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Lia - Toki wo Kizamu Uta

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tutuhaha
IRC↓

Yin童鞋滴部分都说完了就不截图了
JoJo
@tutuhaha Thanks for mod ~
Most of them fixed >~<

BTW fixed the unsnapped KIAI section and deleted useless timing sections.


Download: Lia - Toki wo Kizamu Uta (Full Ver.) (kanpakyin) [JoJo's Hard].osu
Sure
[General]
  1. Time signature is off. You can check the music sheet. http://puu.sh/75AA
    But we can't cotrol them correctly due to osu doesn't support 5/8. So I think it will be fine with 5/4.
  2. Make same storyboarding options in every diff.
  3. JoJo's Hard has tick rate 2. Every diff should have same tick rate.

[Insane]
00:42:265 (1,2,3,4,5,6) - Refine this star formation
01:32:013 - Useless timing point
02:12:470 (4) - It touches HP bar
02:32:756 (7) - Stack correctly
02:54:123 - End kiai here
03:38:153 - Start kiai from here, not 03:38:476
03:57:578 (1) - A spinner suddenly? I'd replace it with others.
04:02:110 (5) - New combo
04:26:714 (4) - New combo


[JoJo's Hard]
01:28:020 (5) - It touches HP bar
02:54:231 - Useless timing point
04:05:885 - ^


[Normal]
...


[Easy]
02:54:123 - End kiai here
...

Download: Lia - Toki wo Kizamu Uta (Full Ver.) (kanpakyin) [Time Signature].osu
JoJo

ykcarrot wrote:

[General]
  1. Make same storyboarding options in every diff.
  2. JoJo's Hard has tick rate 2. Every diff should have same tick rate.
  3. @kanpakyin Letterbox is useless since there will be full-screen-storyboard there.
    About the combo fire.... Hmm. You make the choice.
    About the tick rate, I'm not sure whether it's necessary to be unified, but I'm sure it's necessary in my diff since I have used 0.5x timing sections.
[JoJo's Hard]
01:28:020 (5) - It touches HP bar I consider that it's okay.
02:54:231 - Useless timing point Yes removed.
04:05:885 - ^Removed.
Thank you for mod !! >w<

Download: Lia - Toki wo Kizamu Uta (Full Ver.) (kanpakyin) [JoJo's Hard].osu
Kotone
Topic Starter
kanpakyin
>ykcorrt
I'll use your timing and something should be fixed!
S h i a
T-T 歌超4分钟了.

[kpy x karen]


00:50:676 (1) - spacing 突然变了 取消00:50:244 (5) 的new combo 考虑加个new combo在这里怎样?
02:41:599 (5) - XD
NO KUDS
hoLysoup
^^~☆
Jenny
Well, time to give my 2ct:

Can't find anything majorly wrong or disturbing, just this to mention:

Overall:
I absolutely love the way the SB is made, it feels so great and wonderful, just fitting the song perfectly.

KPY x Karen:
Maybe add some elements in SB to show who's turn it is (meaning marking the parts)?

00:29:313 (6) - maybe try of some other version of slider design? i'd prefer something more round


This is not worth a kudos in my opinion~
Topic Starter
kanpakyin

Broetchen8441 wrote:

KPY x Karen:
Maybe add some elements in SB to show who's turn it is (meaning marking the parts)?

00:29:313 (6) - maybe try of some other version of slider design? i'd prefer something more round Currently shape is good enough so I won't going to replace this atm.
Thanks!
KayeSara
走个形式,SB的小小Help
Sprite,Foreground,Centre,"SB\BBBG.png",320,240
M,0,12746,,320,240
F,0,13817,,1
F,0,13817,14888,1,0
Animation,Foreground,Centre,"SB\k.png",320,240,10,150,LoopForever
M,0,12746,,176,272
S,0,12746,,0.91808
F,0,12746,14031,1
F,0,14031,14138,1,0
F,0,14138,,0
图片那些什么的扣的很差,主要是KPY说的大丈夫,那我也不管了
素材给卡帕克因了

Edit: 神SB无法直视。。。。神JOJO!!!V5
merchat7
As requested

[General]

- mp3 doesn't sound too good to me. Can you try this mp3? http://www.mediafire.com/?01pl5vkyc7ptwr9 Listen to the piano at the beginning and you'll see the difference. The offset I got is 2272, but some part feel really off (20ms late) so not sure about the offset. I will be modding to this offset through.
- Audio lead-in is 1004. Change to 1000 via notepad?

Folder looks fine, but I'm not experience with storyboard-related stuff so sorry If I miss anything.

[Easy]

- Tick rate 1 look much better imo
- Quite high difficulty settings for an Easy. -1 hp drain and overall difficulty?
- Would prefer circle size 3, but your choice.

00:28:240 (1) - I don't' get why you didn't curve this slider, would look better.
00:30:398 (1,2,3) - ^ http://puu.sh/7fiG
00:50:681 (1,2,3,1,2) - Too many straight sliders for my taste. Can you change (1,2,3) to like this? http://puu.sh/7fj0
01:07:946 (1,2,3) - I would prefer this more, http://puu.sh/7fjm Adjust (1) to be like the picture, then rotate each time by 45 degrees.
01:23:486 (1,2,3) - ^ Something similar here would be nicer.
01:30:392 (3) - Would be nicer if you curve this slider.
01:43:125 (2,3,4) - Feel like a box pattern, easiest to fix is to perhaps make (2) like this? http://puu.sh/7fjU
02:12:901 (2,3,4) - Same as 01:07:946. I feel you use too many straight sliders here as well.
02:29:734 (4) - Perhaps copy (1) and paste it over (4). Also Ctrl+J it as well? More interesting than a straight slider.
02:43:547 (5) - Nicer if you curve 5 so that you get this sort of pattern http://puu.sh/7fkT.
02:48:727 (2) - Do something similar to (1) ? http://puu.sh/7fl2. Prefer this over a straight slider.
03:22:395 (2,3) - Move 2 and 3 more right... http://puu.sh/7fld Look nicer and better flow.
03:29:302 (4,5,6,7) - I would prefer if you make (4,5) a slider to follow the vocal and place them in a pentagon shape. http://puu.sh/7flA.
03:31:029 (1) - And this slider should be curved.
03:41:388 (1,2) - Meh, straight sliders. Change to something more interesting?
03:44:841 (1,2,3) - ^ http://puu.sh/7flZ
03:49:590 (4) - ^ http://puu.sh/7fmg
03:57:791 (3,1,2) - Use red points for these sliders. Maybe like this for (1,2) http://puu.sh/7fmQ
04:28:866 (1) - Move the end point down 1 grid. Looks better to me.

Would be nicer with less straight sliders.

[Normal]

00:19:178 (1,2,3) - Hm, this could be nicer, maybe this? http://puu.sh/7fnZ
00:22:199 (1,2) - Don't get why you didn't do something like this http://puu.sh/7fnC.
00:28:671 (2,3,4,1,2,3) - More interesting if you rotate everything 5 degree anti clockwise. Be sure to fix spacing afterward.
00:42:051 (1,2,3,1) - Straight sliders :/ http://puu.sh/7foH Why not like this?
00:56:292 (1,2,3) - Hm, this instead? http://puu.sh/7fp0
01:51:325 (2) - Ctrl+J and put back in same spot. Better flow (it points to next note) and is more interesting.
01:55:640 (1) - ^ Similarly here.
02:14:195 (4) - ^ Ctrl+J seems better to me.
02:23:044 (5) - Don't think you should overlap the slider track with each other. Just do a blanket or something else instead?
03:40:525 (5) - Should Ctrl+J this so it point to the next note.
04:23:255 (1,2,3,4,1,2,3) - Make them go the other direction instead (counter clockwise instead of clockwise). More interesting. Easiest way is to Ctrl+J them all, but you get a mini jump (1.0x). But I think it's fine, since the jump is very small anyway. If not just rearrange them a bit.

Similar comment as Easy.

[JoJo's Hard]

- Grid level 2? :S

00:05:251 (6) - Would prefer if you move this to x:148 y:88 (grid level 4) so that the jump is a bit easier and the spacing is more even.
00:17:021 - 00:27:593 - You should map here considering all the other difsf map this and this part doesn't feel like a break to me.
01:27:802 (5) - Curve this so it doesn't touch the hp bar.Look nicer as well.
01:32:119 (1,2,1) - 3 straight sliders pointing in the same direction is quite boring. Maybe move (2) up/down like this? http://puu.sh/7frE
01:39:241 (4) - Plays and looks better if you curve it http://puu.sh/7frU.
01:40:535 (1) - 0.50x slider speed is way too unexpected. 0.75x slider speed instead. If you want to keep, try to make it more readable (unstack 4 for example).
01:42:046 (1,2,3) - Try a pentagon shape http://puu.sh/7fsm. Better flow. Be sure to fix spacing if you follow this suggestion.
01:44:851 (2,3,1,2,3) - I don't like this at all, overlap doesn't look good and straight pattern. Try Ctrl+R (3,1) and then for the rest like this http://puu.sh/7fs (adjust a bit so it look better than in the picture). Better flow and looks better to me.
02:05:565 (4) - Rotate this 45 degree clockwise. http://puu.sh/7ftb
02:08:370 (6) - Ctrl+J and put back to same spot perhaps?
02:12:901 (2,4) - Please curve them http://puu.sh/7fts
02:20:023 (7) - May be better to put new combo here instead.
02:34:045 (2,6) - I feel you can do something more interesting with the sliders.
03:33:828 (5,6) - Maybe put red point in the center of these sliders? http://puu.sh/7fuu
03:38:145 (1) - This slider shape doesn't look good to me and doesn't play very well. Would be nicer to try something else.
04:27:781 (1,2,3,4,5,1,2,3,4,5) - 3.91x jump is too much for a Hard. Also the jump doesn't really fit and anti jump > jump equals bad flow. I recommend you just space the note out properly instead.
04:31:018 (6) - Not fond of the overlap with 3. Make the jump bigger perhaps? Or remap this part. You could also try a slider.

Pretty good, the only problem I have with this map is the 3.91x jump at the end. This should be changed. The rest is just suggestions.

[KPY x Karen]

00:24:378 (3) - This straight slider felt really weird considering the moist of the sliders before this were curved. Please curve it. Perhaps move (1.2) down a bit so you have more room to curve the slider.
00:27:829 (1) - Perhaps move to x:28 y:60?
00:45:957 (5) - Again, feel out of place, please curve it.
00:50:055 (1,2,3,4,5,6) - Can you make the decelerated spacing a bit more gradual? Right now it's ,1.2x>0.9x>0.6x>0.5x>0.5x. So reduce spacing a bit for (1,2,3) ?
01:44:225 (3) - Should be curved or something else. Just make sure it's not straight. Same reason as 00:24:378.
02:03:429 (5) - I would prefer if you use 1.2x distant snapping for this rather than snapping to the end of slider (5) from previous combo. 1.0x feel a little bit flow breaking and 1.2x distant snapping looks better to me.
02:09:470 (3) - Again, curve this, same reason as previous suggestions.
02:12:922 (2,4) - I feel like this two sliders could look better, but it's fine as is.
02:15:511 (2) - Curve, same reason as before.
02:25:439 (1,2) - Feel more interesting if you Ctrl+J them and put back at same spot.
02:31:698 (2) - Should curve so it doesn't overlap with (6) from previous combo.
02:50:475 (2,3) - Red points for these sliders seem nicer. http://puu.sh/7fyC
03:12:488 (2) - Looks better if you Ctrl+J this.
03:16:373 (6,7,8) - Would look better if you snap this to 1.72x/1.73x distant snapping like the rest.
03:19:179 (3) - Ctrl+H and put back in same spot feel better.
03:26:301 (6) - Ctrl+R this slider to keep things interesting.
03:27:596 (2) - I would like to see something other than a straight slider here.
03:34:071 (2) - Ctrl+R and make this part more jumpy feel nicer.
03:37:524 (6) - Ctrl+R so the slider in this section don't all point to the same direction. Also, back and forth work really nicely with this difficulty.
03:38:819 (4) - ^ Making a jump here is also more fun.
03:46:589 (1,2,3,1,2,3) - Straight patterns, maybe you can do something nicer?
04:25:865 (2) - Prefer if you move the center anchor point down (Ctrl+J, Ctrl+H, Ctrl+R or just manually move it) http://puu.sh/7fA8.
04:28:887 (1) - Ctrl+H and put back in same spot feel better to me.

Pretty fun to play :)

All is suggestion. Most are just to curve sliders (I hate straight sliders) and so forth so don't be dazzled by my long mod. All difficulties are really good and quite polish.

This deserves a star so starred, good luck on rank.
Topic Starter
kanpakyin
>merchat7
Sorry but mostly reject because that's my style of mapping.
JoJo

merchat7 wrote:

[JoJo's Hard]

- Grid level 2? :S I map without grid >w<

00:05:251 (6) - Would prefer if you move this to x:148 y:88 (grid level 4) so that the jump is a bit easier and the spacing is more even. No I prefer the current position.
00:17:021 - 00:27:593 - You should map here considering all the other difsf map this and this part doesn't feel like a break to me. Well. Anyway I want to keep this for now unless more people ask me to do.
01:27:802 (5) - Curve this so it doesn't touch the hp bar.Look nicer as well. OK then as your wish.
01:32:119 (1,2,1) - 3 straight sliders pointing in the same direction is quite boring. Maybe move (2) up/down like this? http://puu.sh/7frE No sorry.
01:39:241 (4) - Plays and looks better if you curve it http://puu.sh/7frU. OK accepted your idea.
01:40:535 (1) - 0.50x slider speed is way too unexpected. 0.75x slider speed instead. If you want to keep, try to make it more readable (unstack 4 for example). No. I think the slidertick is a good sign. That's enough imo.
01:42:046 (1,2,3) - Try a pentagon shape http://puu.sh/7fsm. Better flow. Be sure to fix spacing if you follow this suggestion. No thanks ><
01:44:851 (2,3,1,2,3) - I don't like this at all, overlap doesn't look good and straight pattern. Try Ctrl+R (3,1) and then for the rest like this http://puu.sh/7fs (adjust a bit so it look better than in the picture). Better flow and looks better to me. You gave the wrong address .. o.o I can not view the picture.
02:05:565 (4) - Rotate this 45 degree clockwise. http://puu.sh/7ftb OK done.
02:08:370 (6) - Ctrl+J and put back to same spot perhaps? No sorry o.o
02:12:901 (2,4) - Please curve them http://puu.sh/7fts Yeah as your wish.
02:20:023 (7) - May be better to put new combo here instead. I prefer to follow the vocal here.
02:34:045 (2,6) - I feel you can do something more interesting with the sliders. Maybe curve it ?
03:33:828 (5,6) - Maybe put red point in the center of these sliders? http://puu.sh/7fuu OK done.
03:38:145 (1) - This slider shape doesn't look good to me and doesn't play very well. Would be nicer to try something else. No sorry. I think it's fine.
04:27:781 (1,2,3,4,5,1,2,3,4,5) - 3.91x jump is too much for a Hard. Also the jump doesn't really fit and anti jump > jump equals bad flow. I recommend you just space the note out properly instead. Well.. Then.. 3.55x now.
04:31:018 (6) - Not fond of the overlap with 3. Make the jump bigger perhaps? Or remap this part. You could also try a slider. I think it's okay.
Thank you for mod !! >w<
Updated file will be sent to kanpakyin via QQ.
mancuso_JM_
Mod Request :P

Easy:
Circle Size: -1
Approach Rate: -1
Slider Tick Rate: 2

00:14:460: Remove this break. Is really short and unnecesary
01:14:634 (5): Replace the Clap to Whistle
01:21:538 (3): Replace the Clap to Whistle at the end of slider
01:48:299 (3): I think that this slider sound better if finish in 01:48:515
03:44:206 (2): Clap at the end of slider
03:53:703 (1): 2 grids left, because I can see a little overlap with the previous (3)
04:33:841: I think that whistle sound better than finish. Or maybe if you want use finish increase the volume around 25%

Normal:
HP Drain: +1
Circle Size: -1?

00:14:460: The same in Easy
02:23:254 (5): Move this slider to 02:23:470 (white tick)
02:43:336 (6): Clap
02:50:242 (6): ^^
03:37:731 (6): Finish Hitsound??
04:33:841: The same in Easy

JoJo's Hard:
00:28:018 (1,2,3): I think that looks better if you make something like this:
02:43:551 (10): Maybe New Combo here
02:43:767 (1): And Remove New Combo here
03:10:303 : This green line is little unsnapped, moved to 03:10:321

[Shalon]'s Taiko:
Taiko Diff with breaks?? wtf :P
I don't know why, but this diff looks weird

KPY x Karen:
01:48:299 (x): Add a Note, I think that play good
02:42:688 (7): Move this Note to 02:42:472 and 02:42:688 without Notes
02:43:551 (11): New Combo
02:43:767 (1): Remove New Combo
03:15:717 (x): Add a Note
03:40:303: Green line is little unsnapped, Move to 03:40:321
03:45:933 (x): Add a Note
04:02:749: Green line is little unsnapped, Move to 04:02:767
04:23:914 (3): I think that is better, if this slider finish in 04:24:130 (Red Tick), and after that add a Reverse Arrow here
04:24:993 (3): Here the same, the slider finish in 04:25:209 (white tick) and then add a Reverse Arrow
04:33:841: The same in Easy and Normal

Well, that's all.
Good Luck with your beatmap ;)
JoJo

mancusojuanmattos wrote:

JoJo's Hard:
00:28:018 (1,2,3): I think that looks better if you make something like this:
OK changed in a different way.
02:43:551 (10): Maybe New Combo here No sorry. You could see I set new combo according to white lines during KIAI.
02:43:767 (1): And Remove New Combo here ^
03:10:303 : This green line is little unsnapped, moved to 03:10:321 Looks unnecessary but fixed anyway ._.
Thanks for mod ~ >w<

Download: Lia - Toki wo Kizamu Uta (Full Ver.) (kanpakyin) [JoJo's Hard].osu
Topic Starter
kanpakyin

mancusojuanmattos wrote:

Easy:
Circle Size: -1
Approach Rate: -1
Slider Tick Rate: 2 //Only fixed the tick rate 2 sorry

00:14:460: Remove this break. Is really short and unnecesary //Sure,removed.
01:14:634 (5): Replace the Clap to Whistle
01:21:538 (3): Replace the Clap to Whistle at the end of slider Leave to H-miku
01:48:299 (3): I think that this slider sound better if finish in 01:48:515 //X.I don't think so.
03:44:206 (2): Clap at the end of slider //X,here was a regular clap pattern.
03:53:703 (1): 2 grids left, because I can see a little overlap with the previous (3) //ok.
04:33:841: I think that whistle sound better than finish. Or maybe if you want use finish increase the volume around 25% //Yes,whistle is much better!

KPY x Karen:
01:48:299 (x): Add a Note, I think that play good //Leave to karenying.
02:42:688 (7): Move this Note to 02:42:472 and 02:42:688 without Notes //^
02:43:551 (11): New Combo
02:43:767 (1): Remove New Combo //^
03:15:717 (x): Add a Note //Sorry,it would be really weird if I add a note here.
03:40:303: Green line is little unsnapped, Move to 03:40:321
03:45:933 (x): Add a Note //No,the reason same as previous
04:02:749: Green line is little unsnapped, Move to 04:02:767
04:23:914 (3): I think that is better, if this slider finish in 04:24:130 (Red Tick), and after that add a Reverse Arrow here
04:24:993 (3): Here the same, the slider finish in 04:25:209 (white tick) and then add a Reverse Arrow
04:33:841: The same in Easy and Normal //Only fixed this.
Thanks!
Kotone

mancusojuanmattos wrote:

KPY x Karen:
01:48:299 (x): Add a Note, I think that play good there is a note already
02:42:688 (7): Move this Note to 02:42:472 and 02:42:688 without Notes no
02:43:551 (11): New Combo no
02:43:767 (1): Remove New Combo no
no change but thanks
S h i o n
Hi,kanpakyin
I love the song and mod this map though it is against my rule --->
I had wanted to do this --->
But I will forgive you because you know why. xD


Easy
00:18:094 (1) - Remove new combo
00:39:673 (1) - Jump in an Easy ?
01:08:156 (1) - Try a new hitsound ? Heavy sound in vocal
01:11:610 (1) - ^
01:45:601 (1) - It should be 1/4 earlier.
Try this ?

02:31:465 (1) - A spinner doesn't really fit.Try a slider instead ?
02:45:278 (1) - ^
03:17:012 (5) - A little overlapped by (4)
04:26:720 (4) - It should be 1/4 earlier.
04:30:821 (3) - Try this :



Normal
02:00:597 (5) - 15% ?
02:33:408 (1) - Hidden by 02:32:544 (3)
04:05:789 (6) - New combo
04:14:636 (1) - From this,just 帅呆了!!


Jojo's Hard
01:25:423 (1) - Be careful with this T.T
01:48:730 (6) - New combo ?
04:27:799 (1,2,3,4,5) - 帅!
04:28:878 (1,2,3,4,5) - ^


KPY x Karen
00:50:028 (4,1,2,3,4,5) - 帅!
01:48:730 (1) - I don't see every reason to put 5% volume here. At least 20% please.
02:20:880 (2) - Add whistle ?
02:29:091 (8) - New combo ?
04:15:715 (4) - ^
04:14:636 (1) - From this note,I adivse such combo color:



That's all and star'd.~

神歌 神图 神阵容 神SB ..
我仿佛已经看到了那100+的add as fav和9.6+的评分...

哈压库rank it!!
JoJo

S h i o n wrote:

Hi,kanpakyin
I love the song and mod this map though it is against my rule --->
I had wanted to do this --->
But I will forgive you because you know why. xD [KPYbaka 打破人家规则=A=]

Jojo's Hard
01:25:423 (1) - Be careful with this T.T [噗哈哈 我觉得有new combo应该没问题~]
01:48:730 (6) - New combo ? [好]
04:27:799 (1,2,3,4,5) - 帅! [._.]
04:28:878 (1,2,3,4,5) - ^
谢谢mod ^^/

Download: Lia - Toki wo Kizamu Uta (Full Ver.) (kanpakyin) [JoJo's Hard].osu
Nymph
fixed the hidden note
note volumn +20

KPY hentai
please ignore KPY's post for a week please~

Download: Lia - Toki wo Kizamu Uta (Full Ver.) (kanpakyin) [Normal].osu
Topic Starter
kanpakyin

S h i o n wrote:

Hi,kanpakyin
I love the song and mod this map though it is against my rule --->
I had wanted to do this --->
But I will forgive you because you know why. xD


Easy
00:18:094 (1) - Remove new combo
00:39:673 (1) - Jump in an Easy ?
01:08:156 (1) - Try a new hitsound ? Heavy sound in vocal
01:11:610 (1) - ^
01:45:601 (1) - It should be 1/4 earlier. //X,It will be much difficult for easy if I do this.
Try this ?

02:31:465 (1) - A spinner doesn't really fit.Try a slider instead ? //Sorry,I don't think so.
02:45:278 (1) - ^ //^
03:17:012 (5) - A little overlapped by (4)
04:26:720 (4) - It should be 1/4 earlier. //X
04:30:821 (3) - Try this : //X



KPY x Karen
00:50:028 (4,1,2,3,4,5) - 帅! .__.
01:48:730 (1) - I don't see every reason to put 5% volume here. At least 20% please.
02:20:880 (2) - Add whistle ?
02:29:091 (8) - New combo ?
04:15:715 (4) - ^ //ok.
04:14:636 (1) - From this note,I adivse such combo color:
...
Thanks!
Kotone

S h i o n wrote:

KPY x Karen
01:48:730 (1) - I don't see every reason to put 5% volume here. At least 20% please.
okok
02:20:880 (2) - Add whistle ?ok
02:29:091 (8) - New combo ?no
Download: Lia - Toki wo Kizamu Uta (Full Ver.) (kanpakyin) [KPY x Karen].osu
Shiro
你好~

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. All diffs (but Taiko) are collabs, yet you only called one with a name that looks like a collab. Rename "KPY x Karen" to Insane for consistency ?
  2. Also, you really should SB in the names of the mappers at their respective parts...
  3. I honestly really doubt the time signature is 3/4. You might want to check that.
Easy
  1. The difficulty settings are quite high for an Easy... especially for a calm song like this one.
  2. Hitsounds are pretty inconsistent... Some "normal beats" are missing at times, and it breaks the pattern you made and sounds somewhat bad. You might want to add custom sliderticks to fix that ?
  3. 00:22:409 (1) - Missing clap on the first beat ?
  4. 00:51:754 (2,3) - These claps sound weird... I think they're on the wrong tick ?
  5. 01:08:156 (1) - and 01:11:610 (1) - and 01:18:516 (1) - I tihnk you should add a normal-soft because this beat alone feels really empty compared to the rest of the kiai.
  6. 01:25:423 (3) - Missing clap on the middle beat ?
  7. 01:30:602 (3) - Same ?
  8. 02:08:796 (3) - There shouldn't be a clap here for consistency with the hitsounding before.
  9. 02:33:408 (1) - This beat comes too soon after the spinner. Remember that new players don't spin well and need time to readjust their aim after a spinner. I honestly think it'd be better to change the spinner for a slider though.
  10. 02:47:221 (1) - Same.
  11. 03:33:846 (4,5,1) - These three claps come too early - a hitsound change is expectable here and sounds great, but these three come too soon and spoil the hitsound change after. D:
  12. 03:51:113 (1) - For consistency with the song, and your hitsounding, this finish shouldn't be here (it musically doesn't really make sense too). It should be...
  13. 03:51:976 (3) - ... on this slider's first beat.
  14. 04:31:251 (1) - This slider becomes abruptly silent. Move the 5% section to its very end to fix it. I'd also recommend to make a decrescendo so it souds even better.
Normal
  1. This diff suffers from the same problem regarding hitsounding as the Easy one, except it's even easier to hear in this one.
  2. Lots of the blankets could be improved, even slightly. I won't list them all but please have a look. D: If needed I'll go through them all if you want.
  3. 01:03:840 (1) - This note comes too soon after the spinner. Remember new players don't spin well and need time to readjust their aim after a spinner.
JoJo's Hard
  1. It would be better for the difficulty and score spread to make this easier...
  2. The use of jumps is inconsistent. For instance: 01:25:423 (1,2) - these are regularly spaced while 01:28:876 (1,2,3) - these aren't. I've foud a lot of such inconsistencies in the diff. It might be worth the time track them down and fix them.
  3. 04:28:662 (5,1) - That jump is really too much for a Hard imo. You can easily make it less huge, so try doing that to avoid making people combobreak at the end and get frustrated because of that. It's also quite bad for the diff consistency to have this sudden HUGE jump when all the rest was pretty soft and *actually* Hard-like.
  4. 02:28:228 (5,6) - This jump *really* surprised me. As I said, it's inconsistent with the spacing before, which is extremely confusing.
KPY x Karen
  1. 00:45:498 (2,3,4) - Nonsensical jump. Absolutely nothing in the song calls for anything related to a jump here. There's no suddenly higher pitch, no acceleration, no instrument going ape at all, and the lyrics at that part are even.
  2. 00:47:224 (3,4) - Same. Add to that inconsistency: the first jump was 3,4 (considering the lyrics) and this one is 4,5
  3. 00:50:244 (1,2,3,4,5) - Why a deccelerating spacing here ?...
  4. 01:03:840 (1,2) - Silencing beats like this is unrankable.
  5. 02:25:638 (1,2) - Silencing beats like this is unrankable.
  6. 03:33:846 (1,2,3,1,3) - Just like for Easy, I think these claps come too soon.
[Shalon]'s Taiko
  1. Rename to [Shalon]'s Taiko Oni ? It's always better to give an idea of how difficult the diff is.
02:07:502 - The sun effect in the SB at this point is incredibly awesome
Tick rate 2 souds awesome too
cmn_891127
SB-Mod
以Easy为例

开头可以考虑BG从0到318快速消失,瞬间变黑有点诡异

Sprite,Background,Centre,"SB\Scene02.jpg",320,240
S,0,5890,,1.12288
不考虑把图片本身变大,再裁剪成1.12288×640≈720*480的么

Sprite,Background,Centre,"SB\scene01.jpg",320,240
M,0,2461,5890,320,240 没有位移,这个可以删去
S,0,2461,5890,1,0.9692799
Sprite,Background,Centre,"SB\Scene03.jpg",320,240
M,0,9320,12750,320,240 没有位移,这个可以删去
S,0,9320,12750,1.04096,0.96928
两个S的变化大小不一样,但是都是666*500的图
scene08也有多余的M

Scene02~04.jpg 出现太突然,前面加点预兆?尤其是04,因为背景是固定的,但是04加了,0203就感觉突兀了,所以还是都加吧,像01一样用light2,但是有点改变,因为没有开始的点点,以02举个例子
Sprite,Foreground,Centre,"SB\light2.png",320,240
F,2,5246,5889,0,1
S,0,5246,6318,0.1,1.2
F,0,5889,6318,1,0

Sprite,Foreground,Centre,"SB\blackline.png",320,240
V,1,16798,17229,1.73728,0.1,1,1
M,0,16798,22409,463,386
V,1,21977,22409,1,1,1.60416,0.1
F,0,22193,22409,1,0
Sprite,Foreground,Centre,"SB\blackline.png",320,240
V,1,21977,22409,1.69632,0.1,1,1
M,0,21977,27589,463,425
V,1,27157,27589,1,1,1.63488,0.1
F,0,27373,27589,1,0
Sprite,Foreground,Centre,"SB\blackline.png",320,240
V,1,27589,28021,1.37888,0.1,0.9283203,1
M,0,27589,33200,477,382
V,1,32769,33200,0.9283203,1,1.38912,0.1
F,0,32985,33200,1,0
Sprite,Foreground,Centre,"SB\blackline.png",320,240
V,1,32769,33200,1.481279,0.1,0.8771198,0.97952
M,0,32769,39244,486,422
V,1,38812,39244,0.8771198,0.97952,1.41984,0.1
F,0,39028,39244,1,0
……
blackline问题挺多的,其实都是不容易发现的
变细长的左端值都不一样
这些都应该是1,1
Y的位置应该统一,X可以根据歌词长短调节
同上

配套的歌词问题
Sprite,Foreground,Centre,"SB\lyric-a1.png",320,240
M,1,17229,18524,440,386,502,386
F,0,17229,18524,0,1
M,0,18524,21977,502,386
F,0,20682,21977,1,0
Sprite,Foreground,Centre,"SB\lyric-a2.png",320,240
M,1,22409,23704,447,426,506,426
F,0,22409,23704,0,1
M,0,23704,27157,506,426
F,0,25862,27157,1,0
Sprite,Foreground,Centre,"SB\lyric-a3.png",320,240
M,1,28021,29315,471,381,536,381
F,0,28021,29315,0,1
M,0,29315,32769,536,381
F,0,31474,32769,1,0
Sprite,Foreground,Centre,"SB\lyric-a4.png",320,240
M,1,33200,34495,481,424,548,424
F,0,33200,34495,0,1
M,0,34495,38812,548,424
F,0,37517,38812,1,0
……
Y的位置应该统一(跟blackline一样),X可以根据歌词长短调节
同上

scene09-1.jpg和scene09-2.jpg这张图颜色有点深,可以用white.jpg覆盖10%处理
Sprite,Background,Centre,"SB\White.jpg",320,240
……
F,0,90610,92336,0,1
F,2,92336,94495,1,0.1
F,0,94495,108739,0.1
F,2,108739,110250,0.1,1
F,0,110250,110681,1
……
貌似处理图片本身更容易些...

Sprite,Background,Centre,"SB\scene19.jpg",320,240
……
F,0,242325,245778,0,1
S,0,242325,251821,1,1.593767
F,0,245778,251821,1,0
这个图结束得太早了,导致252263和253342两个重拍都处于绝对黑色背景中
我觉得在253342结束比较好

Sprite,Foreground,Centre,"SB\light17a.png",320,240
S,0,267361,,0.71328
M,0,267361,268440,381,-61,270,544
R,0,267361,268440,-1.35168,0
这个图太大太吓人了,试试0.5?

Sprite,Background,Centre,"SB\sideflash.png",320,240
……
F,0,253332,254303,1,0
F,0,254303,254519,0
F,0,254519,254627,0,1
……
这个点是错误?

Sprite,Background,Centre,"SB\White.jpg",320,240
……
F,0,39675,40539,1,0
F,0,61690,63416,0,0.8819444
F,0,63416,64711,0.8819444,0.8804115
F,0,64711,65574,0.8804115,0
F,0,90610,92336,0,1
……
F,2,146498,147361,1,0
F,2,188800,190526,0.01155394,1
F,0,190526,190958,1,0.998855
F,2,190958,192253,0.998855,0
F,2,200886,203476,0,1
……
F,0,217289,217936,1
F,1,217936,218800,1,0.02314812
F,2,267792,271030,0,1
……
0/1没处理干净

总之,神SB。。。
JoJo

Odaril wrote:

JoJo's Hard
  1. It would be better for the difficulty and score spread to make this easier... //Haha.. But I really think it has been very very easy already.. lol
  2. The use of jumps is inconsistent. For instance: 01:25:423 (1,2) - these are regularly spaced while 01:28:876 (1,2,3) - these aren't. I've foud a lot of such inconsistencies in the diff. It might be worth the time track them down and fix them. //Ah. I think they're really readable and fit to a hard diff.. Such jumps could make the map more fun I guess..? Well, anyway I will consider about that...
  3. 04:28:662 (5,1) - That jump is really too much for a Hard imo. You can easily make it less huge, so try doing that to avoid making people combobreak at the end and get frustrated because of that. It's also quite bad for the diff consistency to have this sudden HUGE jump when all the rest was pretty soft and *actually* Hard-like. //T_T Well now fixed to 2.45x jump.
  4. 02:28:228 (5,6) - This jump *really* surprised me. As I said, it's inconsistent with the spacing before, which is extremely confusing.//Why do I think that could be read easily.... Q.Q
Thanks for mod 哦大力 >w<//
I will upload the file once fixing the storyboard after my class today.

@cmn_891127
完全不懂代码TwT 全手动SBer表示鸭梨很大。。。
开头感觉突然的那个,因为想模仿Video的说=。=
稍微修正了些代码 总之非常感谢~ =w=//
Kotone
fixed all of my part ;)
btw I agree with the diff name,KPY x Karen look very...(stress)
fie deleted since kpy help me change it =_=
Raging Bull

karenying wrote:

btw I agree with the diff name,KPY x Karen look very...(stress)

Karen x KPY sounds better.
Topic Starter
kanpakyin

Odaril wrote:

General
  1. All diffs (but Taiko) are collabs, yet you only called one with a name that looks like a collab. Rename "KPY x Karen" to Insane for consistency ? //Wait for Karen reply.
  2. Also, you really should SB in the names of the mappers at their respective parts... //Leave to JoJo
  3. I honestly really doubt the time signature is 3/4. You might want to check that. It's 5/8 =_= ykcorrt told me before.
Easy
  1. The difficulty settings are quite high for an Easy... especially for a calm song like this one. //Sure not,I use this setting a lot of time and it is my habit.
  2. Hitsounds are pretty inconsistent... Some "normal beats" are missing at times, and it breaks the pattern you made and sounds somewhat bad. You might want to add custom sliderticks to fix that ? //I just avoid this because I did this before and some of BAT and MAT didn't recommend it.
  3. 00:22:409 (1) - Missing clap on the first beat ?
  4. 00:51:754 (2,3) - These claps sound weird... I think they're on the wrong tick ? //I can't heard how weird it is.
  5. 01:08:156 (1) - and 01:11:610 (1) - and 01:18:516 (1) - I tihnk you should add a normal-soft because this beat alone feels really empty compared to the rest of the kiai. //I made this on purpose.
  6. 01:25:423 (3) - Missing clap on the middle beat ?
  7. 01:30:602 (3) - Same ?
  8. 02:08:796 (3) - There shouldn't be a clap here for consistency with the hitsounding before. //If I didn't clap this,player may feel empty in this part.
  9. 02:33:408 (1) - This beat comes too soon after the spinner. Remember that new players don't spin well and need time to readjust their aim after a spinner. I honestly think it'd be better to change the spinner for a slider though. //That's why I just put the slider in the central,and this note is follow the beat .
  10. 02:47:221 (1) - Same. ^
  11. 03:33:846 (4,5,1) - These three claps come too early - a hitsound change is expectable here and sounds great, but these three come too soon and spoil the hitsound change after. D: //Nothing want to change here because I was following the music.
  12. 03:51:113 (1) - For consistency with the song, and your hitsounding, this finish shouldn't be here (it musically doesn't really make sense too). It should be...
  13. 03:51:976 (3) - ... on this slider's first beat.
  14. 04:31:251 (1) - This slider becomes abruptly silent. Move the 5% section to its very end to fix it. I'd also recommend to make a decrescendo so it souds even better. //I added a slient slider so make a decrescendo will effect nothing.
KPY x Karen
  1. 00:45:498 (2,3,4) - Nonsensical jump. Absolutely nothing in the song calls for anything related to a jump here. There's no suddenly higher pitch, no acceleration, no instrument going ape at all, and the lyrics at that part are even.
  2. 00:47:224 (3,4) - Same. Add to that inconsistency: the first jump was 3,4 (considering the lyrics) and this one is 4,5 Listen to the instrument ,there have a hard beat here.
  3. 00:50:244 (1,2,3,4,5) - Why a deccelerating spacing here ?... //^again
  4. 01:03:840 (1,2) - Silencing beats like this is unrankable.
  5. 02:25:638 (1,2) - Silencing beats like this is unrankable.
  6. 03:33:846 (1,2,3,1,3) - Just like for Easy, I think these claps come too soon. //Same as Easy.
Thanks for modding!
cmn_891127

JoJo wrote:

@cmn_891127
完全不懂代码TwT 全手动SBer表示鸭梨很大。。。
开头感觉突然的那个,因为想模仿Video的说=。=
稍微修正了些代码 总之非常感谢~ =w=//[/color]
其实现在已经很好啦,应该不影响rank吧~不过代码还是要了解的。。。
看这里http://osu.ppy.sh/forum/viewtopic.php?f=25&t=33581
Tenshi-nyan
/me loves Clannad. Thanks for letting me know of the existance of this map.

General
MP3 quality is low... replace with this. http://puu.sh/7BLb Offset -170. Don't forget to check the sliders n stuff if you choose to upload this MP3.
Only 2 combo colors? I think a orange color as 3rd would do nice.
I love your Storyboard.


This mod was done with the old MP3.


Insane
I don't like how you did the whistle hitsounds. Normally, I'd set them only on places with highpitched sounds - for example, where the piano plays a high sound. Or in other words, too many whistles.


00:05:889 (2) - remove finish. it's way too loud.
00:09:318 (1) - a finish here would fit better.
00:10:603 (6) - fugly slider. especially ugly because the sliderball gets stuck in the top.
00:17:447 (4) - add clap to sliderend
00:18:525 (3) - add clap to begin

Hmm I notice you left out many, many claps. It sounds better with a constant hitsound pattern. Reason for this?
Check the claps, add them where necessary. In all diffs.

00:30:608 (1,2,3,1,2,3) - stupid tornado pattern is ugly.
00:49:597 (3) - remove clap from sliderend
00:59:956 (6,7) - lyric fail. arrange it like this? http://puu.sh/7BFH
01:04:703 - starting here, the hitsound volume is too loud. I recommend to reduce it by 10%.
01:44:414 - don't increase the volume here. Decrease it instead.
02:26:501 - again, hitsounds to loud. decrease by 10%.
02:35:566 - very, very awkward break. add a note to fix it.
02:42:472 - ^
03:08:811 - 35% volume.
03:29:314 (1) - end at 03:30:825 - and add at note at 03:31:257 -
03:38:163 - 50% volume ._.
03:50:249 (1) - WTF normal finish? remove.
03:54:998 (5) - remove clap at end
03:55:429 (1) - remove finish

Hard
Same stuff with the volume as in Insane.

00:17:231 - Break? Why? Map it!
00:28:018 (1,2,3) - stupid, unncessary overlap.
00:28:450 - if you only use the claps at random and not throughout the map, I recommend to remove them at all. It doesn't sound good if they do not appear in a constant rythm, you know.
00:32:550 (7) - remove clap from red tick.
00:43:556 (2,3,4,5) - arrange like this. http://puu.sh/7BHR
00:55:423 (5) - remove clap from red tick.
01:16:358 (3) - hard to read slider...
01:19:811 (3) - stupid, unncessary overlap. move furher to the left.
01:28:012 (5) - not perfectly stacked.
02:17:211 (4) - ugly slider. and remove clap. red tick n stuff.
03:26:724 (4,5,6,7,1) - too. many. whistles.
also, the volume here is way too high.
04:24:562 (1,2,3) - hard to read what is supposed to be a circle and a slider. unstacking may help.

Normal
prollly same volume stuff as in all other diffs.

Now what do we have here? Misplaced claps! Awesome. Wait, that's not awesome.
Take a look at the Kiai parts: 01:06:430 (2,3,4) - the clap are currently on the begin of 2 and on 3. BUT the heavier beat is on the end on 2 and on 4. So: remove the claps and add them again in the right places. This goes for ALL Kiai parts.


Orz such a long mod.

TL;DR: The hitsounds need major improvements.
Nymph
hmm about the volumn stuff, I have to say it all depends, at my place using my ear plugs they were just alright.
Kotone
Fixed one of my part :P
Bakayin,change volume yourself if you want

Download: Lia - Toki wo Kizamu Uta (kanpakyin) [Insane].osu
Topic Starter
kanpakyin

Tenshi-nyan wrote:

General
MP3 quality is low... replace with this. http://puu.sh/7BLb Offset -170. Don't forget to check the sliders n stuff if you choose to upload this MP3. //Sorry I don't think so,the MP3 is really clear for me.
Only 2 combo colors? I think a orange color as 3rd would do nice.
I love your Storyboard.

Insane
I don't like how you did the whistle hitsounds. Normally, I'd set them only on places with highpitched sounds - for example, where the piano plays a high sound. Or in other words, too many whistles. //Actually the whistle is sounds really good for me,I just put them to fit the music.


00:05:889 (2) - remove finish. it's way too loud.
00:09:318 (1) - a finish here would fit better.
00:10:603 (6) - fugly slider. especially ugly because the sliderball gets stuck in the top. //No,I use this slider a lot of time and I think they looks awesome!Probably our taste are totally different.
00:17:447 (4) - add clap to sliderend
00:18:525 (3) - add clap to begin //It will be really weird if I put the clap on each white tick.

Hmm I notice you left out many, many claps. It sounds better with a constant hitsound pattern. Reason for this?
Check the claps, add them where necessary. In all diffs. //^reason of that,nothing changed.

00:30:608 (1,2,3,1,2,3) - stupid tornado pattern is ugly. //I don't think so,it plays really fun.
00:49:597 (3) - remove clap from sliderend
00:59:956 (6,7) - lyric fail. arrange it like this? http://puu.sh/7BFH //No,because I want to make some special effect here.
01:04:703 - starting here, the hitsound volume is too loud. I recommend to reduce it by 10%. //No again,you should know here is the high tide part of the song.
03:08:811 - 35% volume.
03:29:314 (1) - end at 03:30:825 - and add at note at 03:31:257 -
03:38:163 - 50% volume ._.
03:50:249 (1) - WTF normal finish? remove. //No,because the beat are quite accent here.
03:54:998 (5) - remove clap at end
03:55:429 (1) - remove finish Both not.

TL;DR: The hitsounds need major improvements. I don't think so,and these are totally your thought only.
banvi
[Easy]
fine to me~

[Normal]
SPOILER
03:38:810 (2) add clap on the silder end
03:41:616 (1) ^
03:45:069 (1) ^
03:48:523 (1) ^
03:51:976 (1) ^
03:52:623 (2) ^
03:55:429 (1) ^
03:58:882 (1) ^
03:59:530 (2) ^
04:02:336 (1) ^
Sorry , but just suggestion... This part is the most excitement. 
To be honest , I want to hear more hitsound at this part. >< (I seem you are proud of hitsounds though...)

[Hard]
02:23:039 (5,6) Why not in the y-axis center? ><;
02:23:470 (1) remove whistle? because you don't add 01:01:682 (1).

[Insane]
02:46:357 (4,5,6,1,3) move 4 grid left? I think better to make symmetry with (02:47:221 (1,2,3,4)).

I can't find so much ><
everything great!!
Kotone
kpy help me fix this plz o.o
JoJo
Sorry for delay.

Tenshi-nyan wrote:

Hard
Same stuff with the volume as in Insane. //Really? I don't think it's too load ._.

00:17:231 - Break? Why? Map it! //No and sorry..
00:28:018 (1,2,3) - stupid, unncessary overlap. //Though I don't think that's an issue.. Fixed anyway.
00:28:450 - if you only use the claps at random and not throughout the map, I recommend to remove them at all. It doesn't sound good if they do not appear in a constant rythm, you know.//No, I have tried both a clap every 3 1/1 and every 2 1/1, and I prefer the latter on. So that's not randomly.
00:32:550 (7) - remove clap from red tick.//No.
00:43:556 (2,3,4,5) - arrange like this. http://puu.sh/7BHR//OKay~
00:55:423 (5) - remove clap from red tick.//No.
01:16:358 (3) - hard to read slider...//Fine in my opinion...
01:19:811 (3) - stupid, unncessary overlap. move furher to the left.//I think that's fine.. But ok fixed anyway.
01:28:012 (5) - not perfectly stacked.//Fixed.
02:17:211 (4) - ugly slider. and remove clap. red tick n stuff.//No.
03:26:724 (4,5,6,7,1) - too. many. whistles.//I love these whistles.
also, the volume here is way too high.
04:24:562 (1,2,3) - hard to read what is supposed to be a circle and a slider. unstacking may help.//Yes you're right and fixed!

banvi wrote:

[Hard]
02:23:039 (5,6) Why not in the y-axis center? ><; //OK~
02:23:470 (1) remove whistle? because you don't add 01:01:682 (1).//Hmmm...Then I added a whistle on 01:01:682 (1) X3
Thank you Tenshi-nyan and banvi !! ^^

Updated file has been sent to kanpakyin via QQ.
lolcubes
Hey there!

[General]
  1. Storyboard: Your storyboard is mistimed. At some places the storyboard is coming 4ms late, but later on, it's coming 11ms too early.
    I won't really take it against you, but if you do find time, you should fix it, just so the map is more towards near perfect state. More details below (note: almost every SB element is mistimed, I will skip those that are mistimed by a small amount because the difference cannot be seen really, or the ones that don't really affect the visuals, so it's kinda pointless to nazi it, but those bigger differences will be listed below)
    stuff
    Scene08 - it starts at 64711 while the tick is at 64703
    Scene10 - it starts at 110357, while the tick is at 110348
    Scene17 - it starts at 190526, while the tick is at 190537
    Scene18 - it starts at 204339, while the tick is at 204350
    Scene19 - it starts at 217936, while the tick is at 217947
    It's still difficult to notice they are off, but if people know where and when to look, it sure looks slightly off.
  2. 00:25:430 - This red line is unnecessary. It doesn't have different bpm or offset. The metronome "reset" is not required because it's already on the downbeat and you have another red line 3 beats afterwards.
  3. 00:38:809 - This red line is unnecessary. Same reason as the above.
[Insane]
  1. 00:29:313 (6) - Some slider fixing! This slider looked slightly weird because of the ticks. Since I don't think you would bother fixing it cause it's such a minor thing, I have fixed it for you. Here's the code:
    SPOILER
    248,159,29313,2,0,B|292:152|316:128|300:56|300:56|284:128|312:152|360:160,1,269.999991953373,8|8
  2. 00:45:282 (1) - Clap? You used it in the earlier section as the first beat (00:37:622 (1))
  3. 03:24:350 - It would be nice if you raised the volume a little bit here. A crescendo at this point feels really nice. Say, 40%?
  4. 03:31:257 - Just like the above, increase the volume here to 45%? The music builds up more and more and it would sound nice.
  5. 03:51:544 (6) - Clap? Would sound better as you mapped claps on ticks like this here.
  6. 04:17:441 (4) - Whistle at the start? You used it around here and it would sound nice as it would emphasize both the piano and the vocal.
[Hard]
  1. 01:45:493 (1,2,3,4,5,1,2,3,4,5) - I strongly suggest that you change this and use less overlaps because at AR6 they can be really difficult to read, especially for newer players who play hards at most. I don't feel that raising AR would fit the map, so it would be best if you re-arrange this somehow.
  2. 03:11:185 (2,3,4) - Should increase this spacing between 2 and 3. Look at your spacing between 4 and 1, something like that would work very well here as well. The jump fits and it's easier to read some other stuff later on (03:16:796 (6,1) this spacing in particular)
[Normal]
  1. 01:03:840 (1,2) - 2 grids down on lvl4? Fixes the slightly screwed spacing and makes it look better too.
  2. 03:24:350 (1) - Finish at the start? Sounds nice and it's in the music.
  3. 04:14:636 - This section was kinda boring because you copy-pasted the same slider over and over for 17 seconds! I strongly suggest that you change this somehow, because this feels very uncreative and boring.
[Easy]
  1. 01:45:709 (1) - This slider sounds horrible. Try this: remove 01:45:061 (4) and make a circle at 01:45:061 with a whistle, then map a repeating slider at 01:45:493 which repeats at 01:46:572 and ends at 01:47:651. This sounds so much better and makes much more sense. Something like this.
  2. 04:18:305 (3) - This slider isn't much better, it's not following the music nicely. Try this: Remove the slider 04:20:679 (1), make the slider 04:17:225 (2) repeat once, then map a slider from 04:18:952 to 04:20:031 and make it repeat as well.. This sounds so much better.

    Screenshot of the timeline. Follows the music much better. Also, I didn't put a new combo in the picture, but it would be nice if you put it at that (3).
  3. 04:29:094 (1) - This slider feels wrong too. Remove it and map a slider from 04:28:878 to 04:29:526. Sounds much better (even if your short slider follows the faster parts of the vocals better).
  4. 04:29:957 (2) - New combo here and remove it from the previous slider.
That's it.
It took quite alot of time to mod this, and it would be really nice if you considered all of the stuff.
Nymph

banvi wrote:

[size=150][Normal]
SPOILER
03:38:810 (2) add clap on the silder end
03:41:616 (1) ^
03:45:069 (1) ^
03:48:523 (1) ^
03:51:976 (1) ^
03:52:623 (2) ^
03:55:429 (1) ^
03:58:882 (1) ^
03:59:530 (2) ^
04:02:336 (1) ^
Sorry , but just suggestion... This part is the most excitement. 
To be honest , I want to hear more hitsound at this part. >< (I seem you are proud of hitsounds though...)
yeah added, and some more finishes. I have to say I made this diff in a bad mood...(seems 1 of the worst work I ever done...) I didn't pay much attention in the hitsound details...thanks for pointing them out!

lolcubes wrote:

[Normal]
  1. 01:03:840 (1,2) - 2 grids down on lvl4? Fixes the slightly screwed spacing and makes it look better too. oops this is a error..
  2. 03:24:350 (1) - Finish at the start? Sounds nice and it's in the music. ok
  3. 04:14:636 - This section was kinda boring because you copy-pasted the same slider over and over for 17 seconds! I strongly suggest that you change this somehow, because this feels very uncreative and boring.right changed to another pattern.
thanks!

Download: Lia - Toki wo Kizamu Uta (kanpakyin) [Normal].osu
Mystica
ummmm......Seems everything is ok.....nothing to mod out...So here is the star.
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