i stacked 00:27:426 (3,4) - since it's 1/6 (a consistent decision made throughout the map) and i didn't stack 00:25:760 (6,7) - since it's 1/4 (also a consistent decision made throughout the map)
00:39:010 (2,3,4) - just a personal opinion but imo it feels better to choose consistency and use a regular triple instead of using this that can make people have a 100 easily
[Suggestions]
00:39:510 (3,4,5) - Make these jumps bigger, for emphasis
00:59:510 (1,2,3,4,1,2,3,4,1) - Flip this horizontally
01:03:510 (1,2,3,4,1,2,3,4,1) - Put this further away
00:48:510 (1) - Rotate this so it's the same angle as 00:49:510 (4,5,1)
[Minor Suggestions]
00:15:510 (2) - Flip this vertically
00:17:010 (2) - Flip this vertically
00:29:260 (4,5,6) - Align the 4,5 notes perfectly
[Notes]
Don't forget about combo colors!
00:53:510 (1,2) - Compared to the rest of the map, as well as the other diffs this is too simplified for the top diff.
Mapping this actively will make the spread have better progression
For reference, Insane uses identical rhythm while Heatwave's diff uses very complex snapping. The snapping for this isn't actually 1/3 so please check the Hitsound diff/Heatwave diff for the snapping.