Rolled wrote:
I know you're planning on hosting a mafia game, what would you expect as a host when designing this role? LS, how about you?
I've partially answered this before, but I'll go into more detail here.
In a small game using this exact role, I would likely put limitations on the role. (Or not use it.) Since in a 9 man with 2 mafia, you can break the game rather easilly. I would expect someone to either use it as a Cop, or use it like "A, B, and C are town." Since you get 3 lynch attempts in a 9 man game, you would get a guarenteed mafia kill or 3 confirmed town. (Although, put into LyLo.) Or, "A and B are town." Again, you get two confirmed town or a confirmed mafia and not even in LyLo.
In a game this size, I would not limit the role. The gambles become less effective and more risky once you factor more players and neutral roles. We've already confirmed a Lyncher which is not pro-town, and we know there's likely 3 mafia. Again, used in the safest way a role like this is a cop. The more you gamble with it, the more risky it is. Although, "A and B are pro-town." Gives decent information with less sacrifice, but once you've claimed you're vulnerable. (This being said, I would have to playtest it more to understand the power of the role. I likely won't use lie detectors except in gimmick games anyway, but that's just me as a host.)
So as I've said about 3 times and I hope I've conveyed properly by now, Chris's role is not overpowered. Chris just got lucky / made a smart choice of players to choose from.
I assume that if he had gotten false, he would have narrowed it down more before claiming.
Anything else I need to explain?

(Actually enjoying this.)