mapped by thiev
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This beatmap was ranked on 21 July 2018!
nominated by Lasse and Strategas
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00:03:603 (1) - In my opinion It would be better if you place the circle more in the middle because the current position it makes the totally unnecessary strain >.>

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Fixed

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Marked as resolved by thiev

00:08:836 (3) - I think it would be better if you silence the sliderend here because at: 00:09:097 - there is no sound to make the 3/4 slider sense.

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Fixed

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Marked as resolved by thiev

I would say replace 00:13:371 (3) - this circle with something like this - 00:13:719 (1) - but repeating once, in my opinion this would fit the rythm you've established a bit better :)

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You're right, done!

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Marked as resolved by thiev

00:13:371 (1) - This slider is too far from the previous note, like really far without any main sound to back it up.

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Fixed

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Marked as resolved by thiev

00:14:417 (3,4) - space the circle further away from the slider. it is getting less emphasis than this 00:12:673 (1,2) - even though it is a WAY more prominent sound.

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I think making the gap 3/4 is enough emphasis as is, because it's the first time it's happening in the whole map. Reduced 00:12:673 (1,2) - emphasis here #278209

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Marked as resolved by thiev

00:14:766 (4) - Just personal preference, but I'd rather this be put a bit lower from the slider, it looks too close to it imo

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Right, the sound IS pretty strong. Fixed

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Marked as resolved by thiev

Right, the sound IS pretty strong. Fixed

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00:14:766 (4,5) -
00:16:859 (2,3) - You have a build up present where you space the notes further
00:19:650 (2,3) - And then here the buildup stops while the song is still picking up in intensity

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Fixed, spaced 00:19:650 (2,3) - more than the previous ones

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Marked as resolved by thiev

00:14:766 (4) - nc instead of 00:15:464 (1) -

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Fixed

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Marked as resolved by thiev

00:15:115 - not sure why that strong snare has been ignored

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Fixed

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Marked as resolved by thiev

00:15:464 (1) - The 1/2 rhythm is present in other places like 00:14:940 - and 00:16:336 - therefore I'd suggest omitting it or mapping it everywhere

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The vocals are in 1/2 , and that's why i'm following this rythm. That's why it's only on 00:19:650 (2,3) - and not on 00:15:464 (1) - or 00:16:336 -

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Marked as resolved by thiev

00:16:161 (1) - You have a whistle hitsound on this slider idk if its intentional but its inconsistent with the ones after

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Fixed

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Marked as resolved by thiev

00:18:080 (2) - There is no reason to make such a big spacing here.

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Fixed

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Marked as resolved by thiev

00:18:254 (3) - If I think correctly this slider is to represent the vocals, but only vocals which begins at: 00:18:254 - and the ones starting here: 00:18:603 - totally ignores. It would be better if you place the 2 x 1/2 beat sliders at this point.

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Fixed

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Marked as resolved by thiev

00:20:347 (1,2,1,2,3,4) - The clap hitsounds on these objects blend with the song and aren't very audible - I'd increase the volume slightly

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Made them louder

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Marked as resolved by thiev

00:23:138 (1,2,3,4,1,2,3,4) - can increase the ds here to emphasize this part i guess, like this https://imgur.com/a/QVvyA6k

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also you used to decrease the ds in some part so i think it's not a bad idea xd

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Right, this feel better!

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Marked as resolved by thiev

00:23:138 (1,2,3,4,1,2,3,4) - I think you should space these more to make a proper jump the current way i feel isn't really intuitive and it looks not that great too.

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It mimic the movement of these 00:21:743 (1,2) - , and I prefer it this way than just random jumps

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Marked as resolved by thiev

00:24:533 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Maybe gradually spread them apart? Right now they are a bit boring and not cute w

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These are here to introduce the concept of small stream jump, so I'd rather start "boring" so the concept is well introduced

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Marked as resolved by thiev

00:24:533 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i feel like you should make this a buildup, you did it with the jumps before it and there is some kind of drum roll starting on 00:25:232 (1) - which you did nothing with to emphasize a change in the music, i saw you mention the concept introduction which is fine but this really doesnt represent the music, it doesnt have to be a gigantic spacing increase just a small one is fine, atleast something to represent a buildup(i tried to reply and reopen on that comment i mention but i didnt let me reopen it so doing it like so)

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Done

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Marked as resolved by thiev

00:24:533 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I know what you said to vignette, but it's still bland right now IMO. I don't think introducing a concept should hinder the actual song, you don't have to make it super spready or something but jsut have them a bit more spread each jumpstream

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Done

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Marked as resolved by thiev

00:24:533 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Maybe make these stream's spacing gradually smaller, i feel like the current way is a waste of potential to be mapped this way it could be so much more dynamic

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These threads ( #285703 , #279844 , #278213 ) are where this was already discussed. I used a spacing increase because it's still a build up. Plus slowing it down would feel weird coming from 00:23:138 (1,2,3,4,1,2,3,4) - where the spacing increased

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Marked as resolved by thiev

00:25:929 (1) - make this end on 00:26:278 - There's a really impactful sound

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Ending aslider on astrong sound is a bad idea too. The only fitting solution would be something like this https://puu.sh/ArxGz/1ae3f0b58c.png , but then what I follow in the music become kinda unclear. I'll probably fix if it get pointed out again. But resolved for now.

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Marked as resolved by thiev

Definitely not a bad idea in this case, the slider's head is a louder sound than the proposed tail and skipping an important sound is ultimately a worse solution in this scenario

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Would think this would be a good thing to do

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Reopened by squirrelpascals

Fixed

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Marked as resolved by thiev

00:25:929 (1) - Wouldn't it be a bit more emphasizing to break flow on this like this? https://osu.ppy.sh/ss/11070928

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I don't think this need as much emphasis, as the sounds it's mapped on (the voice) isn't that strong here.

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Marked as resolved by thiev

00:25:929 (1,2,3) - try https://osu.ppy.sh/ss/11079195 the extended slider you have feels off as you ignore the sound at 00:26:278 -

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Relevant thread : #272068
I'm following the vocal here, and the rythm you suggested feel underwhelming in this way.

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Marked as resolved by thiev

00:29:068 (3) - I think a kickslider doesn't fit as well here because there's no sound on the slidertail, like there is on these kicksliders 00:28:894 (2) - 00:29:417 (1,2,3) - . Use a circle instead?

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Wanted to use slider for scratch sounds, but yours fits the sounds better. Fixed

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Marked as resolved by thiev

00:30:289 (2,3,4) - You could definitely emphasize the vocal supported notes in relation to 00:30:550 (5) -

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Fixed

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Marked as resolved by thiev

00:31:161 - Having an active, clickable object here would fit better

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Fixed

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Marked as resolved by thiev

00:31:336 - this redtick is pretty strong but it's on a sliderend, would suggest changing the rhythm to give it more attention

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I think the strong sounds is here 00:31:249 - and not here 00:31:336 - . I mapped them i nthe same way as here 00:30:987 (2) - because I think these sound pretty similar

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Marked as resolved by thiev

00:31:423 (1,2,1,2,1,2) - You map them the same, but I feel like the sound on the first double is quite different from the rest.

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The first one has more spacing emphasis because it's coming from 00:31:249 (4) - which only leave a 1/4 gap.

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Marked as resolved by thiev

00:31:511 (2,1,2,1) - more spacing between these to not confuse with stream jump

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Fixed

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Marked as resolved by thiev

00:33:429 - There's a sound on this red tick, maybe put something there?

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These sliders follow the vocals, and It also make it consistent with 00:27:150 (1,2,3,4) - here, so i'll keep it this way

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Marked as resolved by thiev

00:34:301 (1) - maybe https://puu.sh/Ax7yq/eaaad785d4.JPG as that sound should be clickable

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Considering i'm following the vocals, It would be weird I think. Plus the 1/1 fits well as the whole song kinda come to a stop here, which is also emphasized this way.

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Marked as resolved by thiev

00:35:522 (1) - Don't forget to hitsound extended sliderends as Soft!

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The player is coming from a section where most of the gaps beetween the notes are 1/4 th-ish, I think not muting this allows the player to understand better that we are switching from the 1/4 gap to an 1/2 gap beetween each note

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Marked as resolved by thiev

Why ?

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you're begining a new rythm there, that's why i would do it, it's a suggestion not mandatory

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Marked as resolved by Skite59

00:39:882 (1,2,3,4,5,6,7,8) - Small suggestion: What about decreasing spacing here because the music in the background supports it.

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Fits well, thanks for the suggestion c:

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Marked as resolved by thiev

00:41:103 (8) - I think a straight slider will look better here.

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Well I think curved fits better as it differentiate it from 00:38:487 (1,2,3,4) - which are without vocals

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Marked as resolved by thiev

00:41:278 (1) - to keep the consistency, since you're focusing mainly the vocals when they're present, i recommend removing that long reverse slider, and do something like you did at 00:20:347 (1,2) -

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Fixed

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Marked as resolved by thiev

00:44:417 (3,4,1) - This angle is way too wide for such a slight increase in intensity, doesn't match with what you did here 00:43:720 (3,4,1) - or here 00:43:022 (3,4,1) -

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The overall pattern is AABB, and both pattern has different concept. 00:42:673 (1,2,3,4,1,2,3,4) - these are the A which introduce the buildup, and the other two are supposedly more hard to introduce the kiai which will be harder. So trying to relate both pattern doesn't make sense two me, as their purpose are differents

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Misread it somohow, fixed

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Marked as resolved by thiev

00:45:725 (4,1) - If I can agree that this one is quite comfortable to play I can't agree with 00:46:074 (4,1) - and 00:46:423 (4,1) -.

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The first one are here to introduce the concept so they are rather usual, but afterwards they are less comfortable but still easy to hit, so the player is aware of the fact that there may be some stream jumps that are a bit akward. And I think the motion is still rather smooth overall

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Marked as resolved by thiev

00:49:999 (3) - Why the sudden wide angle? also I am not sure about it being a 3/4 slider in to a kick slider, this is too sudden.

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Well this wide angle make kind of the same movement as 00:49:214 (3,4,5) - , so I think it fits. And the 3/4 into kick slider is also fine, as this kind of 1/4 spacing has been used previously

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Marked as resolved by thiev

00:51:743 (1,2,3,4,1,2,3) - mehh i think visually this is not really pleasant, a bit to "gimic" for my taste, the whole map has that solid "modern style"

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I don't think it's "gimmicky" as you said. It's pretty straightforward i'd say

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Marked as resolved by thiev

00:52:440 (1) - I'm not too fond of this one, sticks out too much despite being a copy of 00:51:743 (1) - and I think that's just because the visual flow into it is so off, consider replacing or re-doing it.

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Fixed

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Marked as resolved by thiev

00:55:580 (3) - both the wide angle and the sudden and 3/4 seem to be common themes in the map. I personally don't like them but you can ignore my previous concerns

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00:57:324 (3,1) - Spacing is very large here and you're missing a sound at 00:57:411 - , consider using a 1/4 slider instead of 00:57:324 (3) - or just including it in your stream to begin with.

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Fixed

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Marked as resolved by thiev

00:57:499 (1,2,3,4,1,2) - I get the feeling that you can't decide what layer of the music to follow? The consistent 1/4 sound or the vocals? This 00:57:499 (1,2,3,4) - glosses over strong vocals while 00:58:719 (1,2) - this glosses over the 1/4 sounds.

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I'm following the 1/4 sounds, but emphasing mainly the drums/electronic sound. 00:58:719 (1,2) - These two are not following the vocal but the "wubbish" sound

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Marked as resolved by thiev

00:57:760 (4,5) - imo I don't think these should be separated, but you can have the 5 rotated a different angle

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They're separated because the whole map as streams packed by 4. I don't see in which angle the 5 could be better than this right now though. CTRL+H on 00:57:847 (5) - makes the pattern look messy imo

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Marked as resolved by thiev

01:02:906 (1,2,3) - Why don't you use equal spacing for these? (as shown in screenshot) https://i.imgur.com/yAA7g2s.png

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For consistency with 00:51:743 (1,2,3) - , where the drums sounds are a bit apart from the flow implied by the slider

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Marked as resolved by thiev

01:04:301 (1) - this flow-break should be pretty uncomfortable to play, I don't think you did this in the previous section of the kiai so emphasizing the slider like this doesn't seem to practical. cool structure with the next slider, though

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Fixed

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Marked as resolved by thiev

01:05:696 (1,2,3) - Stacking error, or at least it looks like it

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It's not, I did not want to stack those circle so I made a small triangle with them

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Marked as resolved by thiev

I don't know why but something about 01:06:743 (6,1) - being stacked feels, off.

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Redone the shape

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Marked as resolved by thiev

01:06:743 (6) - problem is that on the blue tick after the repeating slider the sound is still there and it wouldn't be bad at all to extend that slider until there

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well, it's not the blue tick but it's the next tick afterwards

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same here 01:24:359 (1,2,3) -

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overall this seems to be something happening all the way throughout the map. if it's intentional then please stop, if it's not then i recommend you go through the map and fix any that you see. it can really screw up your nicely done aesthetics at times

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Fixed the first one, but I don't see any problem on the second one. Also fixed 04:36:045 (6) -

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Marked as resolved by thiev

01:06:743 (6) - there are no sounds on the reverses here, there are only 2 that you hear here that is the bass on the white tick and the weird other sound, idk what that is, is on the blue tick, and then there is the other thats just an extended sound that starts on the white tick

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The "weird" sound kind of make some variations, which is why there are reverses.

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Marked as resolved by thiev

01:06:743 (6) - i would advist you overlap these two reverse sliders less so the player can read when it stops more easily

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Done

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Marked as resolved by thiev

01:07:440 (2,1) - probably an intentional wrist breaker lol, but I suggest you ctrl +g 2, and also 1, the narrow angle makes 2 very uncomfortable to play which I think should be changed, you can then emphasize the sv change and 1 by breaking flow

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I think slider leniency allows this kind of slider to be playable without being that hard. Also, I really want to make 01:07:092 (1,2) - be the exact same slider, because the voice sounds the same in both of these

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Marked as resolved by thiev

01:08:138 (2,3) - These sound too loud, i think placing drum sampleset would be much more approrpriate

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Done, fits way better now

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Marked as resolved by thiev

Done, fits way better now

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01:08:487 (1) - If you're going to follow my previous suggestion ctrl +g this too

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Which i didn't follow , so resolved

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Marked as resolved by thiev

01:10:580 (5) - you should emphasize this better

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Fixed

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Marked as resolved by thiev

01:12:324 (3,4,5,6,7,8,9,10,11) - why not do a decreasing ds stream here?

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Great idea, fixed

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Marked as resolved by thiev

01:12:324 (3,4,5,6,7,8,9,10) - It would fit if the spacing on the stream gradually decreased

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01:13:022 (11) - NC here would fit too

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Ok for the NC, but the spacing of the stream is already descreasing, i fixed it here #274214

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Marked as resolved by thiev

01:12:324 (3,4,5,6,7,8,9,10) - Here you use a lot of fillers while the rhythm is completely different, you could either space out the supported notes or remove the unsupported ones

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Fixed

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Marked as resolved by thiev

01:12:934 (10,11) - This is out of place. 1/4 Jump would be hard especially after the hard part.

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Reduced the spacing, but the concept has been already introduced so I think this is ok

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Marked as resolved by thiev

01:13:022 (11) - space this a bit lower, it's on a slowpart, and t he 1/4jump is antiflowish

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Done

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Marked as resolved by thiev

01:15:987 (1,2,3,4,5) - try https://osu.ppy.sh/ss/11079228 the linear angle you had doesn't have a very smooth flow for the transition to this circle 01:16:336 (4) -

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Fixed

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Marked as resolved by thiev

01:16:510 (5,6,7,8,1) - this looks incredibly painful to play

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Why ? It's actually some basic snapping I think. Never found this hard to play or especially hard

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Marked as resolved by thiev

01:19:475 (5,1,2,3) - this doesnt form a straight line with the circles and slider. it's because of the sliderend

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Fixed

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Marked as resolved by thiev

01:20:522 (4) - adjust the angle

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The pattern is like this to be consistent with 01:14:766 (3,4) - , 01:25:928 (3,4) - , where both slider have the same angle

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Marked as resolved by thiev

01:22:615 (1,2) - Switch NCs

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Done

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Marked as resolved by thiev

01:24:882 (4,5,6,7,8) - the way you map continuous 1/2 rhythm here in a dynamic song feels monotonous. Maybe you can spice things up with a slider or something else?

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added a slider

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Marked as resolved by thiev

01:25:231 (6,7,8) - why the wide angle on this one though?, seems like unnecessary emphasis on 6 idk

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The angle is at about 45°, which I don't think is wide.

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Marked as resolved by thiev

01:29:940 (1) - you might as well remove the NC cuz it doesn't have very much emphasis and you have a much more fitting NC on the next note

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Done

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Marked as resolved by thiev

01:30:115 - Why are these two streams so different, I feel like the way you've emphasised the first the second should be equally emphasised 01:31:510 -

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Changed the second stream to emphasis the clap and the snare, but kept the idea of the first one slowing things down and the second one being constant

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Marked as resolved by thiev

01:30:115 (2) - NC this so its consistent with the rest of the streamjumps

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Done

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Marked as resolved by thiev

01:30:115 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - what's the reason here for not gardually increasing ds a bit? same goes for the next stream? it doesn't seem so intense but still needs a change imo

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The song is going into a calm part, which is why I made the DS decrease instead of increasing.

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Marked as resolved by thiev

01:30:900 (2,3) - this should be a slider aswell because its the same sound as 01:29:940 (1,3) -
same for: 01:31:597 (2,3) - 01:32:294 (2,3) -

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The sound aren't the same here 01:29:940 (1,1) - 01:31:336 (3,1) - ( Double deep drum sound, which I emphasis) and 01:30:900 (2,3) - 01:31:597 (2,3) - ( deep drum then clap ). Turned this 01:31:510 (1) - into a slider

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Marked as resolved by thiev

01:46:510 (4,5,1) - I mean, it's still the same soundas the earlier jump, this seems like a drastic ds change for just a minor sound added to the rhthym

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I don't think the increase is "drastic" as you said. and the pattern is different because the sound is different

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Marked as resolved by thiev

01:49:301 (4) - using 2 circle instead? it's a little weird to change to slider cuz there're no change of both music and vocal here, considered that you used circle at similar part 01:45:115 (4,5) - 01:46:510 (4,5) - 01:47:906 (4,5) -

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You're right, I was pretty sure that there was no drum here or something.

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Marked as resolved by thiev

01:54:272 (4,5) - These two being 1/2 sliders with 1/4 spacing feels like playing 3/4 sliders, you hold these for an unnatural amount of time. Infact, these being sliders at all bother me, since the music is so "jumpy" with no held notes here and no background noise, regular circles would represent the song way better

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You're right, fixed

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Marked as resolved by thiev

01:54:446 (5) - sound overmapped, dont hear anything here D: delete?

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Done

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Marked as resolved by thiev

01:55:580 - 02:00:464 - your pattern here you made it into an 8-8-6-6 which is pretty weird to do given that its inconsistent in terms of patterning and the music is just 4/4 so the 6 pattern doesnt represent the music, i suggest doing it in group of 4 or do it 8-8-8-4

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I don't think there's that much of a difference beetween 8-8-6-6 and 8-8-8-4 in term of music representation here. The sounds is pretty constant and the difference beetween each mesure isn't that clear. And also, I think 8-8-8-4 make the last one stand out for no apparent reason, where as 8-8-6-6 blend them more together, which make more sense with the music

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Marked as resolved by thiev

agree, should add some hitsounding to these triple sections

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Oops, fixed

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Marked as resolved by thiev

02:00:813 - why are you switching to streams all of a sudden, if the previous section that sounded the same was done with kicksliders?

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The switch is done one an hypermeasure ( 16 white ticks ) and it's made to make the map more interesting. I don't think this is a problem

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Marked as resolved by thiev

Ended up fixing it, so kudos

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02:00:813 (1,2,3,4) - conversly, on this long ass stream, there is actually no intensity or sound change so it should keep being the same ds lol

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There's a kick sound on each white tick

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Marked as resolved by thiev

Fixed

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Marked as resolved by thiev

What different at 02:03:603 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - to make this different from the others?

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Sound wise, nothing. Pattern wise this is the last pattern where streams are grouped by 4 so I pushed the concept a bit further to make it interesting

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Marked as resolved by thiev

02:03:864 (4,1) - why the sudden spacing increase here? pretty weird to do suddenly because every other one you did here is lower spacing

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Answered here #272134

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Marked as resolved by thiev

02:04:999 (1,2,3,1) - The rhythm here should be made into 1/4 or 1/1 as only the white ticks are emphasized in this section

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Fixed

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Marked as resolved by thiev

02:05:260 - 02:05:609 - 02:05:609 - um i think the sound should not be ignore here xd it's a little pity to skip them imo

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Yeah, kinda wanted to highlight the new drum sounds, but ended up dropping too much the sounds I mapped to before. Fixed

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Marked as resolved by thiev

02:08:138 (4) - why does this not inherit any of the aggresive linear functions of the previous slider? that was used to represent this sound? 02:07:092 (3,4) - these I mean

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02:08:138 (4,4,5) - I wanted to make this kind of movement with the following sliders, but making the 02:08:138 (4) - inherit the linear thingy from the previous one would make me apply it to 02:08:836 (4,5) - and it wouldn't look good I think

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Marked as resolved by thiev

02:14:417 - Don't get these two timing lines at one place...

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Oopsie, fixed!

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Marked as resolved by thiev

02:17:208 (3) - here the "wub" sounds are pretty distinctive, especially the notes are relativeley high compare to the others in this section, i would do two kick slider instead

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Fixed

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Marked as resolved by thiev

02:19:301 (4) - seems you keep changing the slidershapes to less aggresive ones, you can again ignore my previous concerns but I think you should still change it personally

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02:22:440 (2) - basicly the same as 02:17:208 (3) - but here you changed the rythm i don't why and it's the same part as 02:17:208 (3) - you did two kick slider but there a 1/4 slider, consider remplacing that by two kick
slider for your consistency

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This is the same rythm as 02:11:190 (1,2,3) - , with the same pattern.

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Marked as resolved by thiev

02:26:278 - the left out send here is fairly noticeable

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I don't here it, and I think mapping it would decrease the impact of 02:25:929 (1,2) -

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Marked as resolved by thiev

02:26:452 (1) - pretty strong sounds there to don't make it clickable. I would suggest removing the reverses, i suggest doing 4 1/3 sliders (slow sv, or high, or average or progressive from high to low or low to high you choose)

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Made them clickable, without SV changes. Nice idea :)

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Marked as resolved by thiev

02:28:022 (2) - nc here instead because stronger beat

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Fixed

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Marked as resolved by thiev

02:29:068 (2,5,5,5) into half beat sliders, it would help emphasize the blue tick noises, it would be more consistent with how you followed the bass at 01:55:580 , and it would help separate this unique section of the song from the rest of the map.

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I prefer to emphasize the drum roll here , and not the bass noise. I think this section looks pretty special in comparison to the rest of the map already

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Marked as resolved by thiev

02:29:243 (1,2,3,4) - these are pretty highly spaced even though the sound is really quiet, the spacing doesnt make sense with this here 02:28:371 (5,6) -

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It's necessary to have these spaced to have the concept of the decreasing spacing on this pattern 02:29:068 (2,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) -

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Marked as resolved by thiev

02:29:243 (1,2,3,4,5) - shift this over to the right a bit. It's creating an ugly overlap on 02:28:719 (1) -

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Done

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Marked as resolved by thiev

02:29:766 (1,2,3,4,5) - this stream into the 1/4 slider just looks really awkward, would flip it vertically
02:30:289 (1,2,3,4,5) - same here

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The stream going upwards/downward come from this pattern 02:28:719 (1,2) - , and if I switch it in the place you pointed out, I'd need to change it here too for consistency. And changing it here would mess up the movement badly in my opinion

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Marked as resolved by thiev

02:33:603 (1,2,3,4,5,1,2,1) looks cluttered and feels unnatural to play. arranging it into a pattern like this https://gyazo.com/42e65d1fc68bd77d219290a4aca29392 would make the pattern look and feel more aesthetic. This pattern also helps emphasize the clap sound on 02:34:650 (1) -

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Done

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Marked as resolved by thiev

02:34:998 (6) - feels strange how these sliders all go to vocals 02:34:301 (1,2,3) - but you pass over the one here 02:34:999 (6) - . exaggerate this somehow?

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Fixed

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Marked as resolved by thiev

02:36:132 (4) - Idk feels like this sound doesn't deserve the flow change

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The flow isn't changing actually, it's following the one from the previous slider https://shikinotsu.s-ul.eu/RJ8yYXEv

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Marked as resolved by thiev

02:36:132 (4) - if this is mapped to the wub sound it sounds like it should start at 02:36:045 -

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It's mapped to the vocal sound, so no change here

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Marked as resolved by thiev

02:36:743 (4) - :thinking: The sound is different from: 02:37:092 - and you mapped it like the previous one.

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I only hear one sound here

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Marked as resolved by thiev

02:36:743 (4) - I don't think this repeating slider expresses this sound well enough.

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Well, I think it does. Also it make the movement stop, along with almost all the sounds in the song which I think is great

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Marked as resolved by thiev

02:36:743 (4) - here aswell this is just an extended sound nothing on the reverses

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Replied here #278194 but again, I really want to have the movement stops here, and a really low SV wouldn't be satisfying to play.

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Marked as resolved by thiev

02:36:743 (4) - not really sure about the buzz slider there ! that noise down fx is not that very intense / fast to make a buzz slider, maybe a slow or average sv 1/8 slider would be a better choice there

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Fixed

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Marked as resolved by thiev

02:36:743 (4) - nc here for the sudden hold note? because its a significant change in gameplay

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Fixed

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Marked as resolved by thiev

02:38:487 (1,3) - try this blanket way? cuz it looks better imo https://imgur.com/a/4sg4o38

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Fixed

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Marked as resolved by thiev

02:39:185 (1,2,3,4) - it sounds like the sliders should be where the circles are right now, because that's how you've always mapped this same rhythm 02:32:208 (1,2,3,4,5) -

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I mapped this rhythm the same way here 02:33:603 (1,2,3,4,5) - . The rhythm you pointed out is repeated here 02:37:789 (1,2,3,4,5) -

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Marked as resolved by thiev

02:39:533 (4) - this one aswell, doesn't deserve a flow change IMO,

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I think the fow isn't changing here, it's coming from 02:38:487 (1,2,3) - and is the same kind of rotation

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Marked as resolved by thiev

02:39:708 (5,6) - slider tail poiting upwards yet next object below. 02:39:533 (4) - this slider works just fine.

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This slider is used to emphasized the kind of glitched sound. It's used troughout this section, and I don't think the shape is enough to misguide the player here. The major part of the slider is aiming downward, which is the direction of the next object.

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Marked as resolved by thiev

02:39:882 (6) - this is the one that needs flow change IMO

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It's emphasised trough spacing, and also from the akward movement coming from 02:39:708 (5) -

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Marked as resolved by thiev

02:40:231 (1,2,3,4,5,6) - Could you break off the linear direction a bit, maybe on 5, I just don't like how the whole thing just is just one straight stream, you could really make it more interesting to split it off on the downbeat

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I really feels like the sound here is the same troughout the stream, so I don't really want to change direction here. Plus, this stream is coming from a rather akward angle, so making something this straightforward will ease the strain on the player

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Marked as resolved by thiev

02:41:278 (1,2,3) - either make it all sharp sliders or curved, having only 1 curve along side of 2 sharps looks odd

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The sound isn't the same on 02:41:278 (1,3) - and 02:41:452 (2) - , although I agree this looks odd. Changed the angle of 02:41:452 (2) - , I think it looks better now

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Marked as resolved by thiev

02:42:324 (4) - this sound starts on the blue tick after( 02:42:324 (4) - ) not the white one

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A 1/4th slider really doesn't fit here imo, plus the second half of the first slider really match to the second one. Even if there's no clear start sound on the second slider, I think it fits here

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Marked as resolved by thiev

02:42:324 (4) - if this mapped to that weird trippy sound this should definitely start on the blue tick at 02:42:411 -

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Done

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Marked as resolved by thiev

02:45:115 (2,3) - ctrl-g these 2 respectively as the circular motion is good for this part and the extra spacing on 02:45:289 (3,1) - is good for the NC emphasis

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The angle of 02:45:289 (3,1) - , along with the spacing make this way too akward to play in my opinion

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Marked as resolved by thiev

02:49:650 (1,2,3) - 3 is too weak to make it worth an anti-flow jump tbh, even spacing is extreme lol

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Spacing is high than 02:49:650 (1,2) - because sound is more important, and it's retaking the movement left-right idea from 02:48:952 (1,2,3,4,5) -. 02:49:650 (1,2) - this is what changed the flow actually, and it's spacing is lower so the player has time to adapt

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Marked as resolved by thiev

02:55:406 (2,3,4) - Make this the same with 02:56:888 (2,3) - with the doubles

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There's a drum sound here 02:55:406 (2) - and not here 02:56:801 -

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Marked as resolved by thiev

02:58:719 (1) - i would keep ending on blue ticks there for consistency

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As the wub is weaker here than in the other part, i'd prefer to keep it this way as the sound here 02:58:894 - is stronger in comparison

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Marked as resolved by thiev

02:59:417 (1,2) - touches, should look same as 03:00:115 (1,2) -

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Fixed

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Marked as resolved by thiev

03:00:813 (1,2) - 03:01:510 (1,2) - autostacking again

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Fixed again

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Marked as resolved by thiev

03:04:301 (1,2) - that beep noise is pretty cool, i would do streams there instead, stream with mixed kick slider or i don't know, but i think you did that since it's the last part before that break, to calm down a bit
it's just a light suggestion

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I think the 3/4 slider are calmer than stream or kick slider here. Plus it's following the noise sounds which is pretty strong here. No changes here

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Marked as resolved by thiev

03:05:086 (1) - Silence the spinner plz.

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Done!

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Marked as resolved by thiev

03:10:929 - move this green line a beat earlier

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Done

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Marked as resolved by thiev

03:11:975 (1,2,3,1,2,3,1,2,3,1,1,1,2,3,1) - you can do something WAY more creative in this space here. for example: notice how in this section the sound start off in the deep end and slowly you can hear more pitches come in. why not start all circles at the bottom and slowly build up the playfield?

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Changed the pattern in here, to try to emphasis the slow build up

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Marked as resolved by thiev

03:21:743 (1) - remove NC
03:27:324 (1) - NC
03:28:022 (3) - NC
03:28:719 (1) - remove NC
03:30:115 (1) - remove NC

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I NC'd by note group here, plus I don't understand your logic here.

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Marked as resolved by thiev

the rythm is the same between theses 03:20:347 (1,1) - why would you nc ? 03:27:324 (1,2,3,1,2,3) - there the pattern are the same = same rythm no need to nc (i confused a timing) basicly there 03:27:324 (1,2,3,4,5,6) - it has to be like from 03:27:324 (1) -

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Reopened by Skite59

I think the way I did it make more sense

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Marked as resolved by thiev

03:33:429 (2) - this note isnt in the song, delete this

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I hear a sound coming from whatever is doing the melody on 03:33:254 , - 03:33:429 and - 03:33:603 - , so I think this one is in the song.

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Marked as resolved by thiev

03:33:778 - 03:37:266 - it's clickable and felt weird that has been ignored

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I don't agree the first one. The sound here 03:37:440 (2) - is clearly weaker than here 03:33:429 - , and it wouldn't make the second one stand out as much as it does now. Fixed for the second

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Marked as resolved by thiev

03:34:301 - 03:35:696 - 03:37:092 - These being so different in regards to rythm, patterns used, spacing, it doesn't represent the song at all since the song doesn't change at all. (aka Variety for the sake of Variety isn't a good enough excuse)

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Fixed

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Marked as resolved by thiev

03:34:301 (1,2,3,4) - notice how this pattern appeared on the right side twice, not sure if it's intenional symmetry or whatever but I'd rather you use more parts of the playfield than stick to the right in this

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Overall, this pattern appears twice right (with one more center-ish) and one time left. I think it's spread out fairly on the playfield

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Marked as resolved by thiev

03:34:301 (1,2,3,4,1,2,3,4,1,2,3) - might be me but I find the 1/2 spam unfitting, especially because there's emphasis on every 2 white ticks yet they are mapped the same,
at 03:31:510 (1,2,3,4) - was cooler since it followed something specific

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Switched to a 1/2 emphasis

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Marked as resolved by thiev

04:00:813 (1,2) - You should space these closer compared to 04:01:161 (2,3) - because of different gaps in the timeline for readability.

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Done

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Marked as resolved by thiev

04:03:429 (1,2,3) - the spacing between this and 04:02:033 (1,2,3) - seem hugely different even though they are in the same section with the same tone

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You're right, fixed

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Marked as resolved by thiev

04:03:603 (3,4,5) - questionable extensions, atleast mute the slider ends, it sounds off when it gives hitsounds on empty beat and skips the hihat

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Muted the slider end

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Marked as resolved by thiev

04:06:219 - why's there no circle here O_o

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Because they are no vocals, which is what i'm following on this part

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Marked as resolved by thiev

Yeah but i mean at least make it a slider xD ? All the others were sliders, I don't see how this makes any exception

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Reopened by Ambrew

I feel like having a circle here instead of a slider make a great transition beetween the section from 04:00:813 - to 04:06:394 - . It breaks the monotony of the section which indicate the player there will be a change here. This plus the fact that the movement has stopped act as a reset so the player feel like something else is coming. That's why a circle fits more here imo

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Marked as resolved by thiev

04:06:219 - same as 00:15:115 - not sure why that strong snare has been ignored

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Relevant thread: #289959

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Marked as resolved by thiev

my bad.

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04:11:278 (1,2,3,4,1,2,3,4) - why did you stop here with the streamjumps? its still the same sound here so breaking that patterning is weird

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Fixed

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Marked as resolved by thiev

04:14:766 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - very odd stream shape, would clean up maybe?

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Right, tried to make it cleaner

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Marked as resolved by thiev

04:16:161 (1) - this doesn't feel like emphasis like the previous ones, I think you should increase DS a bit because right now it just blends in

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Done

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Marked as resolved by thiev

04:17:208 (3) - This slider end seems unsnapped?

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it's not unsnapped, but definitely wrongly snapped, should end on the blue tick at 04:17:295 - instead of being snapped to 1/16

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Okay "wrongly snapped" :blobsweat:

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woopsie, fixed

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Marked as resolved by thiev

04:18:254 (1,2,3,4) - i feel like you were in lack of idea there rythmic wise, https://gyazo.com/077ecf60e87335d8af35bbc2e5fcc4ca something like that would be more intersting i think

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The rhythm here follows the synth, and it fit more than what you suggested

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Marked as resolved by thiev

fits the synth but the entire map you prioritize vocals when they're present hmmmm

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Reopened by Skite59

The section from 03:49:650 - doesn't, which is why I made this section this way. To get away a bit from the vocal thing, and to follow the synth

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Marked as resolved by thiev

Same answer

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Marked as resolved by thiev

04:19:999 (3,4) - this is a huge DS increase for no particular reason, make it similar to previous pattern in DS atleast

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The whole pattern is different. 04:23:836 (1,2,3,4) - and 04:18:254 (1,2,3,4) - come with a akward angle, and they are all stuck together while 04:19:650 (1,2,3,4) - come from a flowing movement, and thus are different. I think it's fine as it is

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Marked as resolved by thiev

04:23:836 (1,2,3,4) - This rythm is off, the way it's mapped with the 4 copy/pasted sliders give off the impression that it's the same sound being played on all of these when in reality 04:23:836 (1) - this stands out a ton and even 04:24:185 (3) - this stands out.

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The synth sound it's mapped to is the same on all 4 slider, so I don't really get what you mean here

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i think he means that there are other sounds on 04:23:836 (1,3) - and that you should map them differently but tbh (1) is already emphasized by spacing and (3) really doesnt have a stronger sound than the others

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Resolved then

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Marked as resolved by thiev

04:26:713 (4,5) - the spacing here is inconsistent with 02:29:504 (4,5) -

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The flow is also very different, the first one has a low spacing because the player need to go in the opposite direction of the movement preceding the slider. Here the slider implies the next location of the object so having a bigger spacing make more sense to me

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Marked as resolved by thiev

04:28:284 (4,5) - spacing could be smaller, you usually did much smaller stream jumps

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Done

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Marked as resolved by thiev

04:28:719 - shouldn't this be 60% vol

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Fixed!

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Marked as resolved by thiev

04:31:336 (5) - this should be a slider aswell, every other one you did like this is a slider so idk why this one isnt

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It's not, the first one is always the slider, the second one is always circle : 00:50:783 (4,5) - 00:56:365 (4,5) - 01:01:946 (4,5) - etc ..

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Marked as resolved by thiev

04:31:859 (3) - this pattern previously wasa sharp/slightly narrow angle, doing it like this isn't consistent

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I think it's pretty close to 01:02:557 (3,1) - and 00:51:394 (3,1) - , I don't see what you're talking about here

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I am talking about the jump, I mean, it's much wider than 01:02:208 (1,2,3) - and 00:51:045 (1,2,3) -

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Fixed

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Marked as resolved by thiev

04:36:743 (2,1) - same advice I gave you before

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And same answer

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Marked as resolved by thiev

04:38:487 (1) - Why is this offscreen?

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Oopsie again, fixed!

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Marked as resolved by thiev

04:38:487 (1,1) - mehh i think you can do better there visually, not really pleasant

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I think it's fine as it is, it express the sound well I think

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Marked as resolved by thiev

i'm agree i'm just talking about the relation between theses two.

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Reopened by Skite59

Moved it a bit downwards

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Marked as resolved by thiev

04:45:464 (1) - remove NC
04:48:254 (1) - remove NC
04:50:696 (4) - NC
04:50:871 (1) - remove NC
04:52:266 (1) - remove NC
04:56:278 (4) - NC
04:56:278 (4) - remove NC
04:58:022 (1) - remove NC

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I NC'd on each downbeat here, and I don't understand what your logic is

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Marked as resolved by thiev

it's the same rythm everywhere you don't need to nc at each of your buzz sliders

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Reopened by Skite59

NC'd every 4th white tick, not at every buzz sliders. I think the way I did it makes more sense

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Marked as resolved by thiev

04:45:464 (1) - These sliders sound really wrongly snapped, I think 1/8 might not be a good choice here. But apart from that I think it might be better if you could add a silenced slider-slide for these sliders since the default slide sounds are really annoying for this calm part.

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Switched to a 1/6 snapping as it seemed to fit more. Also added the silenced sliderslide

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Marked as resolved by thiev

i think you should turn 04:50:696 (4) - into a half beat slider because the sound on 04:50:871 (1) is very faint while 04:51:045 (2) also deserved more emphasis :]. I understand that you're mapping to the vocal here but it would be a better transition for the player.

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Done

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Marked as resolved by thiev

04:51:045 - sampleset soft this green line

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Done, and added a new one here 04:40:406 (2) -

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Marked as resolved by thiev

05:00:813 - what the FUCK you made your map EXACTLY TO THE DOT 5 minutes long. that's impressive

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just to be safe though... maybe add a tiny spinner afterwards? there is some noise from the note fading so...

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but i'll be missing the exact 5 minutes long :(((( . On another note, I think adding a spinner here wouldn't be this satisfying as the ending sound is pretty distinct

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