Mainly try and fix the overlaps and the spacings i would say outside that its good i think?
slider velocity usage in this whole map is inconsistent with the song's intensity.
Take a example of 00:07:602 & 00:21:316 . Those timestamps have a same intensity and you decided to put 2.0x in 00:07:602 and reduced to 1.5x in 00:21:316 -. Additionally, 00:52:173 & 00:07:602. The chorus (or kiai) is obviously more intense in intensity than the verse. But you decided to put 2.0x to them which makes inconsistent with the map
I suggest to put the sv based on song intensity in order to represent the song nicely, for example :
(Base SV 1.7x-1.8x)
00:00:745 - 1.1x
00:07:602 - 1.0x
00:52:173 - 1.1x
01:23:030 - 1.0x
01:36:745 - 0.8x or lower
01:43:602 - 1.0x
etc.
Slider velocity feels very high and jarring in certain sections and probably shouldn't go that far past 1.5x (2x max, maybe in the Kiai it can go over a little to 2.5). A good example would be at 00:45:530, slider velocity doubles at this section even though there is no noticeable difference in the song to promote such a massive change.
Very nice beatmap. I see a lot of fundamental skills developed and I see alot of really cool patterns here. My advice would be to try to avoid overmapping (as seen semi-frequently with the 1/4th bursts and stacks) and to try and make the map more consistent. One thing I did not really touch on was that the difficulty should also feel more dynamic and non-linear: tl;dr, kiai's (or the "drops" of a song) should be mapped with greater spacing than non-kiais, as currently the difficulty feels pretty similar.
Oh, I get it (if I’m not mistaken), I should place the hard parts in the kiai section or the "drops" of a song, right? Okay, I’ll fix that.
btw, my intention was to make an extra diff map (>5,5⭐) that’s why I put a lot of bursts, stacks and fast slider, but because the BPM is too low, it didn’t reach xD
Thanks for the mod :D