mapped by Yamicchi
submitted
ranked
This beatmap was ranked on 3 July 2018!
nominated by Mir and squirrelpascals
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00:20:201 (3,4) - Could move 3 units (Ctrl+Arrowkey) to the left in order to make it align better with 00:19:228 (2) -

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Doesn't make a difference either or tbh

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Marked as resolved by Yamicchi

00:23:769 (1,2) - btw the hitsounds on these slider ends are still there

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Fixd

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Marked as resolved by Yamicchi

00:30:255 (5) - The NC should be here, not 00:30:904 (1) - Here.

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yup mb

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Marked as resolved by Yamicchi

00:38:039 (5,6) - Are you trying to make a consistent pattern or not, because from what i see from the others this one is different than the others. I am thinking what is your reason for doing this pattern. Why are you making a 3/4 slide next to circle while the rest of that part is using a full 1/1 slider.

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1st instance - 00:35:445 (5) - 1/1
2nd instance - 00:38:039 (5,6) - 3/4
3rd instance - 00:40:634 (5) - 1/1
Music changes by the time I can do a 4th instance at 00:42:417 (2) - so ye it's consistent

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Marked as resolved by Yamicchi

00:39:985 (3,4,5) - Even out the distance between the sliders?
Looks unpleasant like this imo.
You could simply rotate 00:40:309 (4) - by 12 degrees with Selection Center on.
Basicly what this guy below me says.

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5 is stronger hence why its further apart

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Marked as resolved by Yamicchi

00:40:634 (5) - be mindful of the visual spacing between the sliders here, https://gyazo.com/9cf692b732d5f066d0951ce5f9f5dfcc

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Same reply as to david-'s

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Marked as resolved by Yamicchi

00:41:607 (2) - unnecessary imo, 1/8 in insane is a bit much and it sounds weird

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I agree, you can't make it 1/8 while the rest aren't using 1/8 either, and that unique part music of that can't justify that.

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The rest aren't using 1/8 sliders since the rest aren't as strong. It's fine both gameplay wise and emphasis wise, I don't see a problem

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Marked as resolved by Yamicchi

00:41:607 (2) - this sound is represented with an 1/8th slider but then at 00:44:201 (2) it is represented with a circle :thinking:. Well it's not the same sound, it's a little stronger, but it you could represent that with counter-flow, more spacing, etc. instead of throwing off the player with a 1/8th slider.

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That 1/8 slider is really really unique, hence why it's different. The others aren't as strong therefore they're circles

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Marked as resolved by Yamicchi

00:45:012 (2) - Slightly off stack

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fixed

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Marked as resolved by Yamicchi

00:56:526 (1,2,3) - is the exact same thing as 01:01:715 (1,2,3,4) but they are represented differently for some reason. the sound at 00:57:174 should be a clickable object

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This is for variety, since the breaks seperate them this works well

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Marked as resolved by Yamicchi

01:05:120 - you ignore a sound here for some reason even tho it's the exact same sound at 01:04:958 (2)

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wait nvm im dumb what you have is fine, but i think it'd work better with something representing 01:05:120

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Marked as resolved by quanhitter37

01:06:904 (1,2,3,4,5) - clean up this pattern, right now it looks like https://gyazo.com/543e09293efa53c7a6e92be2af898fcc when it should look like https://gyazo.com/d6e59446fbc29d3c48de1cbf7d2a3700 (assuming you were going for an isometric pattern that is. If you were not going for an isometric pattern, clean up your visual spacing)

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fixed a bit

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Marked as resolved by Yamicchi

01:08:526 (1,2,3) - small, but maybe crtl+g here? cuz it sounds like these first 2 notes are stronger than the last 2

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01:08:201 (2,3,4,5) - I'm following these sort of sounds as a priority though and they sound relatively similar to be placed like they are

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Marked as resolved by Yamicchi

01:13:066 (1,2,3,4,5,6) - i think you can afford to space these stacks, you would benefit from doing so because these are strong snares building up to the drop

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I don't want to over-do it, i want to keep the spacing for the drums for the extreme climax of the song 02:16:634 (1,2,1,2,1,2,1,2) -

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Marked as resolved by Yamicchi

01:18:255 (1) - doesn't flow or look right, move it down a little and keep your spacing consistent :]

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seems fine to me, it flows well too because of the sharp circular movements and the bend on 01:18:255 (1) - makes it even more natural to play

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Marked as resolved by Yamicchi

01:22:472 (1,2,3,4,1,2) - this pattern hella cute owo

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01:24:255 (2,3,4,1) - This jump is really awkward ;w;... I think it would be better to overlap (4) with (2).

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Plays fine, no problem here
Edit: forgot to add that I didn't like your suggestion, went against what i intended

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Marked as resolved by Yamicchi

01:24:417 (3,4,1) - i think having linear flow here is weird with no change in the music from the sharp jumps at 01:24:093 (1,2,3) - . Try moving 01:24:580 (4) - to the right a bit or something else?

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im following a pattern with 01:23:769 (2,3,1,2,3,4) - and because of that pattern the flow is smooth as well imo

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Marked as resolved by Yamicchi

01:24:580 (4) - nice circle feedback btw kill it (it's a silent clickable object)

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Don

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Marked as resolved by Yamicchi

01:25:390 (1) - i think this would be better ending on the red tick because this 01:24:742 (1) - also ends on a melody note so this wouldn't feel weirdly inconsistent

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01:25:715 (2,3) - mostly because of how different these are the (2) is click able unlike 01:24:742 (1) - because of the pitch up-rise, also it ending on a red tick wouldn't follow the extended sound that i went for

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Marked as resolved by Yamicchi

01:26:039 (1) - This one slider here touches the combo information, also it's almost off the play area which can be unrankable, consider to move it.

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can't say it's unrankable, because it's still not off the screen.

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Objects touching the HP bar; combo info ; progress bar ;etc. are not of any interest neither to me or the ranking criteria. All of those things are player specific features that can be toggled off/on. Besides there's still plenty of play area for that slider to be there

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Marked as resolved by Yamicchi

01:26:039 (1) - did you mean to make this symmetric?

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just judged it by eye, adjusted a bit though

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Marked as resolved by Yamicchi

01:29:769 (8) - miss me with that shit

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dude i agre!

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Marked as resolved by Yamicchi

01:31:877 (2) - just a small blanketing issue, move to the left a little owo

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ok

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Marked as resolved by Yamicchi

01:34:147 (2,3) - large spacing doesn't fit in with a note thats not strong

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follows the pitches, which increase gradually. Making that one a bit more spaced allows for better feedback on the next notes

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Marked as resolved by Yamicchi

01:34:796 (2,3,1) - this one has emphasis too wtf stop

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blame Yokohamachi

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Marked as resolved by Yamicchi

01:36:094 (2) - this repeat isnt mapped to anything :L

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01:55:877 (4,2) - same D:

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02:00:417 (1) - this ones similar but this one can probably be implied by the stream before it since its more iffy

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the pitches bend on all of those though, hence why they're mapped like that. The pitch feels held but at the same time it changes a bit, it's audible enough for such a slider to be mapped that way, giving good feedback to the player. Mapping a normal idk 1/2 or 1/4 slider would lose on all density created or wouldn't fit the music respectively

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Marked as resolved by Yamicchi

I disagree here. the reverse arrow gives the player a loud clicking feedback (just like any circle/slider would) so because the pitch bend doesnt have a loud impact on this blue tick, 01:36:174 - , the reverse arrow is just going to sound overmapped to the player.

if you want to represent the pitch bend, you can always do something with aesthetics? i just want the first 2 changed

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Reopened by squirrelpascals

I disagree with representing it in a different way, it shows off exactly what the music does so I don't see the point in changing it. The music abruptly stops at 01:35:445 (2) - and then it bends on 01:36:094 (2) - which both show respectively. Regarding the second one, the logic still is very similar and the repeat sliders follow both parts of the music respectively 01:55:877 (4) - muffled noises (which doesn't abruptly stop like the other one) and a pitch bend 01:56:526 (2) - . This is the way i wanted to represent the music in my map. The only thing I've done to the first pattern is reduce it's volume after the first slider hit to make the repeat sounds less "overmapped"

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Marked as resolved by Yamicchi

01:38:039 (2,3,1,2) - picky, but clean up the visual spacing between these?

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they seem ok for what i was going for, doesn't need cleaning in my eyes

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Marked as resolved by Yamicchi

01:39:985 (5,1) - throughout your map you've used overlaps to express 1/2 beat gaps so i dont think a full beat gap should be overlapped

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This is a 1/1 gap though, that's why it's different

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Marked as resolved by Yamicchi

01:40:309 (1,1) - i don't think this is a good idea, since you've used the exact same kind of arrangement for 01:35:120 (1,2,1,2) - , which does not have different slider velocities despite looking the same

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Damn, nice. Done!

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owo

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Marked as resolved by Yamicchi

01:44:201 (3) - nc for strong downbeat + different instrument?

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yup, missed that one

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Marked as resolved by Yamicchi

01:44:526 (4,5,6,7,8,9) - Why not make this more geometrical for asesthetic purposes? just flip this 01:44:526 (4,5,6) - https://osu.ppy.sh/ss/11024634

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I went for a polygon shape here, It looks good enough for me tbh :psy:

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Marked as resolved by Yamicchi

01:46:796 (1,2) - not a fan of how obscured this hitcircle is by the sliderbody. it doesn't look good barely showing. try: https://i.imgur.com/tgVBs9m.png

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All circles are placed just next to the slider and where it points after wards, 01:44:201 (1,2) - 01:40:958 (1,1) - just a couple of examples, hence why I don't want to apply that visual change, it'll make it inconsistent

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Marked as resolved by Yamicchi

01:55:877 (4,1) - swap nc

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01:56:526 (2,1) - maybe same

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yeet'd

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Marked as resolved by Yamicchi

02:06:742 (4) - this is mapped to almost nothing, i really think this would be a better rhythm if 02:06:580 (3) - were a 1/2 slider

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wanted to keep density a 1/2 slider would affect the entire section with that

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Marked as resolved by Yamicchi

It's still not accurate to the music :L i dont see how changing this to a 1/2 slider would affect this entire section either ?

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Reopened by squirrelpascals

because a 1/2 slider would then make 02:08:526 (1,2) - obsolete in terms of rhythm choice. It's a dense section using less dense rhythms like a 1/2 slider except of 2 circles in the space of a 1/2 gap is going to affect the density that I was trying to create in sections like this. There are parts where 1/2 sliders will fit and there are parts where 1/2 sliders won't, this is one of those situations

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Marked as resolved by Yamicchi

02:11:931 (2,3) - again ctrl+g? i think 02:12:093 - should be clicked because ofthe ascending notes here + white tick

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raise of intensity in the sounds, 02:11:931 (2,3,4,5) - the current pattern allows for a gradual increase in spacing which goes nicely with the music

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Marked as resolved by Yamicchi

02:15:823 (3) - i recommend a cirlce here, since the music stops there's nothing really to hold to here, plus its soncictent with 02:16:309 (2) - in the music

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again the density would be heavily affected, its not something i want to happen before the intense section

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Marked as resolved by Yamicchi

doesnt the rhythm density change int he song there anyway though? it would also add more contrast with the intense section 02:16:634 (1,2,1,2,1,2,1,2) - if youre thinking in terms of density

just something else to consider while replying to the other things

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oops meant to reopen

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Reopened by squirrelpascals

the density will be affected since the slider provides less breaks, the 1/1 break which happens at 02:16:309 (2,1) - shows a clear separation between rhythms. Hence why I don't want to replace the slider with a circle

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Marked as resolved by Yamicchi
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Lesssss gooo

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Marked as resolved by Yamicchi

02:16:634 (1,2,1,2,1,2,1,2) - these are not 1,2 they're 1,2,3,4 in the song so please nc them accordingly

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They're the climax of the whole kiai, I wanted to underline them (as well as giving some HP regen advantage because of how difficult they are) in that specific part of the song. Doing it without NC's doesn't make them stand out.

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doesnt rly follow the song tho but if you say so :/

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Marked as resolved by Yamicchi

02:20:850 (1,2,3,4,5) - did u freehand this, it's really obviously off xD

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ye I freehand everything. I'll adjust it a bit, not that big of a deal i suppose

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Marked as resolved by Yamicchi

02:43:894 (5,2) - the way these overlap is kinda weird :x

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what? xD

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I can't change a spinner overlap :p, check your timestamp :3c

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Just ignore this, this was really really minor

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Marked as resolved by squirrelpascals
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