Elfice wrote:
Blue Dragon wrote:
Syrsa
SPOILER
I don't like it too, but this is not the right place to talk about it
Elfice wrote:
Blue Dragon wrote:
Syrsa
Sure, just defending myself.Lunah wrote:
SPOILERIn my eyes it sucks too, but this is not the right place to talk about it
Ohusletje.dNextGen wrote:
posting in legendary map's thread \:D/
Dont rage because u couldnt play standard osu and moved to CTB instead. Its extremly readable lol. What a bs decision...Shiirn wrote:
01:50:198 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
yeahhhhhh uhhhhhhhhh doesn't this break like half a dozen mapping rules? "awesome" or not, that's a fairly rad case of bullshit right there.
Elfice actually brings up a good point here; as well as being sightreadable, it is in no way an obstruction of the rules.Elfice wrote:
All maps must be sightreadable on the first attempt. Thus, there should not be any hidden or otherwise ambiguous patterns of hitobjects. One common mistake is having a hitcircle with a slider under it (but the slider ends where the hitcircle is). This type of pattern is very hard to read; especially so when snaking sliders are disabled. Using new combos to differentiate hitobjects will avoid issues like this.Now read this again. ^
I suggest reading and fixing your own rules before bitching and ruining awesome maps.
As long as it is playble, Seperating art perspective completely from the gameplay is not a good idea.Backfire wrote:
That is my opinion. I don't think you should change your sliders, by the way, because its very nice, however since this is a game, not an art project, if you want your map to ever get ranked again, you might want to start reconsidering.