Oh my god
it helps clarify since there's a "TV size"KSHR wrote:
hm.. about title, (Full Ver.) is needless
Im key's fan! and wanna play Hong Kong 2K (KPY &BaKana) collab!
so star >,< (no kds plz, if you fix title)
I think this is ok now. Change this if you like,kpyartpiggo wrote:
KPY x Karen
01:36:653 (1,2,1,2,1,2,3,4,1,2,3) - why don't add timing point to increase volume on the note/note in slider when the volume of song grow up at the moment.
Thank you for mod !! But sorry I prefer to keep how it looks now >~<artpiggo wrote:
JoJo
02:45:059 (3) - http://osu.ppy.sh/ss/162417
Thank you for mod !! >w<ykcarrot wrote:
[General][JoJo's Hard]
- Make same storyboarding options in every diff.
- JoJo's Hard has tick rate 2. Every diff should have same tick rate.
- @kanpakyin Letterbox is useless since there will be full-screen-storyboard there.
About the combo fire.... Hmm. You make the choice.
About the tick rate, I'm not sure whether it's necessary to be unified, but I'm sure it's necessary in my diff since I have used 0.5x timing sections.
01:28:020 (5) - It touches HP bar I consider that it's okay.
02:54:231 - Useless timing point Yes removed.
04:05:885 - ^Removed.
Thanks!Broetchen8441 wrote:
KPY x Karen:
Maybe add some elements in SB to show who's turn it is (meaning marking the parts)?
00:29:313 (6) - maybe try of some other version of slider design? i'd prefer something more round Currently shape is good enough so I won't going to replace this atm.
Sprite,Foreground,Centre,"SB\BBBG.png",320,240图片那些什么的扣的很差,主要是KPY说的大丈夫,那我也不管了
M,0,12746,,320,240
F,0,13817,,1
F,0,13817,14888,1,0
Animation,Foreground,Centre,"SB\k.png",320,240,10,150,LoopForever
M,0,12746,,176,272
S,0,12746,,0.91808
F,0,12746,14031,1
F,0,14031,14138,1,0
F,0,14138,,0
Thank you for mod !! >w<merchat7 wrote:
[JoJo's Hard]
- Grid level 2? :S I map without grid >w<
00:05:251 (6) - Would prefer if you move this to x:148 y:88 (grid level 4) so that the jump is a bit easier and the spacing is more even. No I prefer the current position.
00:17:021 - 00:27:593 - You should map here considering all the other difsf map this and this part doesn't feel like a break to me. Well. Anyway I want to keep this for now unless more people ask me to do.
01:27:802 (5) - Curve this so it doesn't touch the hp bar.Look nicer as well. OK then as your wish.
01:32:119 (1,2,1) - 3 straight sliders pointing in the same direction is quite boring. Maybe move (2) up/down like this? http://puu.sh/7frE No sorry.
01:39:241 (4) - Plays and looks better if you curve it http://puu.sh/7frU. OK accepted your idea.
01:40:535 (1) - 0.50x slider speed is way too unexpected. 0.75x slider speed instead. If you want to keep, try to make it more readable (unstack 4 for example). No. I think the slidertick is a good sign. That's enough imo.
01:42:046 (1,2,3) - Try a pentagon shape http://puu.sh/7fsm. Better flow. Be sure to fix spacing if you follow this suggestion. No thanks ><
01:44:851 (2,3,1,2,3) - I don't like this at all, overlap doesn't look good and straight pattern. Try Ctrl+R (3,1) and then for the rest like this http://puu.sh/7fs (adjust a bit so it look better than in the picture). Better flow and looks better to me. You gave the wrong address .. o.o I can not view the picture.
02:05:565 (4) - Rotate this 45 degree clockwise. http://puu.sh/7ftb OK done.
02:08:370 (6) - Ctrl+J and put back to same spot perhaps? No sorry o.o
02:12:901 (2,4) - Please curve them http://puu.sh/7fts Yeah as your wish.
02:20:023 (7) - May be better to put new combo here instead. I prefer to follow the vocal here.
02:34:045 (2,6) - I feel you can do something more interesting with the sliders. Maybe curve it ?
03:33:828 (5,6) - Maybe put red point in the center of these sliders? http://puu.sh/7fuu OK done.
03:38:145 (1) - This slider shape doesn't look good to me and doesn't play very well. Would be nicer to try something else. No sorry. I think it's fine.
04:27:781 (1,2,3,4,5,1,2,3,4,5) - 3.91x jump is too much for a Hard. Also the jump doesn't really fit and anti jump > jump equals bad flow. I recommend you just space the note out properly instead. Well.. Then.. 3.55x now.
04:31:018 (6) - Not fond of the overlap with 3. Make the jump bigger perhaps? Or remap this part. You could also try a slider. I think it's okay.
Thanks for mod ~ >w<mancusojuanmattos wrote:
JoJo's Hard:
00:28:018 (1,2,3): I think that looks better if you make something like this:
OK changed in a different way.
02:43:551 (10): Maybe New Combo here No sorry. You could see I set new combo according to white lines during KIAI.
02:43:767 (1): And Remove New Combo here ^
03:10:303 : This green line is little unsnapped, moved to 03:10:321 Looks unnecessary but fixed anyway ._.
Thanks!mancusojuanmattos wrote:
Easy:
Circle Size: -1
Approach Rate: -1
Slider Tick Rate: 2 //Only fixed the tick rate 2 sorry
00:14:460: Remove this break. Is really short and unnecesary //Sure,removed.
01:14:634 (5): Replace the Clap to Whistle
01:21:538 (3): Replace the Clap to Whistle at the end of slider Leave to H-miku
01:48:299 (3): I think that this slider sound better if finish in 01:48:515 //X.I don't think so.
03:44:206 (2): Clap at the end of slider //X,here was a regular clap pattern.
03:53:703 (1): 2 grids left, because I can see a little overlap with the previous (3) //ok.
04:33:841: I think that whistle sound better than finish. Or maybe if you want use finish increase the volume around 25% //Yes,whistle is much better!
KPY x Karen:
01:48:299 (x): Add a Note, I think that play good //Leave to karenying.
02:42:688 (7): Move this Note to 02:42:472 and 02:42:688 without Notes //^
02:43:551 (11): New Combo
02:43:767 (1): Remove New Combo //^
03:15:717 (x): Add a Note //Sorry,it would be really weird if I add a note here.
03:40:303: Green line is little unsnapped, Move to 03:40:321
03:45:933 (x): Add a Note //No,the reason same as previous
04:02:749: Green line is little unsnapped, Move to 04:02:767
04:23:914 (3): I think that is better, if this slider finish in 04:24:130 (Red Tick), and after that add a Reverse Arrow here
04:24:993 (3): Here the same, the slider finish in 04:25:209 (white tick) and then add a Reverse Arrow
04:33:841: The same in Easy and Normal //Only fixed this.
no change but thanksmancusojuanmattos wrote:
KPY x Karen:
01:48:299 (x): Add a Note, I think that play good there is a note already
02:42:688 (7): Move this Note to 02:42:472 and 02:42:688 without Notes no
02:43:551 (11): New Combo no
02:43:767 (1): Remove New Combo no
谢谢mod ^^/S h i o n wrote:
Hi,kanpakyin
I love the song and mod this map though it is against my rule --->
I had wanted to do this --->
But I will forgive you because you know why. xD [KPYbaka 打破人家规则=A=]
Jojo's Hard
01:25:423 (1) - Be careful with this T.T [噗哈哈 我觉得有new combo应该没问题~]
01:48:730 (6) - New combo ? [好]
04:27:799 (1,2,3,4,5) - 帅! [._.]
04:28:878 (1,2,3,4,5) - ^
Thanks!S h i o n wrote:
Hi,kanpakyin
I love the song and mod this map though it is against my rule --->
I had wanted to do this --->
But I will forgive you because you know why. xD
Easy
00:18:094 (1) - Remove new combo
00:39:673 (1) - Jump in an Easy ?
01:08:156 (1) - Try a new hitsound ? Heavy sound in vocal
01:11:610 (1) - ^
01:45:601 (1) - It should be 1/4 earlier. //X,It will be much difficult for easy if I do this.
Try this ?
02:31:465 (1) - A spinner doesn't really fit.Try a slider instead ? //Sorry,I don't think so.
02:45:278 (1) - ^ //^
03:17:012 (5) - A little overlapped by (4)
04:26:720 (4) - It should be 1/4 earlier. //X
04:30:821 (3) - Try this : //X
KPY x Karen
00:50:028 (4,1,2,3,4,5) - 帅! .__.
01:48:730 (1) - I don't see every reason to put 5% volume here. At least 20% please.
02:20:880 (2) - Add whistle ?
02:29:091 (8) - New combo ?
04:15:715 (4) - ^ //ok.
04:14:636 (1) - From this note,I adivse such combo color:
...
Download: Lia - Toki wo Kizamu Uta (Full Ver.) (kanpakyin) [KPY x Karen].osuS h i o n wrote:
KPY x Karen
01:48:730 (1) - I don't see every reason to put 5% volume here. At least 20% please.
okok
02:20:880 (2) - Add whistle ?ok
02:29:091 (8) - New combo ?no
Sprite,Foreground,Centre,"SB\light2.png",320,240
F,2,5246,5889,0,1
S,0,5246,6318,0.1,1.2
F,0,5889,6318,1,0
Sprite,Background,Centre,"SB\White.jpg",320,240貌似处理图片本身更容易些...
……
F,0,90610,92336,0,1
F,2,92336,94495,1,0.1
F,0,94495,108739,0.1
F,2,108739,110250,0.1,1
F,0,110250,110681,1
……
Thanks for mod 哦大力 >w<//Odaril wrote:
JoJo's Hard
- It would be better for the difficulty and score spread to make this easier... //Haha.. But I really think it has been very very easy already.. lol
- The use of jumps is inconsistent. For instance: 01:25:423 (1,2) - these are regularly spaced while 01:28:876 (1,2,3) - these aren't. I've foud a lot of such inconsistencies in the diff. It might be worth the time track them down and fix them. //Ah. I think they're really readable and fit to a hard diff.. Such jumps could make the map more fun I guess..? Well, anyway I will consider about that...
- 04:28:662 (5,1) - That jump is really too much for a Hard imo. You can easily make it less huge, so try doing that to avoid making people combobreak at the end and get frustrated because of that. It's also quite bad for the diff consistency to have this sudden HUGE jump when all the rest was pretty soft and *actually* Hard-like. //T_T Well now fixed to 2.45x jump.
- 02:28:228 (5,6) - This jump *really* surprised me. As I said, it's inconsistent with the spacing before, which is extremely confusing.//Why do I think that could be read easily.... Q.Q