mapped by Tenma Saki
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ranked
This beatmap was ranked on 20 October 2024!
nominated by tomatas95 and KennethBBG
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00:08:495 (6,7) - stack these to make 00:08:838 (1,2) - this more impactful

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turned this into a 1/2 slider instead

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Marked as resolved by Kurumiism

00:17:924 (2,3,4) - could be a biiiit hard? having 2 in a row? perhaps use one reverse here

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gotcha

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Marked as resolved by Kurumiism

00:18:466 - till verse ends, unstack some 1/2 objects, reducing the movement a bit too much

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unstack some spots like 00:20:495 (1,2) cuz higher vocal

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Marked as resolved by Kurumiism

00:21:524 (1) - might wanna nc this so it doesn't leave 00:21:181 (1) - this alone

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fixed nc

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Marked as resolved by Kurumiism

00:25:895 (3) - or 00:27:266 (3) - delete, too much 1/4's for low intensity section

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00:28:980 (5) - delete

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okayge

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Marked as resolved by Kurumiism

00:41:410 (4) - 2 circles for drums and vocals?

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sure

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Marked as resolved by Kurumiism

00:41:752 (1,2) - ctrl g rythm

there's an impactful sound here 00:42:095 - and having it as a sliderend feels kinda underwhelming

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sure

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Marked as resolved by Kurumiism

00:45:867 (1,2,3,4) - i think your stacking here makes no sense for what the vocals are doing

basically they are going as: (1) vocal, (2) no vocal, and (3) and (4) have vocal aswell, so a more reasonable stack would be here 00:45:867 (1) - instead of how it is right now
https://i.imgur.com/jDdA0f9.png

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mb i didn't notice that

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Marked as resolved by Kurumiism
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@ifz

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personally think this is not needed since I planned to use whistles only for vocals

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Marked as resolved by Tenma Saki

i mean ye i see that didn't hs'd them cuz u copied from yours, however these feel empty without so i'd recommand to add additive hs or to just remove it

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Reopened by Fuxi66

ah yeah adding drums now ig

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Marked as resolved by Tenma Saki

Some stacking in your kiai section makes no sense. Kiai is supposed to be the most intense section of your beatmap, so there's no need to stack circles when they have 2 impactful sounds. I would suggest placing your stacks depending in how the pitch in the instruments or vocals are. For example:

high pitch vocal/drum > low pitch vocal/drum: stack
high pitch vocal/drum > high pitch vocal/drum: don't stack

here are some examples in which i think your stacking is lacking
00:52:381 (4,5) -
00:53:067 (2,3) -
00:57:867 (4,5) -
01:03:352 (4,5) -
01:04:724 (5,6) -

i think you could apply this mod #4453744 to the stacks that are after a 1/1 gap

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i would also stack this 00:59:924 (2,3) - to keep consistency with 00:48:952 (2,3) -

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gotcha

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Marked as resolved by Kurumiism

00:53:067 (2) - circles for vocal

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sure

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Marked as resolved by Kurumiism

00:55:295 (4,1) - unstack cuz intensity isn't really going down

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sure

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Marked as resolved by Kurumiism

00:57:867 (4,5) - you could unstack this and instead stack it to the next slider
https://i.imgur.com/gvgkqph.png

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good idea

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Marked as resolved by Kurumiism

01:00:267 (4) - is not snapped correctly

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mb

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Marked as resolved by Kurumiism

01:05:752 (3,4) - would follow vocal more accurately to follow the held vocal 01:05:752 -
->

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sure

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Marked as resolved by Kurumiism

01:07:810 (1,2,3,4,5,6) - here on the countrary of [MOD] you could make 01:08:152 - this active to follow vocal
->

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sure

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Marked as resolved by Kurumiism

01:20:067 (5,6) - unstack this to keep consistency with 01:15:267 (5,6) -

and a newer player can have troubles reading a 1/4 stack and then after a 1/2 stack

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mbmb

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Marked as resolved by Kurumiism

01:20:495 (2) - i'd stack this to 01:20:324 (1) - instead

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i'll keep to make 01:20:838 (4) having more impact after a stack

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Marked as resolved by Kurumiism

01:25:295 (3,4) - broken stack?

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problem timestamp missclick oops

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xD fixed

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Marked as resolved by Kurumiism
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