mapped by Cacturne
submitted
ranked
This beatmap was ranked on 8 March 2021!
nominated by Firika and Xahlt
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good map my bro

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dont scare me like this I almost dropped my chilli con carne

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Hitsound problem: The Drum-Hitnormal is here WAY too loud: from here 00:12:330 - to here 00:46:830 -
all after 00:49:830 - fits perfectly but all before this part is way too loud.

i would suggest to use an lighter drum-hitnormal for the first part because down the volume wouldn't fit for the other hitsounds

it's an soft song and too hard hitsounds would destroy it

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imo it fits the song pretty well since its intense and not that soft,

since the electronic samples fit pretty well to the song since the way its produced supports it, i dont see a reason that its too loud

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I think that too, it fits the whole part pretty good

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I found the mistake: 00:14:017 (1) - this shouldn't hitfinish... it's way too loud because hitfinish and hitnormal are the same sample. please delete the finishes on the parts before 00:14:017 (1) -

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its no mistake it's intended for the custom skinhs users and default skin players

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but it's a mistake that you use hitfinish on this things. you can use a lighter hitfinish and not the same sample. If you use the same sample, this sample is double volume and it's way too loud

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i dont get why you are changing the subject, i thought we are talking about sampleusage

since youre talking about the volume, it literly depends on the sample, which means it doesnt affect a "double volume"

also same reasoning about volume

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i never changed the subject. my problem is, that the Drums are too loud all before 00:14:017 (1) -
the reason WHY the drums sounds so loud is because you are using the hitfinish as drum too, so there is double volume. you get it now?

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it fits well with the song, i dont see this as a problem
ofc intentional or i wouldnt do this usage

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i dont think the usage is a problem.

  1. the volume of the green line is different between 00:12:330 - and 01:01:830 -
  2. the usage of the drum-hitnormal and drum-hitfinish is for the players disabling beatmap hitsounds.
    moreover, the mapper has a correct usage on the durm-hitnromal and drum-hitfinish, so it won't break the gameplay.
  3. the usage is for emphasizing the drums in the intense parts of the song. e.g. 00:14:017 - vs 00:25:830 -
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I just want to make it ranked please

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do it then lol

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Ty

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Its nice to see that it is already in qualified state haha

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c:

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noice

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goood

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unused file: soft-sliderslide.wav

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fixed

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Marked as resolved by Le Mirai

soft-hitfinish3.wav same for this one

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Reopened by Xahlt

@sirmirai ?????????

+look dms for volumes aswell

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yy

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Marked as resolved by Le Mirai

01:17:547 - 01:17:828 - missing soft-hitwhistle?

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fixed

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Marked as resolved by Le Mirai

nice map

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nice hitsounds

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Hype!

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Normal and hard diffs have same hp so progression there is a little off, I suggest making hp of hard to 4.5

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y

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Marked as resolved by Le Mirai

good peko~

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Cool set

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this map is as sexy as the cybertruck

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nominate?

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nominate?

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.

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Marked as resolved by Le Mirai

rank this map or i'm going to shut down osu! this isn't a joke, i have connections, i can literally get obama to destroy everything and ruin peppy's life

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O.O

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Marked as resolved by Le Mirai

Super hype!!!!!

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my favourite alarm clock song =UwU=

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very nice!

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Get that mapranked boi!!!

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Nice Map <3

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nice

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cute

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e

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hype

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I'd plop "ending" into tags cuz more people are gonna search "ending" than "ed" I bet :3

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fixed

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Marked as resolved by Le Mirai

a

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