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syatten remixed celas - Bird Sprite -Awakening of Light-

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artpiggo
Another
I prefer circle size +1

Hyper
00:22:557 (6,7) - this works better


Normal
I still think that the break is too much, which may makes player boring. dunno.

easy
recommend to make the diff end as same as other diff

8.5/10 cuz of easy-diff stuff.
Good luck. I wish this map ranked.
Topic Starter
threenash
artpiggo

artpiggo wrote:

Another
I prefer circle size +1 I prefer keep Circle Size 5

Hyper
00:22:557 (6,7) - this works better ok


Normal Waiting for Mustaash
I still think that the break is too much, which may makes player boring. dunno.

easy
recommend to make the diff end as same as other diff Mapped the whole song now

8.5/10 cuz of easy-diff stuff.
Good luck. I wish this map ranked.
----------
galvenize
Thanks for mod and star! :)


EDIT: Remapped Beginner Difficulty
Apricot
[!] = You NEED to change.
[.] = If possible, change.
[?] = Suggestion/nazi.

[NC] = Add New Combo.
[RNC] = Remove New Combo.

You can ignore hitsound mod if you don't like it.

[Beginner]
Resnap All Notes !
00:37:722 (3) - NC.
00:38:875 (1) - Drag the ending of the slider to 00:39:370.
00:44:645 (4) - Instead of slider use a circle ?
01:17:282 (3) - add clap to end of sldier.
01:17:941 (4) - remove finish.
01:19:260 (7) - NC.
01:23:875 (1) - add finish to end of sldier.
01:40:359 (1) - remove hitsounds ?
01:41:678 (3) - remove clap ?

[Musty's Normal]
00:24:864 (6) - NC.
00:31:128 (1) - add whistle to end of slider.
00:32:447 (4) - add whistle to repeat of slider ?
00:31:787 (2) - whistle
00:42:007 (5,6) - whistle ?
01:11:348 (3,5,7) - add whistle to start of the slier.
01:17:282 (2,3,6,1,4,5,8,9) - add clap ? ●●○○●●○○●●
if fix 01:17:282, do it.
01:21:897 (1,2) - add clap to end of slider.
01:24:535 (3) - add finish to end of slider.
01:25:853 (4) - add finish to start of slider.
01:25:853 (4) - add finish to end of slider !
01:27:502~ - hitsound !
01:32:117 (8) - NC.

[galvenize's Hyper]
Resnap All Notes !
00:27:007 (2) - add whistle to end of slider ?
00:43:656 (7) - add finish ?
00:43:820 (8) - add finish to repeat of slider ?
00:44:315 (9) - add finish to start/end of slider ?
00:44:809 (1) - remove clap ?


[Another]
Resnap All Notes !
00:23:546 (1) - remove whistle then add finish.
00:38:381 (1) - Should use the same distance snap as 00:37:722 (1,2). If fix it, remember to remove new combo.
00:38:711 (2) - if fix ↑, add new combo here.
00:58:656 (1) - RNC !
00:59:315 (1) - ^
01:06:073 (1) - finish.
01:08:546 (2) - remove whistle.
01:15:304 (1) - remove finish.
01:38:381 (1) - RNC.
01:39:700 (1) - ^
01:40:606 (*) - Add circle ?
01:41:266 (*) - ^
01:45:221 (1) - RNC.
01:45:468 (1) - ^ !
01:46:457 (1,2,3,4,5) - hard to read D:
Topic Starter
threenash
Apricot

Apricot wrote:

[!] = You NEED to change.
[.] = If possible, change.
[?] = Suggestion/nazi.

[NC] = Add New Combo.
[RNC] = Remove New Combo.

You can ignore hitsound mod if you don't like it.

[Beginner]
Resnap All Notes !
00:37:722 (3) - NC. ok
00:38:875 (1) - Drag the ending of the slider to 00:39:370. ok
00:44:645 (4) - Instead of slider use a circle ? good idea + i added a circle at 00:44:974
01:17:282 (3) - add clap to end of sldier. done
01:17:941 (4) - remove finish. done
01:19:260 (7) - NC.ok
01:23:875 (1) - add finish to end of sldier. ok
01:40:359 (1) - remove hitsounds ? prefer keep whistle and finish
01:41:678 (3) - remove clap ? same ^

[Musty's Normal] Waiting for Mustaash
00:24:864 (6) - NC.
00:31:128 (1) - add whistle to end of slider.
00:32:447 (4) - add whistle to repeat of slider ?
00:31:787 (2) - whistle
00:42:007 (5,6) - whistle ?
01:11:348 (3,5,7) - add whistle to start of the slier.
01:17:282 (2,3,6,1,4,5,8,9) - add clap ? ●●○○●●○○●●
[box=if fix 01:17:282, do it.]01:21:897 (1,2) - add clap to end of slider.
01:24:535 (3) - add finish to end of slider.
01:25:853 (4) - add finish to start of slider.
01:25:853 (4) - add finish to end of slider !
01:27:502~ - hitsound !
01:32:117 (8) - NC.

[galvenize's Hyper]
Resnap All Notes !
00:27:007 (2) - add whistle to end of slider ?
00:43:656 (7) - add finish ?
00:43:820 (8) - add finish to repeat of slider ?
00:44:315 (9) - add finish to start/end of slider ?
00:44:809 (1) - remove clap ?


[Another]
Resnap All Notes !
00:23:546 (1) - remove whistle then add finish. done
00:38:381 (1) - Should use the same distance snap as 00:37:722 (1,2). If fix it, remember to remove new combo. done
00:38:711 (2) - if fix ↑, add new combo here. yup
00:58:656 (1) - RNC ! done
00:59:315 (1) - ^ ^
01:06:073 (1) - finish. ok
01:08:546 (2) - remove whistle. ok
01:15:304 (1) - remove finish. ok
01:38:381 (1) - RNC. done
01:39:700 (1) - ^ ^
01:40:606 (*) - Add circle ? no
01:41:266 (*) - ^ no
01:45:221 (1) - RNC. yup
01:45:468 (1) - ^ ! ^
01:46:457 (1,2,3,4,5) - hard to read D:it's fine imo ;)
Thanks for mod and star !! :D
Bobo_old
Hey, I finally have time to get around to the mod queue.

-General-

Kiai time must(?) be the same in all diffs. (I think D:)

-Begginananananer-

00:10:689 (1) - Move the whole combo so this stacks with the (3) in the previous combo.
00:26:348 (3,4) - Doubles in an Easy? D: Replace this with a slider.
00:28:491 (1) - http://puu.sh/6Feg
00:34:425 (1) - The note is too close to the spinner, this is unrankable.

-Mustard's Normal-

Why does this diff start 18% into the song? At the preview point?
I'd put CS 3 on, I had trouble with CS 4 when I was a noob.
The SV seems a little high.

00:41:678 (4) - New combo?

This diff seems incomplete... D:

-Galv's Hyper-

Mmm, nothing seems wrong with this diff.

-Another-

01:15:304 (1,2) - Perhaps place these like you have in the previous combo?

W..wow :O
Brilliant map.
Very unique mapping style.

Star! :D
I want this ranked.
Topic Starter
threenash
Bobo

Bobo wrote:

Hey, I finally have time to get around to the mod queue.

-General-

Kiai time must(?) be the same in all diffs. (I think D:)

-Begginananananer-

00:10:689 (1) - Move the whole combo so this stacks with the (3) in the previous combo. i tried but i find it weird, so not changed
00:26:348 (3,4) - Doubles in an Easy? D: Replace this with a slider. not changed, i don't see doubles o.o
00:28:491 (1) - http://puu.sh/6Feg no
00:34:425 (1) - The note is too close to the spinner, this is unrankable. fix'd

-Mustard's Normal- Waiting for Mustaash

Why does this diff start 18% into the song? At the preview point?
I'd put CS 3 on, I had trouble with CS 4 when I was a noob.
The SV seems a little high.

00:41:678 (4) - New combo?

This diff seems incomplete... D: Yes ;_;

-Galv's Hyper-

Mmm, nothing seems wrong with this diff. :D

-Another-

01:15:304 (1,2) - Perhaps place these like you have in the previous combo? not changed

W..wow :O
Brilliant map.
Very unique mapping style.

Star! :D
I want this ranked.
Thanks for mod and star !! :)

n.b: about Beginner, i think you don't have the latest version because i've remapped the whole diff. That's why i have not applied your mod there :?
fartownik
[Another]

I have looked through the diff and one thing I can point out as an issue is very intensive combo spam. It does look nice, but sometimes felt overdone. I know how it feels, I use a lot of new combos when mapping too, but after finishing the map I go through the map in the editor and realize that most of them I put unnecessarily. I think I try too hard D: Try to decrease their amount.

I can't mod the spacing - the diff has its own meaning of that word and modding it as usual would just destroy the maps' fun.

The only specified issue I can find is 01:46:127 (1,2,3,1,2,3,4,5) - Not sure if this is rankable. Probably not.


[galvenize's Hyper]

Solid map. Nazi only.

00:38:381 (1) - Delete new combo?


[Beginner]

01:25:853 (1,1) - Too short spinner and the comeback after it. Expand the spinner to the point of the note?


Too awesome. In my favourites already.
Topic Starter
threenash
fartownik

fartownik wrote:

[Another]

I have looked through the diff and one thing I can point out as an issue is very intensive combo spam. It does look nice, but sometimes felt overdone. I know how it feels, I use a lot of new combos when mapping too, but after finishing the map I go through the map in the editor and realize that most of them I put unnecessarily. I think I try too hard D: Try to decrease their amount. decreased combos

I can't mod the spacing - the diff has its own meaning of that word and modding it as usual would just destroy the maps' fun.

The only specified issue I can find is 01:46:127 (1,2,3,1,2,3,4,5) - Not sure if this is rankable. Probably not. Keeping like that for the moment


[galvenize's Hyper] done

Solid map. Nazi only.

00:38:381 (1) - Delete new combo?


[Beginner]

01:25:853 (1,1) - Too short spinner and the comeback after it. Expand the spinner to the point of the note? done


Too awesome. In my favourites already. :D
Thanks!! :D
ignorethis
Topic Starter
threenash

ignorethis wrote:

hey
Thanks!! :D
Pereira006
hello~~

what happened Mutsaash ? :(

anyway

IMO -> My opinions

Some suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Beginner

AR +2 or 1 because this will be more readable IMO
put slider tick rate 2 to same all diff pleasse

00:02:777 (1) - IMO the whistle with finish is not good by me remove only whistle
00:27:831 (1) - put new combo? because i can listen this drums soft change this just my IMO
01:03:436 (1,2) - this will be better unstack because if newbie player or new player play this this will be hard to see approeach because hitburst are bigger so i think better unstack IMO
01:49:590 (3) - put new combo
01:50:908 (5) - ^

good but nothing slider curve? well
you hitsound is fine but the volume is low i can't listen whistle i suggest increassin all timing at 80~ or 70~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Normal

00:02:777 (1) - no finish ? because i like you did at 00:08:051 (1) so add finish
00:12:007 (1) - another aswome strong drums and without finish? ;_; add finish
00:54:370 (2) - IMO this kick slider not fit this song sorry
01:18:766 (5,2) - http://puu.sh/6KcW so yeah hitburst with repeat so unrank i suggest (5) or (2) get another place
01:23:381 (5) - New combo no?

you combo and hitsound and play is fine but i can see you lost so many finish i guess
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hyper

00:02:777 at 00:11:842 only 2 finish here? wut this is lack hitsound i suggest you add hitsound here pleasse
00:17:941 - i feel drums here so add note? if you add ok stack with 00:17:612 (1) - end slider if you stack you have fix spacing at 00:18:106 (2,3,4,5)
00:18:601 (5) - Strong drums aswome so should add finish
00:19:919 - ^ same
00:21:238 - ^
00:21:897 - ^
00:22:722 (7) - put new combo and at 00:22:886 (1) - remove new combo to better combo
00:24:040 (5) - put new combo and at 00:24:535 (1) - remove new combo
00:25:194 (7) - put new combo and at 00:25:853 (1) - remove new combo
00:28:491 (1) - remove new combo
00:39:040 (1) - remove new combo
00:39:700 (6) - put new combo and at 00:40:359 (1) - remove new combo
00:41:018 (7) - put new combo
00:43:820 (8) - put new combo and at 00:44:809 (1) - temove new combo
01:31:787 (1) - remove new combo
01:37:062 (3,4,5,1) - This part is very very hard play and bad game play i suggest remap this part IMO
01:38:381 (1) - remove new combo
01:41:842 (1,2,1,2,1,2,1,2) - no no no i not like combo try this pleasse http://puu.sh/6Kg7
01:48:930 (1) - remove new combo
01:57:502 (3) - put new combo

this play is fine but combo are super weird pleasse don't ignore my suggestions nazi combo because they important will be better gameplay IMO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Another

00:01:293 (1,2,1,2,1,2,1) - what before mapper BPM? NO ! pleasee REMOVE IT! this is unrank
01:46:127 (1,2,3,1,2,3,4,5) - this is complety overlaps bad very bad sorry i suggest remap this part

sorry this combo are super weird sorry then i can't mod complety this sorry
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
That all i think
good luck
sorry my bad eng
Topic Starter
threenash
Pereira006

Pereira006 wrote:

hello~~

what happened Mutsaash ? :(

anyway

IMO -> My opinions

Some suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Beginner

AR +2 or 1 because this will be more readable IMO ok +1, AR3 then
put slider tick rate 2 to same all diff pleasse

00:02:777 (1) - IMO the whistle with finish is not good by me remove only whistle yes
00:27:831 (1) - put new combo? because i can listen this drums soft change this just my IMO yes
01:03:436 (1,2) - this will be better unstack because if newbie player or new player play this this will be hard to see approeach because hitburst are bigger so i think better unstack IMO no
01:49:590 (3) - put new combo ok
01:50:908 (5) - ^ ^

good but nothing slider curve? well
you hitsound is fine but the volume is low i can't listen whistle i suggest increassin all timing at 80~ or 70~ ok 70 for Beginner
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Normal done

00:02:777 (1) - no finish ? because i like you did at 00:08:051 (1) so add finish
00:12:007 (1) - another aswome strong drums and without finish? ;_; add finish
00:54:370 (2) - IMO this kick slider not fit this song sorry
01:18:766 (5,2) - http://puu.sh/6KcW so yeah hitburst with repeat so unrank i suggest (5) or (2) get another place
01:23:381 (5) - New combo no?

you combo and hitsound and play is fine but i can see you lost so many finish i guess
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hyper done

00:02:777 at 00:11:842 only 2 finish here? wut this is lack hitsound i suggest you add hitsound here pleasse
00:17:941 - i feel drums here so add note? if you add ok stack with 00:17:612 (1) - end slider if you stack you have fix spacing at 00:18:106 (2,3,4,5)
00:18:601 (5) - Strong drums aswome so should add finish
00:19:919 - ^ same
00:21:238 - ^
00:21:897 - ^
00:22:722 (7) - put new combo and at 00:22:886 (1) - remove new combo to better combo
00:24:040 (5) - put new combo and at 00:24:535 (1) - remove new combo
00:25:194 (7) - put new combo and at 00:25:853 (1) - remove new combo
00:28:491 (1) - remove new combo
00:39:040 (1) - remove new combo
00:39:700 (6) - put new combo and at 00:40:359 (1) - remove new combo
00:41:018 (7) - put new combo
00:43:820 (8) - put new combo and at 00:44:809 (1) - temove new combo
01:31:787 (1) - remove new combo
01:37:062 (3,4,5,1) - This part is very very hard play and bad game play i suggest remap this part IMO
01:38:381 (1) - remove new combo
01:41:842 (1,2,1,2,1,2,1,2) - no no no i not like combo try this pleasse http://puu.sh/6Kg7
01:48:930 (1) - remove new combo
01:57:502 (3) - put new combo

this play is fine but combo are super weird pleasse don't ignore my suggestions nazi combo because they important will be better gameplay IMO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Another

00:01:293 (1,2,1,2,1,2,1) - what before mapper BPM? NO ! pleasee REMOVE IT! this is unrank o.ô
01:46:127 (1,2,3,1,2,3,4,5) - this is complety overlaps bad very bad sorry i suggest remap this part no sry

sorry this combo are super weird sorry then i can't mod complety this sorry :/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
That all i think
good luck
sorry my bad eng
Thanks for mod :D
Mercurius
[General]
set Lead-in (Music track) to 1sec.

[Hyper]
00:22:886 (1,2,3,4) - make uniform spacing ?

[Another]
01:33:766 (1,2,3) - stack
01:34:425 (4,5,6) - ^
01:46:457 (1,2,3,4,5) - no put on 01:46:127 (1,2,3). 2grid up?

sry for noob MOD ('A`)
good luck ;)
Topic Starter
threenash
Mercurius

Mercurius wrote:

[General]
set Lead-in (Music track) to 1sec. I prefer keep it at 00:22:886 :p

[Hyper] done
00:22:886 (1,2,3,4) - make uniform spacing ?

[Another]
01:33:766 (1,2,3) - stack fix'd
01:34:425 (4,5,6) - ^ ^
01:46:457 (1,2,3,4,5) - no put on 01:46:127 (1,2,3). 2grid up? no ><

sry for noob MOD ('A`) good :D
good luck ;) Thanks!!
Thank you for mod Mercurius!!
Reiji-RJ
Hello~

[Beginner]

00:17:282 (1) - remove nc
00:31:128 (4) - nc

So good

[Normal]

Oh, it's too hard for Normal, to my mind.

01:26:018 (1,2,3,4,5,6) - Too many circles with such distance snap. And wait. Blue tick? Re-arrange this pattern, please :<
01:50:249 (3,1,2,3) - It's quite hard to read

Couldn't find anything wrong D:
Awesome map, good luck!
Sorry for poor mod, and no kudosu, please ;~;
Topic Starter
threenash
Reiji-RJ

Reiji-RJ wrote:

Hello~

[Beginner]

00:17:282 (1) - remove nc ok
00:31:128 (4) - nc yup

So good

[Normal] done

Oh, it's too hard for Normal, to my mind.

01:26:018 (1,2,3,4,5,6) - Too many circles with such distance snap. And wait. Blue tick? Re-arrange this pattern, please :<
01:50:249 (3,1,2,3) - It's quite hard to read

Couldn't find anything wrong D:
Awesome map, good luck!
Sorry for poor mod, and no kudosu, please ;~; no problem xD
Thanks for mod RJ! :)
n.b: heh sry, not noticed about kudo xD
galvenize
Topic Starter
threenash

galvenize wrote:

8-)
yayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayay
Shael_old
wo cao

jk


je'taime
galvenize
T'a viré le nom dans ma diff ou quoi xD?
Topic Starter
threenash

Shael wrote:

wo cao

jk


je'taime
rofl

galvenize wrote:

T'a viré le nom dans ma diff ou quoi xD?
ue jt'expliquerai en ligne
Sure
[General]
- Add tag 'ignorethis' to galvenize's Hyper diff.
- Offset should be setted before note. Right here 00:00:139


[Another]
00:04:755 (5) - According to your new comboing pattern, it should be new combo


[galvenize's Hyper]
01:48:601 - Add note here!


[ignore's Normal]
Nothing to point out. But this diff is hard to say 'Normal'.


[Beginner]
I suggest AR+1
00:42:007 (2) - x:384/y:64 ?


That's all! >.<
They are cool enough.
Topic Starter
threenash
ykcarott

ykcarrot wrote:

[General]
- Add tag 'ignorethis' to galvenize's Hyper diff. done
- Offset should be setted before note. Right here 00:00:139 done for all


[Another]
00:04:755 (5) - According to your new comboing pattern, it should be new combo yes


[galvenize's Hyper] Waiting
01:48:601 - Add note here!


[ignore's Normal]
Nothing to point out. But this diff is hard to say 'Normal'. :oops:


[Beginner]
I suggest AR+1 hmkay AR3 now
00:42:007 (2) - x:384/y:64 ? yeah looks better


That's all! >.<
They are cool enough.
Thanks for mod! :)
Musty
[late]http://puu.sh/6TDk[/late]

:D
Topic Starter
threenash

Mustaash wrote:

[mega]http://puu.sh/6TDk[/late]

:D
Trop tard ignorethis a pris ta place.
Backfire
Ah god kanna, im real sorry I cant finish my taiko. I wont be home to make it for a while, so I dont know if thats ok or not ;-;
Topic Starter
threenash

Backfire wrote:

Ah god kanna, im real sorry I cant finish my taiko. I wont be home to make it for a while, so I dont know if thats ok or not ;-;
No problem i will wait then.
(Moved to WIP)
Niva
Hi~ Random mod :3

[General]
-> Add "Creation Records" to the tags?

[Beginner]
-> HP Drain is unbalanced imo, and AIMod considers this diff as a Normal Diff (but for me it plays like Beginner diff though. Just ignore AIMod)
00:06:733 (3) - Add whistle on slider's end also?
00:21:238 (1,2,3,...) - I can hear clap sound from the music every 2/1, you could use clap for variations rather than just whistles imo
00:32:282 (1) - Err.. Why no hitsound here >< Add whistle maybe?
00:36:238 (1) - Placing this note here : osu.ppy.sh/ss/162655 looks better imo, beside that it would be easier to read
00:55:524 (1) - Move inherit section earlier (not really necessary though)
01:03:436 (1,2) - For me, I'd rather combine these two into a single slider to avoid confusion to beginners
01:18:601 (6) - I think, it's better if you use clap on the slider's end for consistency
01:41:678 (3,2) - Add finish? (and on 01:42:667 (3)'s end also if you want)

[ignore's Normal]
00:02:777 (1) - Add finish?
00:26:183 (4) - idk... I think removing the whistle on the repeat will sound better
00:45:634 (3) - Curve it a bit to the left?
00:54:370 (2) - imo this rhythm fits better : http://osu.ppy.sh/ss/162658
01:30:469 (3) - Add whistle on slider's end? (I can hear high-pitched synth sound here)
01:56:595 (3,6) - Put the whistle on the slider's end instead of the slider's start?

galvenize's Hyper
00:07:722 (4) - Why the waypoint is way too far to the right ><
00:23:216 (2) - For jump distance consistency, move this note 2 grids left and one grid up (lv4)?
00:34:260 (6) - Add clap on slider's start?
01:03:683 (2) - Curve it a bit? (like what you did in 00:58:408 (3))
01:25:029 (3,4,5) - To be honest I found this triples quite shocking after 1/2 notes' streak. Plays well though
01:34:590 (5) - I think, it's better to space this further from (3). In play-mode I feel it doesn't look really good because of the stack leniency

[Another]
-> Some imperfect stacks looks weird in editor (although it plays well with AR9)
00:26:430 (2) - This is too far from (1), compared with the distance from (2) to (3)
00:31:211 (2) - I don't think this circle follows the song ><
01:46:457 (1,2,3,4,5) - I have trouble reading this ):

Your another is unique~
Good luck xD
Topic Starter
threenash
Nivalis

Nivalis wrote:

Hi~ Random mod :3

[General]
-> Add "Creation Records" to the tags? Added "Creation Records 1"

[Beginner]
-> HP Drain is unbalanced imo, and AIMod considers this diff as a Normal Diff (but for me it plays like Beginner diff though. Just ignore AIMod) waa i did something wrong, now fix'd: HP Drain 2
00:06:733 (3) - Add whistle on slider's end also? ok
00:21:238 (1,2,3,...) - I can hear clap sound from the music every 2/1, you could use clap for variations rather than just whistles imo done
00:32:282 (1) - Err.. Why no hitsound here >< Add whistle maybe? ok
00:36:238 (1) - Placing this note here : osu.ppy.sh/ss/162655 looks better imo, beside that it would be easier to read changed
00:55:524 (1) - Move inherit section earlier (not really necessary though)
01:03:436 (1,2) - For me, I'd rather combine these two into a single slider to avoid confusion to beginners changed
01:18:601 (6) - I think, it's better if you use clap on the slider's end for consistency ok
01:41:678 (3,2) - Add finish? (and on 01:42:667 (3)'s end also if you want) yes done

[ignore's Normal] done
00:02:777 (1) - Add finish?
00:26:183 (4) - idk... I think removing the whistle on the repeat will sound better
00:45:634 (3) - Curve it a bit to the left?
00:54:370 (2) - imo this rhythm fits better : http://osu.ppy.sh/ss/162658
01:30:469 (3) - Add whistle on slider's end? (I can hear high-pitched synth sound here)
01:56:595 (3,6) - Put the whistle on the slider's end instead of the slider's start?

galvenize's Hyper done
00:07:722 (4) - Why the waypoint is way too far to the right ><
00:23:216 (2) - For jump distance consistency, move this note 2 grids left and one grid up (lv4)?
00:34:260 (6) - Add clap on slider's start?
01:03:683 (2) - Curve it a bit? (like what you did in 00:58:408 (3))
01:25:029 (3,4,5) - To be honest I found this triples quite shocking after 1/2 notes' streak. Plays well though
01:34:590 (5) - I think, it's better to space this further from (3). In play-mode I feel it doesn't look really good because of the stack leniency

[Another]
-> Some imperfect stacks looks weird in editor (although it plays well with AR9)
00:26:430 (2) - This is too far from (1), compared with the distance from (2) to (3) fix'd
00:31:211 (2) - I don't think this circle follows the song >< deleted
01:46:457 (1,2,3,4,5) - I have trouble reading this ): i think it is fine after one try Q.Q

Your another is unique~
Good luck xD
Great, all done, thanks for mod!! :D
galvenize
ignorethis
Shiirn
plopping in to ask you to seperate "BOF" and "2011" as most people i know search for BMS of Fighters music by year (and searching "2011" does not turn this up)
Topic Starter
threenash

Shiirn wrote:

plopping in to ask you to seperate "BOF" and "2011" as most people i know search for BMS of Fighter music by year (and searching "2011" does not turn this up)
yup thanks i will do it when i come back
Shiirn
giving me kd makes me want to give this map a full mod so i don't feel guilty! :(
Topic Starter
threenash

Shiirn wrote:

giving me kd makes me want to give this map a full mod so i don't feel guilty! :(
:?
Backfire
After a long overdue mapping process, I finally struck my mapping chord on this one.

*breathes in deeply* Here we go...

14*
999 Notes
Epic Streams that will make you poop your pants
Ok.

Download: syatten remixed celas - Bird Sprite -Awakening of Light- (Kanna) [Backfire's Taiko Oni].osu
Zelos
As per the queue request

Folder:
Clean

General:
Unfortunately, the way your set is now, it can not be ranked due to the easiest difficulty not being 2.99 or below. if kept like this, it can be approved.
Keep consistent tick rates on all difficulties, preferably tick rate 2.

Please note all mod posts are suggestions and can be freely ignored.

Beginner:
01:03:435 (2) - new combo to keep consistency of the rest of new combos in the previous notes?
So square. It's impossible to find anything wrong really

ignore's Normal:
00:29:150 (1,2,3) - that may be a bit much on a normal at 182BPM? its not the timing pattern, its just the layout that makes it hard. if not, then check to see if its stacked all the way because it looks like its a couple of pixels off.
01:50:249 (3,1,2,3) - okay now im almost certain this is too much for a Normal. its very easy for a still learning player to easily slider break on these. I suggest you change this.
01:56:183 (1,2,3,4,5,6,7) - again another one of those really hard for Normal difficulty patterns
Overall I think this is a bit too hard for a Normal difficulty. the ending really jumps in difficulty compared to the beginning.

galvenize's Hyper:
00:06:403 (4,1) - this is more of an insane difficulty jump imo but keep if you like.

Another:
00:42:667 (1,2,3,4,1,2,3,4,1,2,3,4,1,1,1,2,3,4,1,2) - the spacing inbetween these streams are somewhat inconsistent, I suggest you make it consistent due to the high travel speed of the stream.
00:52:062 (4,1) - dear god this is an evil 1/4th jump, like really evil. the spacing inbetween is just huge for a 1/4th jump. I honestly think this is a bit much
00:52:721 (4,1) - ^^^^^^^
01:33:766 (1,2,3) - these are just slightly unstacked. fix this? it would look neater.
01:34:425 (4,5,6) - ^^^^^
01:46:127 (1,2,3,1,2,3,4,5) - this pattern plays quite awkwardly. it hard to see it coming since the combo score of the previous notes are in the way of the next stream. I highly suggest you change this.
01:57:502 (1) - this kick back slider is kind of long, perhaps make another stream?

alrite then.
good luck.
Topic Starter
threenash
Zelos

Zelos wrote:

As per the queue request

Folder:
Clean

General:
Unfortunately, the way your set is now, it can not be ranked due to the easiest difficulty not being 2.99 or below. if kept like this, it can be approved.
Keep consistent tick rates on all difficulties, preferably tick rate 2.

Please note all mod posts are suggestions and can be freely ignored.

Beginner:
01:03:435 (2) - new combo to keep consistency of the rest of new combos in the previous notes? yes
So square. It's impossible to find anything wrong really

ignore's Normal:
00:29:150 (1,2,3) - that may be a bit much on a normal at 182BPM? its not the timing pattern, its just the layout that makes it hard. if not, then check to see if its stacked all the way because it looks like its a couple of pixels off.
01:50:249 (3,1,2,3) - okay now im almost certain this is too much for a Normal. its very easy for a still learning player to easily slider break on these. I suggest you change this.
01:56:183 (1,2,3,4,5,6,7) - again another one of those really hard for Normal difficulty patterns
Overall I think this is a bit too hard for a Normal difficulty. the ending really jumps in difficulty compared to the beginning.

galvenize's Hyper:
00:06:403 (4,1) - this is more of an insane difficulty jump imo but keep if you like.

Another:
00:42:667 (1,2,3,4,1,2,3,4,1,2,3,4,1,1,1,2,3,4,1,2) - the spacing inbetween these streams are somewhat inconsistent, I suggest you make it consistent due to the high travel speed of the stream. I prefer keep my spacing
00:52:062 (4,1) - dear god this is an evil 1/4th jump, like really evil. the spacing inbetween is just huge for a 1/4th jump. I honestly think this is a bit much i think it is fine, besides sliders can at the base passed with 1 key
00:52:721 (4,1) - ^^^^^^^ same opinion
01:33:766 (1,2,3) - these are just slightly unstacked. fix this? it would look neater. fix'd
01:34:425 (4,5,6) - ^^^^^ ^
01:46:127 (1,2,3,1,2,3,4,5) - this pattern plays quite awkwardly. it hard to see it coming since the combo score of the previous notes are in the way of the next stream. I highly suggest you change this. it's fine imo, after 1 try
01:57:502 (1) - this kick back slider is kind of long, perhaps make another stream? no

alrite then.
good luck.

----------
Not changed most of spacing suggestions because as fartownik said it would destroy the map's fun
Thanks for mod Zelos :)

Backfire wrote:

After a long overdue mapping process, I finally struck my mapping chord on this one.

*breathes in deeply* Here we go...

14*
999 Notes
Epic Streams that will make you poop your pants
Ok.
Allright all diff are complete, moved to pending
yay
DeeN
hmm i m wa. fan by the way XD
ok go

<Beginner>
as a Beginner diff i think it's too hard for beginner to play
u should do some change to make this diff easier

<ingore's normal>
cool~

<galvenize's Hyper>
00:23:875 - add S:C2 finish
00:43:655 - ^
00:43:985 - ^
00:44:314 - ^
00:44:644 - ^
01:41:265 - add soft-whistle

<Another>
00:25:689 (2,3) - this make me feel strange, why change spacing?
00:55:359 (2,1) - too close
01:00:798 (1,2,3,4) - that's too close and not fit this rhythm
01:01:458 (1,2,3,4) - ^
01:46:457 (1,2,3,4,5) - hard to see
Topic Starter
threenash
DeeN

DeeN wrote:

hmm i m wa. fan by the way XD
ok go

<Beginner>
as a Beginner diff i think it's too hard for beginner to play
u should do some change to make this diff easier done, 2,94 stars now :D

<ingore's normal>
cool~

<galvenize's Hyper> done
00:23:875 - add S:C2 finish
00:43:655 - ^
00:43:985 - ^
00:44:314 - ^
00:44:644 - ^
01:41:265 - add soft-whistle

<Another>
00:25:689 (2,3) - this make me feel strange, why change spacing?
00:55:359 (2,1) - too close fine imo
01:00:798 (1,2,3,4) - that's too close and not fit this rhythm more spaced now
01:01:458 (1,2,3,4) - ^ ^
01:46:457 (1,2,3,4,5) - hard to see it's fine after 1 try T.T
Thanks for mod DeeN! :)
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