I really don't know what is so unreadable with this sliders. It is sooo intuitive to play (even on first try) and my favourite part of the map. As you can see most of the players are fine with this placement. So why don't let democracy decide?
Dont rage because u couldnt play standard osu and moved to CTB instead. Its extremly readable lol. What a bs decision...Shiirn wrote:
01:50:198 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
yeahhhhhh uhhhhhhhhh doesn't this break like half a dozen mapping rules? "awesome" or not, that's a fairly rad case of bullshit right there.
Elfice actually brings up a good point here; as well as being sightreadable, it is in no way an obstruction of the rules.Elfice wrote:
All maps must be sightreadable on the first attempt. Thus, there should not be any hidden or otherwise ambiguous patterns of hitobjects. One common mistake is having a hitcircle with a slider under it (but the slider ends where the hitcircle is). This type of pattern is very hard to read; especially so when snaking sliders are disabled. Using new combos to differentiate hitobjects will avoid issues like this.Now read this again. ^
I suggest reading and fixing your own rules before bitching and ruining awesome maps.
As long as it is playble, Seperating art perspective completely from the gameplay is not a good idea.Backfire wrote:
That is my opinion. I don't think you should change your sliders, by the way, because its very nice, however since this is a game, not an art project, if you want your map to ever get ranked again, you might want to start reconsidering.
Larto wrote:
It's a christmas miracle.