Metadata note:
There is no official web presence of the artist nor the german localisation of the source.
The album this song was taken from was produced by Arts of Toyco: http://www.toyco.de/site/anime_digi2.php
The artist credit can be found a few clicks further: http://www.toyco.de/site/anime_html/digi_2_texte/dein_traum_wird_wahr.html
The series is called "Digimon 02" in german referring to the official logo featured in the intro of the series, excluding the "Adventure" part from the japanese original https://endaris.s-ul.eu/5mPOtLGH.png
There is no english localisation of this song which is why - although an english localisation of the anime itself exists - I refrained from using an english title for the source.
Japanese original: http://wadakoji.com/disco/other.html see 2000.11.2 RELEASE
Hm, this is somewhat tough to decide.
Similar to Pocket Monsters <=> Pokémon, you have 100% interchangeability with Digital Monsters <=> Digimon as well. Due to that I personally wouldn't regard the "Digital Monsters" as part of the title (already put it into tags). However, I just looked around some more and especially in publisher branding this seems to be a complete mess with various different logos and writings used. Look at this backside of the official DVD for example, wtf are they doing https://endaris.s-ul.eu/WtKyGUvh.png
Meanwhile the publisher of the music CD refers to it as "Digimon II" I don't even...
I think I'll sit this out until I've actually found a BN who wants to nominate this. By now I can imagine about every variant since there doesn't seem to be a way to get a definite title for the german localisation.
Thanks for your observation though!
Could you please elaborate what "weirdly pixelated" means by pointing out in which way it does?
Considering that the bg essentially uses the same sprite as the storyboard does, you're not helping me by just throwing some link in which I don't know what you actually changed. Would be greatly appreciated.
I don't want to take your BG as the character sizes relative to the background wouldn't match with what I have in the SB. Even if you have SB enabled and the BG is faded out in the storyboard at the earliest convenience, the BG will load at the start and only then get replaced with the SB so that transition really matters to me. Furthermore I consider it meh to upscale a 1000x567 background to 1920x1200 since it will just get downscaled again for most people (i know very few who are playing on 1920x1080 at least).
In the end it looks like you're the one who actually stretched the background in this as the original only has these 1000x567.
I checked the BG very thoroughly in the process of finding the above and I found out that additionally the characters got squeezed by a few pixels compared to the ones I use for the SB (no idea how that happened) so I did replace the BG now although the change is not very visible I guess.
Epilepsy warning is not required as the SB does not contain what the RC calls "repetitive strobes, pulsing images, or rapid changes in contrast, brightness or colour".
I assume you refer to the effect at 01:19:236 - which does not qualify as the latter because there's only one change and the need for epilepsy warning is only given when such effects are used repeatedly in short succession.
You made me aware that my GDer put on epilepsy warning for whatever reason though so I'll make sure to have this being to consistent across all difficulties.
Storyboard appears to contain a few unused files currently, would have a double-check of these and remove the ones that aren't needed.
Background and SB sprites aren't congruent right now which causes some weird warp impression when the SB starts loading. The characters on the background should shift accordingly as the SB is properly centered already.
Consider converting your BG to 16:9 so it doesn't zoom in on the song select/in game with SB disabled. Since you already nuke it in the SB, it isn't necessary to make changes to your SB from what I can tell. You can simply add white edges to your BG.
https://osu.ppy.sh/ss/12367481 is what it will look like for comparison
File: http://puu.sh/ClWnU.jpg
Your current BG: https://osu.ppy.sh/ss/12367488
Easy: 00:37:293 (1) - 00:55:934 (1) - 01:33:507 (1) - 02:19:818 (1) -
Normal: 02:19:964 (1) -
Add whistles on these spinners? You do for 01:33:362 (1) - on normal at least, so 01:33:507 (1) - on Easy should as well.
This beatmap has been migrated from the forum-based modding system.
Please check the forum thread (https://osu.ppy.sh/forum/t/509306) and ensure all issues are resolved.
Dealing with the normal mod of Ashton here which was the only unanswered thing:
00:23:313 (1,2,3) - This would result in a high amount of sharp turns within 12345 which is worse than having it a bit more simple imo.
00:39:624 (8,9) - 8 is shaped to match the curve of the heart slider whereas 9 is more curved to keep a nice flow. I could make 8 more curved as well but I think the current version looks better
00:44:284 (4,5) - It is not possible to simply readjust this spot without largely remapping flow. If I want to keep a nice flow with the same slidershape, 6 is inevitable going to end up offscreen and that's not an option
01:03:799 (5) - This is done on purpose to rise the tension on the repitition of this pattern.
01:26:226 (5,6) - This is very low bpm so I think it's perfectly valid to use a 1/1 stack here
01:43:410 (4) - done
01:44:867 (5,6) - see above