Just as in 1398820#2620813 The patterns from before / after have similar diff spikes, and there is a loud sound so i'll keep as it is for now.
00:42:399 (4,5,6) - Idea similar to the insane diff { patterns far away that overlaps after a period of time }, just not as overlapped anymore because it's a higher diff
00:54:786 (4,5) - Yikes, but that was the goal, as 00:54:979 (5) is so quiet, and a slider would fell really out of place
01:06:592 (1,1) - Do you really wanna buff this jump? 01:06:592 (1,2,3,4,1,2,3) It's a perfect scaled pattern that blankets itself, also by the time 01:07:366 (1) appears, 01:06:592 (1) already faded. Nerfing it would ruin the build up
Most places you pinned at the extra diff made perfect sense and I fixed here, but these ones are weird to pin. Thanks for the advice nonetheless
Tried to remove / improve every overlap, it's way harder to fix than on extra diff, but I did my best. Later i'll fix one / another here and there.
About the copy, it's the idea of the map. Same CS / visual design that goes from normal - extra. A lot of patterns have similar visual designs but way different playability, like the entire up/down svs of the first half, 01:06:592 perfectly symmetrical increasing spacing, 01:15:495 (1,2,3) stop motion, 01:20:915 (1,2,3,1,2,3,1,2,3) going all the way to a new type of map. Yeah some patterns are similar, if someone pins out this i'll change the patterns more. For now i'll keep as it is.
With this low of a cs / bpm, patterns like 00:46:463 (1,2,3,4,1) / 01:08:141 (1,2,3,4,1,2,3,4) and this high of a star rating, imo it's not that big of a diff spike. Nice point nonetheless
But it's blanketing 01:32:528 (1) by being at the exact opposite place of the screen. Nice idea but i'll keep the current pattern.