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Silver Forest - Cross Mind [Osu|Taiko]

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Topic Starter
cmn_891127
taiko diff had already remaped
Topic Starter
cmn_891127
我晕了,怎么发了两次。。。
Dotsu

Garven wrote:

[impossiblexu's Insane]
01:27:871 (1) - Maybe have this end on a custom soft finish? Fixed
Really nice. Just wish there wasn't so many tiny overlaps, haha.haha :D
Thanks a lot~

Download: Silver Forest - Cross Mind (cmn_891127) [impossiblexu's Insane].osu
Kotone
I will give you next week,maybe=''=
Kotone
Colin Hou
[General]:
  1. 这坑爹-25 offset怎么得出的... Taiko难度第一个note就unsnapped了 而且Osu难度打起来还没问题 我勒个去...
  2. tags里的'ShikiEiki 503624133'不要有空格
  3. L9S2613W9215_009_2.jpg 这个请用640x480的图(最大可以800x600...但是还是得缩到640x480用)
[Karen]:
  1. 00:47:901 (8) - new combo 太蛋疼了 效果不太好
  2. 01:00:706 (3) - new combo
  3. 02:15:340 (7) - ^
  4. 02:28:511 (6) - ^
[impossiblexu's Insane]:
  1. 许哥做出来还是Hard啊 stress
queue之外的mod就偷点懒了 :3
Topic Starter
cmn_891127

Colin Hou wrote:

[General]:
  1. 这坑爹-25 offset怎么得出的... Taiko难度第一个note就unsnapped了 而且Osu难度打起来还没问题 我勒个去...
    加了45ms空白
  2. tags里的'ShikiEiki 503624133'不要有空格
    fixed
  3. L9S2613W9215_009_2.jpg 这个请用640x480的图(最大可以800x600...但是还是得缩到640x480用)
    fixed
[Karen]:
  1. 00:47:901 (8) - new combo 太蛋疼了 效果不太好
  2. 01:00:706 (3) - new combo
  3. 02:15:340 (7) - ^
  4. 02:28:511 (6) - ^
    这个我会找原作者...
[impossiblexu's Insane]:
  1. 许哥做出来还是Hard啊 stress
queue之外的mod就偷点懒了 :3
非常感谢~~~
Kotone
20一定不對=_=
offset:1438(+1418s)

Download: Silver Forest - Cross Mind (cmn_891127) [Karen].osu
kathy4006
8-) 8-) 8-) 8-) 8-) 期待rank..~!
Topic Starter
cmn_891127

kathy4006 wrote:

8-) 8-) 8-) 8-) 8-) 期待rank..~!
呜呜~~~~
Tonoko
:oops: waiting for a long long time

offset 好像有些怪 换过mp3么 ?
Topic Starter
cmn_891127

Tonoko wrote:

:oops: waiting for a long long time

offset 好像有些怪 换过mp3么 ?
嗯 是换过了 原来的offset很纠结
Garven
[General]
A lot of timing sections aren't quite snapped, which isn't much of a problem, though you think you can at least snap the ones that are involved with starting and starting the kiai time?

[Easy]
HP Drain -1 or 2 please
00:42:459 (4,1) - Spacing
02:22:337 (5,1) - Spacing

[Normal]
The difficulty settings feel really high for a Normal.
02:59:243 (1,2,3,4) - Snapped to 1/8 on accident.

[Karen]
01:01:574 - Strange that this kiai is stopped abruptly, but the second kiai goes through the entire chorus.
01:27:916 - Start the silence here. Having it start part-way through feels abrupt when the sound just stops.
02:09:532 (6,7,1) - These aren't stacking properly. You may have to either manually stack them or raise your stack leniency to 9.
02:33:129 (4,5,6,1) - Same as earlier, but I think you'll have to manually stack them regardless of the leniency setting.

[Taiko]
...feels over-done during the beginning considering the music.
The .5x -> 1x speed transitions feel abrupt. Maybe use .75x during the parts where you use 1x, and 1x during kiai sections?

[impossiblexu's Insane]
02:59:288 (1) - The custom finishes during this part of the song feel over-used. Maybe stick to using one every new combo?

Easy and Normal felt .. kind of hard for what they should be representing. Easy was like an easy Normal and Normal was like an easy Hard.
Topic Starter
cmn_891127
Thank you very much~~

I'm surprised that you reply so soon, since the last time I pm you was so rush.Your behave deeply affect me.

Finally, wish you have a good journey~
KayeSara
再不来都要进坟墓了><
Topic Starter
cmn_891127

H-Miku wrote:

再不来都要进坟墓了><
被禁网啦~(怎么这么喜庆呢?
哎~我现在就是纯爪机党,N天前还上网上得停机了...今天刚贿赂了移动
KayeSara

cmn_891127 wrote:

H-Miku wrote:

再不来都要进坟墓了><
被禁网啦~(怎么这么喜庆呢?
哎~我现在就是纯爪机党,N天前还上网上得停机了...今天刚贿赂了移动
想你了><就是少有一个月都没见了
Topic Starter
cmn_891127

H-Miku wrote:

想你了><就是少有一个月都没见了
等放假 (7.3) 任你们这些触手虐~

不用手下留情的...人家小心肝儿承受能力是超超好滴!!!
KayeSara
你怎么能把我看成触手那样的坏蛋啊~~~(>_<)~~~我可是真想你了咩
Topic Starter
cmn_891127

H-Miku wrote:

你怎么能把我看成触手那样的坏蛋啊~~~(>_<)~~~我可是真想你了咩
今天下午可以放假了半天!!!好开心啊~
。。。你怎么还不在。。。
KayeSara

cmn_891127 wrote:

H-Miku wrote:

你怎么能把我看成触手那样的坏蛋啊~~~(>_<)~~~我可是真想你了咩
今天下午可以放假了半天!!!好开心啊~
。。。你怎么还不在。。。
怎么一会儿上一会儿下的? :o
Topic Starter
cmn_891127

Garven wrote:

[General]
A lot of timing sections aren't quite snapped, which isn't much of a problem, though you think you can at least snap the ones that are involved with starting and starting the kiai time?
all fixed

[Easy]
HP Drain -1 or 2 please
00:42:459 (4,1) - Spacing
all fixed

[Normal]
The difficulty settings feel really high for a Normal.
02:59:243 (1,2,3,4) - Snapped to 1/8 on accident.
all fixed

[Taiko]
...feels over-done during the beginning considering the music.
The .5x -> 1x speed transitions feel abrupt. Maybe use .75x during the parts where you use 1x, and 1x during kiai sections?
all fixed
Kotone
Shiro
Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
  • Easy
  1. 00:45:385 (3,5) - Very ugly overlap. On top of that, it hides the end of (5). You'll need to rearrange the pattern.
  2. 00:46:849 (5,2) - Here again, ugly overlap. :/
  3. 01:13:922 (4,7) - Add new combo to match the lyrics more and stay consistent with your previous comboing and the comboing after this.
  4. 01:49:410 (4,5,6,7,1) - I don't think you need so many notes here. It's rather difficult to play and doesn't follow the lyrics, while you've been following the lyrics all the time so far.
  5. 02:02:946 (2,1) - This spacing might throw off new players because (1) is too close to (2)'s end and it looks like they're 1/1 apart.
  6. 02:13:190 (5) - Add a new combo to cut the long combo.
  7. 02:41:727 (4,7) - Add new combo to match the lyrics more and stay consistent with your previous comboing.
Normal
  1. This is too hard for a Normal. There are too many 1/2 (most of them being only added beats...) and some patterns are too difficult or confusing. I can't really give you general advice on how to make it easier, but I can already suggest you reduce AR by 1 and made circles bigger. The difficulty needs some work though.
  2. 00:16:483 (5,6,7) - This kind of added beat adds unnecessary difficulty: they match nothing in the song, and on top of that, they are 1/2, which might be difficult for a new player.
  3. 00:32:398 (3,4) - Same: they match nothing in the song and are only here for difficulty, especially in a stack.
  4. 00:38:068 (2,2) - Very bad overlap. The slidertrack is completely hidden, and the endpoint is hidden as well.
  5. 00:50:507 (3) - Here again, an unnecessary added beat. You could just delete this and extend the slider until this point. Moreover, I wouldn't suggest to stack notes under sliders in a Normal: due to the stacking, it looks bad in-game, and the timing is sometimes confusing.
  6. 00:57:824 (3,1,2,3) - The stacking makes the spacing wrong here. Unstack. Also, the second repeat of (3) is hidden by the hitbursts.
  7. 01:08:800 (5) - This makes absolutely no sense with the song and makes the pattern a lot more difficult than it should be.
  8. 01:10:995 (1,2,3) - Unnecessary and unfitting added beats in a very confusing and difficult to play pattern.
  9. 01:13:922 (4) - New combo to stay consitent in your comboing through the diff and the whole mapset.
  10. 01:47:032 (1,2,3,4) - Extremely confusingly placed unnecessary added beats. This starts on a red tick, which is very confusing, and doesn't even fit the song.
  11. 01:49:044 (3) - This circle is hidden under the slidertrack.
  12. 01:54:898 (3) - Why would you add an unnecessary 1/2 here when you've been following 1/1 rhythms for this part of the song all the time until then ?
  13. 01:57:093 (2,4) - Same...
  14. 02:00:020 (2,2) - Same.
  15. 02:06:605 (4,1,2,3) - The stacking makes the spacing wrong.
  16. 02:13:922 (2,3,4,5) - Same.
  17. 02:16:849 (1) - The anti-jump is very confusing.
  18. 02:16:849 (1,2,3,4,5) - The spacing within this combo is inconsistent.
  19. 02:26:361 (3) - The second repeat of the slider is hidden under hitbursts.
  20. 02:36:605 (5) - Same extremely confusing repeat slider as 01:08:800 -
  21. 03:10:991 (1,2,3) - Stacking these is a bad idea, because the timing changes, and stacks make timing sometimes confusing. Unstack them.
Karen
  1. Rename this Karen's Insane to stay consistent with the other difficulties' names.
  2. The spacing is extremely inconsistent. It changes every combo and sometimes several times in the same combo. You need to take time to re-space the diff entirely.
  3. The hitsounds in the beginning are quite low.
  4. 00:48:861 (1) - Why a beat here ? Making the combo start on a red tick is confusing and doesn't fit the song.
  5. 01:00:020 (2,3,4) - Make the anti-jumps closer to one another. Right now it looks like 1/2 spacing, which is extremely confusing.
  6. 01:05:873 (1) - The second repeat of this slider is hidden under hitbursts.
  7. 01:11:727 (1,2,3,4,5) - The accelerated spacing here doesn't really fit imo...
  8. 01:48:129 (1) - Same as 00:48:861 -
  9. 02:09:532 (6,7,1) - This looks very bad in-game (and even in the editor)... Try moving (6)'s end away or something
  10. 02:28:556 (6,7) - Here again, make the anti-jumps closer to one another.
  11. 02:32:215 (3,4,5,6,1) - This looks very bad in-game as well. On top of that, the circles are hidden under hitbursts and the slidertrack. And the second repeat of (1) is hidden under the hitbursts from the circles.
impossiblexu's Insane
  1. This is somehow easier than the Karen diff... But that's fine. I can't say I agree with some of the spacing, but they make sense and play fine, so everything's good on this diff.
ShikiEiki & cmn's Taiko
  1. Rename to ShikiEiki & cmn's Taiko Oni ?
  2. This diff has a different preview point, which causes problems with the main menu and is unrankable. You can edit the .osu files to fix this.
  3. This feels overmapped, even for a taiko. The sliderspeed is too low in the beginning, which makes the patterns very confusing and difficult to play. Also, since this is a collab, add SB'd names.

The mapset as a whole needs more work. :/
Topic Starter
cmn_891127

Odaril wrote:

Easy
  1. 00:45:385 (3,5) - Very ugly overlap. On top of that, it hides the end of (5). You'll need to rearrange the pattern.
    fixed
  2. 00:46:849 (5,2) - Here again, ugly overlap. :/
    fixed
  3. 01:13:922 (4,7) - Add new combo to match the lyrics more and stay consistent with your previous comboing and the comboing after this.
    fixed
  4. 01:49:410 (4,5,6,7,1) - I don't think you need so many notes here. It's rather difficult to play and doesn't follow the lyrics, while you've been following the lyrics all the time so far.
    fixed, reduce a note
  5. 02:02:946 (2,1) - This spacing might throw off new players because (1) is too close to (2)'s end and it looks like they're 1/1 apart.
    fixed
  6. 02:13:190 (5) - Add a new combo to cut the long combo.
    fixed
  7. 02:41:727 (4,7) - Add new combo to match the lyrics more and stay consistent with your previous comboing.
    fixed
Normal
  1. This is too hard for a Normal. There are too many 1/2 (most of them being only added beats...) and some patterns are too difficult or confusing. I can't really give you general advice on how to make it easier, but I can already suggest you reduce AR by 1 and made circles bigger. The difficulty needs some work though.
  2. 00:16:483 (5,6,7) - This kind of added beat adds unnecessary difficulty: they match nothing in the song, and on top of that, they are 1/2, which might be difficult for a new player.
    fixed, some notes instead by sliders
  3. 00:32:398 (3,4) - Same: they match nothing in the song and are only here for difficulty, especially in a stack.
    fixed
  4. 00:38:068 (2,2) - Very bad overlap. The slidertrack is completely hidden, and the endpoint is hidden as well.
    fixed
  5. 00:50:507 (3) - Here again, an unnecessary added beat. You could just delete this and extend the slider until this point. Moreover, I wouldn't suggest to stack notes under sliders in a Normal: due to the stacking, it looks bad in-game, and the timing is sometimes confusing.
    fixed
  6. 00:57:824 (3,1,2,3) - The stacking makes the spacing wrong here. Unstack. Also, the second repeat of (3) is hidden by the hitbursts.
    fixed
  7. 01:08:800 (5) - This makes absolutely no sense with the song and makes the pattern a lot more difficult than it should be.
    fixed
  8. 01:10:995 (1,2,3) - Unnecessary and unfitting added beats in a very confusing and difficult to play pattern.
    fixed
  9. 01:13:922 (4) - New combo to stay consitent in your comboing through the diff and the whole mapset.
    fixed
  10. 01:47:032 (1,2,3,4) - Extremely confusingly placed unnecessary added beats. This starts on a red tick, which is very confusing, and doesn't even fit the song.
    fixed
  11. 01:49:044 (3) - This circle is hidden under the slidertrack.
    fixed
  12. 01:54:898 (3) - Why would you add an unnecessary 1/2 here when you've been following 1/1 rhythms for this part of the song all the time until then?
    fixed
  13. 01:57:093 (2,4) - Same...
    fixed
  14. 02:00:020 (2,2) - Same.
    fixed
  15. 02:06:605 (4,1,2,3) - The stacking makes the spacing wrong.
    no, thanks. Since the lyric start at 02:07:702, I think the note(1) set here is reasonable.
  16. 02:13:922 (2,3,4,5) - Same.
    no, thanks. Since the lyric end at 02:14:471, while here is a red line, if slider start at this point, it seems a little strange.
  17. 02:16:849 (1) - The anti-jump is very confusing.
    fixed
  18. 02:16:849 (1,2,3,4,5) - The spacing within this combo is inconsistent.
    fixed
  19. 02:26:361 (3) - The second repeat of the slider is hidden under hitbursts.
    fixed
  20. 02:36:605 (5) - Same extremely confusing repeat slider as 01:08:800 -
    fixed
  21. 03:10:991 (1,2,3) - Stacking these is a bad idea, because the timing changes, and stacks make timing sometimes confusing. Unstack them.
    fixed
ShikiEiki & cmn's Taiko
  1. Rename to ShikiEiki & cmn's Taiko Oni ?
    renamed. Since this diff all changed by me, the name is changed to Taiko Oni. But I think this taiko diff is easier than Oni.
    And ShikiEiki503624133' diff will be update later.
  2. This diff has a different preview point, which causes problems with the main menu and is unrankable. You can edit the .osu files to fix this.
    fixed
  3. This feels overmapped, even for a taiko. The sliderspeed is too low in the beginning, which makes the patterns very confusing and difficult to play. Also, since this is a collab, add SB'd names.
    fixed, reduce some notes
Kotone
I don't want a bad diff to rank,so delete my diff.sorry for all<(_ _)>
Lesjuh
Compress the mp3 to 128kbps!

Do that, contact me and I'll bubble!
Shiki_nyan
Topic Starter
cmn_891127

ShikiEiki503624133 wrote:

重新做的ONI 简单多了
我错了,我大错了,我罪过,我是坏人。。。。
Topic Starter
cmn_891127

Lesjuh wrote:

Compress the mp3 to 128kbps!

Do that, contact me and I'll bubble!
Fixed, but unlucky I'm late.
Shiki_nyan
我只能这么说 这个图本来好好的 为什么一定要把一个ONI难度做的简单到玩一会儿就困了的难度呢 如果说OVERMAP 那拜托各位看看太鼓达人各种ONI的程度 我想我的图相比之下简单多了吧 原来被认为成特别难的第一版 给一些人玩一下就S了 然后开始开HIDDEN都很轻松 我想这样就可以了 现在改的简单到就最后才有稀稀少少的五连 还要加ONI 最后还弄成这个样子 违背了这个难度 我也觉得做的确实不好 所以我还是觉得删掉的好 某些人不知道太鼓是什么样子的 最好还是不要轻易评价ONI谱面要怎么怎么样 这样是对所有辛辛苦苦为了RANK的MAPPER的一种亵渎 一张图做不好会影响所有人 所以还是删了吧 我也对被我牵连的一些人说对不起 不过还是谢谢给心的人 不想翻译了
Topic Starter
cmn_891127

ShikiEiki503624133 wrote:

我只能这么说 这个图本来好好的 为什么一定要把一个ONI难度做的简单到玩一会儿就困了的难度呢 如果说OVERMAP 那拜托各位看看太鼓达人各种ONI的程度 我想我的图相比之下简单多了吧 原来被认为成特别难的第一版 给一些人玩一下就S了 然后开始开HIDDEN都很轻松 我想这样就可以了 现在改的简单到就最后才有稀稀少少的五连 还要加ONI 最后还弄成这个样子 违背了这个难度 我也觉得做的确实不好 所以我还是觉得删掉的好 某些人不知道太鼓是什么样子的 最好还是不要轻易评价ONI谱面要怎么怎么样 这样是对所有辛辛苦苦为了RANK的MAPPER的一种亵渎 一张图做不好会影响所有人 所以还是删了吧 我也对被我牵连的一些人说对不起 不过还是谢谢给心的人 不想翻译了
我都不晓得怎么说了。。不管怎样都是很抱歉,大概还是我没有选对歌,一首很柔和的歌还以硬要做太鼓。。。结果就各种overmap,然后在各种要求下,变得面目全非
Lilac
Man, Lesjuh being the bubble guy.

Hey Lesjuh, wanna join the bubble giving team? XD
Banana
:D
Akemi_Homura
8-)

___________________
My Pending Beatmap

http://osu.ppy.sh/s/33876 - ELISA - ebullient future (English TV-EDIT ver.1)
Topic Starter
cmn_891127

qihanzhang wrote:

:D

Akemi_Homura wrote:

8-)
thanks for your star~
Lissette
I keep hitting late, try offset: 72 (+12 to your first offset) but I'm not sure about the other ones, I suggest you to ask to a timing expert since i think after re-compressing your mp3 the offset changed

Normal
02:16:901 (1) - i don't like this anti-jump in normal

Taiko Oni
00:54:938 - add note?
02:22:742 - ^

Star
Topic Starter
cmn_891127

Lissette wrote:

I keep hitting late, try offset: 72 (+12 to your first offset) but I'm not sure about the other ones, I suggest you to ask to a timing expert since i think after re-compressing your mp3 the offset changed
I asked Alace, and he think +12+8 is better.

Normal
02:16:901 (1) - i don't like this anti-jump in normal
fixed

Taiko Oni
00:54:938 - add note?
fixed
02:22:742 - ^
fixed

Star
thanks
Banana
normal里00:38:128 (2) 往后有很多80%的clap、显得声音大了,easy里是70%还可以接受,在insane里这段是50%、、觉得还是50%比较好
01:01:543 (4)01:12:519 (1)的绿线,这个难度70%,另外两个60%、
最后几根红线那里,80%也大了,我是调整为第一条50%,然后40%。。递减
(话说为什么这个难度的音量这么大?)
edit:我还觉得insane最后的滑条速度还是快了、、最后的红线BPM改成70.25,然后用一倍速
Topic Starter
cmn_891127

qihanzhang wrote:

normal里00:38:128 (2) 往后有很多80%的clap、显得声音大了,easy里是70%还可以接受,在insane里这段是50%、、觉得还是50%比较好
01:01:543 (4)01:12:519 (1)的绿线,这个难度70%,另外两个60%、
最后几根红线那里,80%也大了,我是调整为第一条50%,然后40%。。递减
(话说为什么这个难度的音量这么大?)
easy和normal的音量我都大面积的改了。。。真是个大工程

edit:我还觉得insane最后的滑条速度还是快了、、最后的红线BPM改成70.25,然后用一倍速
这个还好啦~
Lissette
Check your offsets, aren't the same in all difficulties. The first one is ok.
Topic Starter
cmn_891127

Lissette wrote:

Check your offsets, aren't the same in all difficulties. The first one is ok.
80|164.00
179348|164.00
182274|158.00
185311|151.00
188489|140.50

fixed
Lissette
Sorry i keep finding little things

crop the unnecessary transparency to the images of the SB and fullsubmit

no kudos, poke me after fixing plz

EDIT: Bubble~
Topic Starter
cmn_891127
@Lissette

Lissette wrote:

Sorry i keep finding little things

crop the unnecessary transparency to the images of the SB and fullsubmit

fullsubmitted

no kudos, poke me after fixing plz
whymeman
Hmmm...... I actually didn't find an error on the map. I'll go ahead and rank then, good job.
Megurine Luka
恭喜>3<
Kotone
恭喜^ ^
Pokie
:) 恭喜!
Tonoko
:) 有生之年系列
lepidopodus
Several modders pointed out that Taiko diff is still overmapped, but you guys end up ignoring this. Huh, Have you ever thought about why everyone is saying that this Taiko map is overmapped?
Topic Starter
cmn_891127

lepidopodus wrote:

Several modders pointed out that Taiko diff is still overmapped, but you guys end up ignoring this. Huh, Have you ever thought about why everyone is saying that this Taiko map is overmapped?
In fact, it is really a little overmapped, but I have already added “Oni” in the diff title. Well, when I make the Taiko map next time, I will consider it, and avoid overmap.
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