Made a few adjustments, drum normal should be much more consistent now. Let me know if i misunderstood or missed something, thank you for your patience with me 🙏
Removed @ 00:35:909 (1) - 00:38:383 (1) - 01:29:414 (2) - , added @ 00:04:671 (3,4) - 00:06:682 (1) - 00:17:197 (4) - 00:19:517 (3) - 02:07:919 (4) -
The hitsound usage arrangement makes your hitsound pretty random.
I tend to use more different hitsounds for the different instrument, like normal(or drum)-hitnormal for kick, soft-hitclap for snare.
That's why I brought up the suggestion in the Issue1, u can add xxx-hitnormal and soft-hitwhisle/clap at the same time and avoid the apparent confliction well.
don't think some of the hs volume changes are necessary like 00:41:785 - 00:41:940 - 00:42:094 - , which ended up lower diffs lacking hs feedback like on normal diff 00:41:785 (1) - that hs on tail is stronger than on head
either make hs volume consistent or only do like a 50% -> 55% -> 60% change will be enough
hs
i think you are missing normal-hitclaps on most of the downbeats 00:02:507 - 00:07:455 - 00:12:404 - 02:01:270 - 02:03:744 - etc.
01:21:373 - 01:21:527 - should be claps not whistles
01:40:239 - should also add whistle for the main melody? could copy a new whistle file for the drum set
00:48:280 - 00:53:228 - could remove whistle, no main melody
00:47:971 - 00:50:754 - 00:52:919 - 01:18:898 - 02:31:888 - these normal hitclap should be 1/4 beat late on blue tick? the bases are on blue tick not white
01:11:476 - missing normal hitclap
01:40:857 - missing drum hitclap
01:29:414 - dont think u need a clap here
Added all of these as suggested except keeping whistles on 00:48:280 + 00:53:228, there's a bit of echo on the melody here and it matches more closely the patterns/movement with it similarly emphasized on the higher diffs
Also leaving 01:11:476 - passive unless you think it's a song representation thing that needs fixed on top diff and not just hs
this is completely up to you, but i see more potential in hitsounding this map:) right now i feel like it's a bit underwhelming and a constant spam of soft-hitnormal which is a shame given the song has cool bass and synth sounds (00:23:380 (4,5,1,2,3) - 00:30:338 (3,5,6,7) - can be heard here)
maybe im just a hs enthusiast but see for yourself how you feel about this!
I tried and made a few changes but leaving things mostly as is, some of the bass and synth sounds are covered with sliderbodies on all diffs which makes only partially hs'ing them sound kinda iffy imo. The soft-hitnormal spam i agree with but iirc including custom hitnormals is annoying for custom skin users? Donno if that's a boomer mapper take but i'll leave it as is for now, if i'm outdated/wrong let me know and I'll replace it with a hihat or something
Thanks :D
tags!
Remove:
Add:
Made all suggestions except:
Keeping Valhalla -> it's the normal spelling of the word/how you'd say it without knowing the game's weird styling + consistent with other ranked maps from the game
Not including anime -> it's the style but song/game aren't associated with any real anime series/project.
Not including cyberpunk -> it's already in source field :p
Thanks :D
Compare to the start line of inherited timing point(00:21:059 - around here and their volume is 60% mainly), around 00:00:029 - Volume of this uninherited timing point sounds a little bit loudly(their volume is 70%), despite the sound and mood are more intense compare to the beginning of the music.
How about adding an inherited timing point volume as 60% around the uninherited timing point?