) - 1 grid down
01:08:665 (5) - 1 grid left
01:12:495 (1) - 1 grid right
01:31:644 (4) - 1 grid down
01:34:835 (7) - 1 grid right
01:34:835 (7,1,2) - like this? http://puu.sh/ajyC
01:36:644 (6,7) - 1 grid down
01:57:176 (6) - remove clap at head of slider and x:336
02:01:644 (2) - x:244 y:48 ?
02:24:942 (6) - 1 grid up
03:26:006 (4) - x:306
03:29:410 (1,2,3,4,5)
- 03:30:048 (2) - x:328 y:280
- 03:30:687 (3) - x:144 y:156
- 03:31:325 (4) - x:364 y:156
- 03:31:963 (5) - x:184 y:280
03:44:091 (6) - y:234
03:46:857 (6,7) - y:215

that's all
you can ignore my modding
but i'll give 2 star..
because this song made me cry .. how impressive it is..!
HeatKai
thanks.
the last part, i change to diamond

Download: SEAMO - Mother (Miya) [52's Normal].osu
Topic Starter
Miya
ugh, too lazy to check your nazi mod Star T_T please give me any clear reason when you do a nazi mod.
But thank you for the mod and 2 star xD
cmn_891127
Hi, Miya & HeatKai~

52's Normal

1. There are two short break - 01:22:069 (4,1) & 02:24:304 (1,1), when you play you will see warning arrow before the end of the slider/spinner, in the case, I think removing them is better.
2. The hitsounds is really a little weird in some parts, it seems like you set clap in the way: O_C_O_C_, but in some parts you use O_O_CCO_ (in fact, this pattern isn't bad, I just want to say maybe using only one way to set can make the rhythm clearer )

00:34:197 (2,3) - add clap at the end of the two sliders
00:39:623 (1,2,3,4) - the hitsounds of this part is different from 01:43:133 (1,2,3,4,5), 02:46:644 (5,1,2,3,4) & 03:52:708 (4,1,2,3,4,1,2,3,4), make them in the same way.

Easy

02:21:750 (1,2,3) - put like this

SB
Open your .osb file and Ctrl+F to search the red code, and change it
All are not errors, just to make you SB more beautiful, and if you change it, plz remember to full summit.

SPOILER
Sprite,Foreground,TopLeft,"SB\5.png",36,64
F,0,20155,20474,0,1
F,0,20474,23984,1
F,0,23984,24304,1,0
F,0,83984,84304,0,1
F,0,84304,87814,1
F,0,87814,88133,1,0
F,0,147814,148133,0,1
F,0,148133,,1 remove
F,0,148133,151644,1
F,0,151644,151963,1,0
F,0,214197,214516,0,1
F,0,214516,218133,1
F,0,218133,,1 remove
F,0,218133,218346,1,0

Sprite,Foreground,TopLeft,"SB\12.png",36,64
F,0,46538,46857,0,1
S,0,46857,,0.8463999
F,0,46857,51431,1
F,0,51431,51750,1,0
Sprite,Foreground,TopLeft,"SB\13.png",36,64
S,0,51750,,0.92832
F,0,51750,52069,0,1
F,0,52069,56538,1
F,0,56538,56857,1,0
Sprite,Foreground,TopLeft,"SB\14.png",36,64
S,0,56857,,0.8668801
F,0,56857,57176,0,1
F,0,57176,61644,1
F,0,61644,61963,1,0
I know these three picture is too long, so you have to use scale to make them a little short, while why not you make the lyric in two lines, it also can avoid the the picture out of the screen, and the sizes of the font are same. If you would like to change the pictures, you still need to change the red code, make them same, suggestion: 0.9

Sprite,Foreground,TopLeft,"SB\17.png",36,64
F,0,67069,67389,0,1
F,0,67389,69516,1
F,0,69516,71857,1

F,0,71857,72176,1,0
change the two line to " F,0,67389,71857,1"

Sprite,Foreground,TopLeft,"SB\21.png",36,64
S,0,79197,,0.8975999 change like 12.png
F,0,79197,79410,0,1
F,0,79410,82069,1
F,0,82069,82389,1,0

Sprite,Foreground,TopLeft,"SB\30.png",36,64
F,0,125580,125793,0,1
S,0,125793,,0.90784 change like 12.png
F,0,125793,125801,1
F,0,125801,130261,1

F,0,130261,130580,1,0
change the two line to " F,0,125793,130261,1"

Sprite,Foreground,TopLeft,"SB\34.png",36,64
S,0,140793,,0.85664 change like 12.png
F,0,140793,141112,0,1
F,0,141112,145580,1
F,0,145580,145899,1,0

Good mapset, very relxing~
Topic Starter
Miya

cmn_891127 wrote:

Hi, Miya & HeatKai~ Hi :3

Easy

02:21:750 (1,2,3) - put like this Okay, your pattern is more good. :)

SB
Open your .osb file and Ctrl+F to search the red code, and change it
All are not errors, just to make you SB more beautiful, and if you change it, plz remember to full summit. I really not understand much about storyboard, but your storyboard suggestion seems more better than me. Added. :)

SPOILER
Sprite,Foreground,TopLeft,"SB\5.png",36,64
F,0,20155,20474,0,1
F,0,20474,23984,1
F,0,23984,24304,1,0
F,0,83984,84304,0,1
F,0,84304,87814,1
F,0,87814,88133,1,0
F,0,147814,148133,0,1
F,0,148133,,1 remove
F,0,148133,151644,1
F,0,151644,151963,1,0
F,0,214197,214516,0,1
F,0,214516,218133,1
F,0,218133,,1 remove
F,0,218133,218346,1,0

Sprite,Foreground,TopLeft,"SB\12.png",36,64
F,0,46538,46857,0,1
S,0,46857,,0.8463999
F,0,46857,51431,1
F,0,51431,51750,1,0
Sprite,Foreground,TopLeft,"SB\13.png",36,64
S,0,51750,,0.92832
F,0,51750,52069,0,1
F,0,52069,56538,1
F,0,56538,56857,1,0
Sprite,Foreground,TopLeft,"SB\14.png",36,64
S,0,56857,,0.8668801
F,0,56857,57176,0,1
F,0,57176,61644,1
F,0,61644,61963,1,0
I know these three picture is too long, so you have to use scale to make them a little short, while why not you make the lyric in two lines, it also can avoid the the picture out of the screen, and the sizes of the font are same. If you would like to change the pictures, you still need to change the red code, make them same, suggestion: 0.9

Sprite,Foreground,TopLeft,"SB\17.png",36,64
F,0,67069,67389,0,1
F,0,67389,69516,1
F,0,69516,71857,1

F,0,71857,72176,1,0
change the two line to " F,0,67389,71857,1"

Sprite,Foreground,TopLeft,"SB\21.png",36,64
S,0,79197,,0.8975999 change like 12.png
F,0,79197,79410,0,1
F,0,79410,82069,1
F,0,82069,82389,1,0

Sprite,Foreground,TopLeft,"SB\30.png",36,64
F,0,125580,125793,0,1
S,0,125793,,0.90784 change like 12.png
F,0,125793,125801,1
F,0,125801,130261,1

F,0,130261,130580,1,0
change the two line to " F,0,125793,130261,1"

Sprite,Foreground,TopLeft,"SB\34.png",36,64
S,0,140793,,0.85664 change like 12.png
F,0,140793,141112,0,1
F,0,141112,145580,1
F,0,145580,145899,1,0

Good mapset, very relxing~
Thank you for modding and starring my map ^^. Waiting for HeatKai response.
Sallad4ever
Baiklah

[General]

  1. What is the meaning of 52 on the normal diff. If it's according to the creators name then shouldn't it be 95?
  2. Maybe increase each kiai times by another 10%
[Easy]
  1. 02:59:410 (1) - Spasinya terlalu dekat.

[52's Normal]

  1. 01:22:389 - too short break it's unnecessary. Just turn it into a drain section
  2. 02:26:378 - ^
  3. 02:16:006 (1) - I try making the slider better, below is the code if you want to use it
    304,64,136006,6,0,B|248:40|152:88|128:136|144:184|208:216|272:184|288:136|264:88|168:40|112:64,1,450,4|8
  4. 02:31:325 (1) - it's better to remove the clap here so the clap pattern is consistent
  5. 03:31:006 (3,4) - You're trying to follow the lyric as close as possible so I suggest to use this rhythm

[Hard]

  1. 00:24:197 (2,3) - karena posisinya , spasi walaupun betul tapi kelihatan terlalu dekat dengan objek sebelumnya. Saran wa mending posisinya di tempat lain aja
  2. 00:29:410 (3) - flownya bakal lebih baik kalau kamu bikin ini jadi jump juga. Coba di stack di atas 00:28:452 (6)
  3. 00:32:495 (3,4) - mungkin di stack aja? Ini cuma selera wa aja sih soalna wa g suka ngeliat object yg numpuk setengah2 kalau kurang dari 3 :P
  4. 00:32:814 (5,6) - ^
  5. 00:35:367 (4,5) - ^
  6. 00:39:623 (2,3,4,5) - mungkin ini juga di jadiin jump. Soalnya bagian ini lumayan dapat penekanan ama penyanyina
  7. 00:54:942 - Timing sectionnya g butuh kan?
  8. 00:56:218 - ^
  9. 01:00:580 (4) - lebih baik kalau di jadiin dobel circle aja atau apa aja terserah kamu asal jgn kick slider, terlalu pendek n g terlihat bagus
  10. 01:36:325 (4,5,6,7) - sama seperti 00:32:495 (3,4)
  11. 01:28:452 (3,4,5,6) - hmm wa aga sangsi ama nih stream. Menurut wa nggak cocok karena beda dengan 02:04:197 (4,5,6,7) lirik nya lebih menonjol di 01:28:452 (3,4,5,6)
  12. 01:42:814 (1) - jadiin jump? 1.5 atau 2 mungkin
  13. 01:56:750 (4) - sama seperti 01:00:580 (4)
  14. 02:40:155 (4,5) - ^
  15. 03:08:240 (5) - ^
  16. 03:09:942 (3,4,5) - ganti ke slider repeat. Circle yg di 1/4 beat itu agak membingungkan hitnya
  17. 03:38:665 (4,5,6,7) - sama seperti 01:28:452 (3,4,5,6)
  18. 03:42:814 (1,2,3,4,5,6,7) - menurut wa lebih seru kalau di jadiin jump (hapus 5 n ubah 6 jadi circle kalau kamu ikutin saran wa)
  19. 03:46:538 (4,5,6,7) - sama seperti 00:32:495 (3,4)
  20. 03:53:665 (2,3,4,5,6) - tambah jump ke sini?
Easy and Normal is Good, but Hard could use some more improvement. So keep working on it
Topic Starter
Miya

Sallad4ever wrote:

Baiklah

[General]

  1. What is the meaning of 52 on the normal diff. If it's according to the creators name then shouldn't it be 95? I don't know, That's HeatKai diff, please ask HeatKai about that >.<
  2. Maybe increase each kiai times by another 10% Emm, nope, sorry, i want the last part to be more epic, and i don't like the volume being too loud.
[Easy]
  1. 02:59:410 (1) - Spasinya terlalu dekat.
Wah iya, lupa di fix waktu ada mod. Makasih ka sallad.


[Hard]
  1. 00:24:197 (2,3) - karena posisinya , spasi walaupun betul tapi kelihatan terlalu dekat dengan objek sebelumnya. Saran wa mending posisinya di tempat lain aja Ok deh. Pake spasi 1,5x
  2. 00:29:410 (3) - flownya bakal lebih baik kalau kamu bikin ini jadi jump juga. Coba di stack di atas 00:28:452 (6) Ok, siap
  3. 00:32:495 (3,4) - mungkin di stack aja? Ini cuma selera wa aja sih soalna wa g suka ngeliat object yg numpuk setengah2 kalau kurang dari 3 :P Aduh, maaf, miya g suka stack banyak2 >.<
  4. 00:32:814 (5,6) - ^
  5. 00:35:367 (4,5) - ^
  6. 00:39:623 (2,3,4,5) - mungkin ini juga di jadiin jump. Soalnya bagian ini lumayan dapat penekanan ama penyanyina. Emm, ga deh. Miya lebih prefer kayak gni.
  7. 00:54:942 - Timing sectionnya g butuh kan? Hah? g ada timing section o.o, ah mungkin salah timing kk salladnya :D
  8. 00:56:218 - ^
  9. 01:00:580 (4) - lebih baik kalau di jadiin dobel circle aja atau apa aja terserah kamu asal jgn kick slider, terlalu pendek n g terlihat bagus. Ok deh
  10. 01:36:325 (4,5,6,7) - sama seperti 00:32:495 (3,4) Prefer this one >.<
  11. 01:28:452 (3,4,5,6) - hmm wa aga sangsi ama nih stream. Menurut wa nggak cocok karena beda dengan 02:04:197 (4,5,6,7) lirik nya lebih menonjol di 01:28:452 (3,4,5,6). Aduh, ka sallad, miya g ikut vokal disini. Coba denger background beatnya ada 'durudub' gtu kl di denger baik2 >.<
  12. 01:42:814 (1) - jadiin jump? 1.5 atau 2 mungkin Emm, nanti patternya aneh donk kalo di jadiin jump. Miya pengen ngeblanket disini.
  13. 01:56:750 (4) - sama seperti 01:00:580 (4) Ok
  14. 02:40:155 (4,5) - ^ Variasi deh. :3
  15. 03:08:240 (5) - ^ iya2
  16. 03:09:942 (3,4,5) - ganti ke slider repeat. Circle yg di 1/4 beat itu agak membingungkan hitnya hmm. ga deh. Bisa ketebak kq ritmenya. Lagian kan biar ada trap dikit. :D
  17. 03:38:665 (4,5,6,7) - sama seperti 01:28:452 (3,4,5,6) Sama jg
  18. 03:42:814 (1,2,3,4,5,6,7) - menurut wa lebih seru kalau di jadiin jump (hapus 5 n ubah 6 jadi circle kalau kamu ikutin saran wa) Miya bingung, yang dimaksud jumpnya ka sallad kayak gmn. >.<
  19. 03:46:538 (4,5,6,7) - sama seperti 00:32:495 (3,4) Sama jg deh. :3
  20. 03:53:665 (2,3,4,5,6) - tambah jump ke sini? Ok
Easy and Normal is Good, but Hard could use some more improvement. So keep working on it
Makasih ka sallad, tolong recheck lagi donk >.< maap ngerepotin
HeatKai
ziin
Hope this gets ranked before mother's day.

New combos usually go best on the long white tick. There are exceptions, but often times people slide over or onto the downbeat, and they put the new combo on the next note (beat 2). This is very much unintuitive in music, and while it doesn't really matter in single player, it does make tag a bit silly. When you omit a hard beat on the downbeat, it feels strange, at least to me, and ruins the flow of the music. Sometimes the important downbeat is every measure, or every two, or every four. It depends a lot on the song. This song in particular works best every four, so I ask you to please make sure you have a note on the downbeat of every fourth measure. The others don't matter as much, but it's always a good idea to be consistent, and there's nothing more consistent than a new combo every measure. I'll point ones you missed in easy for you.
[easy]
00:28:772 -
00:41:538 -
01:22:389 - this one is actually a 1 measure bridge, the pattern resumes on the next measure
01:24:942 - so pattern resumes here. This one is particularly bad because you're not hitting a note when kiai turns on. If kiai is that important, it should be important enough to hit a note there.
01:45:367 - the only time it doesn't really matter is when there's a break afterwards, so this one is fine.
02:05:793 -
02:28:772 - got the bridge this time, but not the kiai.
02:49:197 -
03:09:623 - and this one is a 2 measure bridge

[52]
I recommend you read my opening paragraph too, but I'm not going to point out all the spots (though all the spots I pointed out should have a circle on it in your diff)
00:50:474 (3,4,5) - reverse this, rearrange. This puts the sliders on the emphasized notes in the guitar and piano, and gives you a circle on the downbeat.
01:00:687 (1,2,3,4,5) - stack 1 and 2 or 3 and 4, but not 4 and 5. 5 is really a new phrase, whereas 1 and 2 are the same note (bass beat) and thus the stack represents a repeated note. 3 and 4 are both quarter notes in the lyrics, which isn't normal, and could be considered repeated as well.
01:04:835 (1,2,3,4) - One of the other reasons I'm so adamant about getting the downbeat is that these are offbeat sliders. They start on the red tick and end on the white tick. It's incredibly disorienting in higher difficulties, and while it's still easy for most modders and insane players, newer players will have a harder time with it, and it creates eggpain difficulty, which is a bad kind of difficulty. It seems like a lot of your sliders are on the offbeat. If you would go through and change every other slider to be on the beat, there would be no problem. it's the repeated offbeat slider that causes flow problems.
01:22:069 (4) - no finish. This is a quiet time to listen to the strings.
02:24:304 (1) - ^
02:31:963 (3) - if you want to map the lyrics, you should split this up into 2 circles. I don't follow your NC method (I'm a fan of NC on the downbeat) but if you go by lyrics, they start there and would be a good place too.
02:36:750 (1,2,3,4) - more offbeats. Might I recommend making the first slider a repeating slider and move everything else over one?
02:44:729 (2,3) - if you use ctrl r/h/j/>/< you can make these sliders exactly identical.
02:59:410 - I just want to point out that this is the ONLY slider that starts on a white tick until 03:25:580 (3). Everything in moderation, and this is not it.
03:33:240 (3) - I don't like the fact that the timing in the lyrics is so off here. I don't know what to do, since moving back 1/6 sounds better, but is obviously not recommended. Usually when I run into these problems I put a break there, undermap it, or put in a spinner.

[hard]

[hitsounds]
just a quick note about all the doublets in the drum part. Usually it's a snare hit followed by a bass hit, aka high followed by low, aka kat followed by don. For that reason you should put the claps on the first note of the doublet, and not on the second note. Right now you're putting claps usually on the 4th note in the pair of doublets, and you should only put them on the first and third. e.g.: 00:32:495 (3,5) - claps here
00:32:601 (4,6) - no claps
you could possibly leave a clap off the first note, but you need one on the 3rd, and definitely not one on the 4th.

00:24:197 (2) - move 1/1 later, there is nothing in the song at this time and the rhythm is unintuitive.
00:26:750 (2) - ^ you'll have to rearrange due to slider
01:00:687 - add a note, this is confusing to read. And I think the 1.5x spacing is a good thing for the 1/3 spacing notes.
01:04:516 (1) - there is a reason for nazi mods btw, but it's not something someone else should have to tell you. You should nazi your own map to prevent unsymmetrical sliders like this. Use ctrl h to see what I mean. Making good lazy sliders is as much of an art as making perfect sliders, and right now you're not doing either. Check ignorethis' maps for lazy sliders, and randomjibberish's maps for perfect sliders.
01:28:559 (4) - overmapped, delete it and rearrange with 1.5x spacing
01:57:069 (6) - I think these 1/6 doublets really need to be stacked for a hard. You just had a 16th note triple earlier, you've been stacking most of the time, but not here...
02:04:304 (5) - overmapped, delete it and rearrange with 1.5x spacing
02:06:006 (2,3,4) - I don't like switching parts like this. the lyrics are straight sixteenth notes, and the drums are in swing. That means there's a note on the blue and purple ticks. You can't map both, that's just ridiculous. That means here in particular you need to use 1/4 snap, not 1/6, if you're mapping the lyrics. If you're not mapping the lyrics then it's overmapping and should be deleted.
02:09:304 (2,3) - reverse this
02:24:197 (2) - this is on the blue tick. I would recommend putting it in a repeating slider.
02:42:176 (2) - end 1/6 earlier and keep the pattern going.
03:38:772 (5) - overmapped, delete it and rearrange with 1.5x spacing

now I have to call my mom...
Megurine Luka
Here to mod Hard diff :D

[Hard]


00:23:665 (1) - try use 1/4 and use http://puu.sh/aKxp
00:26:750 (2) - ^ http://puu.sh/aKxy
00:56:112 (x) - add circle
01:00:687 (x) - ^
03:03:665 (x) - ^
03:03:984 (x) - ^


hmmm

Maybe that's all.
Topic Starter
Miya

ziin wrote:

Hope this gets ranked before mother's day.

New combos usually go best on the long white tick. There are exceptions, but often times people slide over or onto the downbeat, and they put the new combo on the next note (beat 2). This is very much unintuitive in music, and while it doesn't really matter in single player, it does make tag a bit silly. When you omit a hard beat on the downbeat, it feels strange, at least to me, and ruins the flow of the music. Sometimes the important downbeat is every measure, or every two, or every four. It depends a lot on the song. This song in particular works best every four, so I ask you to please make sure you have a note on the downbeat of every fourth measure. The others don't matter as much, but it's always a good idea to be consistent, and there's nothing more consistent than a new combo every measure. I'll point ones you missed in easy for you.
[easy]
00:28:772 - so, it's better to move new combo here?
00:41:538 -
01:22:389 - this one is actually a 1 measure bridge, the pattern resumes on the next measure. I don't understand what you mean here.
01:24:942 - so pattern resumes here. This one is particularly bad because you're not hitting a note when kiai turns on. If kiai is that important, it should be important enough to hit a note there. why bad? i think the end slider really hit the kiai time. It doesn't matter right? and it really not violate any guideline and rule.
01:45:367 - the only time it doesn't really matter is when there's a break afterwards, so this one is fine.
02:05:793 - oh, what do you mean here? new combo again because there's long white tick here?
02:28:772 - got the bridge this time, but not the kiai. what do you mean by bridge?
02:49:197 -
03:09:623 - and this one is a 2 measure bridge. I really don't understand about bride >.<

[52] HeatKai will take a look on it.
I recommend you read my opening paragraph too, but I'm not going to point out all the spots (though all the spots I pointed out should have a circle on it in your diff)
00:50:474 (3,4,5) - reverse this, rearrange. This puts the sliders on the emphasized notes in the guitar and piano, and gives you a circle on the downbeat.
01:00:687 (1,2,3,4,5) - stack 1 and 2 or 3 and 4, but not 4 and 5. 5 is really a new phrase, whereas 1 and 2 are the same note (bass beat) and thus the stack represents a repeated note. 3 and 4 are both quarter notes in the lyrics, which isn't normal, and could be considered repeated as well.
01:04:835 (1,2,3,4) - One of the other reasons I'm so adamant about getting the downbeat is that these are offbeat sliders. They start on the red tick and end on the white tick. It's incredibly disorienting in higher difficulties, and while it's still easy for most modders and insane players, newer players will have a harder time with it, and it creates eggpain difficulty, which is a bad kind of difficulty. It seems like a lot of your sliders are on the offbeat. If you would go through and change every other slider to be on the beat, there would be no problem. it's the repeated offbeat slider that causes flow problems.
01:22:069 (4) - no finish. This is a quiet time to listen to the strings.
02:24:304 (1) - ^
02:31:963 (3) - if you want to map the lyrics, you should split this up into 2 circles. I don't follow your NC method (I'm a fan of NC on the downbeat) but if you go by lyrics, they start there and would be a good place too.
02:36:750 (1,2,3,4) - more offbeats. Might I recommend making the first slider a repeating slider and move everything else over one?
02:44:729 (2,3) - if you use ctrl r/h/j/>/< you can make these sliders exactly identical.
02:59:410 - I just want to point out that this is the ONLY slider that starts on a white tick until 03:25:580 (3). Everything in moderation, and this is not it.
03:33:240 (3) - I don't like the fact that the timing in the lyrics is so off here. I don't know what to do, since moving back 1/6 sounds better, but is obviously not recommended. Usually when I run into these problems I put a break there, undermap it, or put in a spinner.

[hard]

[hitsounds]
just a quick note about all the doublets in the drum part. Usually it's a snare hit followed by a bass hit, aka high followed by low, aka kat followed by don. For that reason you should put the claps on the first note of the doublet, and not on the second note. Right now you're putting claps usually on the 4th note in the pair of doublets, and you should only put them on the first and third. e.g.: 00:32:495. It's suggestion from Breeze and it's good for me too. So i don't want to change it.
(3,5) - claps here
00:32:601 (4,6) - no claps
you could possibly leave a clap off the first note, but you need one on the 3rd, and definitely not one on the 4th.

00:24:197 (2) - move 1/1 later, there is nothing in the song at this time and the rhythm is unintuitive. No, if you hear carefully there's a drum sound in this part.
00:26:750 (2) - ^ you'll have to rearrange due to slider
01:00:687 - add a note, this is confusing to read. And I think the 1.5x spacing is a good thing for the 1/3 spacing notes.. I see, okay, i've added it.
01:04:516 (1) - there is a reason for nazi mods btw, but it's not something someone else should have to tell you. You should nazi your own map to prevent unsymmetrical sliders like this. Use ctrl h to see what I mean. Making good lazy sliders is as much of an art as making perfect sliders, and right now you're not doing either. Check ignorethis' maps for lazy sliders, and randomjibberish's maps for perfect sliders. All right, it's symmetrical now.
01:28:559 (4) - overmapped, delete it and rearrange with 1.5x spacing Sorry ziin, it want to add a challange in some of this map, so i overmapped this part.
01:57:069 (6) - I think these 1/6 doublets really need to be stacked for a hard. You just had a 16th note triple earlier, you've been stacking most of the time, but not here... I see, okay
02:04:304 (5) - overmapped, delete it and rearrange with 1.5x spacing Oh well, same reason as above.
02:06:006 (2,3,4) - I don't like switching parts like this. the lyrics are straight sixteenth notes, and the drums are in swing. That means there's a note on the blue and purple ticks. You can't map both, that's just ridiculous. That means here in particular you need to use 1/4 snap, not 1/6, if you're mapping the lyrics. If you're not mapping the lyrics then it's overmapping and should be deleted. Delete it? oh, it doesn't good right if i just delete and do nothing? and i think the note is really hit the spot.
02:09:304 (2,3) - reverse this. Okay
02:24:197 (2) - this is on the blue tick. I would recommend putting it in a repeating slider. Is it? i don't think so. o.o
02:42:176 (2) - end 1/6 earlier and keep the pattern going. Okay
03:38:772 (5) - overmapped, delete it and rearrange with 1.5x spacing

now I have to call my mom...
It really really long explanation. >.< thank you for the mod ziin.

Megurine Luka wrote:

Here to mod Hard diff :D

[Hard]


00:23:665 (1) - try use 1/4 and use http://puu.sh/aKxp I don't think it's good. Sorry >.<
00:26:750 (2) - ^ http://puu.sh/aKxy Same as above.
00:56:112 (x) - add circle
01:00:687 (x) - ^ There's a note at this time o.o
03:03:665 (x) - ^ No, i want to make some variation in this diff
03:03:984 (x) - ^


hmmm

Maybe that's all.
Doesn't use any of your suggestion, but thank you for modding. :)
regenz
Irc mod

Log
SPOILER
19:43 <Miya> : hi regenz :3
19:43 <regenz> : hi
19:43 <Miya> : ummm, can i ask you to recheck seamo map?
19:44 <regenz> : what i'm not mat XD
19:44 <regenz> : i can't give you bubble
19:44 <Miya> : lol but i need help to improve this map
19:44 <Miya> : im not asking you for a bubble :P
19:45 <Miya> : i just want you to help me point which part that can improved
19:47 <Miya> : oh thank you very much regenz, :3
19:47 <Miya> : i need help in hard diff only >.< you should speak it if you accept it
19:48 <regenz> : sec ok
19:48 <Miya> : hmm what's that ok?
19:49 <regenz> : no need re/dl right?
19:50 <regenz> : not change custom hitsound
19:50 <regenz> : ?
19:50 <Miya> : no need
19:50 <Miya> : :3
19:51 <regenz> : ok
19:51 <regenz> : for me this 1
19:52 <regenz> : 01:14:091 (7,8) -
19:52 <regenz> : just suggestion
19:52 <Miya> : what is it?
19:52 <regenz> : change to slider maybe player easy to catch coz this one 01:13:346 (3,4,5,6) -
19:53 <Miya> : well, if i change that, the next part must change too >.<
19:53 <regenz> : 01:22:389 (1,2,3) -
19:53 <Miya> : another one?
19:53 <regenz> : i think you can arrange that center better
19:54 <Miya> : all right, it's done
19:54 <Miya> : :3
19:54 <Miya> : another one?
19:54 <regenz> : 01:37:069 (8) - this one space is wrong right?
19:54 <regenz> : 1.59
19:54 <regenz> : i think you use 1.60
19:54 <regenz> : 1.50
19:55 <Miya> : okay fixed
19:55 <regenz> : 01:38:346 (2,3,4,5) - is this intention to 1.2 ?
19:55 <Miya> : yes
19:56 <Miya> : oh well change it to 1.5
19:59 <regenz> : some section you use 1.2 right?
19:59 <regenz> : not all 1.5
19:59 <regenz> : 02:24:197 (2,3,4,5,6) - this one
20:01 <regenz> : 02:36:750 (2,4,6) - i think this 1 need 1 grid up
20:02 <regenz> : 03:09:942 (3,4,5) - i think it better to change to return slider coz this one is land on 1/4
20:02 <regenz> : other are 1/6
20:08 <regenz> : ok i think that's all
20:14 <Miya> : sorry for late reply >.< i was called by my father to have a dinner
20:14 <regenz> : np
20:14 <Miya> : what do you mean by here? 02:24:197 (2,3,4,5,6) -
20:14 <regenz> : i think you itention to use 1.2
20:14 <regenz> : just asking
20:14 <regenz> : intention
20:15 <Miya> : ah i use 1.2 and 1.5 there
20:17 <Miya> : btw thank you very much :3
20:17 <regenz> : not fix ? last suggestion
20:17 <Miya> : 02:24:197 (2,3,4,5,6) - ?
20:17 <regenz> : no no
20:17 <Miya> : other than that is fixed :D
20:17 <regenz> : a note that land on 1/4
20:17 <regenz> : ok
20:18 <regenz> : no problem
20:18 <Miya> : yes, it has mentioned twice, so i should change it
20:21 <Miya> : oh yes, i you want a kudosu just save this chat and post it in the thread :)
20:21 <regenz> : ok i'll post

hope it help ;)
Topic Starter
Miya
it's help :3 thank you regenz
SakiK
hi~ from modque

nice map! for all of suggestion

[52's Normal]
03:54:942 (2,3,4) - change volume Gradually increase?
[Hard]
00:56:857 (1) - 1grid up
01:00:580 (4) - clap?
01:23:984 (4) - finish
01:37:069 (8) - 1grid down
02:24:942 (6) - clap?
03:10:580 (1) - whistel
03:55:580 (6) - finish?

sorry short mod ;_; BC good map! fight~
Topic Starter
Miya
Fixed all nazy mod and 1 hitsound mod, thank you for the mod :)
Starry_old
All suggestion.

[Easy]

02:03:240 (1) - Remove new combo?
03:27:495 (2) - Make similar to this 03:24:942 (1) - ?
01:44:729 (5) - Put a spinner after this?

All I could find for that diff

[52's Normal]
Number wise! for the grids
01:01:325 (3) - 1 grid up
01:01:644 (4,5) - move this 1 grid to the right
01:03:559 (3) -^
01:34:516 (5) - Move this one grid up
01:40:580 (1) - 1 grid down
01:41:857 (1) - ^
02:10:261 (4) - 5 grids up
02:14:729 (4) - 1 grid right
02:23:665 (3) - ^
03:31:325 (4) - 4 grids up?
02:48:240 (3) - 1 grid up
03:38:665 (3) - 1 grid down
03:07:069 (1) - Leave a break for these spinners?
03:12:176 (1) - ^

Woo, A lot of tiny grid issues but that's it

[Hard]
01:29:091 (7) - 4 grids up
01:45:367 (6) - Spinner after this note?
02:27:495 (3) - 4 grid down
Add A Spinner at the end?

Hope I helped :3
Good map!
Topic Starter
Miya

Starry wrote:

All suggestion.

[Easy]

02:03:240 (1) - Remove new combo? Hmm, okay, but not in this one.
03:27:495 (2) - Make similar to this 03:24:942 (1) - ? Nope, i want a variation.
01:44:729 (5) - Put a spinner after this? Nope, i want a break, and if the spiner here, this diff will not have a break time.


[Hard]
01:29:091 (7) - 4 grids up. Why? this position is not bad imo.
01:45:367 (6) - Spinner after this note? No. spinner here doesn't fit with the song.
02:27:495 (3) - 4 grid down. Why? i want this circle is symetrical with 1. But thanks to these i found position issue. thx.
Add A Spinner at the end?. I don't think spinner at the end fit the song.

Hope I helped :3
Good map! Thank you ^^
Thank you for modding ^^
Sallad4ever
Sedikit aja sebelum bubble


[52's Normal]

  1. 00:41:857 (1) ~ 00:51:431 (5) - better use the 2/1 clap pattern here too. It feels strange for me that you start the clap pattern on 00:52:069 (1)
[Hard]
  1. 03:01:006 (5) - Spacingnya please, wa bingung ketika sampe ke bagian ini
  2. 03:27:495 (3) - Gak separah yang di atas sih tapi mungkin lebih baik di fix jg spacinya
Panggil wa lagi kalau udah di fix
Topic Starter
Miya
Updated. Waiting for HeatKai response. >.<
Topic Starter
Miya
I have updated HeatKai diff by myself. Please check it again Sallad >.<
HeatKai

Sallad4ever wrote:

Sedikit aja sebelum bubble


[52's Normal]

  1. 00:41:857 (1) ~ 00:51:431 (5) - better use the 2/1 clap pattern here too. It feels strange for me that you start the clap pattern on 00:52:069 (1)
Actually I don't understand what do you mean by 2/1 clap pattern. :o
Sallad4ever
2/1 clap pattern mean that there's a clap in a beat for every 2 stanza. Well to make it simple the clap pattern will be Clap - Blank - Clap - Blank something like that, sorry if my explanation is too hard
Here's a picture so it'll be easier to understand

The red circle are where the clap should be placed

Dan sepertinya ada kesalah pahaman lagi, di Hard yg 03:01:006 (5) - maksudnya spasi dari 4 ke 5 karena jaraknya yga dekat dengan objek sebelumnya, wa bingung 5 itu di 1/3 atau 1/2. Jadi usahakan pakai 1.2 spasi, kalau kamu mau ngestack 5 ke 02:59:410 (1) lebih baik pindahin 03:00:367 (4) lebih ke bawah supaya jarak dari slider ini ke objeck berikutnya pas 1.2

Sorry wa agak lambat balasnya soalnya wa jg agak sibuk :o
g usah balas nanti wa check lagi kok
Topic Starter
Miya
oooh, bingung karena tiba2 ada anti jump maksudnya >.< maaf deh, updated.
Sallad4ever
Yup nothing unrankable I could find so let's do this!
BUBBLE!!
Topic Starter
Miya
wow, after waiting so long, it's bubbled xD
Thank you very much sallad xD
Breeze

Easy

  1. 02:58:772 (4) - I guess you're missing a clap here?

Only this
No matter you add it or not, I can rank this map, just send me a forum PM when you are ready
Topic Starter
Miya
oh right. I miss a clap there >.<
Fixed~

Thx for checking Breeze <3
Breeze
OK, RANKED
S h i o n
Finally ranked,good!
terametis
Congratulations :)
Topic Starter
Miya
Oh wow, it's ranked :D
Thank you all, especially who has helped me in this map xD
mancuso_JM_
Congratz Miya!!
I Like It :D
Topic Starter
Miya
ah thank you mancusojuanmattos :D
Please enjoy it x)
Shana Aisaka
Wow.. Finally it has been ranked? >w<"
Congratulations ~ :3
Maya-kira
congrats miya :D
Topic Starter
Miya
thank you all x)
Sander-Don
Congrats!
Topic Starter
Miya

Sander-Don wrote:

Congrats!
thank you x)
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