EDIT: ALL DONE.
download
and don't forget about the tags !

Download: SEAMO - Mother (Miya) [52's Normal].osu
download

and don't forget about the tags !

Download: SEAMO - Mother (Miya) [52's Normal].osu
Thank you for the mod piratesofpiratesof wrote:
[Hard]
Overall it's very good, only couple of mods
03:25:553 (5) : better make it slider, end it at 03:26:191 Thank you i agree with this
03:26:191 (1) : remove slider ^
03:26:511, 03:26:670 : add circle No, i want this moment to be slow.. So i won't add a 1/4 here..
03:26:830 : add slider, end at 03:27:149 Yes, agree with this too
other difficulties are good as it is
Thank you terametis for moding and the star ^^ i wish your map is got ranked too.terametis wrote:
Hi~~![]()
These are all suggestions.
[Easy]
very beautiful map![]()
00:30:660 (3) 2grid left Fixed
00:31:298 (4) 1grid left Umm, i think i will leave this as it be
01:30:021 (3) Make it prettier Fixed03:35:766 (1) ^ Fixed03:37:681 (3) Same as change 03:35:766 and 1grid down. Fixed
03:40:234 (4~5)(1~3) Make it prettierFixedSPOILER[attachment=1:c9f86]Screenshot (2011-10-22 at 04.05.33).jpg[/attachment:c9f86]
(4~5)SPOILER03:51:085 (1) second point (144,144), end point(200,224) Fixed[attachment=0:c9f86]Screenshot (2011-10-22 at 04.07.30).jpg[/attachment:c9f86]
(5)(1~3)
[Hard]
looks good
but I think you can make it more pretty![]()
00:44:383 (1) Make it prettier Fixed
good map!
I wish your map is Ranked![]()
star~~
Other that I didn't answer,that means no.Rei_Fan49 wrote:
[52's Normal]
> lol 1/2 endless~ 1/4 actually
> tick 4 ? no
00:23:638 (4) - lol end slider~ I made it by myself
00:25:234 (3) - it's hard for me to nazi 'em to be symetrical...
01:24:915 (2,3) - i think this is just copy pasta and flip lol... except if you want to do that..
02:09:277 (3) - (nazi) slider-4th-point 1 grid up done
02:15:979 (6) - make this slider is symetrical, i can't point all the point that should be nazi'd done
02:26:391 (Break) - lol remove this ?
02:41:830 (1) - Remove NC
02:41:511 (4) - Add NC
Thanks for the mod NivalisNivalis wrote:
Mod request via In-Game PM ~
[General]
-> I feel your mp3 is somewhat too loud... No need to change though
-> THIS SONG IS 1/6. (well 1/4 plays good also though but you need to reconsider this) No, 1/4 is suit better, and i'm not following the vocal here.. Sorry
[Hard]
00:25:234 (4) - Repeating slider after triples would play better than triples after triples imo Why? i won't change it.. Sorry
00:32:255 (3,4,5,6,7,8,9) - Arrange them tidier? http://osu.ppy.sh/ss/168164 Fixed
00:47:096 (2) - Does not follow anything in the song imo. A note at 00:46:396 and 00:47:255 will sound better Fixed
00:52:840 (2) - No need for clap here Fixed
00:55:394 (3) - Same as above Fixed
01:07:042 (1) - Why not in the center >< 1 grid up you mean?
01:22:362 (1,3) - Add whistle to emphasize the violin? Fixed, but i add whistle in 2 too
01:56:989 (5) - This slider should start at 01:57:149 instead, and add a note here Fixed
02:26:191 (1,3) - Add whistle to emphasize the violin? Fixed
03:03:372 (5) - This note is overmapped imo nah, won't change it.. Following the stream before
03:17:894 (1) - I personally dislike how this slider overlaps (5). Also, create a slider wave like this maybe : http://osu.ppy.sh/ss/168170 Fixed
03:50:766 (2,3,5,6) - Somehow would be irritating to read Will keep it as it is
[52's Normal]
-> Tags : Heatwave95 - should be heatwave95
00:25:234 (3) - The clap should be in 00:26:830 (2) instead imo
00:30:660 (4,5) - Add whistle?
00:59:064 (1) - I'd rather curve it slightly so it doesn't touch (5) - linear curve works well here too btw :3
01:18:851 (6) - New combo?
01:58:106 (5) - Finish instead of clap maybe?
02:05:766 (1) - Finish in the slider's beginning? I hear cymbal sound in the background xD
02:38:638 (4) - Finish in slider's end?
03:09:277 (1,2,3,4) - I think, windmill pattern would be better rather than stacked sliders (:
[Easy]
00:23:638 (4) - That extra waypoint in the end is unnecessary Fixed
00:40:872 (5) - ...overcurved imo I'll keep it as it is
01:19:808 (3) - Slider wave here? i make arc slider instead
02:03:213 (1) - Overly linear slider like this one kills the flow much imo. You might want to create something like http://osu.ppy.sh/ss/168178 Kills flow? i don't think so.
02:35:128 (5,6,7) - Avoid stacks like this in Beginner diff. It's too unfriendly for beginners imo Fixed
02:37:681 (2) - Clustering with (7) imo Fixed
02:46:617 (3) - Maybe create a "?" shaped slider here? No
03:35:128 (6) - Move few grids down for flow? No, will break the spacing, and i don't think flow here is not good
03:53:000 (3) - Too evil to read for a Beginner diff definitely Fixed
Much better than your previous maps obviously, but that 1/6 issue ><
Good luck anyway :3
52 is my favourite numberShulin wrote:
52's Normal:00:21:085 (1) - Start with finish? Suits the kiai time too =P
- I think it would be better if you kept a constant clap pattern following the song. Some of the claps seem out of place at times.
- Honestly the new combos are a bit of a mess, they don't follow the song and vocal very well and they are inconsistent too (just compare the choruses =P). I suppose it doesn't matter much so I'm not going to post "New combo, remove new combo" all the time xD
- For some reason when I download this it says this difficulty is not submitted. Maybe a full submit will solve the problem?
- I think this should use hitsound volume 70% too. Weird that one map is louder than the others even if it is a guest diff. (Or make the other diffs 100% I suppose)
- If the mapper is HeatKai then who is 52? xD
00:31:298 (1) - Remove clap it sounds awful.
00:35:287 (3) - I think you should move it down 1 square (on grid 3), so it looks better next to 00:34:170 (2) -
00:37:042 (2) - Clap start?
00:37:840 (3) - Clap end?
00:51:404 (5) - Finish > clap.
01:20:447 (3) - Clap?
01:24:915 (2) - Finish for the start of kiai?
02:15:979 (6) - Add finish?
02:24:277 (1) - Remove clap. It sounds horrible with finish.
02:28:106 (1) - Finish start like 01:24:277 (1) - ? Also I think finish instead of clap at the end of the slider sounds much better.
02:48:213 (4) - Clap end?
03:09:277 (1) - Too soon after a spinner for a normal imo.
03:14:064 (1,2,3) - ^
32,184,21085,2,0,B|32:216|32:232|32:232|40:288|100:296,1,150,2|8umm.. seems your slider blanket can be more better , see this to get more information :3
108,220,22042,2,0,B|168:220|200:300|156:348|156:348|228:348,1,225,2|8
Ok, thank you for the mod Shulin..Shulin wrote:
General:I'll consider it.
- +21 to the offset (681). You might want to get a second opinion on this because the vocals and beat are out of sync sometimes. (Plus you've mapped it with the wrong snap u_u) Will remap the hard diff, but fix this offset.
- Nivalis is right, the song is 1/6. It's not just the vocals it's the drum beat too. Some examples (on [Hard] diff) ~ 00:24:755 (2) - 00:29:862 (5) - 00:45:181 (3) - 00:32:415 (4) - 00:32:734 (6) - 00:34:968 (4) - 00:35:287 (6) - 00:37:521 (4) - 00:47:734 (4) - 00:50:287 (3) - 00:52:840 (2) - 00:53:160 (4) - etc etc are all 1/6! Actually I'd say some of the vocal is 1/4 but the beat is definately 1/6, I think you'll have to change this. Yes yes remaping now.
- I think you could have used a custom hitnormal on beats such as 00:44:064 (1) - and 00:45:340 (4) - just a suggestion. Nah, confusing to insert a custom hitsound.
- On [Easy] and [Hard] there isn't much break time. It's not really a problem on Hard, but I think there should be more breaktime in Easy.
Easy:
00:59:383 (1) - Whistle end? Fixed
01:45:979 (1,2,3,4,5) - I think you should have a break here like [Hard] Fixed
02:25:553 (1) - Remove new combo?Fixed
02:26:191 (2) - New combo here. Fixed
02:57:468 (4) - Clap start? Fixed
02:59:383 (5) - Don't hide notes under sliders on the easiest diff. It's hard for them to notice. You can move it so it's at the end of the slider and it will still look good. Fixed
03:14:702 (1) - Finish? No, doesnt sounds good to me.
03:24:915 (3) - New combo? Fixed
03:52:362 (2) - Ahh move from under the slider, it's confusing for new players =P Fixed
Nice song. The maps are nice but the main problem is it uses the wrong beat snap divisor. It's not really a problem on Easy or 52's Normal because they follow basic 1/1 and 1/2 patterns, but you need to switch to 1/6 especially on Hard where it follows the beat much more. Good luck!
Thank you for the mod and the star wcx19911123wcx19911123 wrote:
from my queue
[General]
offset = 686 (+26) Using offset from Shullin, sorry
letterboxInBreaks in 52's Normal is 0 , other diffs are 1 Fixed
tags in 52's Normal is different with other diffs , make sure the tags are the same in all diffs
[Easy]
HD+1 OD+1 AR+1/2 Fixed
03:24:915 (3,4) - try to make them symmetrical Fixed, it's hard to make this symetrical btw
03:34:489 - change finish to clap ? sound better Fixed
very nice Easy diff :3 Thank you
nice map
good luck :3
That's all Good Luck with your beatmapMiya wrote:
Don't mod my hard diff.. It's been remaping..![]()
Ignore my second hard diff, i'll delete which is worst when the hard2 diff is finished..
Ok, thank you for the mod mancusojuanmattos.mancusojuanmattos wrote:
Mod Request
General:
- You have to change your mp3 because the bitrate is unrankable (320 kbps). You have to change your mp3 between 128 kbps to 192kbps What? it's 192kbps.. Do you check it or not? --a
- If I were you , I start the map in 00:20:468. If you start the map here, you have change the kiai sections
1st kiai: 00:20:468 to 00:41:532
2nd kiai: 01:24:298 to 01:45:361
3rd kiai: 02:28:127 to 02:49:191
4th kiai: 03:34:510 to 03:55:574 Forgot the resnap the kiai section because changing the offset, thx
- If you don't make this changes, you have to fix the kiai sections (In Easy) because are unsnapped
- The offset is different in 52's Normal, you have to fix that
Easy:
00:50:787 (5,6): Maybe a slider starts in (5) and ends in (6) sound better than notes.. No, doesn't look good..
00:58:446 (3,4): The same but the slider starts in (3) and ends in (2) Same here ^
01:22:383 (4): Replace the whistle to hitfinish at the end of slider Doesn't sounds good
01:59:723 (5,6): The same in 00:50:787 No
02:02:276 (3,4): The same in 00:58:446 No
02:16:000 (4): To mantain consitancy with 01:55:575 (1), New Combo here Doesn't connect with the part of the song.
02:35:149 (5): New Combo Fixed
02:51:744 (4): ^^ Fixed
03:06:106 (4): ^^ Doesn't fit with the spacing.
03:10:255 (2): clap + FINISH Finish here is weird.. Don't caps please --a
That's all Good Luck with your beatmap
Sprite,Foreground,Centre,"SB\1.png",320,240I don't see SB elements in your folder. Please full submit.
F,0,8638,9277,0.26784,1
M,0,8957,,299,420
F,0,9277,12787,1
F,0,12787,13106,1,0.2064001
Sprite,Foreground,Centre,"SB\2.png",320,240
M,0,13106,,318,420
F,0,13106,13425,0.2473601,1
F,0,13425,19170,1
F,0,19170,19489,1,0.1910402
Sprite,Foreground,Centre,"SB\3.png",320,240
F,0,19968,20447,0.2115201,1
M,0,20447,,295,416
F,0,20447,24277,1,0.9868312
F,0,24277,24436,0.9868312,0.5734114
F,0,24436,,0.5734114
thank you for the mod wmfchriswmfchris wrote:
[General]
[Hard]
- Very unstable spacing. If you're using grid lv4, you should avoid a spacing difference like 1.19x and 1.31x (e.g. 01:43:766 (2~9)), I think you're able to improve this significantly with the assistance of AImod.I don't care about small spacing mistake, and i barely use AImod.. But fix some spacing to keep spacing consistency.
01:13:659 (5) - a soft vocal here so I don't prefer clapping here, either clap on beginning of (6), or simply remove it. No, i follow the drum beat at the background, shouldn't remove it.
01:20:255 (2) - it should be 1/4. It's 1/6 orz..
01:56:212 (3) - adjust the slider shape like this http://osu.ppy.sh/ss/170392 [You can make quite a lot of slider looks better through this method] No, i want this slider circle the hitcircle number 2. And that slider break the pattern..
02:27:808 (4) - up 1 grid lv4 that (2,3,4) are on the same level. Fixed
02:38:340 (7) - down 2 grids lv4 to make it symmetrical Fixed
02:45:255 (4) - off vocal. It should be 1/4. Not following the vocal, but the background beat.. It's 1/6.
Thank you Breeze for the mod and the star ^^Breeze wrote:
General
- 152kbps (VBR) mp3, nothing wrong. Just, rare code rate :/ I'm using codec from audacity when i re-encoded the original song
SB
- As wmfchris said, I see no SB elements but there are SB code exist, have you forgot full-submit them? No, it's my remnant when i try to make an sb. I have deleted all the sb element, but the database still there. I can't delete it
Timing
- I got a offset 687 (+6), if you feel this is better, you can use this one. Okay, this is better.. Thank you.
(Mod blow is based on your timing)Easy
- 02:14:723 (2,3,4) - Arrange looked awkward, try to make slider end (1) and note (2,3) in a smooth curve, maybe like this? Or you can try other arrange yourself Done, but i don't know it still akward or not.
[attachment=1:f068c]0.jpg[/attachment:f068c]- 03:06:425 (5) - You forget to add a clap here? Omg, i'm forgot.. Thank you
- 03:14:723 (1) - Consider adding a finish sound Okay with 40% volume
Hard
- 00:32:808 (4) - I feel remove this clap sounds better, if you want a double clap effect, add clap to 00:32:915 (5) red tick Okay
- 00:35:361 (4) - ^, add to 00:35:468 (5) Okay
- 01:13:659 (5) - ^, add to 01:13:766 (6) Okay
- 01:16:212 (5) - ^, add to 01:16:319 (6) Okay
- 01:36:638 (6) - ^, add to 01:36:744 (7) Okay
- 01:39:191 (4) - ^, 01:39:298 (5) Okay
- 01:57:063 (6) - ^, 01:57:170 (7) Okay
- 01:59:617 (6) - ^, 01:59:723 (7) Okay
- 02:17:489 (5) - ^ ^
- 02:20:042 (4) - ^ ^
- 02:40:468 (5) - ^ ^
- 02:43:021 (4) - ^ ^
- 03:00:893 (6) - ^ ^
- 03:03:446 (5) - ^ ^
- 03:46:851 (4) - ^ ^
- 03:49:404 (4) - ^ ^
- 00:41:532 (1) - Add finish? Omg, forgot to add finish.. >.< again.
- 03:14:723 (1) - ^ Okay, with 40% volume
- 00:39:617 (2) - Finish instead of clap? No, clap sounds better to me >.<
- 01:43:446 (2) - ^ ^
- 01:23:978 (4) - Use normal hitsound for slider start sounds nice! Yes. it is
- 02:27:808 (4) - ^ ^
Other's than that i didn't use ur suggestion.. But, thank you for modding Byakugan249Byakugan249 wrote:
Yo modding this song because of ur request
Easy:
00:38:978(4) - NC
00:44:723(4) - ^
00:49:191(3) - ^ if u ignore this make the next note a NC Fixed
01:15:361(3) - NC
01:19:829(3) - ^
01:34:510(3) - Aline this to (2) Fixed
01:35:149(4) - same as above but Aline it to (3) Fixed
01:42:808(4) - NC
01:53:021(3) - same as 00:49:191
01:58:766(4) - NC Fixed
02:19:191(3) - ^
02:23:659(4) - ^
02:42:170(3) - ^
02:46:638(3) - ^
02:57:489(4) - NC and make it a v-shape slider like this http://puu.sh/7DEM
03:01:304(3,4) - aline (3) to (1) and (4) to (2) Fixed
03:05:425(5) - NC if u ignore this make the previous note a NC Fixed
03:24:936(1) - i suggest u make it the same as the next slider. if u ignore this do the opposite No, i wan't variation in this part
03:33:872(4) - NC Fixed
03:40:255(4) - ^
03:44:723(3,4) - same as 03:01:304
03:48:553(3) - NC
03:53:021(3) - ^
Hard:
00:24:829(5) - NC
00:29:936(5) - ^
00:16:000(4) - ^
01:28:446(4) - ^
01:36:744(7) - Aline it to (6) Fixed
01:44:404(7) - NC Fixed
02:40:893(6) - 1 grid down Fixed
03:09:298(7) - NC Fixed
This is the best i can do. GL
Hard
-- AR+1, HPDR+1, OD+1. I think adding 1 to these values would only do justice to your hard difficulty.
-- Stack Leniency -3. Some may disagree but since you stack like every other note this will make it look and feel a lot better.
01:00:367 (3,4,5) - I really dislike when people stack notes like this. It looks bad and serves no purpose other than a placeholder for notes you didn't find a place for. Instead, replace 01:00:580 (4,5) with a slider.
01:05:474 (2,3,4) - Same case. A slider to replace (2,3) would be a better.
01:15:686 (2,3,4) - You don't have to replace something with a slider every time, so maybe move (3,4) from under (2)
01:53:027 (1) - All of your sliders look relatively nice... except for this one. :<
02:04:197 (3,4,5) - Same reason as above
02:09:304 (2,3,4) - ^
03:14:729 (1) - This section is way too bland. Here is a reference as to how I think you could make this part more intuitive
'
The same goes for the other parts alike.
03:53:984 (3,4) - This part barely follows the music. Try something like this:
52's Normal
-- It's really odd that this difficulty uses 1/4 and Hard uses 1/6... I guess it fits because you're using two different mapping styles
01:22:069 (4) - This really doesn't fit the music at all. Remove it and replace it with a single hit circle.
01:22:069 (4) - 01:24:304 (1) - Add a break time here
02:16:006 (6) - Wow, this looks -really- bad in comparison to all of your other wonderful sliders. Fix it up, make it symmetrical. Usually this wouldn't phase me but all of the other sliders are really great and this one sucks.
03:07:069 (1) - I'm a firm believer in that half a beat is not enough time for a normal-difficulty player to readjust their arm. Move this slider back half a beat.
03:11:857 (1) - Same deal.
Great normal difficulty.
Easy
-- I have nothing to say but good things about this easy difficulty. Well done.
Thank you for the mod Sync.Sync wrote:
Hi, here because of M4M. Sorry for being so late.![]()
General
-- Cut the MP3. 30 seconds or so aren't used. Nah, since i used 88% of the song, i won't cut the mp3.Hard
-- AR+1, HPDR+1, OD+1. I think adding 1 to these values would only do justice to your hard difficulty. No, with so many 1/6 note this diff is quite hard. If i'am adding that thing, it would make this diff is much harder. This is hard map, not insane map.
-- Stack Leniency -3. Some may disagree but since you stack like every other note this will make it look and feel a lot better. Okay
01:00:367 (3,4,5) - I really dislike when people stack notes like this. It looks bad and serves no purpose other than a placeholder for notes you didn't find a place for. Instead, replace 01:00:580 (4,5) with a slider. Fixed
01:05:474 (2,3,4) - Same case. A slider to replace (2,3) would be a better. Fixed
01:15:686 (2,3,4) - You don't have to replace something with a slider every time, so maybe move (3,4) from under (2) Okay
01:53:027 (1) - All of your sliders look relatively nice... except for this one. :< A linear slider is bad? I'll keep it this time. If someone mention it again, i'll change it.
02:04:197 (3,4,5) - Same reason as above I'll keep this one as a variation.
02:09:304 (2,3,4) - ^ Fixed
03:14:729 (1) - This section is way too bland. Here is a reference as to how I think you could make this part more intuitive. Nope. I want this part of the map to be slow. So i won't change it, if it's include 1/6.
'
The same goes for the other parts alike.
03:53:984 (3,4) - This part barely follows the music. Try something like this: No, i think this part perfectly follow the back rythim.
Thank you for the mod Samah.. ^^Samah wrote:
[Hard]
02:03:240 (6,1) - Given the triplet feel, this jump seems out of place. Out of place? Nope.. Won't change it.
02:38:346 (7) - Right a bit? Done
Can't really find anything major, sorry. No kudosu plz. Okay, if you don't want kudosu
All right. Thank you for fixing the pattern for me.kissfly wrote:
General
Hard is boring. what do you mean boring? Give more decription please. Making it like an insane map is inapropiate in hard map.
That's all right boring in easy and normal,Because you can't add many different hard note.But in hard,you can do better
Hard
00:26:218(1)~(3) one grid high okay
01:57:814(8) one grid down parallel next combo (2) fixed
02:02:282(4)~(6) make parallel nah.
02:11:538(3) one grid left fixed
03:38:240(2) error distance ?
03:43:985(4) and (5) one grid left nah
03:51:431(3) one grid left fixed
Easy
00:56:857(1) error distance ?
02:12:176(3)~(4) one grid right No
03:21:112(4)~(6) Symmetric (1)~(3) fixed
03:44:729(3) parallel (1) and (4) parrallel (2) fixed
It's my mod,Thank you
Good luck
The lyric is so awesome x). I like it very much. Thank you Suzully for modding my map.Suzully wrote:
[Easy][Hard]
- 00:44:729 (4) - Shorten it to 00:45:367? That's easier to newbie. Okay
- 00:59:410 (1) - Make the shape more beautiful like below? Fixed
- 01:40:899 (2) - Same suggestion as 00:44:729 (4). Okay
- 03:51:112 (1) - ^ Okay
- 03:54:942 (4) - Use finish instead of whistle? No, i think whistle fit the song more better.
- 01:56:750 (4,5,6,7) - Move them up by 1 grid? (nazi) Fixed, no problem with the nazi mod though
- 02:05:793 (8) - Add new combo? (I know you add this new combo by symmetry formation, so it's just a suggestion.) Okay
- 02:06:112 (1) - ^ If you changed above, remove new combo. Done
- 03:04:835 (1) - Move it up by 1 grid? (nazi) Fixed
- 03:24:942 (3,4,5,1) - I feel something strange about this pattern which doesn't follow the vocal. How about one below? Okay
[attachment=0:dbd18]screenshot219.jpg[/attachment:dbd18]- 03:28:133 (4) - ^ Done
- 03:55:580 (6) - Use finish instead of whistle? No, same reason as above.
Thank you modding my map kiddlykiddly wrote:
[Hard]
00:39:942 (3,4) - normal sample 50% feels better. Okay, thank you for mentioning this for me.
01:43:772 (3,1,2,3,4) - ^ okay
02:47:601 (3,4,5,6,7) - ^ okay
03:53:984 (3,4) - ^
00:32:814 (4,5) - clap is on (4). this error exists everywhere os I won't pick them all. That's is suggestion from Breeze. I won't change it.
01:53:027 (1) - feels....wired? I believe you can do it more beautiful. Okay, changing it.
03:26:006 (6,7) - in fact the vocal is on 03:26:697(on 1/4 beat),so your (7) is not snapped.my suggestion is this: Nah, it's obviously 1/6 beat. I have play it in 25% speed.
Thank you for the mod termerys.termerys wrote:
Ok, mod4mod. Sry for delay >_> No problem :3
Hard: Great difficulty!
00:23:346 (7) - Move up 2 grids. I don't know why you mention this. Sorry, i'll igonre it. >.<
00:34:197 (1) - Move left 2 grids and up 1 grid. Okay
00:41:218 (5) - I don't know if you are doing jumping but if don't, put this note as middle between the two notes as possible. Sorry, i prefer this one.
00:43:772 (6) - Move left 1 grid I think it's on the middle between 5 and 1. So, sorry no change.
**:**:** (x) - I found nothing else ;__;
Great map! Thank you very much ^^
hhe makasih starnya nyan~ Miya kasih kudosu aja deh soalnya yasora uda nyumbang waktunya sama lempar miya bintang x)Yasora-chan wrote:
Maaf Miya telat >< wah udah banyak yang mod : D pasti susah nih mod nya hehe~
Easy
02:23:665 (4) more little neat like this ? http://puu.sh/7W82 Lebih seneng punyan miya >.<
03:17:282 (2) add whistle in the beginning? kyknya g masuk sama lagu deh.
03:41:538 (5) add clap? Ga suara 'tak' di bg soundnya.
03:20:474 (3,6) add whistle? g juga deh :3
03:22:389 (1,2) add whitle in the end? lebih cocok ga pake hitsound
03:23:665 (2) 1 grid up mungkin endpointnya yg di keatasin dikit. ok deh udah di fix
Hard
03:08:665 (6) add clap in the beginning too? di sound bgnya g ada suara 'tak'. Jadi g deh >.<
03:24:942 (3) add finish? ga deh nyan~
gah bener kan susah mod nya lol xD don't give kudosu if this mod isn't helpful
Just give a little star to my friend 'w'/ Good luck~
lol. dibilangin kalo ga ngebantu jangan dikasih kudos xD ya udah deh makasih jugaMiya wrote:
hhe makasih starnya nyan~ Miya kasih kudosu aja deh soalnya yasora uda nyumbang waktunya sama lempar miya bintang x)
All right, thank you for the mod OdarilOdaril wrote:
You're going to be happy =p !request gave me this map to mod. Quite happy because you mod this map, but not very happy because,, oh well you can think about it. :3
GeneralEasy
- Is the Easy yours or is it Devil_Cosmos' ? If the latter you need to call it Devil-Cosmos' Easy... No, Devil_Cosmo diff is deleted and changed with my diff.
- Why is there heatwave95 in the tags ? I don't know, HeatKai told me to include it. It's his old name i think
- I don't get why HeatKai's diff is called "52's Normal". Why not name it "HeatKai's Normal" ? I don't know, HeatKai doesn't want to write Heatkai's Normal.
Hard
- The comboing is pretty inconsistent... Sometimes you add a new combo on a main tick, sometimes offbeat, which felt weird to me. Also pay attention to slider like these: 00:28:133 (5) - they end on a main tick which prevents you from placing a new combo there, which breaks the comboing and leads to the inconsistency I pointed out. Because i didn't understand the rule/guideline for comboing, so i'll not change it. >.< Sorry
- 00:44:729 (4,5,1) - Pay attention to little spacing inconsistencies like this - they're playable but they really look bad on a carefully spaced map. Omg, okay, thanks for mention that >.< and fixed
- 03:12:176 - Drag the break here ? =o That way the break will start at the same time as the violins (which will look awesome) Okay, done.
- Not much to say... I'd just raise AR by 1 because AR6 feels really slow to me (then again I'm used to AR 8/9 so that might just be me).Okay raising the AR by 1
sure ^^Miya wrote:
SEAMO-Mother. You must be know it. ^^
Thank you for the mod Ryafuka ^^Ryafuka wrote:
hi~ ></
from my modding queueSPOILERmy mod is all suggestions
[General]
fine:)
[Hard]
00:31:006 (8) - is this better? http://puu.sh/80J0 Okay, changing this.
00:46:644 (1,2) - change new combo No, better place combo in the long white tick
00:46:963 (2,7,1) - ^ ^
00:51:750 (1,2) - ^ ^
01:14:410 (7,7,1) - ^ ^
01:32:601 (1,2) - ^ ^
01:45:367~01:50:474 - hmm..i think end of breaktime is at 01:55:580 better. (If you accept this suggestion,please delete note from 01:50:474~01:55:261) No, i wont delete so many circlef or increase a break time
02:36:431 (1,2) - change new combo no, same reason as above
02:53:984 (6,1) - ^ ^
03:24:942 (3) - add new combo Okay
03:26:857 (1,2) - change new combo okay
[Easy]
00:28:133 (1,2) - change new combo Okay
01:45:367~01:50:474 - same as "Hard".end of breaktime is at 01:55:580 better. No, same reason as hard too
02:59:410 (5,1) - change new combo Okaysure ^^Miya wrote:
SEAMO-Mother. You must be know it. ^^
i like this song!
fight~~
Sorry, if i ignored all your suggestion. But thank you for donation your time to mod this map.Devil_Cosmo wrote:
Hard
OD -1 (?) No, Odaril said it's too slow.
01:23:346 (2,3) it seems spacing is too far. can you move 1 grid? Move 1 grid? What do you mean?
01:33:772 (4,5) add finish? Nah, sounds weird
01:41:431 (4) ^ ^
01:45:367 (6) ^ i already place finish on that note
02:26:857 (2) add whistle? orz, i already put whistle on that note too.
02:27:495 (3) ^ ^
sorry if this mod feels so nazi but that's my opinion and great songs too
that's all thank you.
Thank you for the mod and the star S h i o n ^^S h i o n wrote:
Hi. Miya <3 (As is requested ini my modding queue.)
I love my mother :3
General
- Combo color 1 (yellow) is too bright , try a dim yellow ? No, i don't think so.
EasyHard
- 00:57:495 (2,3,4) - Straight ? A little boring and ugly... Allright, changing it to curve.
- 01:56:218 (2) - Use more ticks to make that not so ugly ? Allright, add more slider point.
- 02:08:984 (3) - ^ Done
- 02:16:644 (1,3) - They just don't fit the song. Curve them. Done
- 02:28:133 (4) - New combo Fixed
- 02:29:410 (1) - Remove new combo Fixed
- 02:31:325 (4) - Curve more to be more associated with (1) Done
- 02:48:559 (4) - Will it touch the HP drain bar ? Okay, all note are 2 grid down
- 03:19:835 (1,2,3,4,5,6) - Six notes appears in a row , maybe this will scare new players.Sorry, no changes for this. I prefer this note. But if someone mention this again, i'll change it.
Good luck !
- 00:54:304 (1) - Spacing too close 0.96xFixed
- 01:04:516 (1) - 2nd tick be lower ? Try to be more consistent with 01:03:559 (5) Fixed, but i addes more sldierpoint here.
- 01:22:389 (1,2,3,4,1) - Why not have a center symmetry ? Nah, i prefer not symetry
- 01:53:027 (1) - Such shape just doesn't fit here. Okay, change it to straight.
- 02:43:452 (6) - New combo for jump Okay fixed
If you do this and then 02:44:091 (1) - Remove new combo Done- 02:48:240 (4,5,6,7) - Would you curve them ? Done
- 03:55:580 (1) - New combo Nope
Thank you for your mod and the star Laurier. ^^Laurier wrote:
hi Miya![]()
from my mod queue
General
Is this required although there are two osb? Oh, forgot to delete the backup. Thank you.
I'm sorry since there is no knowledge about SB, if wrong
Easy
00:31:325 (4) - 1grid left Fixed
02:01:325 (2) - move x300 y336 and (3,4) spacing and 02:03:240 (1) move x80 y220. I think it's looks good. Okay fixed
02:21:750 (1) - move x312y28? Fixed
02:39:623 (1) - 1grid left. It is because 02:37:708 (2) is on the same X line. it looks good. Fixed
03:09:942 - add note? Nope, i don't think it's good
03:14:729 (1) - end point 2grid up? Fixed
03:17:282 (2) - ^ down Fixed
03:24:942 (1) - end point 1grid up? Fixed
Hard
01:04:516 (1) - 1grid left Fixed
01:53:027 (1) - 1grid up? Fixed
02:56:218 (7) - 1grid right Fixed
02:56:538 (8) - ^ Fixed
03:21:750 (4) - move x404y116 Fixed
03:22:389 (5) - move x404 Fixed
03:43:133 (2,4) - 1grid down Fixed
That's all
nice map
Arigatou Gozaimasu !Laurier wrote:
Normal
02:41:218 (3) - spacing
03:04:835 (1) - 1grid down
0OoMickeyoO0 wrote:
mod4mod >.>
[General]
BG name is 442312.jpg & clannad2020212020large2.jpg change it to BG.jpg & 52Normal.jpg? No, since there's no rule for BG Naming.
[Easy]
- 01:24:304 (3) - add clap head okay
- 01:31:963 (5) - encircling with (4) Done
- 02:03:240 (1) - move to x:80 y:224 Done
- 02:08:346 (2) - move 1 grid left Done
- 02:12:176 (3) - move 1 grid up Nah
- 02:28:133 (1) - add clap head Done
- 02:28:133 (1) - remove new combo Done
- 02:29:410 (2) - new combo Done
- 02:43:452 (4,5) - move 1 grid up Okay
- 03:20:155 (2) - delete note Okay
- 03:21:431 (5) - ^ ^
[Hard]mother
- 00:22:069 (3) - wrong spacing Fixed
- 00:23:665 (1) - ^ Fixed
- 00:29:729 (4) - move 1 grid up Nope, better to leave this one
- 00:31:325 (9) - new combo Fixed
- 00:32:282 (1) - remove new combo Fixed
- 00:32:814 (4) - add clap & 00:32:921 (5) - remove clap Nah, suggestion from Breeze, and it's more good to hear imo.
- 00:35:367 (4) - add clap & 00:35:474 (5) - remove clap head ^
- 00:38:984 (1) - add clap tail No, since there's not 'klink' sound in the back
- 00:39:623 (2) - add finish Nah, doesn't sound good
- 00:41:218 (5) - move 1 grid left & 2 grid down No
- 00:49:197 (1) - move 2 grid right & up Fixed the pattern
- 00:57:814 (2) - move 2 grid up & 1 grid right, i think.. ^
- 00:59:091 (6) - encircling with (5) end of slider? it's better
Make blanket? sure
- 00:59:729 (1,2,3,4,5) - move these note to center of the screen it's better i think.. It can broke the spacing right?
- 01:07:708 (3,4,5,6) - move 1 grid down 1 grid down the 3, not the others
- 01:13:665 (5) - add clap & 01:13:772 (6) - remove clap head ^
- 01:16:218 (5,6) - ^ same as above ^
- 01:23:027 (2) - wrong spacing Nah, won't change it. I prefer to leave that one
- 01:23:984 (4) - 1 grid down no
- 01:24:942 (1) - ^ ^
- 01:29:942 (x) - add note ???
- 01:36:644 (6) - add clap & 01:36:750 (7) - remove clap ^
- 01:39:197 (4) - add clap & 01:39:304 (5) - remove clap head ^
- 01:42:814 (1) - add clap tail ^
- 01:43:452 (2) - add finish ^
- 01:55:261 (6) - wrong spacing No, change for the pattern
- 01:57:069 (6) - add clap & 01:57:176 (7) - remove clap head ^
- 01:58:133 (1) - move 1 grid down Fixed
- 01:58:452 (2) - move 1 grid left No
- 01:59:623 (6) - add clap & 01:59:729 (7) - remove clap head ^
- 02:15:048 (6) - move 1 grid down it's on the same y with other notes o,o
- 02:17:495 (5) - add clap & 02:17:601 (6) - remove clap head ^
- 02:20:048 (4,5) - ^ same as above ^
- 02:29:091 (2) - move 1 grid down Fixed
- 02:40:474 (5) - add clap head & remove clap tail ^
- 02:43:027 (4) - add clap & 02:43:133 (5) - remove clap ^
- 02:43:452 (6) - remove new combo Fixed
- 02:44:091 (8) - new combo Fixed
- 02:46:644 (1) - add clap tail ^
- 02:47:282 (2) - add finish ^
- 03:00:899 (6) - add clap & 03:01:006 (7) - remove clap ^
- 03:03:452 (5) - add clap head & remove clap tail ^
- 03:09:942 (3,4,5) - change 3 note to slider nah
- i think it's better than nothing Okay, add whistle with 2/1 interval
SPOILER03:15:367 (2) - add whistle
03:16:644 (4) - ^
03:17:921 (1) - add whistle head ^ tail
03:20:474 (2) - add whistle
03:21:750 (4) - ^
03:23:027 (1) - add whistle head
03:24:304 (2) - add whistle
03:25:580 (3) - add whistle head
03:26:857 (2) - ^
03:28:133 (5) - ^
03:29:410 (1) - add whistle
03:30:687 (3) - ^
03:31:963 (5) - ^- 03:23:027 (1) - move 1 grid down Nah
- 03:40:261 (1) - if you CTRL + H you can see it's slightly not same with 03:39:304 (8) - Fixed, in the way i can
- 03:42:814 (1,2,3,5,6,7) - move 1 grid left Nah
- 03:45:367 (1) - move 1 grid up Fixed
- 03:45:687 (2) - move 3 grid up Fixed
- 03:46:325 (3) - wrong spacing For the pattern, wont change it
- 03:49:410 (4) - add clap & 03:49:516 (5) - remove clap tail ^
- 03:53:027 (1) - add clap tail ^
- 03:53:665 (2) - add finish^
Sorry yuca, ignored your suggestion. >.< But thank you for donatinh your time to mod this map.y u c a wrote:
hi~![]()
requested from HeatKai
Easy
01:24:304 (3) - normal clap here? so remove whistle. Oh, so confusing. I choose whistle instead.
02:28:133 (4) - ^ ^
Hard
00:37:389 - try this? Change it into slider? Why?
01:2304 (4) - remove whistle and add normal clap Where?
02:28:133 (4) - ^ Whistle here is more better
03:17:282 (5) - new combo why?
03:17:921 (1) - remove new combo why?
03:22:389 (5) - new combo why?
03:23:027 (1) - remove new combo why?
03:34:516 - remove finish and add normal clap Finish is better
>~</ good luck~
Thank you for your mod and the star regenz x)regenz wrote:
Hi Miya!
Ok As promise mod for me.
General
Since This is a map relate about mother? Why don't you try to use diffname that relate to the song?
like please spoil me Please carry me. I know you got something now. Nah, i don't like a difficulty name like that
Storyboard
Plz fix this make previous lyric fade faster. Fixed
same as above
i think there are more but i need you to use this when fade in and fade out image
ok now you can make it fade out faster by use Easing out (see pic left side below tweening.)
http://osu.ppy.sh/ss/181179
same as fade in when lyric appear use Easing in it's make lyric appear slower
I don't see any different with easing o.o
sorry for picky about SB but you can ignore this but i suggest to make it perfect as possible.
*** Pm me ingame or webboard pm if you fix this or not so i can fix value for osb and about above that i suggestion.
it's best for you to fix by your self ( easing put in )
Hard
01:13:346 (3,4,5,6,7) - this one is wrong space see(7) Oh, fixed
02:47:601 (3) - i think >50 percent volume more fit. I don't see any different with the rythim before. I'll keep it as it is.
03:10:899 (1,2,3) - use spinner instead ? Oh okay
03:29:410 (1,4,5) - set 1 4 and 5 same position ? Fixed
03:53:984 (3) - want this lounder a bit. Allright, for final chorus.
Easy
I think it's better to find some where to break before kiai 4 start. Sallad4ever said to remove the break since it's very short.
00:49:835 (1) - any reason to nc this ? i saw you nc every 8 beats Okay, remove the nc
01:09:623 (1) - again but i think because you think there is too much notes right? Yes, i'll keep this one.
01:09:623 (1) - remove nc Nope
01:12:176 (8) - nc at this Nope
01:12:814 (1) - remove nc Nope
ok i don't know your logic to put nc in this diff sorry i think you have your own choice. Okay, no problem
01:35:793 (1) - can you change this slider ? I can't see lyric lol. Nope, it will break all the pattern.
02:38:027 add note ? for catch vocal and beat. Nope. Break the consistencies before.
02:48:559 (4) - I want see lyric lol Break all pattern too
enough no more i want to see lyric mod. I'm felt i'm retard :C.
03:13:133 Putttt break .. Nah, the break time is too short.
03:24:942 (1) - what is this slider ? i think curve slider is better . it's better if you copy this 03:27:495 (2) - Nah, i want that slider and it's look good and symetry
03:54:942 (4) - i suggest to move this one because i want to see lyric XD. yes this one is easy fix. Oh okay since it'll not break any pattern
Okeyyy. If you think This mod is helpful please mod This in return http://osu.ppy.sh/s/39395Allright, not now okay.
Be patient
Yeah Thrown Star! Thank you very much ^^
Thank you for star and the mod Leo ^^Leorda wrote:
Hallllllllooooooo
General
* Inconsistent kiai times, please look at that link -> http://puu.sh/8Etu Fixed
* Recommended to set the preview point at 00:20:474 Nope, i think it'll be more epic if i put it on the end part.
------------------------------------------------------------------
Easy
02:05:155 (2) - I guess the head slider is almost touch the HP Bar Fixed
02:22:708 (2,3) - Move to X:440 and Y:152. Make a good flow if you do this (Nazi) Well, it will break the spacing.
03:24:942 (1) - I don't like this linear slider (Nazi) No problem with that right? ._.
------------------------------------------------------------------
Hard
* Since the distance spacing were big, how about Circle Size -1? But, just suggestion~ Nah, i prefer small circle size.
* Avoid the 1/6 stream (e.g. 01:13:346 (3,4,5,6,7)). This makes confusing for players for first time to play this diff (not sure, though) Not a big problem right? since it's a hard diff >.<
02:27:720 (T) - Unsnapped inherited timing point can make a weird hitsound while gameplay, please snap it Fixed
02:28:766 (T) - ^ Fixed
------------------------------------------------------------------
Byeeeee
Thank you xD. My diff has been updated. But i will update normal diff, if HeatKai is not online within a week.Lilac wrote:
Sorry that I only had to post. I'm not good with IRC mods and I'm kinda sorry for not getting to you as fast as I could. Folder check is fine. Well no problem, as long as you could mod this map
[Easy]
Wonderful. Even though I don't like overlaps, they were at a minimal. I also believe this is an easy enough Easy. Oh thank you very much ^^
[Hard]
01:25:899 (3,4,5,6) - I don't think that works. D: Well, deleted the stream.
I actually like what I'm seeing. Talk to another MAT and see what said MAT thinks. I like it, that's for sure.
364,190,42814,6,0,B|398:251|361:299,1,110,0|8Remember to adjust the spacing after changed.
427,242,120686,6,0,B|354:205|382:154|305:121,1,170,0|8
Okay thank you for your mod kanpakyinkanpakyin wrote:
As per your request:
[Storyboard][General]
- Nothing really wrong,I just wondering why there didn't have japanese lyric...This is a japanese song,I think you should add the Japanese lyric on it,yea,this is an advice only,just do it if possible. Nope, i'm too lazy to add a storyboard again. It takes a long time.
[Easy]
- Timing: I got offset : 684.How about try this?Don't forget to resnap your green line after change. Nope, the offset is good. Nothing wrong.All note land on spot.(Reminder:I will use the old offsret to mod this).
- 03:12:176 (x) - I think it needs a new offset here. I don't think so
Issue/unrankable stuff
(Something bad in gameplay or unrankable staff,you should take a look on it.)Beatmap design/suggestion
- 01:54:942 (5,1,2) - (bad gameplay)The spacing is inconsistent,it will cause a bad gameplay to newbie,some noob cannot follow them very much.Okay, fixed.
(These are totally suggestion only,you can ignore them if you disagree.)Hitsound
- 00:31:325 (4) - I suggest to add a new combo here to follow the vocal much better and remove the new combo at 00:31:963 (1) - if you do that! Nope, i'm not following the vocal here.
- 00:42:814 (2) - (design)Probably make this to a curve like 00:40:899 (5) - and make it symmetry with (5)- like this: Okay
364,190,42814,6,0,B|398:251|361:299,1,110,0|8Remember to adjust the spacing after changed.- 01:01:325 (2,3,4) - Only 1/2 triplet without a slider is too difficult for newbie,they can't adapt too much variable change.I suggest remove this to 1/1 or use a 1/2 slider instead of it. Nope, it still easy. The BPM for this song is very low.
- 01:08:346 (3,4,5) - ^Same.
- 01:30:048 (3) - Add a new combo here because the combo lenght is more longer than others. Hmm, added, but not in 3.
- 01:35:155 (4,1) - Swap new combo?It sounds better. Nope
- 01:42:814 (4) - (design)Coould you make this slider more beautiful?like more symmetrical like I'm not intend to make this slider symetrical. So it's fine. this or other patterns
- 01:45:687 (x) - I think this break could be longer due to this is an easy difficulty and it only has 1 short break in such a long song,that's pretty unfair to newbie. Nope, i think it's fine. All note consist 1/1 and 1/2 rythim, and the BPM is very slow. It will not that hard.
(These are totally my thought only,it base on my taste,feel free to ignore them)[Hard]
- 01:22:389 (x) - Add a green line here to turn down the volume to 45~50% ,this range is much suitable for the music. Nope, the violin's volume here is same with other rythim.
- 01:23:027 (1) - Add a whistle here to fit your whistle pattern here.Also it sounds good after added. I think it's enough. The rythim is still good for me. I follow 1/1 whistle rythim here.
- 02:26:218 ~ 02:28:133 - Similar with previous.
- 02:32:921 (2) - I think add a whistle here is much better,it can increase the "soft-feeling"after added. It feel weird to me.
sorry
- 02:35:474 (2) - ^Same.
- 02:46:644 (3) - Consider a finish here?Because here's the acent point. Okay, added in another point too.
- 02:50:793 (2) - Same as 02:32:921
- 02:52:708 (2) - ^Same.
- 03:12:176 (5) - Add a finish here to follow the instrument Finish here seems too loud. Whistle is better.
Beatmap design/suggestion
(These are totally suggestion only,you can ignore them if you disagree.)Hitsound
- 00:27:069 (x) - How about add a note here?It sounds better. Nope, i don't think so.
- 00:30:261 (x) - ^Same!
- 01:13:984 (x) - Again.add a note here to follow the music and it can improve the gameplay flow much better.
- 01:28:452 (3,4,5,6) - A 4-plet was a little bit awkward here,listen to the music,here shouldn't be a 1/6 4plet,so please change to simple 1/1 if possible. Nope, i overmapped it give more chalangge and variation. And it still intact with the song.
- 01:52:708 (6,1) - Swap new combo because the jump was started on the (6)- so add a new combo on (6)- can make the jump pattern more clear!You should remove the new combo at 01:53:027 (1) - if you change that. I didn't follow jump pattern here, but beat pattern to add new combo.
- 02:00:686 (1) - (design)Would you improve the shape of this slider?like this: Okay, fixed
427,242,120686,6,0,B|354:205|382:154|305:121,1,170,0|8- 02:04:197 (4,5,6,7) - Same as 01:28:452 - the main reason I didn't suggest to put a 4-plet here is because there are nothing to support this 1/6 such as vocal/drum sound/instrument.
- 02:43:346 (x) - Add a note here to consistent what you do in previous combo. Nope, doesn't fit with the song.
- 03:12:495 (x) - Please remove this break time,no point to add a break there when the last part has heavier HP rape. Okay
- (These are totally my thought only,it base on my taste,feel free to ignore them)
That's it!
- Please make good use of whistle,then the hitsound can be improved a lot! Sorry, i don't like switching whistle into clap a lot
- 00:46:325 (5) - How about add a whistle here? Nope, weird to me.
- 00:53:240 (6,7) - Swap the clap?That will be more comfortable if you do that! Okay
- 01:22:389 (x) - Add a green line here to turn down the volume to 45~50% ,this range is much suitable for the music. Well, i don't agree here.
- 01:30:048 (1) - Add a finish here due to the accent with a strong sound on the drum sound. Nope, sounds weird to me
- 02:26:218 (x) - Add a green line here to turn down the volume to 45~50% ,this range is much suitable for the music.
Thank you for the mod an StarHakuNoKaemi wrote:
[Easy]
00:21:750 (2) - Give it some shape :3 ( just plain linear.... felt boring...) I don't want to change the slider shape, i just move the circle so it will be symmetrical.
00:23:665 (4,1,2,3,4) - Try to create an hex (it'll feel more well ordered) (the slider do count as two circles, not one) - you can use some similiar play in others part, using other shapes as well. Ah, no. I don't want to break my pattern at every part.
01:33:240 (1,2,3,4) - You might think to use a more definite curve or a less definite curve in 01:35:793 (1). You did vary the curve much...Is it? In your first suggestion the sldier position is not centered, also in your second suggestion, it will break the pattern. I don't want to use that both.
01:40:899 (2) - Curving it might work http://puu.sh/afsO Ohj, sure.
02:57:495 (4) - Adjust blanket umm. okay
03:12:176 (5) - You can add a break, just for the sensation the music (with your mapping style) stop :3. This is suggestion from Sallad4ever, if this is mentioned again. I'll think about it.
03:14:729 (1,2) - A whistle at the end of those? Nope, the hitsound become inconsistent.
03:19:835 (1,2,3,4) - Move Whistles: 1->2, 3->4 ^
03:54:942 (4) - You can, if you want, divide it in two parts: a 1/2 slider and a circle. Nope, it's fine.
[Hard]
01:21:963 (x) - An 1/3 slider that end in 01:22:176 would nicely fill the gap in the rhythmn. It feels weird to me. >.<
01:43:772 (3,4,5,6,1,2,3,4) - Compress them? example. I don't like pattern similar to that. T_T
01:59:623 (x) - Add an Hit Circle like how you done in some other place Hmm, okay
03:00:899 (5) - ^ ^
03:02:282 (1,2,3,4,5,6,7) - Curved look better than linear. Ok, i change it into other pattern.
03:29:410 (1,2,3,4,5) - Star! Okay
Good work, I can star that :3
Thank you for modding and starring my map ^^. Waiting for HeatKai response.cmn_891127 wrote:
Hi, Miya & HeatKai~ Hi :3
Easy
02:21:750 (1,2,3) - put like this Okay, your pattern is more good.
SB
Open your .osb file and Ctrl+F to search the red code, and change it
All are not errors, just to make you SB more beautiful, and if you change it, plz remember to full summit. I really not understand much about storyboard, but your storyboard suggestion seems more better than me. Added.SPOILERSprite,Foreground,TopLeft,"SB\5.png",36,64
F,0,20155,20474,0,1
F,0,20474,23984,1
F,0,23984,24304,1,0
F,0,83984,84304,0,1
F,0,84304,87814,1
F,0,87814,88133,1,0
F,0,147814,148133,0,1
F,0,148133,,1 remove
F,0,148133,151644,1
F,0,151644,151963,1,0
F,0,214197,214516,0,1
F,0,214516,218133,1
F,0,218133,,1 remove
F,0,218133,218346,1,0
Sprite,Foreground,TopLeft,"SB\12.png",36,64
F,0,46538,46857,0,1
S,0,46857,,0.8463999
F,0,46857,51431,1
F,0,51431,51750,1,0
Sprite,Foreground,TopLeft,"SB\13.png",36,64
S,0,51750,,0.92832
F,0,51750,52069,0,1
F,0,52069,56538,1
F,0,56538,56857,1,0
Sprite,Foreground,TopLeft,"SB\14.png",36,64
S,0,56857,,0.8668801
F,0,56857,57176,0,1
F,0,57176,61644,1
F,0,61644,61963,1,0
I know these three picture is too long, so you have to use scale to make them a little short, while why not you make the lyric in two lines, it also can avoid the the picture out of the screen, and the sizes of the font are same. If you would like to change the pictures, you still need to change the red code, make them same, suggestion: 0.9
Sprite,Foreground,TopLeft,"SB\17.png",36,64
F,0,67069,67389,0,1
F,0,67389,69516,1
F,0,69516,71857,1
F,0,71857,72176,1,0
change the two line to " F,0,67389,71857,1"
Sprite,Foreground,TopLeft,"SB\21.png",36,64
S,0,79197,,0.8975999 change like 12.png
F,0,79197,79410,0,1
F,0,79410,82069,1
F,0,82069,82389,1,0
Sprite,Foreground,TopLeft,"SB\30.png",36,64
F,0,125580,125793,0,1
S,0,125793,,0.90784 change like 12.png
F,0,125793,125801,1
F,0,125801,130261,1
F,0,130261,130580,1,0
change the two line to " F,0,125793,130261,1"
Sprite,Foreground,TopLeft,"SB\34.png",36,64
S,0,140793,,0.85664 change like 12.png
F,0,140793,141112,0,1
F,0,141112,145580,1
F,0,145580,145899,1,0
Good mapset, very relxing~
304,64,136006,6,0,B|248:40|152:88|128:136|144:184|208:216|272:184|288:136|264:88|168:40|112:64,1,450,4|8
Makasih ka sallad, tolong recheck lagi donk >.< maap ngerepotinSallad4ever wrote:
Baiklah
[General][Easy]
- What is the meaning of 52 on the normal diff. If it's according to the creators name then shouldn't it be 95? I don't know, That's HeatKai diff, please ask HeatKai about that >.<
- Maybe increase each kiai times by another 10% Emm, nope, sorry, i want the last part to be more epic, and i don't like the volume being too loud.
Wah iya, lupa di fix waktu ada mod. Makasih ka sallad.
- 02:59:410 (1) - Spasinya terlalu dekat.
[Hard]Easy and Normal is Good, but Hard could use some more improvement. So keep working on it
- 00:24:197 (2,3) - karena posisinya , spasi walaupun betul tapi kelihatan terlalu dekat dengan objek sebelumnya. Saran wa mending posisinya di tempat lain aja Ok deh. Pake spasi 1,5x
- 00:29:410 (3) - flownya bakal lebih baik kalau kamu bikin ini jadi jump juga. Coba di stack di atas 00:28:452 (6) Ok, siap
- 00:32:495 (3,4) - mungkin di stack aja? Ini cuma selera wa aja sih soalna wa g suka ngeliat object yg numpuk setengah2 kalau kurang dari 3
Aduh, maaf, miya g suka stack banyak2 >.<
- 00:32:814 (5,6) - ^
- 00:35:367 (4,5) - ^
- 00:39:623 (2,3,4,5) - mungkin ini juga di jadiin jump. Soalnya bagian ini lumayan dapat penekanan ama penyanyina. Emm, ga deh. Miya lebih prefer kayak gni.
- 00:54:942 - Timing sectionnya g butuh kan? Hah? g ada timing section o.o, ah mungkin salah timing kk salladnya
- 00:56:218 - ^
- 01:00:580 (4) - lebih baik kalau di jadiin dobel circle aja atau apa aja terserah kamu asal jgn kick slider, terlalu pendek n g terlihat bagus. Ok deh
- 01:36:325 (4,5,6,7) - sama seperti 00:32:495 (3,4) Prefer this one >.<
- 01:28:452 (3,4,5,6) - hmm wa aga sangsi ama nih stream. Menurut wa nggak cocok karena beda dengan 02:04:197 (4,5,6,7) lirik nya lebih menonjol di 01:28:452 (3,4,5,6). Aduh, ka sallad, miya g ikut vokal disini. Coba denger background beatnya ada 'durudub' gtu kl di denger baik2 >.<
- 01:42:814 (1) - jadiin jump? 1.5 atau 2 mungkin Emm, nanti patternya aneh donk kalo di jadiin jump. Miya pengen ngeblanket disini.
- 01:56:750 (4) - sama seperti 01:00:580 (4) Ok
- 02:40:155 (4,5) - ^ Variasi deh. :3
- 03:08:240 (5) - ^ iya2
- 03:09:942 (3,4,5) - ganti ke slider repeat. Circle yg di 1/4 beat itu agak membingungkan hitnya hmm. ga deh. Bisa ketebak kq ritmenya. Lagian kan biar ada trap dikit.
![]()
- 03:38:665 (4,5,6,7) - sama seperti 01:28:452 (3,4,5,6) Sama jg
- 03:42:814 (1,2,3,4,5,6,7) - menurut wa lebih seru kalau di jadiin jump (hapus 5 n ubah 6 jadi circle kalau kamu ikutin saran wa) Miya bingung, yang dimaksud jumpnya ka sallad kayak gmn. >.<
- 03:46:538 (4,5,6,7) - sama seperti 00:32:495 (3,4) Sama jg deh. :3
- 03:53:665 (2,3,4,5,6) - tambah jump ke sini? Ok
It really really long explanation. >.< thank you for the mod ziin.ziin wrote:
Hope this gets ranked before mother's day.
New combos usually go best on the long white tick. There are exceptions, but often times people slide over or onto the downbeat, and they put the new combo on the next note (beat 2). This is very much unintuitive in music, and while it doesn't really matter in single player, it does make tag a bit silly. When you omit a hard beat on the downbeat, it feels strange, at least to me, and ruins the flow of the music. Sometimes the important downbeat is every measure, or every two, or every four. It depends a lot on the song. This song in particular works best every four, so I ask you to please make sure you have a note on the downbeat of every fourth measure. The others don't matter as much, but it's always a good idea to be consistent, and there's nothing more consistent than a new combo every measure. I'll point ones you missed in easy for you.
[easy]
00:28:772 - so, it's better to move new combo here?
00:41:538 -
01:22:389 - this one is actually a 1 measure bridge, the pattern resumes on the next measure. I don't understand what you mean here.
01:24:942 - so pattern resumes here. This one is particularly bad because you're not hitting a note when kiai turns on. If kiai is that important, it should be important enough to hit a note there. why bad? i think the end slider really hit the kiai time. It doesn't matter right? and it really not violate any guideline and rule.
01:45:367 - the only time it doesn't really matter is when there's a break afterwards, so this one is fine.
02:05:793 - oh, what do you mean here? new combo again because there's long white tick here?
02:28:772 - got the bridge this time, but not the kiai. what do you mean by bridge?
02:49:197 -
03:09:623 - and this one is a 2 measure bridge. I really don't understand about bride >.<
[52] HeatKai will take a look on it.
I recommend you read my opening paragraph too, but I'm not going to point out all the spots (though all the spots I pointed out should have a circle on it in your diff)
00:50:474 (3,4,5) - reverse this, rearrange. This puts the sliders on the emphasized notes in the guitar and piano, and gives you a circle on the downbeat.
01:00:687 (1,2,3,4,5) - stack 1 and 2 or 3 and 4, but not 4 and 5. 5 is really a new phrase, whereas 1 and 2 are the same note (bass beat) and thus the stack represents a repeated note. 3 and 4 are both quarter notes in the lyrics, which isn't normal, and could be considered repeated as well.
01:04:835 (1,2,3,4) - One of the other reasons I'm so adamant about getting the downbeat is that these are offbeat sliders. They start on the red tick and end on the white tick. It's incredibly disorienting in higher difficulties, and while it's still easy for most modders and insane players, newer players will have a harder time with it, and it creates eggpain difficulty, which is a bad kind of difficulty. It seems like a lot of your sliders are on the offbeat. If you would go through and change every other slider to be on the beat, there would be no problem. it's the repeated offbeat slider that causes flow problems.
01:22:069 (4) - no finish. This is a quiet time to listen to the strings.
02:24:304 (1) - ^
02:31:963 (3) - if you want to map the lyrics, you should split this up into 2 circles. I don't follow your NC method (I'm a fan of NC on the downbeat) but if you go by lyrics, they start there and would be a good place too.
02:36:750 (1,2,3,4) - more offbeats. Might I recommend making the first slider a repeating slider and move everything else over one?
02:44:729 (2,3) - if you use ctrl r/h/j/>/< you can make these sliders exactly identical.
02:59:410 - I just want to point out that this is the ONLY slider that starts on a white tick until 03:25:580 (3). Everything in moderation, and this is not it.
03:33:240 (3) - I don't like the fact that the timing in the lyrics is so off here. I don't know what to do, since moving back 1/6 sounds better, but is obviously not recommended. Usually when I run into these problems I put a break there, undermap it, or put in a spinner.
[hard]
[hitsounds]
just a quick note about all the doublets in the drum part. Usually it's a snare hit followed by a bass hit, aka high followed by low, aka kat followed by don. For that reason you should put the claps on the first note of the doublet, and not on the second note. Right now you're putting claps usually on the 4th note in the pair of doublets, and you should only put them on the first and third. e.g.: 00:32:495. It's suggestion from Breeze and it's good for me too. So i don't want to change it.
(3,5) - claps here
00:32:601 (4,6) - no claps
you could possibly leave a clap off the first note, but you need one on the 3rd, and definitely not one on the 4th.
00:24:197 (2) - move 1/1 later, there is nothing in the song at this time and the rhythm is unintuitive. No, if you hear carefully there's a drum sound in this part.
00:26:750 (2) - ^ you'll have to rearrange due to slider
01:00:687 - add a note, this is confusing to read. And I think the 1.5x spacing is a good thing for the 1/3 spacing notes.. I see, okay, i've added it.
01:04:516 (1) - there is a reason for nazi mods btw, but it's not something someone else should have to tell you. You should nazi your own map to prevent unsymmetrical sliders like this. Use ctrl h to see what I mean. Making good lazy sliders is as much of an art as making perfect sliders, and right now you're not doing either. Check ignorethis' maps for lazy sliders, and randomjibberish's maps for perfect sliders. All right, it's symmetrical now.
01:28:559 (4) - overmapped, delete it and rearrange with 1.5x spacing Sorry ziin, it want to add a challange in some of this map, so i overmapped this part.
01:57:069 (6) - I think these 1/6 doublets really need to be stacked for a hard. You just had a 16th note triple earlier, you've been stacking most of the time, but not here... I see, okay
02:04:304 (5) - overmapped, delete it and rearrange with 1.5x spacing Oh well, same reason as above.
02:06:006 (2,3,4) - I don't like switching parts like this. the lyrics are straight sixteenth notes, and the drums are in swing. That means there's a note on the blue and purple ticks. You can't map both, that's just ridiculous. That means here in particular you need to use 1/4 snap, not 1/6, if you're mapping the lyrics. If you're not mapping the lyrics then it's overmapping and should be deleted. Delete it? oh, it doesn't good right if i just delete and do nothing? and i think the note is really hit the spot.
02:09:304 (2,3) - reverse this. Okay
02:24:197 (2) - this is on the blue tick. I would recommend putting it in a repeating slider. Is it? i don't think so. o.o
02:42:176 (2) - end 1/6 earlier and keep the pattern going. Okay
03:38:772 (5) - overmapped, delete it and rearrange with 1.5x spacing
now I have to call my mom...
Doesn't use any of your suggestion, but thank you for modding.Megurine Luka wrote:
Here to mod Hard diff
[Hard]
00:23:665 (1) - try use 1/4 and use http://puu.sh/aKxp I don't think it's good. Sorry >.<
00:26:750 (2) - ^ http://puu.sh/aKxy Same as above.
00:56:112 (x) - add circle
01:00:687 (x) - ^ There's a note at this time o.o
03:03:665 (x) - ^ No, i want to make some variation in this diff
03:03:984 (x) - ^
hmmm
Maybe that's all.