mapped by Naidaaka
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This beatmap wasn't updated since 12 June 2019 so it was graveyarded...
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08:14:468 - your timing is still off in this break here, i get it's not unrankable but you should atleast try to make it more accurate, stuff like 08:17:076 - is clearly 30 ms or so off (or this section just has a different bpm since it seems consistently off)

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rank

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BlessRNG pls rank

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not that much on my side anymore, we'll see what happens, thanks for the support!

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peles rank :)

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i really can't do anything more sorry, we'll see what happens, thank you for the support anyway!

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I just... Love it, good job m8

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thanks a lot brother!

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gameing

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module

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"Introducing the hit circle" lmfao nice map otherwise

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thanks

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ily naidaaka

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i love you too

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haven't I hyped this before? this has to be ranked fr

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thanks for the hype, yeah i think so too, slowly but surely we're gonna make it dw

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Ist so good :O

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appreciate it brother

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Cool map I like it

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thanks!

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This map is tremendously good, don't even have words, also love NeO so, if you don't get this ranked I'ma be mad at you >:C

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That means a lot for me, thanks, i'm trying to get this ranked but the process is not helping at all, it's really hard to get enough mods for a map this long and apparently i still need more of them even if the map is basically ready, i can't do much without people willing to mod this

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ne obliviscaris pogchamp

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i believe in you

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thank you man!

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Rank this soon, the maps great

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I will as soon as i get enough mods to make it, i appreciate it a lot thank you

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00:49:110 - 02:20:820 - i feel like some jumps are overpowered in this part. For example, 02:20:820 (1,2,3) - those jumps should be more powerful than any other jump before, since it's build up, but you have used same and usually even (here, for example, 01:02:824 (1,2)) bigger snap many times before in part that sounds less intense. What I want to say is you shouldn't emphasise sounds of different importance the same way.

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02:20:820 (1,2,3) - they should be more powerful jumps because drums here are obviously louder than any other drum sound before.

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you're not wrong here but i wanted this intro part to not be too spaced because the idea is to make it a consistency part without any spikes at all, could be really annoying for the player to follow a sudden spike after a "plain" intro like this one, so as long as it isn't incorrent and goes well with the music/flow, i'll keep this as it is

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Marked as resolved by Naidaaka

Forgot to hype, awesome map!

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Yo thanks dude, i really appreciate it

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Here comes as promised

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Thank you very much!

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Very cool map! (gonna hype when I got one, sry I cannot mod this :D )

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No worries, i appreciate a lot the support

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That's amazing map for amazing song <3

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That's nice to hear, thank you very much i really appreciate it

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holy shit what a beauty

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Thanks dude, i appreciate it a lot

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rank something

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Map the intro btw plssss build-ups like that make the song/map much more complete. Or at the very least do not skip that magnificent cowbell at 00:48:538 - ; if you don't map the intro begin there instead

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i thought about it but i've come to the conclusion that despite the fact that mapping the first 50 seconds would make the map/song much more complete , it would probably make it too harsh to go through for the player, i might be wrong but i feel in this way and i think starting from there is a good compromise to make the map more enjoyable in my opinion, i'll probably start from the cowbell tho

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Marked as resolved by Naidaaka

As you seem to be only using hitsounds with custom sets 1 or 4 (or default) all the hitsound files with set numbers of something other than those are by default unused.
So:
drum-hitclap7
drum-hitnormal7
drum-hitwhistle2
drum-hitwhistle7
drum-hitwhistle10
normal-hitclap2
normal-hitclap3
normal-hitclap7
normal-hitfinish3
normal-hitwhistle2
normal-hitwhistle3
normal-hitwhistle7
soft-hitclap2
soft-hitclap8
soft-hitfinish8
soft-hitwhistle8

Instead of removing you might wanna move some of these to the more relevant numbers as you don't seem to have all hitsounds for the sets 1 and 4 you're using either anyways.

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Additionally you have no lines for normal hitsoundsets and all your greens for soft ones (except the last with the spinner) aren't for custom sets so all for those are unused as well regardless of the set number (unless you're changing the object hitsoundsets which is pain to check without MA); so if these are unused, remove as well.

Similarly to with the above ones mentioned, if any of these are actually used, just link them down below in your answer when resolving.

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in the process of fixing hitsounding and applying your mods i used the clap/finish/whistle/normal of the DC7 so they're now used in the song and i have to leave them.
I'll proceed to remove all the unusued ones, i first put every custom hitsound that i thought could've been useful since i honestly didn't have any idea on what i was doing in the first place lol so, most of them ended up being unused for this reason and also because i didn't want to go overboard by mixing too much different hitsounds since i knew i wasn't and i'm not actually able to do a niche hitsounding

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Marked as resolved by Naidaaka

pog champ

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Can’t wait for this to be ranked, holy moly, immense work, keep it up!

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rank this

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pog champ

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Don't mind just roaming around, gonna mention few quick things here cuz I like the song ¯_(ツ)_/¯ As you added "cygnus" to the tags, might as well add "mortuary" as well (from the drummer nick). And while at it, maybe something that describes little of the music like "metal" "violin" "progressive" and such stuff

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Sure, i added those, by the way i've already said this on the first mod but i'll say again here since it's on a general mod:
I accidentaly uploaded an hitsound diff while applying your timeline mods (also thank you so much again) and seems that those mods moved from the main diff "Painted Path" to the obsolete one i don't know why, i applied the mods on the main diff of course and then deleted that one, the mods are still visible on the deleted one, sorry about this

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Marked as resolved by Naidaaka

Your mp3 is 320kbps and max you can use is 192kbps, change that

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Changed to a 190kbps one

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Marked as resolved by Naidaaka

According to description hitsounds seem to be WIP but just reminder that you do sum >.<

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I will i promise, i was trying to do an actual hitsounding with customs but i really can't do that well, it might ruin the map somehow, i'm still looking to find a right way to do it and then i will

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Marked as resolved by Naidaaka
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