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supercell feat. Hatsune Miku - Hinekure Mono

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Topic Starter
kanpakyin
This beatmap was submitted using in-game submission on 2011年10月9日 at 21:34:02

Artist: supercell feat. Hatsune Miku
Title: Hinekure Mono
Source: ryo
Tags: vocaloid vocaloid2 The Rebel Purinko project diva
BPM: 70
Filesize: 8488kb
Play Time: 02:20
Difficulties Available:
  1. Easy (1.66 stars, 116 notes)
  2. Hard (4.38 stars, 250 notes)
  3. Normal (3.1 stars, 172 notes)
Download: supercell feat. Hatsune Miku - Hinekure Mono
Information: Scores/Beatmap Listing
---------------
supercell feat. 初音ミク-ひねくれ者
O_O/ Hi,I love this song very much
oh I finished the whole mapset this time and I'm noob on making SB ><

Mapset:
Easy - Done!
Normal - Done!
Hard - Done!
SB - Done!
Skin - by KayeSara


O .O人O. O
Nymph
奉命射星!

KPY鬼畜SAMA赛高赛高赛赛高! (趴

我们都爱KPY!

KayeSara

Nymph_ wrote:

奉命射星!

KPY鬼畜SAMA赛高赛高赛赛高! (趴

我们都爱KPY!

神SB!
JoJo


My message is too short 说明我的爱还不够 >_>

(召唤卡伦莹。。。)
Kotone
KPY是我妻子你們别跟我爭
KPY你這花!心!大!蘿!蔔!
Topic Starter
kanpakyin
樓上的baka全不給我自重 :<<<

SPOILER
Your message is too short.
Nymph
奉旨MOD =A=

...基本没啥好说的
排列没啥问题 除了HARD的回音铃我一直不明白你的下法...不过你以前也这么下...无视无视

既然HARD肯定不能上五星 那不妨把掉血和OD都放低? HPDRAIN 5 OD 6就可以了(要不怎么说你是鬼畜MAPPER呢

SB部分的话:
Easy的第二个Breaktime 正好在SB的渐变黑屏那里 玩起来很怪的感觉 那个突然黑.. 建议第二个BT也MAP了得了

震屏幅度我觉得过大 有点违和 不太适合这舒缓的氛围了 震的轻一点会舒服点. 其实我个人觉得渐变模糊进再清晰出就可以.

花的素材周围有锯齿 看起来有点逗 试着加一圈荧光试试?应该会更好看一点.


什么嗎..我根本没MOD出东西 BLABLABLA!!
Topic Starter
kanpakyin

Nymph_ wrote:

奉旨MOD =A=

...基本没啥好说的
排列没啥问题 除了HARD的回音铃我一直不明白你的下法...不过你以前也这么下...无视无视

既然HARD肯定不能上五星 那不妨把掉血和OD都放低? HPDRAIN 5 OD 6就可以了(要不怎么说你是鬼畜MAPPER呢

SB部分的话:
Easy的第二个Breaktime 正好在SB的渐变黑屏那里 玩起来很怪的感觉 那个突然黑.. 建议第二个BT也MAP了得了

震屏幅度我觉得过大 有点违和 不太适合这舒缓的氛围了 震的轻一点会舒服点. 其实我个人觉得渐变模糊进再清晰出就可以.

花的素材周围有锯齿 看起来有点逗 试着加一圈荧光试试?应该会更好看一点.


什么嗎..我根本没MOD出东西 BLABLABLA!!
Fixed something!
JoJo
奉命来蹭KD

IRC modded and logs here ↓

SPOILER
14:53 <JoJo> : 来吧骚年
14:53 <JoJo> : IRCMOD开始
14:53 <kanpakyin> : 0.0
14:54 <JoJo> : 先看看storyboard
14:54 <JoJo> : 首先你的BG2完全可以写在一个代码
14:54 <kanpakyin> : `什麼意思?
14:55 <JoJo> : 现在Design里有很多串BG2的代码
14:55 <kanpakyin> : 嗯啊
14:55 <kanpakyin> : 我不會代碼...
14:56 <JoJo> : 嗯 不需要写代码,只要在EDITOR里用同一个BG2
14:56 <kanpakyin> : 怎樣選?
14:56 <JoJo> : 现在的话你每次都Sprite LIbrary增加新代码
14:56 <kanpakyin> : 嗯啊
14:57 <JoJo> : 这样其实也无所谓~先把所以BG2拖到上面橙色的background去
14:57 <kanpakyin> : 所有的BG2?
14:58 <JoJo> : 嗯是的,不然的话
14:58 <JoJo> : 01:11:797 (3) - 看这里
14:59 <JoJo> : 这里的歌词被BG2挡住了
14:59 <kanpakyin> : 好了
14:59 <kanpakyin> : 我把BG2放上去了
14:59 <JoJo> : 像这类大型元素都放到background去~
14:59 <kanpakyin> : 例如?
14:59 <JoJo> : 这样也方便选择其他的元素 也避免了误操作
15:00 <kanpakyin> : 沒大型元素...
15:00 <JoJo> : 比如那个white。。。够大吧。。。
15:01 <kanpakyin> : ...
15:01 <kanpakyin> : 就wrote和blask..
15:01 <kanpakyin> : black
15:01 <JoJo> : white消失太快了
15:02 <JoJo> : 00:13:511
15:02 <JoJo> : 加个fade
15:02 <JoJo> : 14 368的去掉
15:03 <kanpakyin> : fade?
15:03 <JoJo> : 嗯
15:03 <kanpakyin> : 奇怪了...
15:03 <kanpakyin> : 為甚麼這樣
15:04 <JoJo> : 因为现在消失太快了不好看= = 而且后面紧跟spinner
15:04 <kanpakyin> : http://osu.ppy.sh/ss/154813 這裏明明有個BG2..
15:04 <kanpakyin> : 為甚麼沒顯示出來
15:04 <JoJo> : 去把white放在最上面
15:05 <JoJo> : 在所有BG2之上
15:05 <JoJo> : 这个顺序很重要的。。。
15:05 <kanpakyin> : 0.0
15:05 <kanpakyin> : 是嗎...
15:05 <JoJo> : 是啊\:D/
15:05 <kanpakyin> : black呢?
15:05 <JoJo> : 没有影响的话无所谓
15:05 <JoJo> : 我看看
15:06 <JoJo> : 嗯,不影响
15:07 <JoJo> : lyric11为什么要飞出来。。。
15:07 <JoJo> : 很违和。。。
15:08 <JoJo> : 10飞出来倒算了。。。
15:08 <kanpakyin> : = .=
15:08 <kanpakyin> : 11和10是一組的阿
15:08 <JoJo> : 而且你这飞得直接字都倒过来了。。。
15:09 <JoJo> : 10消失太早呢 我这里按我的方式改一下 然后把代码给你你看看
15:13 <JoJo> : 咦刚发现原来你的代码写在osu里的0.0
15:13 <kanpakyin> : 嗯啊 0.0
15:14 <JoJo> : 囧 这里打不了回车 代码QQ发你
15:14 <kanpakyin> : 恩
15:15 <JoJo> : 你的歌词都消失得太早。。。
15:16 <kanpakyin> : 沒阿
15:16 <kanpakyin> : 我調整過了
15:16 <JoJo> : 嗯 发现了
15:16 <JoJo> : 但还是早。。
15:16 <kanpakyin> : 我覺得還好...
15:17 <JoJo> : 一句词的最后个音唱出来再开始fade
15:17 <JoJo> : 你都是唱出来的时候歌词已经差不多消失了
15:17 <JoJo> : fade一般拖得长点有感觉
15:17 <kanpakyin> : ...
15:17 <kanpakyin> : 果斷不改 = .=
15:17 <kanpakyin> : 藍
15:18 <kanpakyin> : 懶
15:18 <JoJo> : = =
15:18 <JoJo> : 嗯 这个就不用改了= = 下次注意
15:18 <kanpakyin> : 求11
15:18 <JoJo> : 喔= = in progress
15:23 <kanpakyin> : 其他沒有了?
15:23 <JoJo> : 有
15:23 <JoJo> : 自查osb
15:23 <JoJo> : 不对 osu
15:23 <JoJo> : 自查fade效果
15:23 <kanpakyin> : 自查?
15:24 <JoJo> : F,0,4511,5368,0,0.936 比如这个
15:24 <JoJo> : 0.936→1
15:24 <kanpakyin> : ...
15:24 <kanpakyin> : 點數不是可以無視嗎?
15:24 <JoJo> : F,0,25297,25725,0.09440038,1
15:24 <kanpakyin> : 就是不改也可以..
15:25 <JoJo> : 0.09xxxxx→0
15:25 <kanpakyin> : 不改也可以把...
15:25 <JoJo> : = =
15:25 <kanpakyin> : 我看到SRR的SB點數無限
15:26 <JoJo> : 反正我都改的。。。因为我叒B的时候每个MOD SB的都来吐槽
15:26 <JoJo> : 你懒的话我也没办法= =
15:26 <kanpakyin> : ....
15:26 <kanpakyin> : F=fade?
15:26 <JoJo> : 是啊= =
15:26 <kanpakyin> : 就查fade就可以了?
15:26 <JoJo> : 嗯 基本上是
15:27 <JoJo> : 我再看遍
15:29 <JoJo> : 好了基本可以了= = 很多细节的话你以后越做越多会自己改进的
15:29 <JoJo> : 我再看看难度有没有嘈点
15:29 <JoJo> : 没的话就蹭KD去了= =
15:30 <kanpakyin> : ...
15:35 <JoJo> : 为什么normal和hard resnap all notes之后图有变化
15:35 <JoJo> : 你最好看看
15:36 <kanpakyin> : ..
15:36 <kanpakyin> : ok
15:36 <JoJo> : <_>
15:37 <kanpakyin> : conclusion:Zha SB
15:37 <JoJo> : 为什么aimod检测不出o.o
15:37 <kanpakyin> : 沒事的
15:37 <kanpakyin> : 這個不用關
15:37 <JoJo> : 最近mod的好几个难度都是这样
15:37 <kanpakyin> : 乃的問題
15:37 <JoJo> : 0.0 傻问题
15:37 <JoJo> : 啥
15:37 <kanpakyin> : 不知道
15:38 <kanpakyin> : 反正圖沒問題
15:38 <JoJo> : <_>
15:38 <JoJo> : 嘛。反正我MOD POST都写了 而且确认过没有什么1/3 1/6之类
15:38 <kanpakyin> : ...
15:38 <kanpakyin> : 去= =11個1了
15:38 <kanpakyin> : 1分黨好2
15:38 <JoJo> : ...
15:39 <JoJo> : huge spring bug bug
15:39 <kanpakyin> : ?
15:39 <JoJo> : 巨 春虫虫
15:44 <kanpakyin> : 我先下了
15:45 <JoJo> : 基本也没问题了 - -
15:45 <kanpakyin> : 去看小說 =3=
15:45 <JoJo> : 我蹭KD去了
15:45 <JoJo> : =- = 黄色小说
15:45 <kanpakyin> : ....
15:45 <JoJo> : 发帖去:D
15:45 <kanpakyin> : :D
15:45 <kanpakyin> : 射多一顆星把
15:46 <JoJo> : <_> OK~
15:46 <JoJo> : I'm Generous \:D/
15:47 <kanpakyin> : >_>

Sprite,Foreground,Centre,"SB\Lyric10.png",320,240
M,0,69654,,218,254
F,0,69654,69868,0,1
S,1,69654,71797,0.3407995,2.650985
R,1,69654,71797,-0.8396802,0.5862391
F,0,69868,,1
F,0,69868,,1
F,0,69868,70940,1
F,0,70940,71797,1,0
Sprite,Foreground,Centre,"SB\Lyric11.png",320,240
M,0,71368,,438,251
F,0,71368,71797,0,1
S,1,71368,74368,0.3343998,2.026922
R,1,71368,74368,0.4915201,-0.47104
F,0,71797,73083,1
F,0,73083,74368,1,0

然后又把KD射掉了 \:D/

Nice map nice SB anyway !
Kotone
Yes
SB
你不如寫osb,全部一樣卻寫進osu file真心浪費(不過其實就浪費了大约36kb)
把flower.png的鋸齒解決了,然後SB微調了一下,use this baka,如果不用osb就把代碼寫進osu,用osb的話就把osu裹的代碼刪了
Download: supercell feat. Hatsune Miku - Hinekure Mono (kanpakyin).osb
然後SB裹的flower.png用這個

Normal
00:33:868 (3) - 感覺多餘,刪
00:54:440 - 這條和後面那條TS加不加也一樣,刪
00:56:154 (4) - 去whistle=A=?
02:03:011 (6,7) - 這兩個用slider取吧
02:12:868 (2) - whistle

Topic Starter
kanpakyin

karenying wrote:

Yes
SB
你不如寫osb,全部一樣卻寫進osu file真心浪費(不過其實就浪費了大约36kb)
把flower.png的鋸齒解決了,然後SB微調了一下,use this baka,如果不用osb就把代碼寫進osu,用osb的話就把osu裹的代碼刪了
[attachment=0:fe493]supercell feat. Hatsune Miku - Hinekure Mono (kanpakyin).osb[/attachment:fe493]
然後SB裹的flower.png用這個
SPOILER
[attachment=1:fe493]flower.png[/attachment:fe493]
OK!

Normal
00:33:868 (3) - 感覺多餘,刪
00:54:440 - 這條和後面那條TS加不加也一樣,刪
00:56:154 (4) - 去whistle=A=? X
02:03:011 (6,7) - 這兩個用slider取吧 X
02:12:868 (2) - whistle
Fixed without a X.
Astom
o/

[SB]
  1. Next time try to use a 640x480 white/black img, don't need resize and cover the whole screen.
  2. Here a fix for your code, I hope than I didn't mess something >->
    Download: supercell feat. Hatsune Miku - Hinekure Mono (kanpakyin).osb
[Easy]
Suggestions:
  1. 02:12:654 (1) - change it for a slider like this (will be less hard for a easy diff.):
[Hard]
I want to be fixed:
  1. 01:23:797 (3,4,1), (1) is close to be totally overlaped for (3,4), at playing it's really hard of notice than (1) is actually another slider and plus (3,4) hitburst cover (1) too, so just try something different because is not fun and totally combo breaking.
[Thoughts/Opinions]
  1. Cute map but a little hard of play because circles are small and are too close between them
  2. All diff are much easy of play with DT orz
  3. Nice SB looks cute and don't mess up with playability
~
Topic Starter
kanpakyin

Astom wrote:

o/

[SB]
  1. Next time try to use a 640x480 white/black img, don't need resize and cover the whole screen.
  2. Here a fix for your code, I hope than I didn't mess something >->
    [attachment=0:3bdac]supercell feat. Hatsune Miku - Hinekure Mono (kanpakyin).osb[/attachment:3bdac]
    Thanks!
[Easy]
Suggestions:
  1. 02:12:654 (1) - change it for a slider like this (will be less hard for a easy diff.):
    Fixed!
[Hard]
I want to be fixed:
  1. 01:23:797 (3,4,1), (1) is close to be totally overlaped for (3,4), at playing it's really hard of notice than (1) is actually another slider and plus (3,4) hitburst cover (1) too, so just try something different because is not fun and totally combo breaking. As I know that's rankable and that's not that hard to read,that's why I pu a new combo on (1)-
    See it here.
Thanks for mod!
Astom
I'm not telling you than is not rankable, is just than for me don't looks fine, well anyway is your decision.

Good luck :>
Snowy Dream
優先する
---------
[General]
...這BG我感覺是在GALGAME把一條線攻掉了然後出來的H scene開場...

[Easy]
Slider Tick Rate: 2
00:19:083 (2) - 感覺不適合節奏..在這裡開頭00:21:011
-------------------------------------------------
另外兩個diff都很好~ (準確的說是又覺得有問題又覺得可以...)
Topic Starter
kanpakyin

Snowy Dream wrote:

優先する
---------
[General]
...這BG我感覺是在GALGAME把一條線攻掉了然後出來的H scene開場...
尼姆服選的...找他去

[Easy]
Slider Tick Rate: 2 不太合適
00:19:083 (2) - 感覺不適合節奏..在這裡開頭00:21:011 還好啊..
-------------------------------------------------
另外兩個diff都很好~ (準確的說是又覺得有問題又覺得可以...) = =
..Thanks!
frost-b-spec
thx reqs~

little things...

[Hard]
0.07.083(2) - end:0.07.511
1.22.083(3) - delete 2nd waypoint

:)
Topic Starter
kanpakyin

frost-b-spec wrote:

[Hard]
0.07.083(2) - end:0.07.511 I made it on purpose.
1.22.083(3) - delete 2nd waypoint oops fixed!

:)
:)
Musty
Hiii! :D

[Hard]

00:11:797 (2) - Whistle in the beginning of the slider
00:18:225 (2) - Whistle
00:24:011 (1) - Remove New Combo
00:47:368 (4) - New Combo
00:48:440 (7) - Hard to see this note.. can you arrange?
00:54:440 (4) - New Combo
00:54:654 (1) - Remove New Combo
01:12:440 (1) - ^
01:13:511 (1) - ^
01:17:797 (1) - ^
01:43:511 (2) - New Combo
01:43:940 (1) - Remove New Combo

Nice Hard

[Normal]

00:13:511 (4) - Confusing for beginners, this will be better if you make more readable dat slider
00:51:226 (1) - ^

Nice Normal!

[Easy]

Nice, can't find errors.

Greaaat Mapset!
Topic Starter
kanpakyin

Mustaash wrote:

Hiii! :D

[Hard]

00:11:797 (2) - Whistle in the beginning of the slider //No it doesn't fit the music!
00:18:225 (2) - Whistle //Too much whistle didn't sound really good.
00:24:011 (1) - Remove New Combo //k
00:47:368 (4) - New Combo //k
00:48:440 (7) - Hard to see this note.. can you arrange? //It's easy to read it.
00:54:440 (4) - New Combo
00:54:654 (1) - Remove New Combo both not because I placed the new combo on the accent beat.
01:12:440 (1) - ^
01:13:511 (1) - ^
01:17:797 (1) - ^
01:43:511 (2) - New Combo
01:43:940 (1) - Remove New Combo //and all no then..

[Normal]

00:13:511 (4) - Confusing for beginners, this will be better if you make more readable dat slider //Actually not.
00:51:226 (1) - ^ //^
Thanks but not much changed.
YTYuyu
Yo modding this song because of ur request :)

Easy:
00:34:940(1,2,3) - Can u spread these notes so that there's a gap between them? it should look like this http://puu.sh/6mSs
00:39:225(1) - 1 grid up for the end point
01:02:797(4) - x:376 y:136 ^

Normal:
01:01:511(3) - x:384 y:208 for the end point
01:39:225(1) - Aline the end point of the slider to (2)

Hard:
01:04:511(1) - x:88 y:168 for the 2nd point and x:48 y:112 for the end point
01:08:368(1) - x:264 y:88 for the 3rd point and x:232 y:48 for the end point
01:56:368(3) - Can u make the slider like this? http://puu.sh/6nhb

This is the best i can do. GL :D
narakucrimson
Hello~

[General]
  1. Maybe the vocaloid2 isn't needed in the tags - I mean, I'd totally search for "vocaloid".
  2. I don't know, but some sites such as:
    1. http://sziur18.wordpress.com/2010/01/24/hatsune-miku-hinekure-mono-lyrics-translation/
    2. http://www.animelyrics.com/jpop/supercell/hinekuremono.htm
    3. http://vocalyric.livejournal.com/56770.html
    Suggest that the artist should be Hatsune Miku, the compositor is ryo, and that the album is called "supercell".
    I don't really know much about Vocaloid, but this should be ordered (as discussed briefly with a friend):
    Hatsune Miku as artist, supercell in source and ryo in the tags.
    Please correct me if I'm wrong, I'd rather learn from a mistake than anything else in this matter!
  3. You have a break in both Easy and Normal. But not in Hard. I don't consider this a "problem", but perhaps you could map that break in both Easy and Normal to keep your mapset consistent. Also, it wouldn't affect gameplay so much because the song is slow, and players won't need much rest for reposition.
    Or else, you can try to place the break somewhere else!
  4. On the star effect here: 01:42:654, what do you think of adding some easing? And a longer fade? Open your .osb, and try changing this lines:
    Sprite,Foreground,Centre,"SB\star effect.png",320,240
    F,0,102654,103297,0,1
    S,0,102654,103511,1,3.3552
    F,0,103297,103511,1,0.003199921
    for this:
    Sprite,Foreground,Centre,"SB\star effect.png",320,240
    F,0,102654,103297,0,1
    S,1,102654,103279,1,3
    S,0,103297,104940,3,3.5
    F,0,103297,104940,1,0
    Hope you like it!
  5. That's all I have to say here!
[Easy]
  1. 01:13:083 (3) - Ehm, can you try avoiding to have the end of the slider overlapping the track? It doesn't look so well... Something like this. It basically creates the same effect, with no track overlapping.
  2. 01:18:654 (3) - ^
  3. Looks pretty solid, actually! I have nothing more to say in this diff.
[Normal]
  1. 00:47:797 (7) - Sounds like you should add a new combo here, and remove the one at 00:49:083 (1) -
  2. 00:51:226 (1) - Same suggestion as in easy~
  3. 01:37:083 (4) - Perhaps a new combo would fit, so that the combo doesn't go up to 7.
  4. 02:02:797 (5) - And maybe here too, to follow the same pattern as just before.
  5. Nice!
[Hard]
  1. OD -1
    As a general rule, it's good to have it equal to or at less than AR.
  2. 00:04:083 (3) - Same stuff as in easy.
  3. 00:13:511 (1) -
    Don't you think 2,24 is quiet a big jump here? Try reducing it to - I'd recommend - 1,6.
  4. 00:20:583 (1,2) - Again, this is too far from the previous combo. I'd again say 1,6 is just about right, and also I think that placing this around here would help improving the flow~
  5. 00:28:725 (5) - Again, same as in easy. By now you should have noticed that I really don't like this kind of stuff, sorry for the inconveniences.
  6. 00:39:868 (5,6) - Hmm... I didn't say anything earlier about a similar overlap, but I felt the need now. I suggest you not to get used to this kind of stuff. It can work well in a few cases, but won't look good in most.
    In this case, I think it works pretty well. I'd like it better if (6) was a little more visible, anyway :P
  7. 00:50:797 (4) - Since the rythm continues the same from the previous patterns, you should add a new combo here to be consistent.
  8. 00:53:368 (1) - And remove it here. Also - again - this is kind of an unnecessarily big jump. Care to make it smaller?
  9. 01:19:511 (4) - I was expecting this to have one less repetition. That's because if you have a fourth one, the direction in which the slider points will be almost opposite as the one of the following slider, and that is confusing to play. Try removing a repetition.
  10. 01:37:511 (2,3,4) - Can you place this in some other way in which (3) is more visible? I've seen this kind of stuff in the map too, but most of the time, they aren't such important issues. But don't get used to overlapping so much!
    Excesive overlapping might lead to a really confusing map, and that's not what we want to achieve! Do we? :D
  11. 01:43:940 (1) - Hmm, this new combo isn't really necessary. Remove it, please.
Nice job!
As a side note, I'd recommend you to practice slider composition a bit. Pretty sliders can always improve the visual appreal of your map!

Good luck!
spboxer3
hey~KPY 我來騙個kd了(slap
  1. SB字幕顏色太相似必須吐嘈!!

  2. [Hard]
    00:39:226 (4,5,6) - 間距有些小誤差
    01:31:725 - 這邊感覺是該有個note的[IMO]
    01:37:297 (1,2,3,4,5,6) - 這團好擠阿lol
    02:03:225 (3) - 純建議 把tick用在轉角的地方會有比較好的效果
Topic Starter
kanpakyin

spboxer3 wrote:

hey~KPY 我來騙個kd了(slap
  1. SB字幕顏色太相似必須吐嘈!! ...

  2. [Hard]
    00:39:226 (4,5,6) - 間距有些小誤差 Fixed already.
    01:31:725 - 這邊感覺是該有個note的[IMO] 不加了..
    01:37:297 (1,2,3,4,5,6) - 這團好擠阿lol F//ixed
    02:03:225 (3) - 純建議 把tick用在轉角的地方會有比較好的效果
//可
Thanks!

narakucrimson wrote:

Hello~

[General]
  1. Maybe the vocaloid2 isn't needed in the tags - I mean, I'd totally search for "vocaloid". //You know...If you search vocaloid and then OSU won't shows any result of vocaloid,so vocaliod2 is needed.
  2. I don't know, but some sites such as:
    1. http://sziur18.wordpress.com/2010/01/24/hatsune-miku-hinekure-mono-lyrics-translation/
    2. http://www.animelyrics.com/jpop/supercell/hinekuremono.htm
    3. http://vocalyric.livejournal.com/56770.html
    Suggest that the artist should be Hatsune Miku, the compositor is ryo, and that the album is called "supercell".
    // http://www.youtube.com/watch?v=jtxn7aeMZD0 Please check this and choose "slows more",then you'll know something.
    I don't really know much about Vocaloid, but this should be ordered (as discussed briefly with a friend):
    Hatsune Miku as artist, supercell in source and ryo in the tags.
    Please correct me if I'm wrong, I'd rather learn from a mistake than anything else in this matter!
    You're wrong... please check this first http://osu.ppy.sh/s/27790 and we uauslly put the composer to the Source and vocaliod to tag.
  3. You have a break in both Easy and Normal. But not in Hard. I don't consider this a "problem", but perhaps you could map that break in both Easy and Normal to keep your mapset consistent. Also, it wouldn't affect gameplay so much because the song is slow, and players won't need much rest for reposition. //Because I'm friendly!We should give a break to newbie!
    Or else, you can try to place the break somewhere else!
  4. On the star effect here: 01:42:654, what do you think of adding some easing? And a longer fade? Open your .osb, and try changing this lines:
    Sprite,Foreground,Centre,"SB\star effect.png",320,240
    F,0,102654,103297,0,1
    S,0,102654,103511,1,3.3552
    F,0,103297,103511,1,0.003199921
    for this:
    Sprite,Foreground,Centre,"SB\star effect.png",320,240
    F,0,102654,103297,0,1
    S,1,102654,103279,1,3
    S,0,103297,104940,3,3.5
    F,0,103297,104940,1,0
    Hope you like it! //Cool~


[Easy]
  1. 01:13:083 (3) - Ehm, can you try avoiding to have the end of the slider overlapping the track? It doesn't look so well... Something like this. It basically creates the same effect, with no track overlapping. //Adjusted.
  2. 01:18:654 (3) - ^ //^
[Normal]
  1. 00:47:797 (7) - Sounds like you should add a new combo here, and remove the one at 00:49:083 (1) - //ok!
  2. 00:51:226 (1) - Same suggestion as in easy~ //I'm pretty like this tyle of slider in a long slider,keep it for now.
  3. 01:37:083 (4) - Perhaps a new combo would fit, so that the combo doesn't go up to 7. //Sure.
  4. 02:02:797 (5) - And maybe here too, to follow the same pattern as just before. //Sure~
[Hard]
  1. OD -1 //OK!
    As a general rule, it's good to have it equal to or at less than AR.
  2. 00:04:083 (3) - Same stuff as in easy. //It sounds good here.No gonna to change it.
  3. 00:13:511 (1) -
    Don't you think 2,24 is quiet a big jump here? Try reducing it to - I'd recommend - 1,6. //You should consider this is a low BPM song!Actually this jump is easy to catch and read.
  4. 00:20:583 (1,2) - Again, this is too far from the previous combo. I'd again say 1,6 is just about right, and also I think that placing this around here would help improving the flow~ //Did something here.
  5. 00:28:725 (5) - Again, same as in easy. By now you should have noticed that I really don't like this kind of stuff, sorry for the inconveniences. //I don't know why you don't like these kind of slider but I pretty like these..No changed.
  6. 00:39:868 (5,6) - Hmm... I didn't say anything earlier about a similar overlap, but I felt the need now. I suggest you not to get used to this kind of stuff. It can work well in a few cases, but won't look good in most. //Alright,use notes instead of slider.
  7. 00:50:797 (4) - Since the rythm continues the same from the previous patterns, you should add a new combo here to be consistent. //Sure.
  8. 00:53:368 (1) - And remove it here. Also - again - this is kind of an unnecessarily big jump. Care to make it smaller? //Removed the new combo but I still want to keep this jump.
  9. 01:19:511 (4) - I was expecting this to have one less repetition. That's because if you have a fourth one, the direction in which the slider points will be almost opposite as the one of the following slider, and that is confusing to play. Try removing a repetition. //Ok...
  10. 01:37:511 (2,3,4) - Can you place this in some other way in which (3) is more visible? I've seen this kind of stuff in the map too, but most of the time, they aren't such important issues. But don't get used to overlapping so much! //Fixed!
    Excesive overlapping might lead to a really confusing map, and that's not what we want to achieve! Do we? :D
  11. 01:43:940 (1) - Hmm, this new combo isn't really necessary. Remove it, please. //Removed then.
Thanks!

Byakugan249 wrote:

Easy:
00:34:940(1,2,3) - Can u spread these notes so that there's a gap between them? it should look like this http://puu.sh/6mSs //Adjust something.
00:39:225(1) - 1 grid up for the end point //Sorry,I didn't open the grid snap during mapping.
01:02:797(4) - x:376 y:136 ^ //^

Normal:
01:01:511(3) - x:384 y:208 for the end point //adjusted.
01:39:225(1) - Aline the end point of the slider to (2) //Sorry,I can't see any reason that I need to do this.

Hard:
01:04:511(1) - x:88 y:168 for the 2nd point and x:48 y:112 for the end point
01:08:368(1) - x:264 y:88 for the 3rd point and x:232 y:48 for the end point
01:56:368(3) - Can u make the slider like this? http://puu.sh/6nhb Sorry,all no.
Thanks!
EnakoRin
General
  • Offset - 7 (这个我不大能确定,家里的老电脑键盘比较渣可能打不准)
Easy
  • 00:24:654 (1) - 去掉new combo?
    00:30:654 (2) - new combo?
    01:08:797 (1) - 加个声音小点的finish
    01:25:511 (3) - 第一个圈加finish?
    01:55:940 (1) - 第二个圈加finish
    02:12:654 (1) - 第三个圈可以换成音量较低的normal-finish
Normal
  • 00:13:511 (4) - 从个人角度出发我不大喜欢这种对称不好的slider。如果可以请做成完全对称的
    00:13:511 (4) - 可以让1的结尾的圈圈刚好放在2的球道上,这样比较好看
    00:58:940 - 这里听着有点怪,加个clap的circle?
    01:05:797 - 这里感觉也缺个circle
    01:12:654 (2,3) - 可以让2的结尾的圈圈刚好放在3的球道上,这样比较好看
    01:24:654 (4,1) - 可以让4的结尾的圈圈刚好放在1的球道上,这样比较好看
    02:08:368 (2) - 小声一点
    02:16:083 (3) - 左移一点,和2对齐?
Hard
  • 00:29:583 (1) - 小声一点
    02:08:368 (2) - 小声点
其实也没啥好MOD的了,丢个KDS STAR
----------
EasyModder 1.3
Program By Weiren
narakucrimson
Ah, sorry for the artist thing then!

And as for the sliders, they are just ok. I just didn't like them so much, but they don't violate anything, so don't worry~
Topic Starter
kanpakyin

Weiren wrote:

General
  • Offset - 7 (这个我不大能确定,家里的老电脑键盘比较渣可能打不准) //Nice!
Easy
  • 00:24:654 (1) - 去掉new combo?//用來平衡combo長度的.
    00:30:654 (2) - new combo? //感覺沒比要
    01:08:797 (1) - 加个声音小点的finish //可
    01:25:511 (3) - 第一个圈加finish?//有finish sound了
    01:55:940 (1) - 第二个圈加finish //WHISTLE比較好.
    02:12:654 (1) - 第三个圈可以换成音量较低的normal-finish //Use whistle instead
Normal
  • 00:13:511 (4) - 从个人角度出发我不大喜欢这种对称不好的slider。如果可以请做成完全对称的 //好的.
    00:13:511 (4) - 可以让1的结尾的圈圈刚好放在2的球道上,这样比较好看 //這個...暫時就算了
    00:58:940 - 这里听着有点怪,加个clap的circle?//完全在跟vocal.
    01:05:797 - 这里感觉也缺个circle //^
    01:12:654 (2,3) - 可以让2的结尾的圈圈刚好放在3的球道上,这样比较好看
    01:24:654 (4,1) - 可以让4的结尾的圈圈刚好放在1的球道上,这样比较好看 //這2個我覺得還好.
    02:08:368 (2) - 小声一点 //在鼓點上,沒啥比要.
    02:16:083 (3) - 左移一点,和2对齐?//可
Hard
  • 00:29:583 (1) - 小声一点 //20% 應改可以了
    02:08:368 (2) - 小声点 //同N.不解釋了
Thanks!

narakucrimson wrote:

Ah, sorry for the artist thing then!

And as for the sliders, they are just ok. I just didn't like them so much, but they don't violate anything, so don't worry~
OK,it doesn't matter ;)
-kevincela-
Here's my mod :D

[Easy]

  1. 00:19:076 (2) - (suggestion) This slider has a strange rythm,maybe move it on the timeline?
  2. 00:58:933 (1) - (suggestion) You should make this slider like the one at 00:58:933 (1) -
[Normal]

  • Great diff,found nothing.
[Hard]

  1. 00:44:361 (5) - Add new combo?
  2. 00:45:647 (1) - Remove new combo?
  3. 01:13:504 (1) - Oh well,the anti-jump here isn't very understandable,maybe change this?
Topic Starter
kanpakyin

-kevincela- wrote:

Here's my mod :D

[Easy]

  1. 00:19:076 (2) - (suggestion) This slider has a strange rythm,maybe move it on the timeline?
  2. 00:58:933 (1) - (suggestion) You should make this slider like the one at 00:58:933 (1) - //Both not.
[Hard]

  1. 00:44:361 (5) - Add new combo? //k
  2. 00:45:647 (1) - Remove new combo? //no
  3. 01:13:504 (1) - Oh well,the anti-jump here isn't very understandable,maybe change this? //This is a high pitch part so I want to make a jump here.
~
wanhyrzh
hihi~
没啥好改的,我只是来看看能不能骗个KD打打星……(误
SPOILER
General:
个人觉得combo颜色可以多两个?粉绿和粉蓝都不错的……

Easy:
00:16:940(1) add finish?
00:22:083(1) 类似这种地方(还有00:25:511等),可能对新手来说有些鬼畜,节奏不好把握,而且似乎有点出现疲率太高了,建议改掉其中一些……
00:27:255(1) 折返点finish?
00:28:940(3,1) 也许可以尝试一下这样?删掉3和1,在原来3的开头放个circle,在原来3的结尾放个折返slider。
00:30:225(X) add note?
01:08:368(4) 个人觉得add finish比较好?
01:25:511(3) 开头换成normal的finish?
01:42:654(3) spacing故意的?
02:03:654(1) 我的话可能会提前到蓝线开始。
02:10:083(1) 开头换成noemal的finish比较好,或者至少调大声一些?
02:20:797(1) 个人觉得转盘这段map了更好,逐渐放慢,然后转盘挪到02:25:149附近开始~

Normal:
00:03:226(1) add finish?个人觉得这里不加,稍后转盘那个finish稍显突兀……
00:16:940(1) add finish?这里加了的话,接着的1的whistle可以考虑删掉……
00:23:797(3) 要么这里开头也换成finish,要么后面的3的末尾finish去掉?另外这一段的whistle好像有些多了……
01:06:011(4,5) 移到01:06:225,或者在01:06:440 add note?
01:13:511(3) 嘛,个人觉得让sliderbody和2的end重合比较好?
01:25:511(1) 同上……
02:20:797(1) 同easy。

Hard:
00:16:940(1) finish?
01:33:011(X) add note?
01:34:725(X) ^
02:20:797(1) 同easy。
快RANK了吧XD
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