If you believed that as a possibility and wanted to test it, I would go with a statement like "X is anti-town."Rantai wrote:
I have been thinking about this one for a while, I have a gut feeling that every result he gets may come out true.
If it's true, we lynch X and see. (Proves sanity and potentially gives a mafia.)
If it's false then not every result is true, therefore that can't be the problem with his role.
Here's my opinion on why sanities don't work for his ability, and how we can prove they are true or not if needed.
Naive: Role is instantly useless. Proven by multiple plans, one of which I've outlined above.
Insane: Equally as broken. Test "Chris is Mafia". Once sanity is confirmed you can use the role as normal by asking the opposite question of what you wanted to ask.
Paranoid: Role is instantly useless. Impossible since Chris got a true.
Random: Role is instantly useless.
Other: I can't think of any other sanity types, and pretty much any custom ones would also make his role useless.
As for chris's role, in a situation where you're not gambling you either get a confirmed town or confirmed anti-town every night. Just like a cop. (X is pro town. 0% gamble.)