mapped by Feylos
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This beatmap was ranked on 7 February 2021!
nominated by Davvy and Arzenvald
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00:03:724 - On HD you made the starting note a double (LN + note). I think you should do the same here or even use a triple (including the LN in notecount)

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done

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Marked as resolved by Feylos

00:08:300 (8300|1) - this hold and every one like it are ghost holds. The vibrato starts on every 1/3 snap not 1/2. after all its triplets alternating between 2 notes, not 3.

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wow I'm dumb, this helps a lot, so will be fixed across all diffs

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00:17:326 (17326|3) - snap the end of the hold

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whoops

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00:17:339 (17339|2) - LN tail isn't snapped to the next one pls fix pls ty

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oh oops

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00:19:995 (19995|1) - snap your holds

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oh okay

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Marked as resolved by Feylos

00:26:661 (26661|2,27000|2) - have a 1/4 gap at least if you're going to a shield here

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just made it non shield

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done

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00:33:555 - This stream has too much right hand focus, making the part feel unbalanced and thus unsatisfying. Try changing it up a little so the left hand gets some action too.

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03:40:673 - Here too

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is now hs, should be fine

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Marked as resolved by Feylos

00:39:373 (39373|2,39486|3,39599|2) - right now, the gap between SC and MX are quite similar.

since you buffed SHD (like a lot as i suggested), better add some notes so the difficulty progression between MX - SC - SHD become smoother

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slightly buffed with a right hand minijack, feels nice. i didnt think it needed too bad of a buff given the later jacks are harder than the MX anyway

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Marked as resolved by Feylos

00:44:402 - Recommend not adding 1/3 jacks in this little part with the LNs or add a 1/3 jack every time. I understand why you didn't add jacks here and there but places like 00:45:645 and 00:47:001 can have jacks too. It'd play a lot better and feel more repetitive (in a good way because the music itself is repetitive)

Note: This refers to the ending part beginning at 02:54:572 too.

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jack is now every time

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Marked as resolved by Feylos

00:44:458 (44458|2,44458|3,44571|3) - you could at least like, have the jack not be on the same hand as the LN

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imo its fine since it just a minijack

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Marked as resolved by Feylos

00:44:458 (44458|2,44458|3,44571|3) - huge spread issue comparing to the diff below

try removing all doubles in this section except for these 00:50:221 (50221|1,50221|0,50306|2,50306|3,50390|0,50390|1) - aka three doubles in a row to at least fit spread reasonably

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will apply something like this to the new MX

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actually yeah should be fine spread wise now

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Marked as resolved by Feylos

00:46:718 (46718|1,46775|0,46888|1,47001|0,47114|1,47227|0,47340|1,47453|0) - i assume this really long trill is unintentional and should probably be repatterned.

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fair, will do

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Marked as resolved by Feylos

00:49:826 - Recommend making all the chordjacks in this section the same (on columns 1 and 2) to better reflect the repetitive nature of the song, then flip it around (chordjacks on columns 3 and 4) starting 00:52:538. It's a pretty good concept and helps establish the repeating of the main melody.

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01:00:673 - Same suggestion

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(Before you say that this makes it too repetitive, take a look at Sore wa Mahiru no Suisei's top difficulty by LeiN- at https://osu.ppy.sh/beatmapsets/878429#mania/1837187 which uses repetition really well. You can use repeating patterns to your advantage. Variety for the sake of variation doesn't work in incredibly repetitive songs.)

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03:10:843 -
03:21:690 - Same suggestion

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i think i know what you mean, i just kept an anchor on col 1, and swapped to col 4 in the jumpstream

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Marked as resolved by Feylos

00:57:114 - The way you use minijacks in a few sections is a little offputting. For example, you used a minijack at 00:55:758. This leads me, the player, to think that there should be a minijack at 00:57:114, making it feel unsatisfying to the player as there isn't. To fix this issue, you should move the note at 00:57:114 to the first column.

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00:59:826 - Here too, but to column 3

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03:16:775 - The section following this minijack has the same issue since it's the exact same

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ooh okay gotcha, fixed

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Marked as resolved by Feylos

00:57:678 - add one, missing that loud clap

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done

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00:57:679 (57679|2,57735|1) - ghost holds. should look more like 00:59:487

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actually yeah you're right

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Marked as resolved by Feylos

01:00:673 - I'm not a fan of how this section is mapped. Its wierd that you only map the snare every other beat. I think it would be better if you just got rid of the snare mapping entirely or maped it everytime. I dont think the patterning here works well in general. I can see the 32132131 patterns you tried to put in to match the music, but with the way the jumps are, unless you want to add in jacks it doesn't work out all that well and instead the section patterns as mostly a 23 trill for awkwardly long sections with awkward [13][24] jumps every now and then. 00:50:843 (50843|2,50928|1,51012|2,51097|1,51182|2,51266|1) 00:52:199 (52199|2,52283|1,52368|2,52453|1,52538|2,52622|1,52707|2,52877|1,52961|2,53046|1,53131|2,53216|1,53300|2)

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I feel like this section might work better if you maybe use holds to accent the main melody. I would also like to see the snares either steped as single notes, or as jumps, one of the two. It also might be worth ignoring PR completely and just focus more on the layering. you could also get rid of the jumps on kicks and instead use a minijack.

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I'm just gonna remap this section tbh, but since I'm using jack heavy patterning for the shd, I might make it different for the mx, maybe just easier jack patterning I guess

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should be good now :))

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Marked as resolved by Feylos

01:01:690 (61690|2,61690|0,61775|1,61860|2,61860|3) - why are these notes mapped differently from the rest of the section?

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idk but will change

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Marked as resolved by Feylos

Difficulty gap between MX, SC diff is quite huge at some point.

For example, about MX diff, from 01:06:153 - to 01:08:526 - has completely same note density with HD diff. However, there is a huge difference in difficulty between MX and SC at this timing.

To solve this issue, I suggest you reconstruct this timing with 1/6 stairs but without double like this : https://osu.ppy.sh/ss/14419552/3e7c

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03:27:170 - same

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disagree with the solution

but I'll post something regarding this on the SC diff since the change is something required on the SC diff and not the MX diff

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i actually like that, its a streamy sound and matches with the upper diff more, changed

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Marked as resolved by Feylos

You're missing lots of emphasis here 01:08:074 (68074|0,68130|1) - by mapping these as 1/6. Would rather have these as 1/8 to follow the kicks.

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fair enough, will do

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Marked as resolved by Feylos

01:10:165 - I think this can be a double since the sound here has a really big impact especially with the synth that subtly goes down in pitch in the background.

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03:31:182 - Same here

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done aaaand done

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Marked as resolved by Feylos

01:11:577 - ok so this section in general is sloppy

just do a 1/2 2 note stack any time there's a kick and then do a double when it comes to the snares because you're limiting yourself to use 3 columns and that doesn't always end up well

this would also apply to the HD diff since then it would make this diff easier than it

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will do

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Marked as resolved by Feylos

01:30:221 - You missed a double but also I don't think Mini Jack is fit for the current rhythm because it has no sudden effect sound or anything like that. So it would be nice not to make mini jacks at this timing.

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[14] double would be the way to go tbh
don't worry about the 3 note stack on col 4 if you do because you did it at 01:15:475 (75475|2,75645|2,75814|2) - and such

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oh okay 14 it is

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w

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Marked as resolved by Feylos

01:34:063 (94063|0) - you should move this to 3 to differentiate the sound of the kick and the snare

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done

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01:36:605 - Not sure why this is a triple since you didn't use triple for the rest of the section with the exact same sound (e.g. 01:33:894 and 01:35:250)

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01:42:029 - This triple too

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tbh idk why either, 5 months ago me layering doesnt compute... but anyway its a double now

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Marked as resolved by Feylos

01:43:385 - Recommend not mapping this LN and instead mapping the drums. The drums are far more prominent here than the first synth - it actually took me a few listens before I could pick out the synth starting.

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i feel bad removing the ln now, but the drums are pretty strong, so mapped those, ty

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Marked as resolved by Feylos

01:44:063 - For this part, why do you keep cutting off the 2-1-2-1 pattern? (e.g. 01:45:589, 01:48:300, 01:48:639, 01:48:978, 01:49:317) I didn't question it in HD since it felt fitting for a lower difficulty, but since this is MX I see no reason to cut it off since the sound is still obviously there. I recommend not cutting the pattern off - it improves flow and just makes more sense from both a player and mapper perspective.

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that's probably a side effect of this diff initially being a copy pasted HD lol. but yeah idk fixed now

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Marked as resolved by Feylos

01:49:487 - #1062669
Exact same issue

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yupp done

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01:49:521 - I prefer just jumpstream here and remove the LNs (109521|3) and 01:52:911 (112911|3,113250|0) -

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idk why i didnt layer it ty!

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Marked as resolved by Feylos

01:49:543 (109543|3) - remove this LN

that last note is negligible because other instruments are more prominent

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i feel the melody doesnt have a proper end without the final ln to it, so am keeping it

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Marked as resolved by Feylos

01:57:000 - I know it's a continuous 1/6 stream here, but it barely has any difference with the SC diff
change this section so that they're 5 note streams so that there's a slight break between each one

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i think the easier pattern makes enough of a difference, and the last 3 time stamps are definitely different enough

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Marked as resolved by Feylos

01:57:029 (117029|0,117072|1,117368|3,117411|2) - i feel like these notes should be moved so these patterns turn into rolls. It doesn't really change the difficulty and it will make it easier to read, and better communicate these as 2 separate groups of notes, and the difference in pitch between them. It will also better indicate the sound/notes that happen here 02:07:792 - since its now the same pattern mapped to the same notes.

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tbh I just wanted it to be different for the sake of being different, so yeah I'll make em rolly

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Marked as resolved by Feylos

02:09:945 (129945|0,130623|0) - move to col 2. They are not worth using jacks.

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gotcha, changed

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Marked as resolved by Feylos

02:09:967 (129967|1,130051|2,130051|3,130136|0,130221|3,130221|2,130306|3,130306|2,130390|0,130390|1,130475|2) - i think you can ctrl+h this (flip the pattern horizontally)

no need to have 02:15:645 (135645|2,135645|3,135729|2,135729|3) - same double jack at the right hand for hand balance

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good point, changed

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Marked as resolved by Feylos

02:16:266 - I feel like this should be faster than the rest of the rolls since the buzz is a lot faster than anything else in the song. like maybe a 1/12 roll. i could also see it being a hold since the buzz is just that fast.

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my first draft actually had it as a 1/16th roll lol, but 1/12th works too

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Marked as resolved by Feylos

revert to a 1/8 roll because this is just a stupid diff spike

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Reopened by Feraligatr

ah

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Marked as resolved by Feylos

02:25:475 (145475|3,145475|0,145560|1,145560|2,145645|3,145645|0) - and 02:25:814 (145814|3,145814|0,145899|2,145899|1,145984|3,145984|0) - should be the only doubles in this section

you're not differentiating the different sounds and instead generalizing it into an awkward splittrill
these sounds are grouped in 3

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i just switched it to a hs pattern so the first beat in each set is accented. also pretty sure its grouped in 4

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Marked as resolved by Feylos

02:27:509 - dumb spread issue between the HD diff and this

tone down on the handstream, it's heavy for no reason
just use doubles to express the chiptune pitch instead

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nerfing the chiptune to just jumps makes it no different than the background jumps, so id rather not get rid of it.. (plus i love handsteam). and it'll soon no longer be a spread issue once im done with the new mx

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actually nevermind, i can see how it'd be jarring. making into js

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Marked as resolved by Feylos

02:28:639 (148639|3) - snap the end to 1/6 plz

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my bad

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Marked as resolved by Feylos

From 02:28:639 (148639|3) - to 02:28:639 (148639|3) - it's very shame that you didn't expressed any chip-tune or the repeating sound that goes up and down and just filled up with simple 1/4 stream.

Rather than SC, which uses a pattern of 1/6 staircases pattern over a long period of time, I recommend a pattern that is slightly downward and finely mixed with 1/6 and 1/4 to the background sound like this :

(1/4 ver. : https://osu.ppy.sh/ss/14419582/aac4 )
(1/6 ver : https://osu.ppy.sh/ss/14419596/75ca )

I changed 1/6 to 1/4 when I heard a distinctly loud sound like 02:28:017 and 02:27:509 and 02:28:187 - to make it different with SC diff but also easy.

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its honestly hard to balance adding in the background arpeggio with everything else, because for one, it's on 1/8th. the only parts that should be 1/6th are when the melody has that wavy sound to it. i had the hands represent the chip tune sounds, but maybe making them lns could work?

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nvm lns gay, im just sticking with jumps for the chipstream parts

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Marked as resolved by Feylos

02:36:775 (156775|3,156860|0) - can you pattern these better so these holds feel more like their own melody and less like they are just a part of the vibrato

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yup done

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02:38:329 (158329|3) - this hold is early. i think its supposed to start at 02:38:357 or 02:38:385

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gotcha

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Marked as resolved by Feylos

I know you want to map these as triples because the melody and the kicks overlap at this point 02:44:797, however I believe this becomes way too convoluted both from a mapping and player perspective since you don't really layer this heavily up until this point and the consecutive triples play exactly the same as each other, puts too much relative strain, and doesn't really following anything musically relevant. Would prefer these as doubles honestly except on the start of every measure where a triple is fine to have.

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yeahhhhhhhhhh fair enough, toned down to jumps

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Marked as resolved by Feylos

02:47:763 - remove note on col 4 to emphasize the triple finish a lot stronger

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ok

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Marked as resolved by Feylos

02:47:792 - I won't make any comments on the kiai time since you've mentioned that you'll change it later. However, I think adding a note here at column 3 would really make an impact on ending the section since the song supports it + it looks incredibly visually appealing.

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alrighty then

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Marked as resolved by Feylos

02:49:148 - Add a note on the first column. While it creates a jack there, it's very effective for starting a new section with its impact and solves the problem of being unable to fit a triple.

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yup done

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Marked as resolved by Feylos

03:06:097 - I feel like it wouldn't hurt to add the doubles in this part to represent the impact each sound like this has. As long as you place the 1/6 carefully it should be easy enough for more advanced players to hit.

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fair enough

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Marked as resolved by Feylos

03:47:453 and 03:48:809 - Add a note on col1. This makes a huge impact (because the sound is rather impactful) and is visually pleasing to look at since the LN tail fills in the hole.

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makes sense

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Marked as resolved by Feylos

Difficulty gap with SC is quite huge from 03:49:204 - to 03:51:407 - is quite huge either I think. Just like I said before on here : #1372974

This has same note density with HD diff and much more easier than SC diff either which can cause gap issue.

To solve this issue, I suggest you reconstruct this timing with 1/6 stairs but without any double like this : https://osu.ppy.sh/ss/14419618/63c6 (To make it feel better, I put 1/3 mini jack in the repeating beat )

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the drum kicks are what stand out for so i made them jump gluts to emphasize that now, and should be a better spread now

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Marked as resolved by Feylos

03:51:182 - Make this a double with a note on the first column. It shouldn't be too difficult to play considering there's been much more difficult elements in this map. It also creates a nice ending before the final quad LN.

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sure thing, although no longer an ln quad :)

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Marked as resolved by Feylos

03:56:944 - missing?

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somehow yes wait wtf

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Marked as resolved by Feylos
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