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ziin
Hope this gets ranked before mother's day.

New combos usually go best on the long white tick. There are exceptions, but often times people slide over or onto the downbeat, and they put the new combo on the next note (beat 2). This is very much unintuitive in music, and while it doesn't really matter in single player, it does make tag a bit silly. When you omit a hard beat on the downbeat, it feels strange, at least to me, and ruins the flow of the music. Sometimes the important downbeat is every measure, or every two, or every four. It depends a lot on the song. This song in particular works best every four, so I ask you to please make sure you have a note on the downbeat of every fourth measure. The others don't matter as much, but it's always a good idea to be consistent, and there's nothing more consistent than a new combo every measure. I'll point ones you missed in easy for you.
[easy]
00:28:772 -
00:41:538 -
01:22:389 - this one is actually a 1 measure bridge, the pattern resumes on the next measure
01:24:942 - so pattern resumes here. This one is particularly bad because you're not hitting a note when kiai turns on. If kiai is that important, it should be important enough to hit a note there.
01:45:367 - the only time it doesn't really matter is when there's a break afterwards, so this one is fine.
02:05:793 -
02:28:772 - got the bridge this time, but not the kiai.
02:49:197 -
03:09:623 - and this one is a 2 measure bridge

[52]
I recommend you read my opening paragraph too, but I'm not going to point out all the spots (though all the spots I pointed out should have a circle on it in your diff)
00:50:474 (3,4,5) - reverse this, rearrange. This puts the sliders on the emphasized notes in the guitar and piano, and gives you a circle on the downbeat.
01:00:687 (1,2,3,4,5) - stack 1 and 2 or 3 and 4, but not 4 and 5. 5 is really a new phrase, whereas 1 and 2 are the same note (bass beat) and thus the stack represents a repeated note. 3 and 4 are both quarter notes in the lyrics, which isn't normal, and could be considered repeated as well.
01:04:835 (1,2,3,4) - One of the other reasons I'm so adamant about getting the downbeat is that these are offbeat sliders. They start on the red tick and end on the white tick. It's incredibly disorienting in higher difficulties, and while it's still easy for most modders and insane players, newer players will have a harder time with it, and it creates eggpain difficulty, which is a bad kind of difficulty. It seems like a lot of your sliders are on the offbeat. If you would go through and change every other slider to be on the beat, there would be no problem. it's the repeated offbeat slider that causes flow problems.
01:22:069 (4) - no finish. This is a quiet time to listen to the strings.
02:24:304 (1) - ^
02:31:963 (3) - if you want to map the lyrics, you should split this up into 2 circles. I don't follow your NC method (I'm a fan of NC on the downbeat) but if you go by lyrics, they start there and would be a good place too.
02:36:750 (1,2,3,4) - more offbeats. Might I recommend making the first slider a repeating slider and move everything else over one?
02:44:729 (2,3) - if you use ctrl r/h/j/>/< you can make these sliders exactly identical.
02:59:410 - I just want to point out that this is the ONLY slider that starts on a white tick until 03:25:580 (3). Everything in moderation, and this is not it.
03:33:240 (3) - I don't like the fact that the timing in the lyrics is so off here. I don't know what to do, since moving back 1/6 sounds better, but is obviously not recommended. Usually when I run into these problems I put a break there, undermap it, or put in a spinner.

[hard]

[hitsounds]
just a quick note about all the doublets in the drum part. Usually it's a snare hit followed by a bass hit, aka high followed by low, aka kat followed by don. For that reason you should put the claps on the first note of the doublet, and not on the second note. Right now you're putting claps usually on the 4th note in the pair of doublets, and you should only put them on the first and third. e.g.: 00:32:495 (3,5) - claps here
00:32:601 (4,6) - no claps
you could possibly leave a clap off the first note, but you need one on the 3rd, and definitely not one on the 4th.

00:24:197 (2) - move 1/1 later, there is nothing in the song at this time and the rhythm is unintuitive.
00:26:750 (2) - ^ you'll have to rearrange due to slider
01:00:687 - add a note, this is confusing to read. And I think the 1.5x spacing is a good thing for the 1/3 spacing notes.
01:04:516 (1) - there is a reason for nazi mods btw, but it's not something someone else should have to tell you. You should nazi your own map to prevent unsymmetrical sliders like this. Use ctrl h to see what I mean. Making good lazy sliders is as much of an art as making perfect sliders, and right now you're not doing either. Check ignorethis' maps for lazy sliders, and randomjibberish's maps for perfect sliders.
01:28:559 (4) - overmapped, delete it and rearrange with 1.5x spacing
01:57:069 (6) - I think these 1/6 doublets really need to be stacked for a hard. You just had a 16th note triple earlier, you've been stacking most of the time, but not here...
02:04:304 (5) - overmapped, delete it and rearrange with 1.5x spacing
02:06:006 (2,3,4) - I don't like switching parts like this. the lyrics are straight sixteenth notes, and the drums are in swing. That means there's a note on the blue and purple ticks. You can't map both, that's just ridiculous. That means here in particular you need to use 1/4 snap, not 1/6, if you're mapping the lyrics. If you're not mapping the lyrics then it's overmapping and should be deleted.
02:09:304 (2,3) - reverse this
02:24:197 (2) - this is on the blue tick. I would recommend putting it in a repeating slider.
02:42:176 (2) - end 1/6 earlier and keep the pattern going.
03:38:772 (5) - overmapped, delete it and rearrange with 1.5x spacing

now I have to call my mom...
Megurine Luka
Here to mod Hard diff :D

[Hard]


00:23:665 (1) - try use 1/4 and use http://puu.sh/aKxp
00:26:750 (2) - ^ http://puu.sh/aKxy
00:56:112 (x) - add circle
01:00:687 (x) - ^
03:03:665 (x) - ^
03:03:984 (x) - ^


hmmm

Maybe that's all.
Topic Starter
Miya

ziin wrote:

Hope this gets ranked before mother's day.

New combos usually go best on the long white tick. There are exceptions, but often times people slide over or onto the downbeat, and they put the new combo on the next note (beat 2). This is very much unintuitive in music, and while it doesn't really matter in single player, it does make tag a bit silly. When you omit a hard beat on the downbeat, it feels strange, at least to me, and ruins the flow of the music. Sometimes the important downbeat is every measure, or every two, or every four. It depends a lot on the song. This song in particular works best every four, so I ask you to please make sure you have a note on the downbeat of every fourth measure. The others don't matter as much, but it's always a good idea to be consistent, and there's nothing more consistent than a new combo every measure. I'll point ones you missed in easy for you.
[easy]
00:28:772 - so, it's better to move new combo here?
00:41:538 -
01:22:389 - this one is actually a 1 measure bridge, the pattern resumes on the next measure. I don't understand what you mean here.
01:24:942 - so pattern resumes here. This one is particularly bad because you're not hitting a note when kiai turns on. If kiai is that important, it should be important enough to hit a note there. why bad? i think the end slider really hit the kiai time. It doesn't matter right? and it really not violate any guideline and rule.
01:45:367 - the only time it doesn't really matter is when there's a break afterwards, so this one is fine.
02:05:793 - oh, what do you mean here? new combo again because there's long white tick here?
02:28:772 - got the bridge this time, but not the kiai. what do you mean by bridge?
02:49:197 -
03:09:623 - and this one is a 2 measure bridge. I really don't understand about bride >.<

[52] HeatKai will take a look on it.
I recommend you read my opening paragraph too, but I'm not going to point out all the spots (though all the spots I pointed out should have a circle on it in your diff)
00:50:474 (3,4,5) - reverse this, rearrange. This puts the sliders on the emphasized notes in the guitar and piano, and gives you a circle on the downbeat.
01:00:687 (1,2,3,4,5) - stack 1 and 2 or 3 and 4, but not 4 and 5. 5 is really a new phrase, whereas 1 and 2 are the same note (bass beat) and thus the stack represents a repeated note. 3 and 4 are both quarter notes in the lyrics, which isn't normal, and could be considered repeated as well.
01:04:835 (1,2,3,4) - One of the other reasons I'm so adamant about getting the downbeat is that these are offbeat sliders. They start on the red tick and end on the white tick. It's incredibly disorienting in higher difficulties, and while it's still easy for most modders and insane players, newer players will have a harder time with it, and it creates eggpain difficulty, which is a bad kind of difficulty. It seems like a lot of your sliders are on the offbeat. If you would go through and change every other slider to be on the beat, there would be no problem. it's the repeated offbeat slider that causes flow problems.
01:22:069 (4) - no finish. This is a quiet time to listen to the strings.
02:24:304 (1) - ^
02:31:963 (3) - if you want to map the lyrics, you should split this up into 2 circles. I don't follow your NC method (I'm a fan of NC on the downbeat) but if you go by lyrics, they start there and would be a good place too.
02:36:750 (1,2,3,4) - more offbeats. Might I recommend making the first slider a repeating slider and move everything else over one?
02:44:729 (2,3) - if you use ctrl r/h/j/>/< you can make these sliders exactly identical.
02:59:410 - I just want to point out that this is the ONLY slider that starts on a white tick until 03:25:580 (3). Everything in moderation, and this is not it.
03:33:240 (3) - I don't like the fact that the timing in the lyrics is so off here. I don't know what to do, since moving back 1/6 sounds better, but is obviously not recommended. Usually when I run into these problems I put a break there, undermap it, or put in a spinner.

[hard]

[hitsounds]
just a quick note about all the doublets in the drum part. Usually it's a snare hit followed by a bass hit, aka high followed by low, aka kat followed by don. For that reason you should put the claps on the first note of the doublet, and not on the second note. Right now you're putting claps usually on the 4th note in the pair of doublets, and you should only put them on the first and third. e.g.: 00:32:495. It's suggestion from Breeze and it's good for me too. So i don't want to change it.
(3,5) - claps here
00:32:601 (4,6) - no claps
you could possibly leave a clap off the first note, but you need one on the 3rd, and definitely not one on the 4th.

00:24:197 (2) - move 1/1 later, there is nothing in the song at this time and the rhythm is unintuitive. No, if you hear carefully there's a drum sound in this part.
00:26:750 (2) - ^ you'll have to rearrange due to slider
01:00:687 - add a note, this is confusing to read. And I think the 1.5x spacing is a good thing for the 1/3 spacing notes.. I see, okay, i've added it.
01:04:516 (1) - there is a reason for nazi mods btw, but it's not something someone else should have to tell you. You should nazi your own map to prevent unsymmetrical sliders like this. Use ctrl h to see what I mean. Making good lazy sliders is as much of an art as making perfect sliders, and right now you're not doing either. Check ignorethis' maps for lazy sliders, and randomjibberish's maps for perfect sliders. All right, it's symmetrical now.
01:28:559 (4) - overmapped, delete it and rearrange with 1.5x spacing Sorry ziin, it want to add a challange in some of this map, so i overmapped this part.
01:57:069 (6) - I think these 1/6 doublets really need to be stacked for a hard. You just had a 16th note triple earlier, you've been stacking most of the time, but not here... I see, okay
02:04:304 (5) - overmapped, delete it and rearrange with 1.5x spacing Oh well, same reason as above.
02:06:006 (2,3,4) - I don't like switching parts like this. the lyrics are straight sixteenth notes, and the drums are in swing. That means there's a note on the blue and purple ticks. You can't map both, that's just ridiculous. That means here in particular you need to use 1/4 snap, not 1/6, if you're mapping the lyrics. If you're not mapping the lyrics then it's overmapping and should be deleted. Delete it? oh, it doesn't good right if i just delete and do nothing? and i think the note is really hit the spot.
02:09:304 (2,3) - reverse this. Okay
02:24:197 (2) - this is on the blue tick. I would recommend putting it in a repeating slider. Is it? i don't think so. o.o
02:42:176 (2) - end 1/6 earlier and keep the pattern going. Okay
03:38:772 (5) - overmapped, delete it and rearrange with 1.5x spacing

now I have to call my mom...
It really really long explanation. >.< thank you for the mod ziin.

Megurine Luka wrote:

Here to mod Hard diff :D

[Hard]


00:23:665 (1) - try use 1/4 and use http://puu.sh/aKxp I don't think it's good. Sorry >.<
00:26:750 (2) - ^ http://puu.sh/aKxy Same as above.
00:56:112 (x) - add circle
01:00:687 (x) - ^ There's a note at this time o.o
03:03:665 (x) - ^ No, i want to make some variation in this diff
03:03:984 (x) - ^


hmmm

Maybe that's all.
Doesn't use any of your suggestion, but thank you for modding. :)
regenz
Irc mod

Log
SPOILER
19:43 <Miya> : hi regenz :3
19:43 <regenz> : hi
19:43 <Miya> : ummm, can i ask you to recheck seamo map?
19:44 <regenz> : what i'm not mat XD
19:44 <regenz> : i can't give you bubble
19:44 <Miya> : lol but i need help to improve this map
19:44 <Miya> : im not asking you for a bubble :P
19:45 <Miya> : i just want you to help me point which part that can improved
19:47 <Miya> : oh thank you very much regenz, :3
19:47 <Miya> : i need help in hard diff only >.< you should speak it if you accept it
19:48 <regenz> : sec ok
19:48 <Miya> : hmm what's that ok?
19:49 <regenz> : no need re/dl right?
19:50 <regenz> : not change custom hitsound
19:50 <regenz> : ?
19:50 <Miya> : no need
19:50 <Miya> : :3
19:51 <regenz> : ok
19:51 <regenz> : for me this 1
19:52 <regenz> : 01:14:091 (7,8) -
19:52 <regenz> : just suggestion
19:52 <Miya> : what is it?
19:52 <regenz> : change to slider maybe player easy to catch coz this one 01:13:346 (3,4,5,6) -
19:53 <Miya> : well, if i change that, the next part must change too >.<
19:53 <regenz> : 01:22:389 (1,2,3) -
19:53 <Miya> : another one?
19:53 <regenz> : i think you can arrange that center better
19:54 <Miya> : all right, it's done
19:54 <Miya> : :3
19:54 <Miya> : another one?
19:54 <regenz> : 01:37:069 (8) - this one space is wrong right?
19:54 <regenz> : 1.59
19:54 <regenz> : i think you use 1.60
19:54 <regenz> : 1.50
19:55 <Miya> : okay fixed
19:55 <regenz> : 01:38:346 (2,3,4,5) - is this intention to 1.2 ?
19:55 <Miya> : yes
19:56 <Miya> : oh well change it to 1.5
19:59 <regenz> : some section you use 1.2 right?
19:59 <regenz> : not all 1.5
19:59 <regenz> : 02:24:197 (2,3,4,5,6) - this one
20:01 <regenz> : 02:36:750 (2,4,6) - i think this 1 need 1 grid up
20:02 <regenz> : 03:09:942 (3,4,5) - i think it better to change to return slider coz this one is land on 1/4
20:02 <regenz> : other are 1/6
20:08 <regenz> : ok i think that's all
20:14 <Miya> : sorry for late reply >.< i was called by my father to have a dinner
20:14 <regenz> : np
20:14 <Miya> : what do you mean by here? 02:24:197 (2,3,4,5,6) -
20:14 <regenz> : i think you itention to use 1.2
20:14 <regenz> : just asking
20:14 <regenz> : intention
20:15 <Miya> : ah i use 1.2 and 1.5 there
20:17 <Miya> : btw thank you very much :3
20:17 <regenz> : not fix ? last suggestion
20:17 <Miya> : 02:24:197 (2,3,4,5,6) - ?
20:17 <regenz> : no no
20:17 <Miya> : other than that is fixed :D
20:17 <regenz> : a note that land on 1/4
20:17 <regenz> : ok
20:18 <regenz> : no problem
20:18 <Miya> : yes, it has mentioned twice, so i should change it
20:21 <Miya> : oh yes, i you want a kudosu just save this chat and post it in the thread :)
20:21 <regenz> : ok i'll post

hope it help ;)
Topic Starter
Miya
it's help :3 thank you regenz
SakiK
hi~ from modque

nice map! for all of suggestion

[52's Normal]
03:54:942 (2,3,4) - change volume Gradually increase?
[Hard]
00:56:857 (1) - 1grid up
01:00:580 (4) - clap?
01:23:984 (4) - finish
01:37:069 (8) - 1grid down
02:24:942 (6) - clap?
03:10:580 (1) - whistel
03:55:580 (6) - finish?

sorry short mod ;_; BC good map! fight~
Topic Starter
Miya
Fixed all nazy mod and 1 hitsound mod, thank you for the mod :)
Starry_old
All suggestion.

[Easy]

02:03:240 (1) - Remove new combo?
03:27:495 (2) - Make similar to this 03:24:942 (1) - ?
01:44:729 (5) - Put a spinner after this?

All I could find for that diff

[52's Normal]
Number wise! for the grids
01:01:325 (3) - 1 grid up
01:01:644 (4,5) - move this 1 grid to the right
01:03:559 (3) -^
01:34:516 (5) - Move this one grid up
01:40:580 (1) - 1 grid down
01:41:857 (1) - ^
02:10:261 (4) - 5 grids up
02:14:729 (4) - 1 grid right
02:23:665 (3) - ^
03:31:325 (4) - 4 grids up?
02:48:240 (3) - 1 grid up
03:38:665 (3) - 1 grid down
03:07:069 (1) - Leave a break for these spinners?
03:12:176 (1) - ^

Woo, A lot of tiny grid issues but that's it

[Hard]
01:29:091 (7) - 4 grids up
01:45:367 (6) - Spinner after this note?
02:27:495 (3) - 4 grid down
Add A Spinner at the end?

Hope I helped :3
Good map!
Topic Starter
Miya

Starry wrote:

All suggestion.

[Easy]

02:03:240 (1) - Remove new combo? Hmm, okay, but not in this one.
03:27:495 (2) - Make similar to this 03:24:942 (1) - ? Nope, i want a variation.
01:44:729 (5) - Put a spinner after this? Nope, i want a break, and if the spiner here, this diff will not have a break time.


[Hard]
01:29:091 (7) - 4 grids up. Why? this position is not bad imo.
01:45:367 (6) - Spinner after this note? No. spinner here doesn't fit with the song.
02:27:495 (3) - 4 grid down. Why? i want this circle is symetrical with 1. But thanks to these i found position issue. thx.
Add A Spinner at the end?. I don't think spinner at the end fit the song.

Hope I helped :3
Good map! Thank you ^^
Thank you for modding ^^
Sallad4ever
Sedikit aja sebelum bubble


[52's Normal]

  1. 00:41:857 (1) ~ 00:51:431 (5) - better use the 2/1 clap pattern here too. It feels strange for me that you start the clap pattern on 00:52:069 (1)
[Hard]
  1. 03:01:006 (5) - Spacingnya please, wa bingung ketika sampe ke bagian ini
  2. 03:27:495 (3) - Gak separah yang di atas sih tapi mungkin lebih baik di fix jg spacinya
Panggil wa lagi kalau udah di fix
Topic Starter
Miya
Updated. Waiting for HeatKai response. >.<
Topic Starter
Miya
I have updated HeatKai diff by myself. Please check it again Sallad >.<
HeatKai

Sallad4ever wrote:

Sedikit aja sebelum bubble


[52's Normal]

  1. 00:41:857 (1) ~ 00:51:431 (5) - better use the 2/1 clap pattern here too. It feels strange for me that you start the clap pattern on 00:52:069 (1)
Actually I don't understand what do you mean by 2/1 clap pattern. :o
Sallad4ever
2/1 clap pattern mean that there's a clap in a beat for every 2 stanza. Well to make it simple the clap pattern will be Clap - Blank - Clap - Blank something like that, sorry if my explanation is too hard
Here's a picture so it'll be easier to understand

The red circle are where the clap should be placed

Dan sepertinya ada kesalah pahaman lagi, di Hard yg 03:01:006 (5) - maksudnya spasi dari 4 ke 5 karena jaraknya yga dekat dengan objek sebelumnya, wa bingung 5 itu di 1/3 atau 1/2. Jadi usahakan pakai 1.2 spasi, kalau kamu mau ngestack 5 ke 02:59:410 (1) lebih baik pindahin 03:00:367 (4) lebih ke bawah supaya jarak dari slider ini ke objeck berikutnya pas 1.2

Sorry wa agak lambat balasnya soalnya wa jg agak sibuk :o
g usah balas nanti wa check lagi kok
Topic Starter
Miya
oooh, bingung karena tiba2 ada anti jump maksudnya >.< maaf deh, updated.
Sallad4ever
Yup nothing unrankable I could find so let's do this!
BUBBLE!!
Topic Starter
Miya
wow, after waiting so long, it's bubbled xD
Thank you very much sallad xD
Breeze

Easy

  1. 02:58:772 (4) - I guess you're missing a clap here?

Only this
No matter you add it or not, I can rank this map, just send me a forum PM when you are ready
Topic Starter
Miya
oh right. I miss a clap there >.<
Fixed~

Thx for checking Breeze <3
Breeze
OK, RANKED
S h i o n
Finally ranked,good!
terametis
Congratulations :)
Topic Starter
Miya
Oh wow, it's ranked :D
Thank you all, especially who has helped me in this map xD
mancuso_JM_
Congratz Miya!!
I Like It :D
Topic Starter
Miya
ah thank you mancusojuanmattos :D
Please enjoy it x)
Shana Aisaka
Wow.. Finally it has been ranked? >w<"
Congratulations ~ :3
Maya-kira
congrats miya :D
Topic Starter
Miya
thank you all x)
Sander-Don
Congrats!
Topic Starter
Miya

Sander-Don wrote:

Congrats!
thank you x)
Topic Starter
Miya
what the? double post =3=
Yasora
congratssssss <3
Genro_old
Gratz Miya ~ xD
piratesof
congrats miya :3
Topic Starter
Miya
makasih semua <3
Sallad4ever
if only this get ranked on mother's day and it'll be perfect :D

Congratz for the rank~
Topic Starter
Miya
i hope that happen in mother's day too yesterday, but it's too late >.<

Thx ka sallad :D
regenz
GZ this map is waiting to long....
Rei Hakurei
omedetou miya-sama
Topic Starter
Miya
@regenz : yes, it was loong waiting >.<
@rei_fan : oh you don't need to call me sama >.< but thank you
Dielz7
selamat yah XD
Topic Starter
Miya
Iyaa, makasih diels :D
Laurier
good map
congrats
EpicFailure
Congrats in getting this ranked! :D

Edit: Funny avatar btw. :3
IkkiMinami
Like It Song
Good Miya
:)
Topic Starter
Miya
ah, thank you guys :D
vizzy
This map is quite good! Congrats!
Topic Starter
Miya
thank you ^^
Rey-volution
This song is good! >.<
pertama ak denger lagu pas ada seminar psikologi. ak suka lagunya. tapi aku nyari kmana" lagu ini g ktmu. akhirnya nemu juga XD

by the way. congrats! ^^
Topic Starter
Miya
Lagunya emng bagus bgt >.<
Miya sampe nangis waktu pertama kali denger lagu ini ;_;

Makasih rey :3
Andregate
Nangis waktu tau makna lagunya... Cooll!!!!!
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