quaver

dj TAKA

2.44
Myxo's Easy
1.25
Akitoshi's Beginner guest difficulty by Akitoshi
1.67
Akitoshi's Easy guest difficulty by Akitoshi
2.44
Myxo's Easy guest difficulty by Myxo
2.59
3.54
Shunao's Hard guest difficulty by Shunao
4.33
Kencho's Insane guest difficulty by Kencho
4.41
Yukiyo's Insane guest difficulty by Yukiyo
4.70
Reform's Insane guest difficulty by Kujinn
4.78
NiNo's Insane guest difficulty by SnowNiNo_
5.27
Yuri-'s Expert guest difficulty by Yuii- and Annabel
5.39
Kencho's Extra guest difficulty by Kencho
5.40
Doormat's Extra guest difficulty by Doormat
5.59
5.74
Reform's Extra guest difficulty by Kujinn
5.83
6.02
Fiery's Extra guest difficulty by fieryrage
6.05
A r M i N's Extra guest difficulty by A r M i N
6.09
Lasse's Extra guest difficulty by Lasse
6.10
NiNo's Extra guest difficulty by SnowNiNo_
6.17
Nevo's Extra guest difficulty by Nevo
6.20
Kyuukai's Extra guest difficulty by Kyuukai
Guest difficulty by Myxo
1:00
186
62
28
mapped by Sotarks
submitted
ranked
This beatmap was ranked on 6 January 2019!
nominated by bossandy and Faputa
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00:01:198 (1,2,3) - all three of these can be reverse sliders with no change to their shape.

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if you decide to do this, move these two down ofc 00:05:154 (1,2) -

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that would make the rhythm in the intro part too dense, i want it to be really low for contrast with the rest of the song

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d

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Marked as resolved by Sotarks

00:07:791 (5,6,1) - make this a right angle?

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why though? 00:06:472 (1,2,3,4,5,6,1) - is an almost symmetrical pattern for the sake of screen balancing

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d

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Marked as resolved by Sotarks

it's on screen still

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d

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Marked as resolved by Sotarks

00:19:261 - no harm in putting a note here

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here aswell 00:29:696 -

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same 00:43:977 -

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yeah there would be harm, because these rest moments are important to recover from the more difficult rhythms and patterns that came in the parts before

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d

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Marked as resolved by Sotarks

00:21:870 (2) - doesn't start on any particular sound

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it's mapped like that so the downbeat 00:22:196 - is skipped cause the drums are left out here, which creates a delayed feeling in the song

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I doubt a newer player would interpret it like that. It'd be better to stick with a rhythm choice similar to 00:31:326 (1,2,3,4) - here.

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sticking to only beat 1+3 emphasis for the whole map would be really repetetive, i'm glad that there's this spot in the song where it makes sense to do something different so i will keep it that way

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d

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Marked as resolved by Sotarks

00:22:196 - you shoudln't skip that sound, especially since you mapped it here 00:20:892 (1) - 00:22:848 (3) -

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also skipping this sound 00:23:174 isn't good too since music is basically building up (and you mapped this sound here 00:21:870 (2) - )

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i skip the sound cause the drums are skipped, it sounds delayed in the song and creates some rhythm variation

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d

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Marked as resolved by Sotarks

00:58:493 (1) - this hitsound is a no-go chief

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it sounds nice and helps to make this slider stand out

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d

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Marked as resolved by Sotarks
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