Seems to be getting closer to the mark. A quick remark: your eyes are still too high-up. They should be dead-center of the face.
Also, eyes could use some eyelashes, but that shouldn't be too difficult to model.
What might be tough is the fact that the face still doesn't look to have the right depth to it. There's no bridge and the forehead is level with the rest of the face.
I'll make a recommendation for the hair but I don't know how practical it will be in-play due to poly limitations and the like. Right now each bang looks to be a single tube shape - while that's probably fine for the pink bangs, it might look more like hair if the black parts are composed of several dozen more-triangular-shaped pieces
Also, eyes could use some eyelashes, but that shouldn't be too difficult to model.
What might be tough is the fact that the face still doesn't look to have the right depth to it. There's no bridge and the forehead is level with the rest of the face.
I'll make a recommendation for the hair but I don't know how practical it will be in-play due to poly limitations and the like. Right now each bang looks to be a single tube shape - while that's probably fine for the pink bangs, it might look more like hair if the black parts are composed of several dozen more-triangular-shaped pieces