show more
y u c a
hi~ :)
requested from HeatKai


Easy

01:24:304 (3) - normal clap here? so remove whistle
02:28:133 (4) - ^



52's Normal

00:21:112 (1) - remove whistle and add finish
00:32:761 (3) - remove finish
01:12:176 (1) - add finish
02:16:006 (6) - new combo?
02:39:299 (5) - new combo
02:39:942 (1) - remove new combo
03:37:069 (1) - remove new combo
03:37:708 (2) - new combo
03:39:304 (1) - removw new combo
03:40:580 (3) - new combo
03:41:218 (1) - remove new combo
03:45:687 (5) - new combo
03:46:325 (1) - remove new combo
03:55:261 (3) - remove finish
03:55:580 (4) - add finish




Hard

00:37:389 - try this?
01:2304 (4) - remove whistle and add normal clap
02:28:133 (4) - ^
03:17:282 (5) - new combo
03:17:921 (1) - remove new combo
03:22:389 (5) - new combo
03:23:027 (1) - remove new combo
03:34:516 - remove finish and add normal clap


>~</ good luck~
Topic Starter
Miya

y u c a wrote:

hi~ :)
requested from HeatKai


Easy

01:24:304 (3) - normal clap here? so remove whistle. Oh, so confusing. I choose whistle instead. :(
02:28:133 (4) - ^ ^



Hard

00:37:389 - try this? Change it into slider? Why?
01:2304 (4) - remove whistle and add normal clap Where?
02:28:133 (4) - ^ Whistle here is more better
03:17:282 (5) - new combo why?
03:17:921 (1) - remove new combo why?
03:22:389 (5) - new combo why?
03:23:027 (1) - remove new combo why?
03:34:516 - remove finish and add normal clap Finish is better


>~</ good luck~
Sorry yuca, ignored your suggestion. >.< But thank you for donatinh your time to mod this map. :)
HeatKai
Arigatou Y u c a -tan x3
/me cuddles Y u c a
:3
FIX'D from Y u c a and Mickey's mod :D

Download: SEAMO - Mother (Miya) [52's Normal].osu
regenz
Hi Miya!
Ok As promise mod for me.


General

Since This is a map relate about mother? Why don't you try to use diffname that relate to the song?
like please spoil me Please carry me. I know you got something now.

Storyboard


Plz fix this make previous lyric fade faster.

same as above
i think there are more but i need you to use this when fade in and fade out image

ok now you can make it fade out faster by use Easing out (see pic left side below tweening.)
http://osu.ppy.sh/ss/181179

same as fade in when lyric appear use Easing in it's make lyric appear slower

sorry for picky about SB but you can ignore this but i suggest to make it perfect as possible.

*** Pm me ingame or webboard pm if you fix this or not so i can fix value for osb and about above that i suggestion.
it's best for you to fix by your self ( easing put in )

Hard

01:13:346 (3,4,5,6,7) - this one is wrong space see(7)
02:47:601 (3) - i think >50 percent volume more fit.
03:10:899 (1,2,3) - use spinner instead ?
03:29:410 (1,4,5) - set 1 4 and 5 same position ?
03:53:984 (3) - want this lounder a bit.

52's Normal

00:28:772 add note
00:31:963 (2) - forgot clap head ?
01:24:304 (1) - remove tail clap it weird on red tick.
01:31:644 (4) - ^
01:33:878 (3) - remove clap
01:36:750 (4) - yeah again remove clap at tail if it's on red thick no put it is better than put it.
02:29:729 (3) - rmc (removeclap)
02:31:325 (1) - ^
02:35:474 (5) - ^
02:46:644 (5) - ^
02:46:963 (1) - clap tail
03:09:304 (1,2,3,4) - this pattern to simple can change?
03:11:857 (1) - better to put circle at every white tick
03:41:857 (4) - rmc
03:53:346 (1,3,1) - rmc
03:54:942 (2) - clap here if you want clap to much lol.

Easy

I think it's better to find some where to break before kiai 4 start.

00:49:835 (1) - any reason to nc this ? i saw you nc every 8 beats
01:09:623 (1) - again but i think because you think there is too much notes right?
01:09:623 (1) - remove nc
01:12:176 (8) - nc at this
01:12:814 (1) - remove nc
ok i don't know your logic to put nc in this diff sorry i think you have your own choice.
01:35:793 (1) - can you change this slider ? I can't see lyric lol.
02:38:027 add note ? for catch vocal and beat.
02:48:559 (4) - I want see lyric lol
enough no more i want to see lyric mod. I'm felt i'm retard :C.
03:13:133 Putttt break ..
03:24:942 (1) - what is this slider ? i think curve slider is better . it's better if you copy this 03:27:495 (2) -
03:54:942 (4) - i suggest to move this one because i want to see lyric XD. yes this one is easy fix.


Okeyyy. If you think This mod is helpful please mod This in return http://osu.ppy.sh/s/39395 ;)

Yeah Thrown Star!
Topic Starter
Miya

regenz wrote:

Hi Miya!
Ok As promise mod for me.


General

Since This is a map relate about mother? Why don't you try to use diffname that relate to the song?
like please spoil me Please carry me. I know you got something now. Nah, i don't like a difficulty name like that :P

Storyboard


Plz fix this make previous lyric fade faster. Fixed

same as above
i think there are more but i need you to use this when fade in and fade out image

ok now you can make it fade out faster by use Easing out (see pic left side below tweening.)
http://osu.ppy.sh/ss/181179

same as fade in when lyric appear use Easing in it's make lyric appear slower

I don't see any different with easing o.o

sorry for picky about SB but you can ignore this but i suggest to make it perfect as possible.

*** Pm me ingame or webboard pm if you fix this or not so i can fix value for osb and about above that i suggestion.
it's best for you to fix by your self ( easing put in )

Hard

01:13:346 (3,4,5,6,7) - this one is wrong space see(7) Oh, fixed
02:47:601 (3) - i think >50 percent volume more fit. I don't see any different with the rythim before. I'll keep it as it is.
03:10:899 (1,2,3) - use spinner instead ? Oh okay
03:29:410 (1,4,5) - set 1 4 and 5 same position ? Fixed
03:53:984 (3) - want this lounder a bit. Allright, for final chorus.

Easy

I think it's better to find some where to break before kiai 4 start. Sallad4ever said to remove the break since it's very short.

00:49:835 (1) - any reason to nc this ? i saw you nc every 8 beats Okay, remove the nc
01:09:623 (1) - again but i think because you think there is too much notes right? Yes, i'll keep this one.
01:09:623 (1) - remove nc Nope
01:12:176 (8) - nc at this Nope
01:12:814 (1) - remove nc Nope
ok i don't know your logic to put nc in this diff sorry i think you have your own choice. Okay, no problem :)
01:35:793 (1) - can you change this slider ? I can't see lyric lol. Nope, it will break all the pattern.
02:38:027 add note ? for catch vocal and beat. Nope. Break the consistencies before.
02:48:559 (4) - I want see lyric lol Break all pattern too
enough no more i want to see lyric mod. I'm felt i'm retard :C.
03:13:133 Putttt break .. Nah, the break time is too short.
03:24:942 (1) - what is this slider ? i think curve slider is better . it's better if you copy this 03:27:495 (2) - Nah, i want that slider and it's look good and symetry
03:54:942 (4) - i suggest to move this one because i want to see lyric XD. yes this one is easy fix. Oh okay since it'll not break any pattern


Okeyyy. If you think This mod is helpful please mod This in return http://osu.ppy.sh/s/39395 ;) Allright, not now okay. :D Be patient

Yeah Thrown Star! Thank you very much ^^
Thank you for your mod and the star regenz x)
regenz
Don't forgot to backup old before try this one.

And don't kudosu this post.

GL.

Download: SEAMO - Mother (Miya).osb
Leorda
Hallllllllooooooo

General
* Inconsistent kiai times, please look at that link -> http://puu.sh/8Etu
* Recommended to set the preview point at 00:20:474

------------------------------------------------------------------

Easy

02:05:155 (2) - I guess the head slider is almost touch the HP Bar
02:22:708 (2,3) - Move to X:440 and Y:152. Make a good flow if you do this (Nazi)
03:24:942 (1) - I don't like this linear slider (Nazi)

------------------------------------------------------------------

52's Normal
00:23:665 (4) - Fix the slider because there is a anchor near tail slider http://puu.sh/8EtL
01:18:240 (5) - Reverse this slider (Ctrl+H) and fix the spacing for a good flow (Nazi)
01:22:708 (B) - This break space are really too short
02:26:697 (B) - ^

------------------------------------------------------------------

Hard
* Since the distance spacing were big, how about Circle Size -1? But, just suggestion~
* Avoid the 1/6 stream (e.g. 01:13:346 (3,4,5,6,7)). This makes confusing for players for first time to play this diff (not sure, though)

02:27:720 (T) - Unsnapped inherited timing point can make a weird hitsound while gameplay, please snap it
02:28:766 (T) - ^

------------------------------------------------------------------

Byeeeee
Topic Starter
Miya

Leorda wrote:

Hallllllllooooooo

General
* Inconsistent kiai times, please look at that link -> http://puu.sh/8Etu Fixed
* Recommended to set the preview point at 00:20:474 Nope, i think it'll be more epic if i put it on the end part.

------------------------------------------------------------------

Easy

02:05:155 (2) - I guess the head slider is almost touch the HP Bar Fixed
02:22:708 (2,3) - Move to X:440 and Y:152. Make a good flow if you do this (Nazi) Well, it will break the spacing.
03:24:942 (1) - I don't like this linear slider (Nazi) No problem with that right? ._.

------------------------------------------------------------------

Hard
* Since the distance spacing were big, how about Circle Size -1? But, just suggestion~ Nah, i prefer small circle size.
* Avoid the 1/6 stream (e.g. 01:13:346 (3,4,5,6,7)). This makes confusing for players for first time to play this diff (not sure, though) Not a big problem right? since it's a hard diff >.<

02:27:720 (T) - Unsnapped inherited timing point can make a weird hitsound while gameplay, please snap it Fixed
02:28:766 (T) - ^ Fixed

------------------------------------------------------------------

Byeeeee
Thank you for star and the mod Leo ^^
HeatKai
Lilac
Sorry that I only had to post. I'm not good with IRC mods and I'm kinda sorry for not getting to you as fast as I could. Folder check is fine.

[Easy]
Wonderful. Even though I don't like overlaps, they were at a minimal. I also believe this is an easy enough Easy.

[Normal]
I personally think you overmapped this difficulty. Especially the part after the first Kiai time where it was constant 1/2 notes. It definitely can be easier.

I liked how you put some nice breaks in this difficulty.

03:09:304 (1,2,3,4) - You can think of better things than that to put after a spinner. And the second spinner kinda ruins it as well.
03:55:261 (3) - Probably should be a clap instead.

Also, the 1/4 in this difficulty might actually be 1/3 notes like in Hard. I've just confirmed that it is 1/3 so the sliders that are on 1/4 have to be moved to 1/3 and distance snapped accordingly.

[Hard]
01:25:899 (3,4,5,6) - I don't think that works. D:

I actually like what I'm seeing. Talk to another MAT and see what said MAT thinks. I like it, that's for sure.
Topic Starter
Miya

Lilac wrote:

Sorry that I only had to post. I'm not good with IRC mods and I'm kinda sorry for not getting to you as fast as I could. Folder check is fine. Well no problem, as long as you could mod this map :P

[Easy]
Wonderful. Even though I don't like overlaps, they were at a minimal. I also believe this is an easy enough Easy. Oh thank you very much ^^

[Hard]
01:25:899 (3,4,5,6) - I don't think that works. D: Well, deleted the stream.

I actually like what I'm seeing. Talk to another MAT and see what said MAT thinks. I like it, that's for sure.
Thank you xD. My diff has been updated. But i will update normal diff, if HeatKai is not online within a week.
HeatKai
Topic Starter
Miya
All fixed.. >.< need a recheck.
shikyu
(speechless)... udah bagus kok, ga tau mau mod apaan TT^TT
star aja yak :D
Topic Starter
Miya
thx for the star shikyu ^^
kanpakyin
As per your request:

[Storyboard]
  1. Nothing really wrong,I just wondering why there didn't have japanese lyric...This is a japanese song,I think you should add the Japanese lyric on it,yea,this is an advice only,just do it if possible.
[General]
  1. Timing: I got offset : 684.How about try this?Don't forget to resnap your green line after change.(Reminder:I will use the old offsret to mod this).
  2. 03:12:176 (x) - I think it needs a new offset here.
[Easy]
Issue/unrankable stuff
(Something bad in gameplay or unrankable staff,you should take a look on it.)
  1. 01:54:942 (5,1,2) - (bad gameplay)The spacing is inconsistent,it will cause a bad gameplay to newbie,some noob cannot follow them very much.
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:31:325 (4) - I suggest to add a new combo here to follow the vocal much better and remove the new combo at 00:31:963 (1) - if you do that!
  2. 00:42:814 (2) - (design)Probably make this to a curve like 00:40:899 (5) - and make it symmetry with (5)- like this:
    364,190,42814,6,0,B|398:251|361:299,1,110,0|8
    Remember to adjust the spacing after changed.
  3. 01:01:325 (2,3,4) - Only 1/2 triplet without a slider is too difficult for newbie,they can't adapt too much variable change.I suggest remove this to 1/1 or use a 1/2 slider instead of it.
  4. 01:08:346 (3,4,5) - ^Same.
  5. 01:30:048 (3) - Add a new combo here because the combo lenght is more longer than others.
  6. 01:35:155 (4,1) - Swap new combo?It sounds better.
  7. 01:42:814 (4) - (design)Coould you make this slider more beautiful?like more symmetrical like this or other patterns
  8. 01:45:687 (x) - I think this break could be longer due to this is an easy difficulty and it only has 1 short break in such a long song,that's pretty unfair to newbie.
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 01:22:389 (x) - Add a green line here to turn down the volume to 45~50% ,this range is much suitable for the music.
  2. 01:23:027 (1) - Add a whistle here to fit your whistle pattern here.Also it sounds good after added.
  3. 02:26:218 ~ 02:28:133 - Similar with previous.
  4. 02:32:921 (2) - I think add a whistle here is much better,it can increase the "soft-feeling"after added.
  5. 02:35:474 (2) - ^Same.
  6. 02:46:644 (3) - Consider a finish here?Because here's the acent point.
  7. 02:50:793 (2) - Same as 02:32:921
  8. 02:52:708 (2) - ^Same.
  9. 03:12:176 (5) - Add a finish here to follow the instrument
[52's Normal]
Issue/unrankable stuff
(Something bad in gameplay or unrankable staff,you should take a look on it.)
  1. 01:54:304 (x) - Please snap the ending point of the break properly!
  2. 02:38:665 (4) - ^
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 01:22:708 (x) - Please remove this break time,no point to add a break there when the last part has heavier HP rape.
  2. 02:16:006 (1) - The only one looooong slider in this diff?I highly suggest to remove this to consistent the overall difficulty.
  3. 02:37:389 (2,3) - (design)Probably make this parallel with (1) and then adjust the shape of 02:38:665 (4,1,2) - ,btw you should adjust the spacing as well only if you change it.
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 00:28:452 (5) - Add a whistle here?
  2. 00:34:197 (2,3) - Remove the clap sound on the blue tick! it sounds really bad.
  3. 00:56:538 (1) - Remove clap at the beginning of the slider and use whistle instead of it.
  4. 02:59:410 ~ 03:07:069 - Add the clap on the beat of 2.4 in 4/4 like you do as previous.Just do that to consistent your hitsound pattern.
  5. 03:09:942 (2) - Add a clap here and maybe add a green line with 70% volume here.
[Hard]
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:27:069 (x) - How about add a note here?It sounds better.
  2. 00:30:261 (x) - ^Same!
  3. 01:13:984 (x) - Again.add a note here to follow the music and it can improve the gameplay flow much better.
  4. 01:28:452 (3,4,5,6) - A 4-plet was a little bit awkward here,listen to the music,here shouldn't be a 1/6 4plet,so please change to simple 1/1 if possible.
  5. 01:52:708 (6,1) - Swap new combo because the jump was started on the (6)- so add a new combo on (6)- can make the jump pattern more clear!You should remove the new combo at 01:53:027 (1) - if you change that.
  6. 02:00:686 (1) - (design)Would you improve the shape of this slider?like this:
    427,242,120686,6,0,B|354:205|382:154|305:121,1,170,0|8
  7. 02:04:197 (4,5,6,7) - Same as 01:28:452 - the main reason I didn't suggest to put a 4-plet here is because there are nothing to support this 1/6 such as vocal/drum sound/instrument.
  8. 02:43:346 (x) - Add a note here to consistent what you do in previous combo
  9. 03:12:495 (x) - Please remove this break time,no point to add a break there when the last part has heavier HP rape.
Hitsound
  • (These are totally my thought only,it base on my taste,feel free to ignore them)
  1. Please make good use of whistle,then the hitsound can be improved a lot!
  2. 00:46:325 (5) - How about add a whistle here?
  3. 00:53:240 (6,7) - Swap the clap?That will be more comfortable if you do that!
  4. 01:22:389 (x) - Add a green line here to turn down the volume to 45~50% ,this range is much suitable for the music.
  5. 01:30:048 (1) - Add a finish here due to the accent with a strong sound on the drum sound.
  6. 02:26:218 (x) - Add a green line here to turn down the volume to 45~50% ,this range is much suitable for the music.
That's it!
Topic Starter
Miya

kanpakyin wrote:

As per your request:

[Storyboard]
  1. Nothing really wrong,I just wondering why there didn't have japanese lyric...This is a japanese song,I think you should add the Japanese lyric on it,yea,this is an advice only,just do it if possible. Nope, i'm too lazy to add a storyboard again. It takes a long time.
[General]
  1. Timing: I got offset : 684.How about try this?Don't forget to resnap your green line after change. Nope, the offset is good. Nothing wrong.All note land on spot.(Reminder:I will use the old offsret to mod this).
  2. 03:12:176 (x) - I think it needs a new offset here. I don't think so
[Easy]
Issue/unrankable stuff
(Something bad in gameplay or unrankable staff,you should take a look on it.)
  1. 01:54:942 (5,1,2) - (bad gameplay)The spacing is inconsistent,it will cause a bad gameplay to newbie,some noob cannot follow them very much.Okay, fixed.
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:31:325 (4) - I suggest to add a new combo here to follow the vocal much better and remove the new combo at 00:31:963 (1) - if you do that! Nope, i'm not following the vocal here.
  2. 00:42:814 (2) - (design)Probably make this to a curve like 00:40:899 (5) - and make it symmetry with (5)- like this: Okay
    364,190,42814,6,0,B|398:251|361:299,1,110,0|8
    Remember to adjust the spacing after changed.
  3. 01:01:325 (2,3,4) - Only 1/2 triplet without a slider is too difficult for newbie,they can't adapt too much variable change.I suggest remove this to 1/1 or use a 1/2 slider instead of it. Nope, it still easy. The BPM for this song is very low.
  4. 01:08:346 (3,4,5) - ^Same.
  5. 01:30:048 (3) - Add a new combo here because the combo lenght is more longer than others. Hmm, added, but not in 3.
  6. 01:35:155 (4,1) - Swap new combo?It sounds better. Nope
  7. 01:42:814 (4) - (design)Coould you make this slider more beautiful?like more symmetrical like I'm not intend to make this slider symetrical. So it's fine. this or other patterns
  8. 01:45:687 (x) - I think this break could be longer due to this is an easy difficulty and it only has 1 short break in such a long song,that's pretty unfair to newbie. Nope, i think it's fine. All note consist 1/1 and 1/2 rythim, and the BPM is very slow. It will not that hard.
Hitsound
(These are totally my thought only,it base on my taste,feel free to ignore them)
  1. 01:22:389 (x) - Add a green line here to turn down the volume to 45~50% ,this range is much suitable for the music. Nope, the violin's volume here is same with other rythim.
  2. 01:23:027 (1) - Add a whistle here to fit your whistle pattern here.Also it sounds good after added. I think it's enough. The rythim is still good for me. I follow 1/1 whistle rythim here.
  3. 02:26:218 ~ 02:28:133 - Similar with previous.
  4. 02:32:921 (2) - I think add a whistle here is much better,it can increase the "soft-feeling"after added. It feel weird to me. :( sorry
  5. 02:35:474 (2) - ^Same.
  6. 02:46:644 (3) - Consider a finish here?Because here's the acent point. Okay, added in another point too.
  7. 02:50:793 (2) - Same as 02:32:921
  8. 02:52:708 (2) - ^Same.
  9. 03:12:176 (5) - Add a finish here to follow the instrument Finish here seems too loud. Whistle is better.
[Hard]
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)
  1. 00:27:069 (x) - How about add a note here?It sounds better. Nope, i don't think so.
  2. 00:30:261 (x) - ^Same!
  3. 01:13:984 (x) - Again.add a note here to follow the music and it can improve the gameplay flow much better.
  4. 01:28:452 (3,4,5,6) - A 4-plet was a little bit awkward here,listen to the music,here shouldn't be a 1/6 4plet,so please change to simple 1/1 if possible. Nope, i overmapped it give more chalangge and variation. And it still intact with the song.
  5. 01:52:708 (6,1) - Swap new combo because the jump was started on the (6)- so add a new combo on (6)- can make the jump pattern more clear!You should remove the new combo at 01:53:027 (1) - if you change that. I didn't follow jump pattern here, but beat pattern to add new combo.
  6. 02:00:686 (1) - (design)Would you improve the shape of this slider?like this: Okay, fixed
    427,242,120686,6,0,B|354:205|382:154|305:121,1,170,0|8
  7. 02:04:197 (4,5,6,7) - Same as 01:28:452 - the main reason I didn't suggest to put a 4-plet here is because there are nothing to support this 1/6 such as vocal/drum sound/instrument.
  8. 02:43:346 (x) - Add a note here to consistent what you do in previous combo. Nope, doesn't fit with the song.
  9. 03:12:495 (x) - Please remove this break time,no point to add a break there when the last part has heavier HP rape. Okay
Hitsound
  • (These are totally my thought only,it base on my taste,feel free to ignore them)
  1. Please make good use of whistle,then the hitsound can be improved a lot! Sorry, i don't like switching whistle into clap a lot
  2. 00:46:325 (5) - How about add a whistle here? Nope, weird to me.
  3. 00:53:240 (6,7) - Swap the clap?That will be more comfortable if you do that! Okay
  4. 01:22:389 (x) - Add a green line here to turn down the volume to 45~50% ,this range is much suitable for the music. Well, i don't agree here.
  5. 01:30:048 (1) - Add a finish here due to the accent with a strong sound on the drum sound. Nope, sounds weird to me
  6. 02:26:218 (x) - Add a green line here to turn down the volume to 45~50% ,this range is much suitable for the music.
That's it!
Okay thank you for your mod kanpakyin :)
HeatKai
Topic Starter
Miya
Ok, all is updated. :D
Waiting fo Sakura Hana check T.T
HakuNoKaemi
[Easy]
00:21:750 (2) - Give it some shape :3 ( just plain linear.... felt boring...)
00:23:665 (4,1,2,3,4) - Try to create an hex (it'll feel more well ordered) (the slider do count as two circles, not one) - you can use some similiar play in others part, using other shapes as well.
01:33:240 (1,2,3,4) - You might think to use a more definite curve or a less definite curve in 01:35:793 (1). You did vary the curve much...
01:40:899 (2) - Curving it might work http://puu.sh/afsO
02:57:495 (4) - Adjust blanket
03:12:176 (5) - You can add a break, just for the sensation the music (with your mapping style) stop :3
03:14:729 (1,2) - A whistle at the end of those?
03:19:835 (1,2,3,4) - Move Whistles: 1->2, 3->4
03:54:942 (4) - You can, if you want, divide it in two parts: a 1/2 slider and a circle

[42's Normal]
Many blankets can be made finer.... only if you have time to spare.
00:26:538 (1,2,3,4) - Use a zigzag
00:45:367 (3,4,5,6) - Curve them
01:16:963 (2,3,4,5) - hmm, you could try curving in a different mode and not using the (4)-(5) repetition
02:23:984 (4,1) - It'll be better if you didn't used the spinner, but continued mapping to the vocal

03:11:218 (2) - Make it repeat one time and move 03:11:857 (1) - to 03:12:176 (1) -
03:25:580 (3) - Whistle at the end
03:27:176 (1) - remove NC
03:27:495 (2) - NC it
03:28:133 (1) - Whistle at the end
03:30:048 (2) - ^
03:31:006 (3) - ^
03:53:346 (1,2,3,4,1,2,3,4) - change to pattern to a circle or a curve

[Hard]
01:21:963 (x) - An 1/3 slider that end in 01:22:176 would nicely fill the gap in the rhythmn
01:43:772 (3,4,5,6,1,2,3,4) - Compress them? example
01:59:623 (x) - Add an Hit Circle like how you done in some other place
03:00:899 (5) - ^
03:02:282 (1,2,3,4,5,6,7) - Curved look better than linear
03:29:410 (1,2,3,4,5) - Star!

Good work, I can star that :3
Topic Starter
Miya

HakuNoKaemi wrote:

[Easy]
00:21:750 (2) - Give it some shape :3 ( just plain linear.... felt boring...) I don't want to change the slider shape, i just move the circle so it will be symmetrical.
00:23:665 (4,1,2,3,4) - Try to create an hex (it'll feel more well ordered) (the slider do count as two circles, not one) - you can use some similiar play in others part, using other shapes as well. Ah, no. I don't want to break my pattern at every part.
01:33:240 (1,2,3,4) - You might think to use a more definite curve or a less definite curve in 01:35:793 (1). You did vary the curve much...Is it? In your first suggestion the sldier position is not centered, also in your second suggestion, it will break the pattern. I don't want to use that both.
01:40:899 (2) - Curving it might work http://puu.sh/afsO Ohj, sure.
02:57:495 (4) - Adjust blanket umm. okay
03:12:176 (5) - You can add a break, just for the sensation the music (with your mapping style) stop :3. This is suggestion from Sallad4ever, if this is mentioned again. I'll think about it.
03:14:729 (1,2) - A whistle at the end of those? Nope, the hitsound become inconsistent.
03:19:835 (1,2,3,4) - Move Whistles: 1->2, 3->4 ^
03:54:942 (4) - You can, if you want, divide it in two parts: a 1/2 slider and a circle. Nope, it's fine.

[Hard]
01:21:963 (x) - An 1/3 slider that end in 01:22:176 would nicely fill the gap in the rhythmn. It feels weird to me. >.<
01:43:772 (3,4,5,6,1,2,3,4) - Compress them? example. I don't like pattern similar to that. T_T
01:59:623 (x) - Add an Hit Circle like how you done in some other place Hmm, okay
03:00:899 (5) - ^ ^
03:02:282 (1,2,3,4,5,6,7) - Curved look better than linear. Ok, i change it into other pattern.
03:29:410 (1,2,3,4,5) - Star! Okay

Good work, I can star that :3
Thank you for the mod an Star :D
Star Stream
Hi~ Miya
from my queue :3
i think your map is perfect
so, i'll nazi mod.. don't hate me


Easy
00:36:431 (1) - 1grid left
00:38:346 (3) - x:485 y:266
00:58:772 (4) - x:186 y:98
01:01:325 (2,3,4,1,2) - 1grid up?
01:14:729 (2) - x:113 y:346
01:59:729 (2) - x:439 y:178?
02:10:899 (1) - x:300 y:332
02:23:665 (4) - 1grid up
02:25:580 (5) - x:136 y:340
02:30:686 (3) - x:296 y:64
02:41:538 (2) - x:388 y:296
02:43:452 (4) - x:250 y:94
02:56:857 (3) - x:184 y:120
03:20:474 (2) - x:208 y:84
03:21:112 (3) - x:316 y:84
03:21:750 (4) - x:412 y:140
03:31:325 (2,3) - 1grid left

Normal
00:26:538 (1) - x:196 y:132
00:31:325 (1) - x:264
00:31:963 (2) - x:272 y:336
00:48:559 (4) - x:296 y:148
00:52:069 (1) - x:28 y:248
00:59:091 (1) - x:56 y:244
01:00:048 (3) - 1grid down
01:28:772 (2) - x:352 y:180
01:31:644 (4) - 1grid up
02:31:325 (1) - x:448 y:192
02:40:580 (3) - 1grid left
02:41:218 (4) - x:176 y:44
02:42:814 (5,6) - 1grid down
03:06:112 (2) - x:304 y:120 ?

Hard
00:23:346 (6) - x:136 y:188
00:24:304 (3) - x:230
00:26:857 (3) - x:161
00:32:921 (6) - y:262
00:35:155 (3) - y:181
00:50:155 (2) - x:88 y:292
01:06:112 (4) - 1 grid right
01:07:708 (3) - 1 grid left
01:08:027 (4) - 1 grid down
01:08:665 (5) - 1 grid left
01:12:495 (1) - 1 grid right
01:31:644 (4) - 1 grid down
01:34:835 (7) - 1 grid right
01:34:835 (7,1,2) - like this? http://puu.sh/ajyC
01:36:644 (6,7) - 1 grid down
01:57:176 (6) - remove clap at head of slider and x:336
02:01:644 (2) - x:244 y:48 ?
02:24:942 (6) - 1 grid up
03:26:006 (4) - x:306
03:29:410 (1,2,3,4,5)
- 03:30:048 (2) - x:328 y:280
- 03:30:687 (3) - x:144 y:156
- 03:31:325 (4) - x:364 y:156
- 03:31:963 (5) - x:184 y:280
03:44:091 (6) - y:234
03:46:857 (6,7) - y:215

that's all
you can ignore my modding
but i'll give 2 star..
because this song made me cry .. how impressive it is..!
HeatKai
thanks.
the last part, i change to diamond

Download: SEAMO - Mother (Miya) [52's Normal].osu
Topic Starter
Miya
ugh, too lazy to check your nazi mod Star T_T please give me any clear reason when you do a nazi mod.
But thank you for the mod and 2 star xD
cmn_891127
Hi, Miya & HeatKai~

52's Normal

1. There are two short break - 01:22:069 (4,1) & 02:24:304 (1,1), when you play you will see warning arrow before the end of the slider/spinner, in the case, I think removing them is better.
2. The hitsounds is really a little weird in some parts, it seems like you set clap in the way: O_C_O_C_, but in some parts you use O_O_CCO_ (in fact, this pattern isn't bad, I just want to say maybe using only one way to set can make the rhythm clearer )

00:34:197 (2,3) - add clap at the end of the two sliders
00:39:623 (1,2,3,4) - the hitsounds of this part is different from 01:43:133 (1,2,3,4,5), 02:46:644 (5,1,2,3,4) & 03:52:708 (4,1,2,3,4,1,2,3,4), make them in the same way.

Easy

02:21:750 (1,2,3) - put like this

SB
Open your .osb file and Ctrl+F to search the red code, and change it
All are not errors, just to make you SB more beautiful, and if you change it, plz remember to full summit.

SPOILER
Sprite,Foreground,TopLeft,"SB\5.png",36,64
F,0,20155,20474,0,1
F,0,20474,23984,1
F,0,23984,24304,1,0
F,0,83984,84304,0,1
F,0,84304,87814,1
F,0,87814,88133,1,0
F,0,147814,148133,0,1
F,0,148133,,1 remove
F,0,148133,151644,1
F,0,151644,151963,1,0
F,0,214197,214516,0,1
F,0,214516,218133,1
F,0,218133,,1 remove
F,0,218133,218346,1,0

Sprite,Foreground,TopLeft,"SB\12.png",36,64
F,0,46538,46857,0,1
S,0,46857,,0.8463999
F,0,46857,51431,1
F,0,51431,51750,1,0
Sprite,Foreground,TopLeft,"SB\13.png",36,64
S,0,51750,,0.92832
F,0,51750,52069,0,1
F,0,52069,56538,1
F,0,56538,56857,1,0
Sprite,Foreground,TopLeft,"SB\14.png",36,64
S,0,56857,,0.8668801
F,0,56857,57176,0,1
F,0,57176,61644,1
F,0,61644,61963,1,0
I know these three picture is too long, so you have to use scale to make them a little short, while why not you make the lyric in two lines, it also can avoid the the picture out of the screen, and the sizes of the font are same. If you would like to change the pictures, you still need to change the red code, make them same, suggestion: 0.9

Sprite,Foreground,TopLeft,"SB\17.png",36,64
F,0,67069,67389,0,1
F,0,67389,69516,1
F,0,69516,71857,1

F,0,71857,72176,1,0
change the two line to " F,0,67389,71857,1"

Sprite,Foreground,TopLeft,"SB\21.png",36,64
S,0,79197,,0.8975999 change like 12.png
F,0,79197,79410,0,1
F,0,79410,82069,1
F,0,82069,82389,1,0

Sprite,Foreground,TopLeft,"SB\30.png",36,64
F,0,125580,125793,0,1
S,0,125793,,0.90784 change like 12.png
F,0,125793,125801,1
F,0,125801,130261,1

F,0,130261,130580,1,0
change the two line to " F,0,125793,130261,1"

Sprite,Foreground,TopLeft,"SB\34.png",36,64
S,0,140793,,0.85664 change like 12.png
F,0,140793,141112,0,1
F,0,141112,145580,1
F,0,145580,145899,1,0

Good mapset, very relxing~
Topic Starter
Miya

cmn_891127 wrote:

Hi, Miya & HeatKai~ Hi :3

Easy

02:21:750 (1,2,3) - put like this Okay, your pattern is more good. :)

SB
Open your .osb file and Ctrl+F to search the red code, and change it
All are not errors, just to make you SB more beautiful, and if you change it, plz remember to full summit. I really not understand much about storyboard, but your storyboard suggestion seems more better than me. Added. :)

SPOILER
Sprite,Foreground,TopLeft,"SB\5.png",36,64
F,0,20155,20474,0,1
F,0,20474,23984,1
F,0,23984,24304,1,0
F,0,83984,84304,0,1
F,0,84304,87814,1
F,0,87814,88133,1,0
F,0,147814,148133,0,1
F,0,148133,,1 remove
F,0,148133,151644,1
F,0,151644,151963,1,0
F,0,214197,214516,0,1
F,0,214516,218133,1
F,0,218133,,1 remove
F,0,218133,218346,1,0

Sprite,Foreground,TopLeft,"SB\12.png",36,64
F,0,46538,46857,0,1
S,0,46857,,0.8463999
F,0,46857,51431,1
F,0,51431,51750,1,0
Sprite,Foreground,TopLeft,"SB\13.png",36,64
S,0,51750,,0.92832
F,0,51750,52069,0,1
F,0,52069,56538,1
F,0,56538,56857,1,0
Sprite,Foreground,TopLeft,"SB\14.png",36,64
S,0,56857,,0.8668801
F,0,56857,57176,0,1
F,0,57176,61644,1
F,0,61644,61963,1,0
I know these three picture is too long, so you have to use scale to make them a little short, while why not you make the lyric in two lines, it also can avoid the the picture out of the screen, and the sizes of the font are same. If you would like to change the pictures, you still need to change the red code, make them same, suggestion: 0.9

Sprite,Foreground,TopLeft,"SB\17.png",36,64
F,0,67069,67389,0,1
F,0,67389,69516,1
F,0,69516,71857,1

F,0,71857,72176,1,0
change the two line to " F,0,67389,71857,1"

Sprite,Foreground,TopLeft,"SB\21.png",36,64
S,0,79197,,0.8975999 change like 12.png
F,0,79197,79410,0,1
F,0,79410,82069,1
F,0,82069,82389,1,0

Sprite,Foreground,TopLeft,"SB\30.png",36,64
F,0,125580,125793,0,1
S,0,125793,,0.90784 change like 12.png
F,0,125793,125801,1
F,0,125801,130261,1

F,0,130261,130580,1,0
change the two line to " F,0,125793,130261,1"

Sprite,Foreground,TopLeft,"SB\34.png",36,64
S,0,140793,,0.85664 change like 12.png
F,0,140793,141112,0,1
F,0,141112,145580,1
F,0,145580,145899,1,0

Good mapset, very relxing~
Thank you for modding and starring my map ^^. Waiting for HeatKai response.
Sallad4ever
Baiklah

[General]

  1. What is the meaning of 52 on the normal diff. If it's according to the creators name then shouldn't it be 95?
  2. Maybe increase each kiai times by another 10%
[Easy]
  1. 02:59:410 (1) - Spasinya terlalu dekat.

[52's Normal]

  1. 01:22:389 - too short break it's unnecessary. Just turn it into a drain section
  2. 02:26:378 - ^
  3. 02:16:006 (1) - I try making the slider better, below is the code if you want to use it
    304,64,136006,6,0,B|248:40|152:88|128:136|144:184|208:216|272:184|288:136|264:88|168:40|112:64,1,450,4|8
  4. 02:31:325 (1) - it's better to remove the clap here so the clap pattern is consistent
  5. 03:31:006 (3,4) - You're trying to follow the lyric as close as possible so I suggest to use this rhythm

[Hard]

  1. 00:24:197 (2,3) - karena posisinya , spasi walaupun betul tapi kelihatan terlalu dekat dengan objek sebelumnya. Saran wa mending posisinya di tempat lain aja
  2. 00:29:410 (3) - flownya bakal lebih baik kalau kamu bikin ini jadi jump juga. Coba di stack di atas 00:28:452 (6)
  3. 00:32:495 (3,4) - mungkin di stack aja? Ini cuma selera wa aja sih soalna wa g suka ngeliat object yg numpuk setengah2 kalau kurang dari 3 :P
  4. 00:32:814 (5,6) - ^
  5. 00:35:367 (4,5) - ^
  6. 00:39:623 (2,3,4,5) - mungkin ini juga di jadiin jump. Soalnya bagian ini lumayan dapat penekanan ama penyanyina
  7. 00:54:942 - Timing sectionnya g butuh kan?
  8. 00:56:218 - ^
  9. 01:00:580 (4) - lebih baik kalau di jadiin dobel circle aja atau apa aja terserah kamu asal jgn kick slider, terlalu pendek n g terlihat bagus
  10. 01:36:325 (4,5,6,7) - sama seperti 00:32:495 (3,4)
  11. 01:28:452 (3,4,5,6) - hmm wa aga sangsi ama nih stream. Menurut wa nggak cocok karena beda dengan 02:04:197 (4,5,6,7) lirik nya lebih menonjol di 01:28:452 (3,4,5,6)
  12. 01:42:814 (1) - jadiin jump? 1.5 atau 2 mungkin
  13. 01:56:750 (4) - sama seperti 01:00:580 (4)
  14. 02:40:155 (4,5) - ^
  15. 03:08:240 (5) - ^
  16. 03:09:942 (3,4,5) - ganti ke slider repeat. Circle yg di 1/4 beat itu agak membingungkan hitnya
  17. 03:38:665 (4,5,6,7) - sama seperti 01:28:452 (3,4,5,6)
  18. 03:42:814 (1,2,3,4,5,6,7) - menurut wa lebih seru kalau di jadiin jump (hapus 5 n ubah 6 jadi circle kalau kamu ikutin saran wa)
  19. 03:46:538 (4,5,6,7) - sama seperti 00:32:495 (3,4)
  20. 03:53:665 (2,3,4,5,6) - tambah jump ke sini?
Easy and Normal is Good, but Hard could use some more improvement. So keep working on it
Topic Starter
Miya

Sallad4ever wrote:

Baiklah

[General]

  1. What is the meaning of 52 on the normal diff. If it's according to the creators name then shouldn't it be 95? I don't know, That's HeatKai diff, please ask HeatKai about that >.<
  2. Maybe increase each kiai times by another 10% Emm, nope, sorry, i want the last part to be more epic, and i don't like the volume being too loud.
[Easy]
  1. 02:59:410 (1) - Spasinya terlalu dekat.
Wah iya, lupa di fix waktu ada mod. Makasih ka sallad.


[Hard]
  1. 00:24:197 (2,3) - karena posisinya , spasi walaupun betul tapi kelihatan terlalu dekat dengan objek sebelumnya. Saran wa mending posisinya di tempat lain aja Ok deh. Pake spasi 1,5x
  2. 00:29:410 (3) - flownya bakal lebih baik kalau kamu bikin ini jadi jump juga. Coba di stack di atas 00:28:452 (6) Ok, siap
  3. 00:32:495 (3,4) - mungkin di stack aja? Ini cuma selera wa aja sih soalna wa g suka ngeliat object yg numpuk setengah2 kalau kurang dari 3 :P Aduh, maaf, miya g suka stack banyak2 >.<
  4. 00:32:814 (5,6) - ^
  5. 00:35:367 (4,5) - ^
  6. 00:39:623 (2,3,4,5) - mungkin ini juga di jadiin jump. Soalnya bagian ini lumayan dapat penekanan ama penyanyina. Emm, ga deh. Miya lebih prefer kayak gni.
  7. 00:54:942 - Timing sectionnya g butuh kan? Hah? g ada timing section o.o, ah mungkin salah timing kk salladnya :D
  8. 00:56:218 - ^
  9. 01:00:580 (4) - lebih baik kalau di jadiin dobel circle aja atau apa aja terserah kamu asal jgn kick slider, terlalu pendek n g terlihat bagus. Ok deh
  10. 01:36:325 (4,5,6,7) - sama seperti 00:32:495 (3,4) Prefer this one >.<
  11. 01:28:452 (3,4,5,6) - hmm wa aga sangsi ama nih stream. Menurut wa nggak cocok karena beda dengan 02:04:197 (4,5,6,7) lirik nya lebih menonjol di 01:28:452 (3,4,5,6). Aduh, ka sallad, miya g ikut vokal disini. Coba denger background beatnya ada 'durudub' gtu kl di denger baik2 >.<
  12. 01:42:814 (1) - jadiin jump? 1.5 atau 2 mungkin Emm, nanti patternya aneh donk kalo di jadiin jump. Miya pengen ngeblanket disini.
  13. 01:56:750 (4) - sama seperti 01:00:580 (4) Ok
  14. 02:40:155 (4,5) - ^ Variasi deh. :3
  15. 03:08:240 (5) - ^ iya2
  16. 03:09:942 (3,4,5) - ganti ke slider repeat. Circle yg di 1/4 beat itu agak membingungkan hitnya hmm. ga deh. Bisa ketebak kq ritmenya. Lagian kan biar ada trap dikit. :D
  17. 03:38:665 (4,5,6,7) - sama seperti 01:28:452 (3,4,5,6) Sama jg
  18. 03:42:814 (1,2,3,4,5,6,7) - menurut wa lebih seru kalau di jadiin jump (hapus 5 n ubah 6 jadi circle kalau kamu ikutin saran wa) Miya bingung, yang dimaksud jumpnya ka sallad kayak gmn. >.<
  19. 03:46:538 (4,5,6,7) - sama seperti 00:32:495 (3,4) Sama jg deh. :3
  20. 03:53:665 (2,3,4,5,6) - tambah jump ke sini? Ok
Easy and Normal is Good, but Hard could use some more improvement. So keep working on it
Makasih ka sallad, tolong recheck lagi donk >.< maap ngerepotin
HeatKai
ziin
Hope this gets ranked before mother's day.

New combos usually go best on the long white tick. There are exceptions, but often times people slide over or onto the downbeat, and they put the new combo on the next note (beat 2). This is very much unintuitive in music, and while it doesn't really matter in single player, it does make tag a bit silly. When you omit a hard beat on the downbeat, it feels strange, at least to me, and ruins the flow of the music. Sometimes the important downbeat is every measure, or every two, or every four. It depends a lot on the song. This song in particular works best every four, so I ask you to please make sure you have a note on the downbeat of every fourth measure. The others don't matter as much, but it's always a good idea to be consistent, and there's nothing more consistent than a new combo every measure. I'll point ones you missed in easy for you.
[easy]
00:28:772 -
00:41:538 -
01:22:389 - this one is actually a 1 measure bridge, the pattern resumes on the next measure
01:24:942 - so pattern resumes here. This one is particularly bad because you're not hitting a note when kiai turns on. If kiai is that important, it should be important enough to hit a note there.
01:45:367 - the only time it doesn't really matter is when there's a break afterwards, so this one is fine.
02:05:793 -
02:28:772 - got the bridge this time, but not the kiai.
02:49:197 -
03:09:623 - and this one is a 2 measure bridge

[52]
I recommend you read my opening paragraph too, but I'm not going to point out all the spots (though all the spots I pointed out should have a circle on it in your diff)
00:50:474 (3,4,5) - reverse this, rearrange. This puts the sliders on the emphasized notes in the guitar and piano, and gives you a circle on the downbeat.
01:00:687 (1,2,3,4,5) - stack 1 and 2 or 3 and 4, but not 4 and 5. 5 is really a new phrase, whereas 1 and 2 are the same note (bass beat) and thus the stack represents a repeated note. 3 and 4 are both quarter notes in the lyrics, which isn't normal, and could be considered repeated as well.
01:04:835 (1,2,3,4) - One of the other reasons I'm so adamant about getting the downbeat is that these are offbeat sliders. They start on the red tick and end on the white tick. It's incredibly disorienting in higher difficulties, and while it's still easy for most modders and insane players, newer players will have a harder time with it, and it creates eggpain difficulty, which is a bad kind of difficulty. It seems like a lot of your sliders are on the offbeat. If you would go through and change every other slider to be on the beat, there would be no problem. it's the repeated offbeat slider that causes flow problems.
01:22:069 (4) - no finish. This is a quiet time to listen to the strings.
02:24:304 (1) - ^
02:31:963 (3) - if you want to map the lyrics, you should split this up into 2 circles. I don't follow your NC method (I'm a fan of NC on the downbeat) but if you go by lyrics, they start there and would be a good place too.
02:36:750 (1,2,3,4) - more offbeats. Might I recommend making the first slider a repeating slider and move everything else over one?
02:44:729 (2,3) - if you use ctrl r/h/j/>/< you can make these sliders exactly identical.
02:59:410 - I just want to point out that this is the ONLY slider that starts on a white tick until 03:25:580 (3). Everything in moderation, and this is not it.
03:33:240 (3) - I don't like the fact that the timing in the lyrics is so off here. I don't know what to do, since moving back 1/6 sounds better, but is obviously not recommended. Usually when I run into these problems I put a break there, undermap it, or put in a spinner.

[hard]

[hitsounds]
just a quick note about all the doublets in the drum part. Usually it's a snare hit followed by a bass hit, aka high followed by low, aka kat followed by don. For that reason you should put the claps on the first note of the doublet, and not on the second note. Right now you're putting claps usually on the 4th note in the pair of doublets, and you should only put them on the first and third. e.g.: 00:32:495 (3,5) - claps here
00:32:601 (4,6) - no claps
you could possibly leave a clap off the first note, but you need one on the 3rd, and definitely not one on the 4th.

00:24:197 (2) - move 1/1 later, there is nothing in the song at this time and the rhythm is unintuitive.
00:26:750 (2) - ^ you'll have to rearrange due to slider
01:00:687 - add a note, this is confusing to read. And I think the 1.5x spacing is a good thing for the 1/3 spacing notes.
01:04:516 (1) - there is a reason for nazi mods btw, but it's not something someone else should have to tell you. You should nazi your own map to prevent unsymmetrical sliders like this. Use ctrl h to see what I mean. Making good lazy sliders is as much of an art as making perfect sliders, and right now you're not doing either. Check ignorethis' maps for lazy sliders, and randomjibberish's maps for perfect sliders.
01:28:559 (4) - overmapped, delete it and rearrange with 1.5x spacing
01:57:069 (6) - I think these 1/6 doublets really need to be stacked for a hard. You just had a 16th note triple earlier, you've been stacking most of the time, but not here...
02:04:304 (5) - overmapped, delete it and rearrange with 1.5x spacing
02:06:006 (2,3,4) - I don't like switching parts like this. the lyrics are straight sixteenth notes, and the drums are in swing. That means there's a note on the blue and purple ticks. You can't map both, that's just ridiculous. That means here in particular you need to use 1/4 snap, not 1/6, if you're mapping the lyrics. If you're not mapping the lyrics then it's overmapping and should be deleted.
02:09:304 (2,3) - reverse this
02:24:197 (2) - this is on the blue tick. I would recommend putting it in a repeating slider.
02:42:176 (2) - end 1/6 earlier and keep the pattern going.
03:38:772 (5) - overmapped, delete it and rearrange with 1.5x spacing

now I have to call my mom...
Megurine Luka
Here to mod Hard diff :D

[Hard]


00:23:665 (1) - try use 1/4 and use http://puu.sh/aKxp
00:26:750 (2) - ^ http://puu.sh/aKxy
00:56:112 (x) - add circle
01:00:687 (x) - ^
03:03:665 (x) - ^
03:03:984 (x) - ^


hmmm

Maybe that's all.
Topic Starter
Miya

ziin wrote:

Hope this gets ranked before mother's day.

New combos usually go best on the long white tick. There are exceptions, but often times people slide over or onto the downbeat, and they put the new combo on the next note (beat 2). This is very much unintuitive in music, and while it doesn't really matter in single player, it does make tag a bit silly. When you omit a hard beat on the downbeat, it feels strange, at least to me, and ruins the flow of the music. Sometimes the important downbeat is every measure, or every two, or every four. It depends a lot on the song. This song in particular works best every four, so I ask you to please make sure you have a note on the downbeat of every fourth measure. The others don't matter as much, but it's always a good idea to be consistent, and there's nothing more consistent than a new combo every measure. I'll point ones you missed in easy for you.
[easy]
00:28:772 - so, it's better to move new combo here?
00:41:538 -
01:22:389 - this one is actually a 1 measure bridge, the pattern resumes on the next measure. I don't understand what you mean here.
01:24:942 - so pattern resumes here. This one is particularly bad because you're not hitting a note when kiai turns on. If kiai is that important, it should be important enough to hit a note there. why bad? i think the end slider really hit the kiai time. It doesn't matter right? and it really not violate any guideline and rule.
01:45:367 - the only time it doesn't really matter is when there's a break afterwards, so this one is fine.
02:05:793 - oh, what do you mean here? new combo again because there's long white tick here?
02:28:772 - got the bridge this time, but not the kiai. what do you mean by bridge?
02:49:197 -
03:09:623 - and this one is a 2 measure bridge. I really don't understand about bride >.<

[52] HeatKai will take a look on it.
I recommend you read my opening paragraph too, but I'm not going to point out all the spots (though all the spots I pointed out should have a circle on it in your diff)
00:50:474 (3,4,5) - reverse this, rearrange. This puts the sliders on the emphasized notes in the guitar and piano, and gives you a circle on the downbeat.
01:00:687 (1,2,3,4,5) - stack 1 and 2 or 3 and 4, but not 4 and 5. 5 is really a new phrase, whereas 1 and 2 are the same note (bass beat) and thus the stack represents a repeated note. 3 and 4 are both quarter notes in the lyrics, which isn't normal, and could be considered repeated as well.
01:04:835 (1,2,3,4) - One of the other reasons I'm so adamant about getting the downbeat is that these are offbeat sliders. They start on the red tick and end on the white tick. It's incredibly disorienting in higher difficulties, and while it's still easy for most modders and insane players, newer players will have a harder time with it, and it creates eggpain difficulty, which is a bad kind of difficulty. It seems like a lot of your sliders are on the offbeat. If you would go through and change every other slider to be on the beat, there would be no problem. it's the repeated offbeat slider that causes flow problems.
01:22:069 (4) - no finish. This is a quiet time to listen to the strings.
02:24:304 (1) - ^
02:31:963 (3) - if you want to map the lyrics, you should split this up into 2 circles. I don't follow your NC method (I'm a fan of NC on the downbeat) but if you go by lyrics, they start there and would be a good place too.
02:36:750 (1,2,3,4) - more offbeats. Might I recommend making the first slider a repeating slider and move everything else over one?
02:44:729 (2,3) - if you use ctrl r/h/j/>/< you can make these sliders exactly identical.
02:59:410 - I just want to point out that this is the ONLY slider that starts on a white tick until 03:25:580 (3). Everything in moderation, and this is not it.
03:33:240 (3) - I don't like the fact that the timing in the lyrics is so off here. I don't know what to do, since moving back 1/6 sounds better, but is obviously not recommended. Usually when I run into these problems I put a break there, undermap it, or put in a spinner.

[hard]

[hitsounds]
just a quick note about all the doublets in the drum part. Usually it's a snare hit followed by a bass hit, aka high followed by low, aka kat followed by don. For that reason you should put the claps on the first note of the doublet, and not on the second note. Right now you're putting claps usually on the 4th note in the pair of doublets, and you should only put them on the first and third. e.g.: 00:32:495. It's suggestion from Breeze and it's good for me too. So i don't want to change it.
(3,5) - claps here
00:32:601 (4,6) - no claps
you could possibly leave a clap off the first note, but you need one on the 3rd, and definitely not one on the 4th.

00:24:197 (2) - move 1/1 later, there is nothing in the song at this time and the rhythm is unintuitive. No, if you hear carefully there's a drum sound in this part.
00:26:750 (2) - ^ you'll have to rearrange due to slider
01:00:687 - add a note, this is confusing to read. And I think the 1.5x spacing is a good thing for the 1/3 spacing notes.. I see, okay, i've added it.
01:04:516 (1) - there is a reason for nazi mods btw, but it's not something someone else should have to tell you. You should nazi your own map to prevent unsymmetrical sliders like this. Use ctrl h to see what I mean. Making good lazy sliders is as much of an art as making perfect sliders, and right now you're not doing either. Check ignorethis' maps for lazy sliders, and randomjibberish's maps for perfect sliders. All right, it's symmetrical now.
01:28:559 (4) - overmapped, delete it and rearrange with 1.5x spacing Sorry ziin, it want to add a challange in some of this map, so i overmapped this part.
01:57:069 (6) - I think these 1/6 doublets really need to be stacked for a hard. You just had a 16th note triple earlier, you've been stacking most of the time, but not here... I see, okay
02:04:304 (5) - overmapped, delete it and rearrange with 1.5x spacing Oh well, same reason as above.
02:06:006 (2,3,4) - I don't like switching parts like this. the lyrics are straight sixteenth notes, and the drums are in swing. That means there's a note on the blue and purple ticks. You can't map both, that's just ridiculous. That means here in particular you need to use 1/4 snap, not 1/6, if you're mapping the lyrics. If you're not mapping the lyrics then it's overmapping and should be deleted. Delete it? oh, it doesn't good right if i just delete and do nothing? and i think the note is really hit the spot.
02:09:304 (2,3) - reverse this. Okay
02:24:197 (2) - this is on the blue tick. I would recommend putting it in a repeating slider. Is it? i don't think so. o.o
02:42:176 (2) - end 1/6 earlier and keep the pattern going. Okay
03:38:772 (5) - overmapped, delete it and rearrange with 1.5x spacing

now I have to call my mom...
It really really long explanation. >.< thank you for the mod ziin.

Megurine Luka wrote:

Here to mod Hard diff :D

[Hard]


00:23:665 (1) - try use 1/4 and use http://puu.sh/aKxp I don't think it's good. Sorry >.<
00:26:750 (2) - ^ http://puu.sh/aKxy Same as above.
00:56:112 (x) - add circle
01:00:687 (x) - ^ There's a note at this time o.o
03:03:665 (x) - ^ No, i want to make some variation in this diff
03:03:984 (x) - ^


hmmm

Maybe that's all.
Doesn't use any of your suggestion, but thank you for modding. :)
regenz
Irc mod

Log
SPOILER
19:43 <Miya> : hi regenz :3
19:43 <regenz> : hi
19:43 <Miya> : ummm, can i ask you to recheck seamo map?
19:44 <regenz> : what i'm not mat XD
19:44 <regenz> : i can't give you bubble
19:44 <Miya> : lol but i need help to improve this map
19:44 <Miya> : im not asking you for a bubble :P
19:45 <Miya> : i just want you to help me point which part that can improved
19:47 <Miya> : oh thank you very much regenz, :3
19:47 <Miya> : i need help in hard diff only >.< you should speak it if you accept it
19:48 <regenz> : sec ok
19:48 <Miya> : hmm what's that ok?
19:49 <regenz> : no need re/dl right?
19:50 <regenz> : not change custom hitsound
19:50 <regenz> : ?
19:50 <Miya> : no need
19:50 <Miya> : :3
19:51 <regenz> : ok
19:51 <regenz> : for me this 1
19:52 <regenz> : 01:14:091 (7,8) -
19:52 <regenz> : just suggestion
19:52 <Miya> : what is it?
19:52 <regenz> : change to slider maybe player easy to catch coz this one 01:13:346 (3,4,5,6) -
19:53 <Miya> : well, if i change that, the next part must change too >.<
19:53 <regenz> : 01:22:389 (1,2,3) -
19:53 <Miya> : another one?
19:53 <regenz> : i think you can arrange that center better
19:54 <Miya> : all right, it's done
19:54 <Miya> : :3
19:54 <Miya> : another one?
19:54 <regenz> : 01:37:069 (8) - this one space is wrong right?
19:54 <regenz> : 1.59
19:54 <regenz> : i think you use 1.60
19:54 <regenz> : 1.50
19:55 <Miya> : okay fixed
19:55 <regenz> : 01:38:346 (2,3,4,5) - is this intention to 1.2 ?
19:55 <Miya> : yes
19:56 <Miya> : oh well change it to 1.5
19:59 <regenz> : some section you use 1.2 right?
19:59 <regenz> : not all 1.5
19:59 <regenz> : 02:24:197 (2,3,4,5,6) - this one
20:01 <regenz> : 02:36:750 (2,4,6) - i think this 1 need 1 grid up
20:02 <regenz> : 03:09:942 (3,4,5) - i think it better to change to return slider coz this one is land on 1/4
20:02 <regenz> : other are 1/6
20:08 <regenz> : ok i think that's all
20:14 <Miya> : sorry for late reply >.< i was called by my father to have a dinner
20:14 <regenz> : np
20:14 <Miya> : what do you mean by here? 02:24:197 (2,3,4,5,6) -
20:14 <regenz> : i think you itention to use 1.2
20:14 <regenz> : just asking
20:14 <regenz> : intention
20:15 <Miya> : ah i use 1.2 and 1.5 there
20:17 <Miya> : btw thank you very much :3
20:17 <regenz> : not fix ? last suggestion
20:17 <Miya> : 02:24:197 (2,3,4,5,6) - ?
20:17 <regenz> : no no
20:17 <Miya> : other than that is fixed :D
20:17 <regenz> : a note that land on 1/4
20:17 <regenz> : ok
20:18 <regenz> : no problem
20:18 <Miya> : yes, it has mentioned twice, so i should change it
20:21 <Miya> : oh yes, i you want a kudosu just save this chat and post it in the thread :)
20:21 <regenz> : ok i'll post

hope it help ;)
Topic Starter
Miya
it's help :3 thank you regenz
SakiK
hi~ from modque

nice map! for all of suggestion

[52's Normal]
03:54:942 (2,3,4) - change volume Gradually increase?
[Hard]
00:56:857 (1) - 1grid up
01:00:580 (4) - clap?
01:23:984 (4) - finish
01:37:069 (8) - 1grid down
02:24:942 (6) - clap?
03:10:580 (1) - whistel
03:55:580 (6) - finish?

sorry short mod ;_; BC good map! fight~
Topic Starter
Miya
Fixed all nazy mod and 1 hitsound mod, thank you for the mod :)
Starry_old
All suggestion.

[Easy]

02:03:240 (1) - Remove new combo?
03:27:495 (2) - Make similar to this 03:24:942 (1) - ?
01:44:729 (5) - Put a spinner after this?

All I could find for that diff

[52's Normal]
Number wise! for the grids
01:01:325 (3) - 1 grid up
01:01:644 (4,5) - move this 1 grid to the right
01:03:559 (3) -^
01:34:516 (5) - Move this one grid up
01:40:580 (1) - 1 grid down
01:41:857 (1) - ^
02:10:261 (4) - 5 grids up
02:14:729 (4) - 1 grid right
02:23:665 (3) - ^
03:31:325 (4) - 4 grids up?
02:48:240 (3) - 1 grid up
03:38:665 (3) - 1 grid down
03:07:069 (1) - Leave a break for these spinners?
03:12:176 (1) - ^

Woo, A lot of tiny grid issues but that's it

[Hard]
01:29:091 (7) - 4 grids up
01:45:367 (6) - Spinner after this note?
02:27:495 (3) - 4 grid down
Add A Spinner at the end?

Hope I helped :3
Good map!
Topic Starter
Miya

Starry wrote:

All suggestion.

[Easy]

02:03:240 (1) - Remove new combo? Hmm, okay, but not in this one.
03:27:495 (2) - Make similar to this 03:24:942 (1) - ? Nope, i want a variation.
01:44:729 (5) - Put a spinner after this? Nope, i want a break, and if the spiner here, this diff will not have a break time.


[Hard]
01:29:091 (7) - 4 grids up. Why? this position is not bad imo.
01:45:367 (6) - Spinner after this note? No. spinner here doesn't fit with the song.
02:27:495 (3) - 4 grid down. Why? i want this circle is symetrical with 1. But thanks to these i found position issue. thx.
Add A Spinner at the end?. I don't think spinner at the end fit the song.

Hope I helped :3
Good map! Thank you ^^
Thank you for modding ^^
Sallad4ever
Sedikit aja sebelum bubble


[52's Normal]

  1. 00:41:857 (1) ~ 00:51:431 (5) - better use the 2/1 clap pattern here too. It feels strange for me that you start the clap pattern on 00:52:069 (1)
[Hard]
  1. 03:01:006 (5) - Spacingnya please, wa bingung ketika sampe ke bagian ini
  2. 03:27:495 (3) - Gak separah yang di atas sih tapi mungkin lebih baik di fix jg spacinya
Panggil wa lagi kalau udah di fix
Topic Starter
Miya
Updated. Waiting for HeatKai response. >.<
Topic Starter
Miya
I have updated HeatKai diff by myself. Please check it again Sallad >.<
HeatKai

Sallad4ever wrote:

Sedikit aja sebelum bubble


[52's Normal]

  1. 00:41:857 (1) ~ 00:51:431 (5) - better use the 2/1 clap pattern here too. It feels strange for me that you start the clap pattern on 00:52:069 (1)
Actually I don't understand what do you mean by 2/1 clap pattern. :o
Sallad4ever
2/1 clap pattern mean that there's a clap in a beat for every 2 stanza. Well to make it simple the clap pattern will be Clap - Blank - Clap - Blank something like that, sorry if my explanation is too hard
Here's a picture so it'll be easier to understand

The red circle are where the clap should be placed

Dan sepertinya ada kesalah pahaman lagi, di Hard yg 03:01:006 (5) - maksudnya spasi dari 4 ke 5 karena jaraknya yga dekat dengan objek sebelumnya, wa bingung 5 itu di 1/3 atau 1/2. Jadi usahakan pakai 1.2 spasi, kalau kamu mau ngestack 5 ke 02:59:410 (1) lebih baik pindahin 03:00:367 (4) lebih ke bawah supaya jarak dari slider ini ke objeck berikutnya pas 1.2

Sorry wa agak lambat balasnya soalnya wa jg agak sibuk :o
g usah balas nanti wa check lagi kok
Topic Starter
Miya
oooh, bingung karena tiba2 ada anti jump maksudnya >.< maaf deh, updated.
Sallad4ever
Yup nothing unrankable I could find so let's do this!
BUBBLE!!
Topic Starter
Miya
wow, after waiting so long, it's bubbled xD
Thank you very much sallad xD
Breeze

Easy

  1. 02:58:772 (4) - I guess you're missing a clap here?

Only this
No matter you add it or not, I can rank this map, just send me a forum PM when you are ready
Topic Starter
Miya
oh right. I miss a clap there >.<
Fixed~

Thx for checking Breeze <3
Breeze
OK, RANKED
S h i o n
Finally ranked,good!
terametis
Congratulations :)
Topic Starter
Miya
Oh wow, it's ranked :D
Thank you all, especially who has helped me in this map xD
mancuso_JM_
Congratz Miya!!
I Like It :D
Topic Starter
Miya
ah thank you mancusojuanmattos :D
Please enjoy it x)
Shana Aisaka
Wow.. Finally it has been ranked? >w<"
Congratulations ~ :3
Maya-kira
congrats miya :D
Topic Starter
Miya
thank you all x)
Sander-Don
Congrats!
Topic Starter
Miya

Sander-Don wrote:

Congrats!
thank you x)
Topic Starter
Miya
what the? double post =3=
Yasora
congratssssss <3
Genro_old
Gratz Miya ~ xD
piratesof
congrats miya :3
Topic Starter
Miya
makasih semua <3
Sallad4ever
if only this get ranked on mother's day and it'll be perfect :D

Congratz for the rank~
Topic Starter
Miya
i hope that happen in mother's day too yesterday, but it's too late >.<

Thx ka sallad :D
regenz
GZ this map is waiting to long....
Rei Hakurei
omedetou miya-sama
Topic Starter
Miya
@regenz : yes, it was loong waiting >.<
@rei_fan : oh you don't need to call me sama >.< but thank you
Dielz7
selamat yah XD
Topic Starter
Miya
Iyaa, makasih diels :D
Laurier
good map
congrats
EpicFailure
Congrats in getting this ranked! :D

Edit: Funny avatar btw. :3
IkkiMinami
Like It Song
Good Miya
:)
Topic Starter
Miya
ah, thank you guys :D
vizzy
This map is quite good! Congrats!
Topic Starter
Miya
thank you ^^
Rey-volution
This song is good! >.<
pertama ak denger lagu pas ada seminar psikologi. ak suka lagunya. tapi aku nyari kmana" lagu ini g ktmu. akhirnya nemu juga XD

by the way. congrats! ^^
Topic Starter
Miya
Lagunya emng bagus bgt >.<
Miya sampe nangis waktu pertama kali denger lagu ini ;_;

Makasih rey :3
Andregate
Nangis waktu tau makna lagunya... Cooll!!!!!
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