Hi ! 00:03:307 (1,2,1,2,1,2,1,2) - Why 1-2s ? Try keeping the same jumps, but with two combo of 4, instead of 1-2s. Combo of 4 would be great because the background note changes to higher note.
I think they're finee. each section where there is a NC it gets louder or a different pitch. 00:21:307 (1,2,1,2,1,2,1,2,1,2) - for instance continues to increase in volume and thus spacing is increased between the jumps and nc's are there to represent it aswell. Also it represents the vocals starting new words on each nc
00:04:707 (2) - You could consider moving this slightly to the right. This would give 00:04:907 (1) - more emphasis.
Eh it already has slightly larger spacing than 00:04:107 (1,2,1,2) - moving 00:04:107 (1,2,1,2) - even more to the right would imo make the spacing between 00:04:707 (2,1) - too big
00:04:907 (1) - might be a good idea to rotate this slider clockwise slightly then bend it in the other direction (to the left) instead to preserve the counter-clockwise flow you've set up here
00:05:907 (3,4) - this is a bit big for first 1/4 jump in the map, i would easily mistaken this as a 1/2 gap, make it smaller
not distinct enough to get a hitfinish here since it's basically the same sound on 00:08:307 (2,3,4) - aswell
00:12:907 (1,2,3,4,5,1,2,3,4) - in this section there are some 1/4 drums that you could emphasize by hitsounds if you dont want to make them clickable
00:21:307 (1,2,1,2,1,2,1,2,1,2) - Same, no 1-2s needed, and try to structure your jumps. Remove all the 1-2's nc and put a NC at this note 00:22:507 (1) -
00:23:307 (1,2,3) - I Don't Think there needs to be this much space between the jumps as it seems a bit over kill.
Lowering the space slightly would be my recommendation but don't lower them to much as i see where you are going with them
00:26:807 (4) - It messes with the flow of the sliders slightly between 00:26:807 (4) - and 00:27:107 (5) -
00:26:807 (4) - is 1/2 beat long and thus gives players more leniency when it comes to movement. You can abuse slider leniency and cut half of the slider which yes breaks the flow. but i mapped it with the fact in mind that players follow it to the end which creates kinda circular flow into 00:27:107 (5,1) - https://gyazo.com/eaff1c93c38b338116a411d433b1321d like this soo i think it's fine
Also, I would recommend to not mute all the sliders end, this is really just a personnal thought, but I think it could add rythm variation :) Like here 00:30:507 (1,2) -
Eehh section is mapped to vocals since imo the vocals are more dominant than the faint drum sound there. had a note there firsst but removed it since it isn't on 00:37:107 (1,2) -
00:34:507 (1,2,3) - These are pretty loud vocals. I personally think that it wouldn't hurt to give them more spacing between one another. The same could be said about 00:37:707 (1,2,3) -
:c i like how he is now tho since the movement flows nice into 00:40:707 (2,3,4) - from 00:39:307 (1,2) -
00:39:907 (1) - Try Making a different shape with a slower slider velocity that can flow in to 00:40:707 (2,3,4) - nicely
00:55:107 (1) - You can CTRL+G this to emphasize the vocal, it would simultaneously also emphasize 00:55:307 (2) - better. Also these two should swap NC
ctrl g'ing that would create weird spacing inconsistencies with the rest of the kiai. Also nc on 00:55:107 (1) - & 00:58:307 (1) - are for representing the start of the vocals. Would be weird to have nc on 00:55:307 (2) - & 00:58:507 (2) - since the vocals don't start there and i don't really see another reason to have those 2 be nc over 00:55:107 (1) - & 00:58:307 (1) -
01:01:607 (2) - & 01:02:807 (2) - is filler rhythm added them since removing them felt empty at first
01:06:707 (2,3,4) - You missed some beat there, should add stack 3 with a slider like this: https://osu.ppy.sh/ss/13096066 so the drum and the scream and be more stand out.
Eh i understand it but i mapped it in a way with the 2 circles on white ticks to emphasize it being the ending of the kiai and give it a sort of final 2 note feeling following towards the slower section and the ending. also in comparison with the vocals 01:06:707 & 01:06:807 don't really feel like having clickable rhythm if you follow the logic of the 2 strong white ticks. Especially after the spaced stream it's gonna feel nicer having 2 1/1 notes with high spacing kinda to let the player follow the circular motion created by the spaced stream. soo gonna keep it how it is
01:06:907 (2) - This circle looks totally random, try to stack it with 01:07:307 (1) - maybe
Here 01:23:307 (1,2,1,2,1,2,1,2) - jumps aren't consistent, it start like that : 01:23:307 (1,2,1,2) - and end up like that 01:23:707 (1,2,1,2,1,2) - Try keeping the same jumps pattern as the song don't really change
It's similar structure as 00:03:307 (1,2,1,2,1,2,1,2) - first 2 going vertical last 2 going horizontally. but here it forms a cute circular pattern with the last 3. Fixed spacing inconsistency's with 00:03:307 (1,2,1,2,1,2,1,2) - since they were off
To emphasize the final note of the set. Also it's a repeat of 00:05:307 (1,2,3,4,1) - where 00:06:307 (1) - is also nc