mapped by [-Roxas-]
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This beatmap wasn't updated since 8 December 2024 so it was graveyarded...
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in 03:24:027 - 03:26:005 also construct too monotonous brackets which mostly constructs 1-3 -> 2 patterns, this doesn't mean that type of bracket is bad but need to give variety not to feel unnatural build-up at highlight;

for example, 03:24:604 (204604|4,204687|5,204687|3,204769|4) - 03:24:522 (204522|2,204522|0,204604|1,204687|2) - both parts making brackets and even giving anchor at col5 (03:24:440 (204440|4,204604|4,204769|4) - ). Also unforgiving 03:24:934 (204934|0,204934|3,204934|5,205016|4,205016|1,205099|3,205099|2) - next bracket without resting part makes harder than it looks.

Consider both using variety usage like 1-2 col or 5-6 col chords not to make unintended bracket, this is my polished pattern considering those suggestion

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in 02:44:467 - 03:21:390, the chord usage and most streams are problematic in my viewpoint (even it is a highlight part)

  1. forcing chord usage
    There is too many triple usage that makes it awkward expression for players (eg. 02:44:632 (164632|0,164632|3,164632|5) - 02:44:961 (164961|2,164961|4,164961|5) - ) and this also results forcing sacrifice some main kicksounds (eg. 02:45:291 (165291|4,165291|3) - )

  2. forcing stream
    Considering map's concept is stamina and stream, but you don't need to force full of stream;
    for example, 02:45:538 (165538|4,165621|3,165703|1) - , imo, I don't feel that part need a full stream without resting part, player can feel unnecessary stream that doesn't follow the music. Instead, adding double at 02:45:621 is enough to give a rest and following its music for snare sound.

for easier solution, apply those suggestion at 02:44:467 - 02:47:104 part first, and paste and ctrl H the pattern previous part at 02:47:104 - 02:49:742, and do same thing at 02:49:742 - 02:52:379 - 02:55:016 (and watchout 02:53:698 - 02:53:863, 02:54:687 - 02:54:852 those trill parts) and 02:55:016 - 02:57:654 - 03:00:291 ...

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in 02:20:731 - 02:41:830, it may be very subjective suggestion, I'd like to change triple instead for big feedback on high kick sounds (eg. 02:21:390 (141390|2,141390|1) - 02:21:720 (141720|4,141720|5) - 02:22:379 (142379|4,142379|0) - ... etc)

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in 00:00:951 - 00:11:500; (symmetrically same as 00:11:500 - 00:20:731) some patterns in this part seem confusing to understand your intention; however snare sounds are not clear to express

main piano sounds 00:00:951 (951|3,1115|2,1280|1,1445|3,1775|0,2104|4) - are very well and fit its musical phase but snare 1/4 patterns seem too randomly;

I'd like to suggest making sure the rule of snare expressing and making comfortable pattern in this beginning part

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i think i make it better now

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Marked as resolved by [-Roxas-]

It seems that in most triple bracket bursts are not consistently expressed at 00:53:698 - 01:14:797 part

in 01:04:907 (64907|1,64907|2,64907|5,64989|4,64989|0,65071|5,65071|1,65071|3) - , seems not to add triples in 01:04:907 (64907|1,64907|2,64907|5) - better cuz even consider this part is highlight; bracket with uncomfortable pattern both makes unfair gameplay and diff gap that Insane diff used double hand-separated streams.

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fix

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Marked as resolved by [-Roxas-]

end burst of music phase (01:13:478 - 01:14:797) is not well-balanced and very bad feedback for players;

  1. 01:13:313 (73313|0,73478|0,73643|0,73808|0) - 01:14:302 (74302|0,74467|0,74632|0,74797|0) - which results unintended stack from col1

  2. 01:13:725 (73725|2,73725|5,73725|4,73808|3,73808|0,73808|1) - I highly agree that you want to emphasize triple with both different kicksounds, but IMO, this makes inevitable stacks or massive diff gap between insane and top diff.

overall, I suggest below can avoid this

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i make something similar cuz i don't like at all the imagen suggested, but i take it like a reference

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Marked as resolved by [-Roxas-]
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