mapped by IWEJ
submitted
ranked
This beatmap was ranked on 9 March 2025!
nominated by Firika and Chaoslitz
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she approves

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👀

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we're so back

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at least a little bit !

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some of your hs choice of the drum hitnormal is still a bit inconsistent when it comes to patterns with repetitive patterns like 00:24:775 - 00:34:672 - 00:44:569 - 01:14:259 - 02:01:270 - 02:21:063 -, prob not intentional and might wanna check

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Made a few adjustments, drum normal should be much more consistent now. Let me know if i misunderstood or missed something, thank you for your patience with me 🙏

Removed @ 00:35:909 (1) - 00:38:383 (1) - 01:29:414 (2) - , added @ 00:04:671 (3,4) - 00:06:682 (1) - 00:17:197 (4) - 00:19:517 (3) - 02:07:919 (4) -

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Marked as resolved by IWEJ

all diffs
00:20:445 - 01:11:476 - 00:51:682 - 01:11:476 - 02:20:136 - drum normal

easy only
02:10:239 - 02:10:857 - 02:30:033 - 02:30:651 - drum normal

normal only
00:06:682 - drum normal

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Added all as suggested, thanks!

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Marked as resolved by IWEJ

The hitsound usage arrangement makes your hitsound pretty random.

  1. I find that u seem to use normal-hitclap and soft-hitclap to represent kick and snare respectively, which is ok with custom sampleset. But actually mostly normal-hitclap and soft-hitclap (in default / many skins) are pretty similar, and they can't reach the expectation as u want imo.

I tend to use more different hitsounds for the different instrument, like normal(or drum)-hitnormal for kick, soft-hitclap for snare.

  1. u use normal-hitclap for the prominent kicks in music, but sometimes u just ignore the kicks and follow the melody with soft-hitwhistle.
    It's pretty sad that u can't add normal-hitclap and soft-hitwhistle on a object, and the current logic of normal-hitclap and soft-hitwhistle usage is somewhat random.
    If u keep the current hitsound arrangement, u couldn't solve the problem well imo.

That's why I brought up the suggestion in the Issue1, u can add xxx-hitnormal and soft-hitwhisle/clap at the same time and avoid the apparent confliction well.

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This should be fixed now, I moved the kicks to drum-hitnormal as suggested and added them to some of the soft-hitwhistles where it made sense in the music

Let me know if I misunderstood or if anything else needs changed, thanks again for the mods and your patience!!

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Marked as resolved by IWEJ

+1

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awesome map!

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+1

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don't think it is a good idea to put a whistle sample on hitfinish2, 01:41:476 - is now kinda spammy with finishes on lower diffs

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Yeah, moved soft-finish -> soft-whistle and old soft-whistle -> drum-whistle for that section

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Marked as resolved by IWEJ

don't think some of the hs volume changes are necessary like 00:41:785 - 00:41:940 - 00:42:094 - , which ended up lower diffs lacking hs feedback like on normal diff 00:41:785 (1) - that hs on tail is stronger than on head

either make hs volume consistent or only do like a 50% -> 55% -> 60% change will be enough

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Added 50%->55%->60% as suggested, increased up some other parts that dipped below 40% as well, thanks!

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Marked as resolved by IWEJ

i think u should use a cymbal for hitfinish so that stronger downbeats can be emphasized like 02:01:270 - etc, right now theres no hitfinish at all

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Yep, added some for emphasis on section start downbeats + throughout kiai

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Marked as resolved by IWEJ

hs

i think you are missing normal-hitclaps on most of the downbeats 00:02:507 - 00:07:455 - 00:12:404 - 02:01:270 - 02:03:744 - etc.

01:21:373 - 01:21:527 - should be claps not whistles

01:11:167 - 02:06:837 - clap

01:40:239 - should also add whistle for the main melody? could copy a new whistle file for the drum set

00:48:280 - 00:53:228 - could remove whistle, no main melody

00:47:971 - 00:50:754 - 00:52:919 - 01:18:898 - 02:31:888 - these normal hitclap should be 1/4 beat late on blue tick? the bases are on blue tick not white

01:11:476 - missing normal hitclap

01:40:857 - missing drum hitclap

01:29:414 - dont think u need a clap here

01:29:414 - perhaps add normal hitclap like 01:39:620 -

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Added all of these as suggested except keeping whistles on 00:48:280 + 00:53:228, there's a bit of echo on the melody here and it matches more closely the patterns/movement with it similarly emphasized on the higher diffs

Also leaving 01:11:476 - passive unless you think it's a song representation thing that needs fixed on top diff and not just hs

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Marked as resolved by IWEJ

хайп тренд

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С кайфом. Достойная карта. Я так понимаю почти все правки уже внесены, поэтому мне добавить нечего (Enjoyed it. Decent map. I assume all corrections have been made so I have nothing to propose.)

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Fun map :)

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Thank you 💜

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wait to rank !

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💜💜💜

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👀

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💜

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nice

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I see Va11Halla, I hype

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:3

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this is completely up to you, but i see more potential in hitsounding this map:) right now i feel like it's a bit underwhelming and a constant spam of soft-hitnormal which is a shame given the song has cool bass and synth sounds (00:23:380 (4,5,1,2,3) - 00:30:338 (3,5,6,7) - can be heard here)
maybe im just a hs enthusiast but see for yourself how you feel about this!

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Yep this is a good idea, hs are just hard. I'll try to figure out a good way to cover more layers of the music D:

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I tried and made a few changes but leaving things mostly as is, some of the bass and synth sounds are covered with sliderbodies on all diffs which makes only partially hs'ing them sound kinda iffy imo. The soft-hitnormal spam i agree with but iirc including custom hitnormals is annoying for custom skin users? Donno if that's a boomer mapper take but i'll leave it as is for now, if i'm outdated/wrong let me know and I'll replace it with a hihat or something

Thanks :D

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Marked as resolved by IWEJ

finished modding! gl with ranked!

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Thank you for the very thorough + thoughtful mods 💜

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tags!

Remove:

  • Valhalla (this isnt the actual name of the game, it has 4 L's)
  • Va11ha11a (doubt anyone will search this when the real name is va11halla)

Add:

  • anime (OMG!!!!!!! there is anime in the game sooooo)
  • vaporwave (its tagged in the official source)
  • cyberpunk (its tagged in the official source)
  • synthpop (its tagged in the official source)
  • vgm (video game music :))
  • indie (its tagged in the official source)
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Made all suggestions except:

Keeping Valhalla -> it's the normal spelling of the word/how you'd say it without knowing the game's weird styling + consistent with other ranked maps from the game
Not including anime -> it's the style but song/game aren't associated with any real anime series/project.
Not including cyberpunk -> it's already in source field :p

Thanks :D

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Marked as resolved by IWEJ

enable widescreen support cuz why not :)

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Insane catch, no idea how/why this got turned off for only the easy diff but fixed now :o

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Marked as resolved by IWEJ

00:02:503 - could lower vol to ~45% given how suddle the song is here

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will keep this as is for now, the drums/bass in these sections is pretty consistent up through 01:41:472 (1) so I'd like them to use mostly the same hs volumes

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Marked as resolved by IWEJ

offset sounds a tad off, 43 sounds better to me :)

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43 seems a bit late to me but agree it could be better, went with 33 for now but open to more opinions/suggestions :D

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Marked as resolved by IWEJ

02:40:853 - could have consistent vol with top diff on the end of these sliders :))

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aaaa, thank you for pointing this out

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Marked as resolved by IWEJ

hype!

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💜

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i don't have much to say really, the patterns and flows are clear and there isn't much that i could suggest you to change that wouldn't be mega subjective. it's a cute map and song! gg iwej keep slaying

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Thank you for the feedback as always 💜

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00:42:090 - You need a new inherited point to do volume up at 60% here because the background sound and mood are gonna scale up. You can compare to 01:21:678 - here and there is also volume at 60%.

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Yep, thank you!

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Marked as resolved by IWEJ

super nice map!

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Thanks :D

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Compare to the start line of inherited timing point(00:21:059 - around here and their volume is 60% mainly), around 00:00:029 - Volume of this uninherited timing point sounds a little bit loudly(their volume is 70%), despite the sound and mood are more intense compare to the beginning of the music.

How about adding an inherited timing point volume as 60% around the uninherited timing point?

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Good catch! Updated all the uninherited points to 60%, thanks!

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Marked as resolved by IWEJ

Hi! Will mod later! 🦆

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!!!

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💜

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ee-wedge

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deh-deh-kin'd :o

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Amazing mapping

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Thank you maid of chaos 💜

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Yo I just noticed how you called me lol

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Great map!

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Glad you like it! 🥰

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