From 00:15:615 to 00:22:888 If I'm not wrong I think you are following trumpet + some bass sounds through the ln structure
It flows really well but I think it's kind of not precise in terms of lead melody
00:15:729 - 00:15:956 - 00:16:183 - 00:16:410 - 00:16:751 - 00:17:206 and similar long note objects; I can't determine what sound you are following as a priority, and perhaps it's because of the mixture between these two instruments which makes the structure a bit tricky
As of what I could check at 50% speed, theres no such sounds that follow up with the main melody to be represented
But instead there are sounds that are needed to be mapped with LNs (according to the concept applied) like 00:16:524 - 00:16:865 - 00:17:320
My suggestion would be to follow trumpet and bass separately between sections to avoid any misconception when trying to mix both bass and trumpet sounds
An example to be attatched:
(Trumpet section) https://osu.ppy.sh/ss/19506770/f878 https://osu.ppy.sh/ss/19506771/406e
(Bass section) https://osu.ppy.sh/ss/19506772/9c65
00:37:433 to 00:51:979 It would be great to go straight following all vocal syllabes because, this part feels like a calm section, where you decided to ignore the bass instrument, and also because there are parts where a syllable is longer and adequate to be placed as long notes but you decided to ignore it completely (Like 00:39:024 - 00:44:479 - 00:46:070 - 00:46:297) Or even give them to shorter syllables (Like 00:45:501 - 00:47:320)
01:15:615 The final part consist of some minijacks which felt a bit of a sudden in gameplay, I would highly recommend to introduce these type of minijacks somehow throughout the map and not only at the end so the player can have an idea of the main map's concept (As I've said before in general suggestion tab)