Hs volume stuff :
00:30:849 (1) - reduce the volume 70% is too high espicially since you use it on the harder section.
00:35:213 (1) - 00:52:394 (4) - maybe make this like 40% ? So the next stream section is at 70% and you will be able to change your volume for more intense one / less intense.
01:10:122 (1) - 01:18:849 (1) - 75% / 80% for the scream
01:27:576 (1) - 01:44:963 (8) - 65 % ?
01:45:031 (1) - 70%
01:53:758 (1) - 75%
02:15:576 (1) - reduce it a bit here
02:20:008 (1) - like the biggining go for 40% ig
02:54:849 (1) - and you go back to 70% here or even more
03:12:304 (1) - increase here to like 80%
03:29:758 (1) - 50% ~
And you can kinda apply your own logic for the hsing volume on the next section, I just think it would be cool to have different volume since the song isn't monotone enough to have 1 volume the entire time.
Changed some things you said for the start but i don't wanna change anything else since i'll have to modify everything and i don't want to get too into it since these hitsounds are already ranked.
05:40:667 - i think this whole section even if its less intense that the previous stream section obviously deserve more desnsity to reflect the intensity of the guitar overall, espicially with 05:42:031 (1,2) - how small those spacing are for a 10* map.
A solution to this could be to make 05:40:940 (2,3) - those circle jump kick slider instead to increase the aim requirement and 05:41:213 (1) - make those slider a 3/4 to force player to keep holding there key on it can also creates emphasis on 05:41:213 (1,2) - those pattern by making 05:41:213 (1) - this fast sv and 05:41:485 (2) - this low.
https://osu.ppy.sh/ss/19448680/c58c it would look like this (you can do w/e with your slidershape obviously just respect the red ancor for guitar things)
just noticed on sh4rq_'s diff that this whole section is 1/3 :skull:
so i'll change that