mapped by Endaris
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This beatmap wasn't updated since 4 February 2024 so it was graveyarded...
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Metadata note:
There is no official web presence of the artist nor the german localisation of the source.
The album this song was taken from was produced by Arts of Toyco: http://www.toyco.de/site/anime_digi2.php
The artist credit can be found a few clicks further: http://www.toyco.de/site/anime_html/digi_2_texte/dein_traum_wird_wahr.html
The series is called "Digimon 02" in german referring to the official logo featured in the intro of the series, excluding the "Adventure" part from the japanese original https://endaris.s-ul.eu/5mPOtLGH.png
There is no english localisation of this song which is why - although an english localisation of the anime itself exists - I refrained from using an english title for the source.

Japanese original: http://wadakoji.com/disco/other.html see 2000.11.2 RELEASE

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The name isn't exactly "Digimon 02", it's "Digimon: Digital Monsters 02" (see the picture you used).

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Hm, this is somewhat tough to decide.
Similar to Pocket Monsters <=> Pokémon, you have 100% interchangeability with Digital Monsters <=> Digimon as well. Due to that I personally wouldn't regard the "Digital Monsters" as part of the title (already put it into tags). However, I just looked around some more and especially in publisher branding this seems to be a complete mess with various different logos and writings used. Look at this backside of the official DVD for example, wtf are they doing https://endaris.s-ul.eu/WtKyGUvh.png
Meanwhile the publisher of the music CD refers to it as "Digimon II" I don't even...

I think I'll sit this out until I've actually found a BN who wants to nominate this. By now I can imagine about every variant since there doesn't seem to be a way to get a definite title for the german localisation.
Thanks for your observation though!

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Reminder to review tags/GD diff name because a certain person keeps changing their name.

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Reminder to

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Hy

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Sigh, I really need to take care with my storybrew exports, pretty sure I had those removed one time already.
Ty for the notice.

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Marked as resolved by Endaris

add "german" (language) and "anime" (genre) to tags

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Seems to be a bit redundant to me to add these considering that they would be set in case the map ever gets ranked.

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Marked as resolved by Endaris

not like it hurts so i did it anyway (also added "deutsch" for those german people that don't get the idea to search for "german")

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bg looks weirdly pixelated - use fixed version instead https://nyu.s-ul.eu/fcthuva3

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Could you please elaborate what "weirdly pixelated" means by pointing out in which way it does?
Considering that the bg essentially uses the same sprite as the storyboard does, you're not helping me by just throwing some link in which I don't know what you actually changed. Would be greatly appreciated.

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the sprite looks stretched like you just threw it into photoshop and didnt resize the sprite correctly (just compare both of bgs and youll see what i mean) - i fixed that + resized the bg to 1920x1200

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I don't want to take your BG as the character sizes relative to the background wouldn't match with what I have in the SB. Even if you have SB enabled and the BG is faded out in the storyboard at the earliest convenience, the BG will load at the start and only then get replaced with the SB so that transition really matters to me. Furthermore I consider it meh to upscale a 1000x567 background to 1920x1200 since it will just get downscaled again for most people (i know very few who are playing on 1920x1080 at least).
In the end it looks like you're the one who actually stretched the background in this as the original only has these 1000x567.
I checked the BG very thoroughly in the process of finding the above and I found out that additionally the characters got squeezed by a few pixels compared to the ones I use for the SB (no idea how that happened) so I did replace the BG now although the change is not very visible I guess.

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Marked as resolved by Endaris

cute map

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01:19:490 - Use a smaller sprite and pad the sides to make the SB load not freak out (although it doesn't really matter performance wise according to Damnae)

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fixed

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Marked as resolved by Endaris

toggle epilepsy warning for the bottom 2 diffs because of the kiai intro

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Epilepsy warning is not required as the SB does not contain what the RC calls "repetitive strobes, pulsing images, or rapid changes in contrast, brightness or colour".
I assume you refer to the effect at 01:19:236 - which does not qualify as the latter because there's only one change and the need for epilepsy warning is only given when such effects are used repeatedly in short succession.

You made me aware that my GDer put on epilepsy warning for whatever reason though so I'll make sure to have this being to consistent across all difficulties.

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updated

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Marked as resolved by Endaris

hey i'll mod it tomorrow!

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Storyboard appears to contain a few unused files currently, would have a double-check of these and remove the ones that aren't needed.

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Yup, there were some leftover characters from a lyrics effect that was removed not too long ago. Should be good now.

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Marked as resolved by Endaris

Background and SB sprites aren't congruent right now which causes some weird warp impression when the SB starts loading. The characters on the background should shift accordingly as the SB is properly centered already.

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Fixed, it still looks somewhat weird with the rapid recoloring on loading the SB though.

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Will consider adding a prefade later but the issue was taken care of so marked as resolved for now

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Marked as resolved by Endaris

The sprite "sb\karitaiohnekugel monochrom.png" is active but unrendered for about 2 minutes and should be reinstantiated instead.
Same for the orb actually.

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Fixed

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Marked as resolved by Endaris

Merge the base sprite and the blur sprite for karitaiohnekugel into one for a cheap reduction of SB load.

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Done

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Marked as resolved by Endaris

Consider converting your BG to 16:9 so it doesn't zoom in on the song select/in game with SB disabled. Since you already nuke it in the SB, it isn't necessary to make changes to your SB from what I can tell. You can simply add white edges to your BG.
https://osu.ppy.sh/ss/12367481 is what it will look like for comparison
File: http://puu.sh/ClWnU.jpg

Your current BG: https://osu.ppy.sh/ss/12367488

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The background for both the non-SB version and the SB-version is actually one of the two reasons this map hasn't landed in Pending yet. I will make sure to come back to this as I update the background.

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Replaced with a 16:9 BG

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Marked as resolved by Endaris

Easy: 00:37:293 (1) - 00:55:934 (1) - 01:33:507 (1) - 02:19:818 (1) -
Normal: 02:19:964 (1) -
Add whistles on these spinners? You do for 01:33:362 (1) - on normal at least, so 01:33:507 (1) - on Easy should as well.

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O, nice. I suppose I overlooked them because I always mapped a hitsound for the spinnerstart or something.
Added for all of these.

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Marked as resolved by Endaris

knock knock christmas gift

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Hypee

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boop

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hype

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Hype

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Some snowflakes are still making their way out of the snowglobe, e.g. 00:02:124 -

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Calculation for Fade position has been corrected

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Marked as resolved by Endaris

there's a minor difference in size between karitaiohnekugel and the respective lighteffect sprite which leads to some thin white stripes during the Kiai around some edges

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Replaced sprite with matching size

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Marked as resolved by Endaris

This beatmap has been migrated from the forum-based modding system.

Please check the forum thread (https://osu.ppy.sh/forum/t/509306) and ensure all issues are resolved.

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Dealing with the normal mod of Ashton here which was the only unanswered thing:
00:23:313 (1,2,3) - This would result in a high amount of sharp turns within 12345 which is worse than having it a bit more simple imo.
00:39:624 (8,9) - 8 is shaped to match the curve of the heart slider whereas 9 is more curved to keep a nice flow. I could make 8 more curved as well but I think the current version looks better
00:44:284 (4,5) - It is not possible to simply readjust this spot without largely remapping flow. If I want to keep a nice flow with the same slidershape, 6 is inevitable going to end up offscreen and that's not an option
01:03:799 (5) - This is done on purpose to rise the tension on the repitition of this pattern.
01:26:226 (5,6) - This is very low bpm so I think it's perfectly valid to use a 1/1 stack here
01:43:410 (4) - done
01:44:867 (5,6) - see above

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Marked as resolved by Endaris
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