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Hype Train7 / 5
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00:03:570 - 00:07:206 are sounds that were omitted unlike the inferior difficulties - I highly doubt the intention here since the top diff doesn't require much emphasis into adapting patterns by simplification, I'd recommend placing them to match up with Easy and Normal

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From 00:15:615 to 00:22:888 If I'm not wrong I think you are following trumpet + some bass sounds through the ln structure
It flows really well but I think it's kind of not precise in terms of lead melody

00:15:729 - 00:15:956 - 00:16:183 - 00:16:410 - 00:16:751 - 00:17:206 and similar long note objects; I can't determine what sound you are following as a priority, and perhaps it's because of the mixture between these two instruments which makes the structure a bit tricky

As of what I could check at 50% speed, theres no such sounds that follow up with the main melody to be represented
But instead there are sounds that are needed to be mapped with LNs (according to the concept applied) like 00:16:524 - 00:16:865 - 00:17:320

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My suggestion would be to follow trumpet and bass separately between sections to avoid any misconception when trying to mix both bass and trumpet sounds

An example to be attatched:
(Trumpet section) https://osu.ppy.sh/ss/19506770/f878 https://osu.ppy.sh/ss/19506771/406e
(Bass section) https://osu.ppy.sh/ss/19506772/9c65

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00:19:251 to 00:21:979 the 1/2 snapped long notes are representing trumpet sounds that are way shorter (The previous section at 15sec timestamp aprox is exceptional) perhaps shortening them would be more precise

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00:21:979 Would be nice to catch up the trumpet in that jumpstream percussion part (Wouldn't be too risky because this is the top difficulty)

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00:23:910 - 00:24:138 - 00:24:251 - are representing the same sound, although are mappe differently
It's a light cymbal sound so all of those could act nice as double (If you are applying this maybe reducing that triple 00:23:797 to a double or single would fit the intensity of the instruments)

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00:24:365 There is a missing note here because of the percussion and a ghost note here 00:24:592 because there is no instrument present there (editado)

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00:37:433 to 00:51:979 It would be great to go straight following all vocal syllabes because, this part feels like a calm section, where you decided to ignore the bass instrument, and also because there are parts where a syllable is longer and adequate to be placed as long notes but you decided to ignore it completely (Like 00:39:024 - 00:44:479 - 00:46:070 - 00:46:297) Or even give them to shorter syllables (Like 00:45:501 - 00:47:320)

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01:15:615 The final part consist of some minijacks which felt a bit of a sudden in gameplay, I would highly recommend to introduce these type of minijacks somehow throughout the map and not only at the end so the player can have an idea of the main map's concept (As I've said before in general suggestion tab)

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