mapped by Ascendance
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This beatmap wasn't updated since 10 August 2024 so it was graveyarded...
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why does the map start at 03:45:915 -

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genuine question btw. i like the ideas used but you could very easily map it in a balanced way instead of putting all the difficulty in a 45 second section. who is even willing to go through 3 minutes of nothing for a single attempt?

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i'm not willing to fight with you, though, so do as you wish with this feedback

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While the hardest part do be at 03:45:915 -, calling all the thing before this part "nothing" is very funny

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i played the map. comparing the difficulty of 3:45 and the rest, i think saying that the latter is approaching "nothing" is accurate

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I believe there is still an imbalance in difficulty here throughout this section primarily within
04:24:315 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - This patterning is far different in terms of the inputs and mechanics you need throughout the kiai with no clear reasoning for it

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are you sure about this I think the previous part is really hard as well, you can't call them 3 minutes of nothing

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i wanted to use contrast to accentuate how massive of a gap in difficulty it is, don't take it too literally.

that being said, i still don't see anyone trying to go for attempts on the full map due to the imbalance in difficulty. all top players capable of playing the map were just cutting out the final kiai and putting it in a separate diff, which kind of defeats the purpose of ranking a map imo.

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yooo this guy skipped 350 burst thanks

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the bursts at the beginning are more like annoying tiny spikes than a massive section wide difficulty increase

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Hello again, i'm here to show some big issues with the map
i will argument with points and after that i will give my full map opinion. (btw, i don't main english to explain perfectly about this so i will use "examples" to make you understand my points)

00:50:372 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - This section and rhythm that repeats in the map using 1/8, i just made a example of what you should do here and why not fully mapping it 1/8. (https://youtu.be/er-vyHrVBEA)
Also, the reason of using so much 1/8 it's not really worth... the old version of _asriel has a spacing between those that made it feel more rhythmic in the way you hear and play it.

My resolution is to decrease the usage 1/8 in the map and not for this part only.

00:58:258 (1,2,3,4,5,6,7) - those kicks shouldn't be made this way, use just a little note for the kick and then a movement stack with 1/8 but keep the rhythm.

01:03:058 (3,4,5,1,2,3,4) - https://osu.ppy.sh/ss/19278546/b124, remove some random 1/8 to the rhythm and make it a better fitting pattern for it.

01:19:858 (1,2,3,4,5,6,7,8,9,10) - this kind of sections are being made in 1/8 when it could be made in 1/4, https://osu.ppy.sh/ss/19278556/c8a6 example here and same will be going for the other parts.

01:20:543 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - my opinion in these sections or kind of sections goes related to the first issue, so nothing to say. Just make some spacing between break notes ending with 1/4 instead of using the 1/8 the entire part.

01:23:286 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - this entire section feels empty, straight patterns and very low quality doing here... just do something with it, cook something with some 1/8 rhythms using sliders like the asriel one or do something FUN to play in this section :)

01:45:229 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,1,2) - i have no comments to describe what you should change here, i would say everything on this section is wrong
i would change the way the map is represented by using a lot of 1/8 when you can do something like this or do variations with it instead of FULL 1/8 THE ENTIRE THING, here is my example: https://youtu.be/jKZGDfXybvc

01:56:201 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,1,2) - this section is weird and boring to me, try using other patterns and stop using too much 1/8 pls...

02:07:172 (1,2,1) - Don't use too much this kind of stacks, players during the years have been taking a dislike towards this and a example is the booth of figthers (050 map) and others like this. This just use something like this example: https://youtu.be/ommtiUp4BdQ

02:22:258 (1,2,3,4,5,6,7,8,9,10) - isn't there any other pattern or rhythm you could use? like, the map as been using the same style the entire time until this point for now :)

02:29:115 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12) - This section is the best one, so far :)

Now... getting on the most discussing part of the map, we're here for this mostly. The kiai.
The kiai is a great example of overmapping and overdone, why? the patterns just simply doesn't fit and the rhythm is overmapped, overcharged of 1/8 stream when i gave already my points on first one and other parts corcening about being 1/8 the entire stream parts when it could take 1/4 breaks.

The patterning is useless, in this point the way that the song was represented in the entire map falls down because now the audio goes a bit hype than before then it proceeds to become a DISASTER in terms of difficulty compared to the rest of the parts.

Now my opinion in the entire map is the next: The entire map is weak, the idea was not bad but bad executed and simply empty in some "slow parts" providing not fun at all, it it's like you have two sections that make this map 11* but the rest make it like 8* and this point is the one i would like to talk about. The song itself is NOT MADE FOR 10* type of map, this is clear to me hearing the song, it could be done 9* if we talk about patternings that could be used in the entire map without caring too much about SR and things.

The map itself is overdone and has so much overusage of 1/8 even on little breaks from 1/8 long stream parts. just use 1/4 more instead of overusing it.

I could put more points here but as i told Ascendance, my english is not that good and i hope you guys understand that i won't take more than one hour doing this (it took me one hour to make this one... and it's simple).
It's exhausting, i'm here just to drop little feedbacks and issues in general :)

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btw, don't use the patterns i used here, i just gave little "ideas" of rhythm changes and patterns that mostly fits but there is no need for being used

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I mostly agree with the points regard to 1/8s

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00:50:372 - gonna keep 1/8 usages because i won't skip those sound to go to safe mapping
00:58:258 (1) - yea somehow it is speedmapped and hdash was incorrect to emphasize properly. changed
01:03:058 (3) - if you think 1/8s as grace or double for some samples, it will be better to understand it
01:19:858 (1) - I hear sounds on background which surlely support 1/8s that's also why hdashes are used as burst not consistently
01:45:229 (1) - same
01:56:201 (1) - kept idea from asc part and i can say the part isnt that free or boring. some bursts still require concentration

also wrote your comments. regardless theres a perfect way to describe the song as a map, mappers have their thoughts to express on their way. ofc if it goes too far away or too subjective, it should be stopped from bns as veto. that's why qualified section also exists. but as a collab mapper of this map, i dont think current patterns must be changed to hit common sense. i will prove this way can be also understandable

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01:34:258 - 01:41:801 - this whole section feels so underwhelming to me, like the song's getting intense but instead of following what was done there 01:23:286 - 01:34:258 - and doing something harder or something that tells the player they're getting into the hard part in your own style (idk if this part is mapped by only one of u two) the intensity was reduced by doing a vertical-only part that's somewhat boring imo

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while I believe that they are such a nice pattern I also have to agree that its intensity is far lower than the others

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;_;

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