I think it's actually better at 2782.
I'll start looking for bgs .-.
Thanks ;DMustaash wrote:
^_^
here's my normal ;w;
http://puu.sh/6mmV
Yes of course xDBackfire wrote:
Can I make a taiko for this? =w=b :3
That's a bit late imo ... but something inbetween might be best.galvenize wrote:
I think it's actually better at 2782.
Flute (kami)sama arigatou /w/Flute wrote:
kanna sama this map tanoshii desu :3
LKs wrote:
bgbg so cute
Beginner
[00:07:392] 1 grid right done
[01:23:216] i suggest moving this slider alone to the next red line i prefer keep it at [01:23:216]
good. but the hitsound set seems kinda thin, needs some heavy beats in some key points imo a bit better now
Musty's Normal
[00:42:337] 1 grid left (grid size=4) Done
some percussion needed
galvenize's Hyper
[00:04:095] NC done
really good diff
Another
oh this is cool
no need more hitsounds in this diff :o
----------
Mustaash galvenize
lovhin456 wrote:
Hi! And I like this kind of music, really nice.
Begginer;
- AR+1, this diff played so much better with it at least for me, considering the slider speed a higher AR seems just a perfect fit for it. AR 3 now
- This difficulty has way too many breaks and also you don't even map all the song. It just doesn't make sense with all the breaks and the song's part that isn't mapped it looks like you mapped almost nothing I would dare to say.I think it's fine but yes will recheck later
- 00:25:524 (1,2,3) >> I screwed here twice. Is bad to put more than a repeat in a slider in the easiest diff plus that slider speed isn't helping. Here's my suggestion.
done
- 00:28:491 >> Here too, my suggestion is a simple slider starting here and ending at 00:28:820, sounds nice Done
- 00:34:425 >> May be too close after a spinner Not changed
- 00:39:040 >> Here too, make a slider from this point to 00:39:370 Done
- 01:22:227 (2,4) >> These two break the nice beat ): My suggestion: adding a repeat to (2) and for (4) extend the slider until the next white tick Done
Musty's Normal;Waiting for Mustaash
- 00:25:194 (7,8) >> Sounds weird, my suggestion
- 01:16:623 >> Starting here and on the kiai no hitsounds, or at least I can't hear any. Why ? Makes me sad.
- 01:34:095 >> This blank space is useless, map it, breaks the flow
galvenize's Hyper;
- 00:14:480 >> I think the slider should end here No
- 00:15:798 >> ^ ^
- 00:17:117 >> Move (4) here No
- 00:19:755 >> End the slider here ? No
- 00:21:073 >> ^ ^
- 00:24:370 >> Add a note here ? I'm not sure myself No
- 00:36:403 >> Add a note here No
- 00:58:408 >> Whistle at start ok
- 01:03:683 >> ^ ^
Another;
- 01:08:381 (1,2,3,4) >> Keep the spacing consistent here ok
- 01:58:820 >> Touches a little the scorebar Fix'd
- I don't like the first half of the mapping, the slowdows and speedups are not fitting at all
* star
----------
galvenize
artpiggo wrote:
Another
I prefer circle size +1 I prefer keep Circle Size 5
Hyper
00:22:557 (6,7) - this works better ok
Normal Waiting for Mustaash
I still think that the break is too much, which may makes player boring. dunno.
easy
recommend to make the diff end as same as other diff Mapped the whole song now
8.5/10 cuz of easy-diff stuff.
Good luck. I wish this map ranked.
----------
galvenize
Apricot wrote:
[!] = You NEED to change.
[.] = If possible, change.
[?] = Suggestion/nazi.
[NC] = Add New Combo.
[RNC] = Remove New Combo.
You can ignore hitsound mod if you don't like it.
[Beginner]
Resnap All Notes !
00:37:722 (3) - NC. ok
00:38:875 (1) - Drag the ending of the slider to 00:39:370. ok
00:44:645 (4) - Instead of slider use a circle ? good idea + i added a circle at 00:44:974
01:17:282 (3) - add clap to end of sldier. done
01:17:941 (4) - remove finish. done
01:19:260 (7) - NC.ok
01:23:875 (1) - add finish to end of sldier. ok
01:40:359 (1) - remove hitsounds ? prefer keep whistle and finish
01:41:678 (3) - remove clap ? same ^
[Musty's Normal]Waiting for Mustaash
00:24:864 (6) - NC.
00:31:128 (1) - add whistle to end of slider.
00:32:447 (4) - add whistle to repeat of slider ?
00:31:787 (2) - whistle
00:42:007 (5,6) - whistle ?
01:11:348 (3,5,7) - add whistle to start of the slier.
01:17:282 (2,3,6,1,4,5,8,9) - add clap ? ●●○○●●○○●●
[box=if fix 01:17:282, do it.]01:21:897 (1,2) - add clap to end of slider.
01:24:535 (3) - add finish to end of slider.
01:25:853 (4) - add finish to start of slider.
01:25:853 (4) - add finish to end of slider !
01:27:502~ - hitsound !
01:32:117 (8) - NC.
[galvenize's Hyper]
Resnap All Notes !
00:27:007 (2) - add whistle to end of slider ?
00:43:656 (7) - add finish ?
00:43:820 (8) - add finish to repeat of slider ?
00:44:315 (9) - add finish to start/end of slider ?
00:44:809 (1) - remove clap ?
[Another]
Resnap All Notes !
00:23:546 (1) - remove whistle then add finish. done
00:38:381 (1) - Should use the same distance snap as 00:37:722 (1,2). If fix it, remember to remove new combo. done
00:38:711 (2) - if fix ↑, add new combo here. yup
00:58:656 (1) - RNC ! done
00:59:315 (1) - ^ ^
01:06:073 (1) - finish. ok
01:08:546 (2) - remove whistle. ok
01:15:304 (1) - remove finish. ok
01:38:381 (1) - RNC. done
01:39:700 (1) - ^ ^
01:40:606 (*) - Add circle ? no
01:41:266 (*) - ^ no
01:45:221 (1) - RNC. yup
01:45:468 (1) - ^ ! ^
01:46:457 (1,2,3,4,5) - hard to read D:it's fine imo
Bobo wrote:
Hey, I finally have time to get around to the mod queue.
-General-
Kiai time must(?) be the same in all diffs. (I think D:)
-Begginananananer-
00:10:689 (1) - Move the whole combo so this stacks with the (3) in the previous combo. i tried but i find it weird, so not changed
00:26:348 (3,4) - Doubles in an Easy? D: Replace this with a slider. not changed, i don't see doubles o.o
00:28:491 (1) - http://puu.sh/6Feg no
00:34:425 (1) - The note is too close to the spinner, this is unrankable. fix'd
-Mustard's Normal-Waiting for Mustaash
Why does this diff start 18% into the song? At the preview point?
I'd put CS 3 on, I had trouble with CS 4 when I was a noob.
The SV seems a little high.
00:41:678 (4) - New combo?
This diff seems incomplete... D: Yes ;_;
-Galv's Hyper-
Mmm, nothing seems wrong with this diff. :D
-Another-
01:15:304 (1,2) - Perhaps place these like you have in the previous combo? not changed
W..wow :O
Brilliant map.
Very unique mapping style.
Star!
I want this ranked.
fartownik wrote:
[Another]
I have looked through the diff and one thing I can point out as an issue is very intensive combo spam. It does look nice, but sometimes felt overdone. I know how it feels, I use a lot of new combos when mapping too, but after finishing the map I go through the map in the editor and realize that most of them I put unnecessarily. I think I try too hard D: Try to decrease their amount. decreased combos
I can't mod the spacing - the diff has its own meaning of that word and modding it as usual would just destroy the maps' fun.
The only specified issue I can find is 01:46:127 (1,2,3,1,2,3,4,5) - Not sure if this is rankable. Probably not. Keeping like that for the moment
[galvenize's Hyper] done
Solid map. Nazi only.
00:38:381 (1) - Delete new combo?
[Beginner]
01:25:853 (1,1) - Too short spinner and the comeback after it. Expand the spinner to the point of the note? done
Too awesome. In my favourites already. :D
Thanks!! :Dignorethis wrote:
hey
Pereira006 wrote:
hello~~
what happened Mutsaash ?
anyway
IMO -> My opinions
Some suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Beginner
AR +2 or 1 because this will be more readable IMO ok +1, AR3 then
put slider tick rate 2 to same all diff pleasse
00:02:777 (1) - IMO the whistle with finish is not good by me remove only whistle yes
00:27:831 (1) - put new combo? because i can listen this drums soft change this just my IMO yes
01:03:436 (1,2) - this will be better unstack because if newbie player or new player play this this will be hard to see approeach because hitburst are bigger so i think better unstack IMO no
01:49:590 (3) - put new combo ok
01:50:908 (5) - ^ ^
good but nothing slider curve? well
you hitsound is fine but the volume is low i can't listen whistle i suggest increassin all timing at 80~ or 70~ ok 70 for Beginner
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Normal done
00:02:777 (1) - no finish ? because i like you did at 00:08:051 (1) so add finish
00:12:007 (1) - another aswome strong drums and without finish? ;_; add finish
00:54:370 (2) - IMO this kick slider not fit this song sorry
01:18:766 (5,2) - http://puu.sh/6KcW so yeah hitburst with repeat so unrank i suggest (5) or (2) get another place
01:23:381 (5) - New combo no?
you combo and hitsound and play is fine but i can see you lost so many finish i guess
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hyper done
00:02:777 at 00:11:842 only 2 finish here? wut this is lack hitsound i suggest you add hitsound here pleasse
00:17:941 - i feel drums here so add note? if you add ok stack with 00:17:612 (1) - end slider if you stack you have fix spacing at 00:18:106 (2,3,4,5)
00:18:601 (5) - Strong drums aswome so should add finish
00:19:919 - ^ same
00:21:238 - ^
00:21:897 - ^
00:22:722 (7) - put new combo and at 00:22:886 (1) - remove new combo to better combo
00:24:040 (5) - put new combo and at 00:24:535 (1) - remove new combo
00:25:194 (7) - put new combo and at 00:25:853 (1) - remove new combo
00:28:491 (1) - remove new combo
00:39:040 (1) - remove new combo
00:39:700 (6) - put new combo and at 00:40:359 (1) - remove new combo
00:41:018 (7) - put new combo
00:43:820 (8) - put new combo and at 00:44:809 (1) - temove new combo
01:31:787 (1) - remove new combo
01:37:062 (3,4,5,1) - This part is very very hard play and bad game play i suggest remap this part IMO
01:38:381 (1) - remove new combo
01:41:842 (1,2,1,2,1,2,1,2) - no no no i not like combo try this pleasse http://puu.sh/6Kg7
01:48:930 (1) - remove new combo
01:57:502 (3) - put new combo
this play is fine but combo are super weird pleasse don't ignore my suggestions nazi combo because they important will be better gameplay IMO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Another
00:01:293 (1,2,1,2,1,2,1) - what before mapper BPM? NO ! pleasee REMOVE IT! this is unrank o.ô
01:46:127 (1,2,3,1,2,3,4,5) - this is complety overlaps bad very bad sorry i suggest remap this part no sry
sorry this combo are super weird sorry then i can't mod complety this sorry :/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
That all i think
good luck
sorry my bad eng
Mercurius wrote:
[General]
set Lead-in (Music track) to 1sec. I prefer keep it at 00:22:886 :p
[Hyper] done
00:22:886 (1,2,3,4) - make uniform spacing ?
[Another]
01:33:766 (1,2,3) - stack fix'd
01:34:425 (4,5,6) - ^ ^
01:46:457 (1,2,3,4,5) - no put on 01:46:127 (1,2,3). 2grid up? no ><
sry for noob MOD ('A`) good
good luck Thanks!!
Reiji-RJ wrote:
Hello~
[Beginner]
00:17:282 (1) - remove nc ok
00:31:128 (4) - nc yup
So good
[Normal] done
Oh, it's too hard for Normal, to my mind.
01:26:018 (1,2,3,4,5,6) - Too many circles with such distance snap. And wait. Blue tick? Re-arrange this pattern, please :<
01:50:249 (3,1,2,3) - It's quite hard to read
Couldn't find anything wrong D:
Awesome map, good luck!
Sorry for poor mod, and no kudosu, please ;~; no problem xD
yayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayayaygalvenize wrote:
8-)
roflShael wrote:
wo cao
jk
je'taime
ue jt'expliquerai en lignegalvenize wrote:
T'a viré le nom dans ma diff ou quoi xD?
ykcarrot wrote:
[General]
- Add tag 'ignorethis' to galvenize's Hyper diff. done
- Offset should be setted before note. Right here 00:00:139 done for all
[Another]
00:04:755 (5) - According to your new comboing pattern, it should be new combo yes
[galvenize's Hyper] Waiting
01:48:601 - Add note here!
[ignore's Normal]
Nothing to point out. But this diff is hard to say 'Normal'.
[Beginner]
I suggest AR+1 hmkay AR3 now
00:42:007 (2) - x:384/y:64 ? yeah looks better
That's all! >.<
They are cool enough.
Trop tard ignorethis a pris ta place.Mustaash wrote:
[mega]http://puu.sh/6TDk[/late]
No problem i will wait then.Backfire wrote:
Ah god kanna, im real sorry I cant finish my taiko. I wont be home to make it for a while, so I dont know if thats ok or not ;-;