03:45:303 (1,2,3,4,1,2,3) - Here, as for me, it is too commonplace. I like the previous version. The more the music accelerates, the more difficult, there is no such thing here
04:28:337 (1,2,3,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,1,2,3) - These jumps are difficult to read, they look like several stacks of threes, not one part with jumps. (catch the mind block)
04:44:889 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - Here just slow bursts, slow aim and press, before it was necessary to aim better. it became easier
05:27:096 (7), 05:30:406 (7), 05:37:028 (7), 05:33:717 (7) - In these moments, this note is superfluous, spoils the atmosphere (???)
Maybe i'm a creepy conservative, found fault with everything new)
Well, that was about half of the changes done to the map. Which means there are obviously solutions that can be made to improve the map ^^, I'll take a look at this in-depth later.
However one of the goals of the changes is to make 4:28 section easier since in most test plays people instantly die there and even though I like difficult things it's not that fun to just play for 4.5 min and then Insta die the only really hard pattern of the song (it spikes to hard). It's a balancing thing since I do like the concept of it, just have to figure out a good spacing and flow.
Re-made the entire section, I agree that it became lame and had a better concept before even though it was very repetitive. Re-used the square concept while also making it a bit more interesting/better looking.
Yeah still it spikes too hard from the rest of the song. So gonna have it toned down. Will do some more testing then take a look at the flow of it.
Gonna keep this as is as it flow better with the 1,2,3 structure of the song. The old 1,2s didn't feel correct.
Reverted to the old ways, I liked the feel it gave to the section more than the new pattern.