00:06:441 (1,2,3) - these just don't quite represent the violin here that well since they pretty much play the same due to linear flow and similar spacing, while the violin is descending. would recommend tuning the spacing difference more so that the instrument aspect can be shown.
smth like:
(no need to follow this but i think it shows an idea of how the spacing could be better arranged)
00:08:530 (4,5,6) - 00:12:517 (1,2,3,4,5) - etc. these linear flow patterns all sorta fail to classify the strength of different sounds in the music, which makes these parts really blend to play and i really think they could be done better with some slight changes.
00:17:850 (5,6,1,2,3,4,5,6,7,8,1) - 00:30:002 (4,5,1,2,3,4,5,6,7,8,1) - etc
it makes no sense to have such a long stream like these in verse which is supposed to be the most chilling section throughout the map
you def have a better rhythm choice instead of overmapping this
00:33:989 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5,6,7) - 01:46:901 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1,1,1,2,3,4,1,2,3,4) -
these tapping stuff are too intense and the music doesn't really support that at all
at least start up your 1/4 chains from 00:35:508 / 01:48:420. as for the previous part, don't overmap with bursts but instead have something that is able to represent the buildup
00:35:777 (6) - vocals would be grouped better with the following rhythm since 00:35:777 (6) - forces 00:35:302 (1,2,3,4,5,6,7,1,2,1,2,3,4) - to feel like they're all the same segment when the music sounds more like 2 segments of 00:35:302 (1,2,3,4,5,6) - and 00:35:872 (7,1,2,1,2,3,4) -
I mapped them as a whole segment because the stream start by overmapping so player would predict the patterns being consecutive until a strong finish (which is 00:36:821 of course), separating them feels less fluent and make the start 00:35:302 (1,2,3,4) - feels less reasonable imo.
00:39:859 (1) - somehow all other high vocals (e.g. 00:36:821 (1) - 00:40:809 (4,5,6) - ) are emphasized in some way but this one just doesn't got anything special. would recommend emphasizing it more.
00:48:593 (1,2,3,4) - this plays wayyy harder than 00:48:973 (1,2) - but 00:48:973 (1,2) - should be where the song starts to go insane. ik that 00:48:593 (1,2,3,4) - has that instrument in the background but in general 00:48:973 (1,2) - still feels way stronger. def recommend reworking the pattern here to make them stand out.
I want to give player a feeling that a serious hard pattern appears just after a mini break which could make the song's structure more clear when players are playing. buff the following kick slider, would be fine ig
00:52:217 (1,2) - 01:04:369 (1,2) - etc. stacking feels pretty underwhelming for the high pitches, could just space them out
especially you have this 00:53:356 (7,8) - with a sorta large spacing which is really weird. so if you prefer the section to be less jumpy, should stack them instead
00:55:255 (1,2) - 02:08:166 (1,2) - current pattern provides such redundant emphasis on the (2) and seems to be pretty isolated from the rest notes since it is the only object in the section that does not follow the given movement from the previous stream
sounds that deserve to be emphasized should be those cymbals (i.e. 00:55:255 (1) - 00:56:015 (1) - 00:56:774 (1) - ), so the patterning should be focusing on these sounds
ok and i think need to slightly adjust the NC before 01:07:771 (4) - 02:20:682 (4) - to match these changes, done
wouldn't it be quite strange since there're clear long tones such as 01:13:277 (1,2) - 01:14:796 (1) - ? that's what i want to represent most tbh and adding bursts here conflicts. I'll not mark it resolved temporarily and wanna know more opinions u are thinking
think it is fine?
mapper intends to not fully cover every drum here but instead highlight the extended melody i.e. 01:15:555 (1) -
also I think it works well as a way to over-simplify the object density in the before part and transfer to the later part which is pretty strong intensity wise
01:13:277 (1,2) - 01:14:796 (1) - has no drums in the background so they sound fine. for 01:15:555 (1) - it just feels out of place since you normally overmap extended instruments/vocals with streams throughout the map and concept-wise it feels disconnected to not do so for this part.
for 02:26:188 (1) - it makes more sense since it's a loud sound on a transition part and only has a minor drum on the red tick instead of all 1/4 ticks, which makes more sense to me for the slider to serve as a start for the new section.
all the similar sounds here like 01:13:277 (1,2) - 01:14:796 (1) - 01:19:353 (1,2) - 01:20:872 (1) - 01:21:631 (5,6) - were covered by sliders and they are the only 1/2 or longer sliders in about ~10s period, which should be enough to make it natural and predictable for players imo…… Emphasizing all these sounds here is feeling better personally, relatively speaking i would put these in prior instead of drums if there's confliction
It is surely a little bit underwhelming tbh and it'd be perfect that some other part of the song easier and with less density to make the slider concept more fit on difficulty wise. Will mark it as resolved since Arisa has accepted to keep the rhythm choices here.
01:16:521 (1,2,3,4,5,6,1,2,3,4,5,6,1,1,2,3,4,5,6,1,2,3,4,5,6) - 我草里的这么长的overmap 我看你音效怎么给他圆回来
01:17:660 (1) - 03:49:559 (1) - could add d-hn for the two reverses and the end to provide some feedback
01:30:935 (2) - 1.2 sv kinda baby here. could go beyond 1.5 to emphasize the instrument more
01:41:379 (5,6,7,8,1) - vocals here are quite chill and deserve lower gen spacing so you can contrast the vibes with 01:38:909 (1,2,3,4,5,6,7) -
01:49:733 (1,2) - 0.8 vs 1.0 is basically no sv contrast. if you wanna implement the contrast sv idea here do something like 0.5 and 1.2
first one being that slow feels too impactful and not coordinate with other patterns ig. mainly buffed the fast one
01:50:872 (4) - would say this snare deserves to not be stacked since 01:50:682 (3,4) - is really close to 01:50:112 (2) - so there's basically no emphasis in movement.
01:53:340 (3) - this one is more optional but i think it would be better if you map out the drums and make it a triple due to how obvious the drums are
01:55:445 (5,6,7) - think the spacing is a bit too big in comparison to 00:42:534 (5,6,7) -, ~2.3x seems to be enough
01:57:612 - could map this out to compensate for you followed vocals for 01:55:809 (1) - so it's not just an abrupt switch into another rhythm layer being followed
01:58:277 (4,5,1,2,3,4) - overmapping here is kinda taking the emphasis away from the actually intense part 01:58:847 (1,2,3,4,5,6,7,8) - . think you could just do the same thing as 00:45:366 (1,2,3,4) -
nerfing it is reasonable but it feels not that good for me to copy the earlier pattern cuz the streams are grouped according to the vocal and they're not same. would like to do some different things
02:30:761 (1,2,3,4,5,6,1,2,3,4,5) - I think you can slightly nerf the density&spacing here. it is a pretty diff spike in the next 5 seconds since you start the section through some finger control stuff and introduce some linear jumps afterward
given the intensity is actually going up from 02:32:090, could buffer the streams by having a 1/1 slider at 02:30:951 and a 1/2 slider at 02:31:711 (3) -
02:38:546 (4,1,2) -
02:40:065 (5,6,7) -
02:41:584 (1,2,3,4,1,2,3) -
02:45:761 (5) -
03:38:546 (1) -
留意这些地方的HS变化
02:38:926 (1) - tbh I don't think the snapping here should be 1/3
02:39:306 (2) - this sounds to be accurate since there are literally just three guitar sounds in one beat, as for 02:38:926 (1) - idk maybe it is there but just overridden by the drums. I can only hear two guitars at 02:38:926 and 02:39:116
don't resolve until 2nd bn checked @poyoyo
i think you are right. want to change 02:38:720 (1) - to a circle and a triple starting at 02:38:910 -
quite believe second one is 1/3, not sure about the first and next beat. would like to see how u're considering
guitar rhythm here is just chaotic. i don't think there's a definite answer to the actual metric here but as long as you can simplify the rhythm so that it's playable and makes sense it should be fine.
doing 1/3 here seems a bit too weak due to how strong the guitar is so i would recommend changing it to what saika suggests.
cuz I wanna use different NC settings to represent a crescend feeling in this part…… changed to keep consist
03:26:204 (6,1) - think you could move the (6) to the top right like this to make it easier to recognize as a 1/2 gap (and the spacing is quite big for 1/4 gap as well)
dont think this is necessary. from emotion there, the spacing between 03:25:809 (5,6) - should be larger than 03:25:998 (6,1) - . 1/4 spacing between slider tail and circle could be considered as 1/2 while playing. stack there also can be recognized as 1/2 gap like 03:12:517 (1,2,3,4,5,1) - and so on.
03:33:783 (1,2,3) - considering object density is lower than the previous similar structures i.e. 02:19:922 (1) - etc. could you buff the spacing here to make it more impactful, as it is pretty lame against the intensity of the part
03:37:787 (3,4) - just stack it to the previous slider tail like 03:36:268 (1,2) - 03:37:027 (5,6) - to continue executing the concept in this section?
03:39:669 (4,1,2,3,1) - these just feel really empty when the instruments are still going on in the background. it would be better if you reserve the low rhythm density for the later part of 03:40:619 (1,2,1) - cuz thats where the instruments fade out. right now it's kinda too much space in the middle of nowhere and really cuts the momentum of the music. would recommend adding some notes and kick sliders to make it more compact.
03:43:277 (7) - snare is on 7 but 03:42:897 (6,7) - being closer than 03:43:277 (7,1) - makes 03:43:467 (1) - stand out a lot more which sorta violates the music here
03:44:432 (6) - NC,
03:44:622 (1) - 取消NC,
03:45:002 (5) - NC这个不加也行
因为排列和节奏都表示着03:44:432 (6) - 有个切轨,应该在这里nc