mapped by Konoe Kanata
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last updated
This beatmap wasn't updated since 9 September 2020 so it was graveyarded...
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00:22:510 (1) - change to 2 circles for consistency with 00:14:510 (1,2) -

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ok

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Marked as resolved by MBmasher

00:23:510 (2) - pretty sure this needs to be a 1/2 slider with a reverse. it would fit better with the drums and the vocals

https://osu.ppy.sh/ss/13932624/8501

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fixed

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Marked as resolved by MBmasher

00:24:260 (3,2) - I don't recommend stacking notes like this in a normal difficulty

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ok

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Marked as resolved by MBmasher

00:27:510 (2) - can use a straight slider? he looks more aesthetically pleasing, I think https://osu.ppy.sh/ss/13943389/04e3

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fixed

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Marked as resolved by MBmasher

00:27:510 (2,3) - stack maybe?

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ok

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Marked as resolved by MBmasher

00:32:510 (1,1) - fix stack

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ok

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Marked as resolved by MBmasher

00:34:510 (1) - split into two circles? maybe even something like this rhythm: https://osu.ppy.sh/ss/13932636/ebc9
the thing is that 00:35:010 - this is where a new line of the lyrics starts, so having a slider ending here is not accurate at all

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fixed

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Marked as resolved by MBmasher

00:40:510 (1) - here is a very quiet sound to express it with a note with nc, I would even say that there is a quieting of vocals. I suggest you use such a rhythm, because they will more correctly express this place https://osu.ppy.sh/ss/13943391/e061

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fixed

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Marked as resolved by MBmasher

00:52:010 (3,4) - how about change circle to slider like this patterns 00:49:510 (2,3) - 00:53:510 (2,3) - for consistency

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ok

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Marked as resolved by MBmasher

00:57:510 (3) - this is underwhelming for a normal difficulty and a kiai part. try something like https://osu.ppy.sh/ss/13932650/2bbc this?

it follows the instruments and keeps the density of objects challenging enough

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a single slider with a reverse = one indicvidual click for the whole two beats.

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01:05:510 (3) - you get the picture

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this is repeated throughout the kiai so it allows short breaks in the rhythm instead of constantly sliders and circles

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Marked as resolved by MBmasher

do we realy need breaks during kiais? in a difficulty that is less than 100 seconds long

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Reopened by riffy

for a normal.. probably

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Marked as resolved by MBmasher

00:59:260 (2) - thius could be removed. a gap here would highligh the bass sound on 00:59:510 (3,4) -

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mm alright

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Marked as resolved by MBmasher

01:15:510 (3,4) - maybe try use this rhythm? https://osu.ppy.sh/ss/13943394/32fa it expresses music better than the one you have, but there is one thing but in RC :"Avoid more than four consecutive 1/2 sliders. This includes 1/2 reversing sliders." but RCs are written for 180 bpm, and you have 120 so that's fine, I think
For simular places accepting too

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fixed, but as for ur second statement, there are only 3 1/2 sliders there so i don't see it as a problem?

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Marked as resolved by MBmasher

01:16:260 (4) - it should be hard to read for new players that play this diff. because 01:15:010 (2) - this slider covers it. how about make a patterns like this 01:18:510 (1,2,3,4) - ?

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done

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Marked as resolved by MBmasher

01:16:510 (1,2,3) - both 1 and 3 appear to be slightly offscreen, please try a different shape to avoid that https://i.imgur.com/VFJes9J.png

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fixed

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Marked as resolved by MBmasher
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