beatmap discussions

00:24:025 - kiai is not snapped 00:34:025 - kiai end is not snapped, Insane, Hard and Normal difficulties has this one too

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cool and fun consept it's just felt like it would needed some more variatons right now seems plain and simple and some copy pasted patterns other than that good luck

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check aimod objects unsnapped

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00:08:585 (4,5,6) - stack this one like you stacked these 00:15:858 (4,5,6) - ?

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00:39:090 - 00:42:727 - 00:48:787 - 01:34:040 - 02:25:757 - 02:38:686 - 02:39:090 - 02:45:151 - 02:45:555 - < could have made these ones denser
00:52:020 - probably even a triple here, 02:34:848 (2) - triple?
02:33:636 (1) - slider here probably?

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aimod too see some objects not snapped and "Background image is larger than 2560x1440."

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06:09:533 (2,3,4,5,6,7,8,9,1) - it's just a subjective whetever you're doing this rhythm, but would be really cool to see that
13 note burst

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02:37:124 - 02:37:351 - atleast a note here would be ok i think

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03:22:351 (1,2,3) - this looks underwhelming on the rhytm imo could make denser

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yuc'e

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MV:
-Unused files.
"drum-sliderslide.wav"
"normal-sliderslide.wav"

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02:24:439 - clickable with a slider?

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02:14:325 - imo it should be clickable

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02:03:353 (1,2) - 02:06:096 (1,2) - sure it does play nice but the rhythm should be better executed

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01:30:439 (6) - 01:35:925 (6) - would be cool to have a slider see example of 01:30:953 (2) -

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00:03:353 (5,6,7,1,2,3,4,8,1,2,3,4) - don't really understand in what point the rhythm is going on but i feel like it should not be like that imo seems lack consistency for these 00:02:668 (3,1,4,6,5) -
edit: 00:16:382 (1) - see as example of 00:15:868 (6,7,8) -
2 edit: 00:39:868 (1,2,3) -
3 edit: 00:45:353 (5) - 02:35:068 (1) - would be cool to have that slider reverse imo at these points 00:46:039 - 02:35:753 -

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yes, i liked it!

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01:01:520 (3,1) - Distance is 94 px, expected 122 px, see 01:00:395 (4,1) - for example

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01:18:770 (1) - unsnapped object slider tail end

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01:07:895 (6,1) - could have done like how it was on the top diff, maybe missed out rhythm probably

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00:49:145 (2) - could have this as a normal slider not like wavy since it doesn't really look cool in it with that lower sv

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i think you could have this not a reverse slider 00:30:770 (1) - since 00:31:520 - no vocal and this 00:32:270 - one could be a note imo, i mean it's just subjective

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00:59:730 (1,2,3,1,2,3,4) - this is kinda underwhelming since you could space these out for emphasis 00:59:730 (1,2,1,2,3) - and doing 01:00:094 (3,4) - these under note which had last spaced

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MV:
-Missing genre/language in tags.
Missing language tag ("english", "japanese", "instrumental", etc), ignore if none fit.
-Frequent finish hit sounds.
"soft-hitfinish2.wav" may be obnoxious without custom samples. Used most frequently leading up to 02:48:544 (1) - in [Mak Kau's Insane].

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02:25:348 (7,8) - this here should 1/3 since u ignore active drums on this one with what u have

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04:43:595 (1) - why not after this note a spinner like on top diff?

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02:16:070 (7) - ctrl + g and 02:16:379 (1) - ctrl + h imo looks neat

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00:03:698 (3) - ctrl + g visually looks better

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02:42:049 (3) - i think u could make this a slider like 02:43:286 (4) - this one

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02:16:070 - sampleset - soft see for e.g. 02:18:853 (3) -

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Kiai in the map is the same as it was more calmer sound in which song has it 01:38:245 - calm same spacing 02:07:602 - kiai which is the same spacing as it was in the calmers songs sound could just make it so calmer has less spacing and kiai has more according to the songs intensity

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MV:
-Missing genre/language in tags.
Missing genre tag ("rock", "pop", "electronic", etc), ignore if none fit.
Missing language tag ("english", "japanese", "instrumental", etc), ignore if none fit.
-Delayed hit sounds.
"soft-hitfinish.wav" has a delay of ~8 ms, of which 0 ms is complete silence.
-Frequent finish hit sounds.
"soft-hitfinish.wav" may be obnoxious without custom samples. Used most frequently leading up to 02:48:316 (3) - in [Insane].

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02:25:066 (5,6) - abnormally large spacing game 1/4 it is a double tho

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01:00:102 - ignored active sound

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00:38:031 (1) - offscreen slider body + a lot of ignored active sounds

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00:06:959 (2) - should be 2 notes and spaced since it has such an active sound

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MV:
-Missing genre/language in tags.
Missing language tag ("english", "japanese", "instrumental", etc), ignore if none fit.
-Too high or low background resolution.
"Silver.Wolf.full.3883657.png" has a file size exceeding 2.5 MB (3.19 MB)

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00:44:821 - 5% volume slider reverse

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00:29:704 (1,1) - i don't think you need this as a new combos

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Uninherited timing points conflict with Floor 10 diff. And since it conflicted the whole Floor 10 diff is off-rhythm

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00:14:523 (1,2,3,4) - probably 1/4 reverse slider instead of notes because ignore those sounds

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01:14:670 (2,3) - spacing is yikes should nerf it imo see 01:10:094 (3,4,5) - e.x.

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00:26:874 - missing note

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00:41:111 (1,2,3,4,5,6,1,2,3,4) - i think you could make this more intense since the song wants it with the kicks see 597138#4247151 for e.x.

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01:05:262 (6) - unsapped object

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00:45:687 (1,2,3,4,5,6) - i would think that it would be better if you make this section like top diff one, since this currently is kinda plain

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00:31:770 (7,9) - unsnapped objects

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-Missing language in tags.
Missing language tag ("english", "japanese", "instrumental", etc), ignore if none fit.
-Unused files.
"drum-hitfinish.ogg"
"drum-hitnormal.ogg"
"drum-hitwhistle.ogg"
"normal-hitclap.ogg"
"normal-hitfinish.ogg"
"normal-hitwhistle.ogg"
-Too high or low background resolution.
"fantasy-art-land-dark-art-souls-1280x800-abstract-fantasy-hd-art-wallpaper-preview.jpg" lower than 1024 x 640 (728 x 455)

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