mapped by Ascendance
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last updated
This beatmap wasn't updated since 10 August 2024 so it was graveyarded...
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00:33:915 - Could just start the map here with a spinner or something this fade in just feels a bit too prominent in the song to ignore

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poor players

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Marked as resolved by Ascendance

can we actually remove this spinner. it sucks

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Reopened by skill issue lol

i would actually instead suggest mapping 00:44:886 this as a circle and then put a spinner since the reverbed kick is quite Large tbh

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You're just impatient and a hater bro.

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no i just have common sense (love u zonda)

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This is not common sense this is you being impatient maps aren't TikTok shorts bro.

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dude? nobody wants to play 10 seconds of spinner with 5 seconds of the slider when this map is GIGA hard, players would want to get straight into it

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I DO!

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(Idm either way just think its more of an optimal spot to start the map)

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goodbye spinner,,,

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Marked as resolved by Ascendance

No bring it back

00:44:886 circle here
00:44:972 spinner here till 00:50:201

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Reopened by skill issue lol

id rather not bring it back i didnt want it in the first place ;_; i think for hard map it hurts replayability

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Marked as resolved by Ascendance

wdym you didnt want it in first place you had a spinner there when you just submitted the map???

please bring it back. from 00:44:972 to 00:50:201. with a circle here 00:44:886. pretty please. :(. I am begging.

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Reopened by skill issue lol

ok...

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Marked as resolved by Ascendance

00:44:886 (1) - minor but i think you should delete this spinners, has it's only here to make you wait 6 extra long seconds to actually play the map

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it's for collab drain and i lowkey like it

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Marked as resolved by Ascendance

00:59:072, 00:59:758, 01:00:443 - Still think you could map these sounds given that the fade in is really amplifying the song and everything here, its only really sounds like 00:59:243 that should be deserving of skipping, otherwise this build-up part feels easier than everything before

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those are good for emphasizing 1/4s

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Marked as resolved by Rocma

01:00:057 (3,4,5,6,7,8) - can this be turned back to c-shape for consistency with 00:59:372 (3,4,5,6,7,8) - all other iterations, there's nothing interesting in this sound to be that shape

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dont think it harms playability much. it gives variety and intensity as pattern

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Marked as resolved by Rocma

01:00:486 (12,13) - Hyper distances felt rather underwhelming personally, would space them out by quite a bit

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increased

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Marked as resolved by Rocma

01:01:001 (1,2,3) - Super strong sound with just a slider to cover it felt pretty underwhelming, could do something like a hyperchain up to the red tick where there's another sound you could add the slider on instead

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hdas

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Marked as resolved by Rocma

01:21:228 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - wrong emphasis, most likely should be something like this 01:15:743 (1,2,3,4,5,1,2,3,4,5) -

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ah yea

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Marked as resolved by Rocma

01:22:601 (1,2,3,4,5,6,7) - Minor but could make the stream more curvy (spaced) to amplify the climax of this section? Feels very samey with the spacing on the streams despite there being a noticeable climb in emphasis

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added hdash

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Marked as resolved by Rocma

01:22:943 (9,1) - ohhhh lets not! (edge dash)

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okay it's not really an edge dash but can be easily choked, would reallyyyy nerf the distance

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i side swapped it

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Marked as resolved by Ascendance

01:44:458 - Note for snare?

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yea

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Marked as resolved by Ascendance

01:47:371 (3,4,5,1,2,3,4,5) - Why are there random spaces in the stream here ? Exact same sound as 01:50:029 (1) - , but this one just keep going

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dont think those are same since 1:50 one has more drums ofc that exact timing of space has same sounds but it can be acceptable as variety for how i introduce the patterns imo

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01:52:772 (1,2,3,4,5,1,2,3,4,5) - but it's also done here, it's consistent since it's a variation of emphasis

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I checked, and there is exactly 1 (one) extra drum sound here 01:50:286 (7) - , still leaving some unjustified empty on 01:47:801 (4,5) - and 01:53:287 (4,5) -

I do think it feels weird to play, I'd really like to hear what other players might think

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agreed with this, would be better if it was consistent with the 1/8 on the whole part rather than deleting some notes thanks to just one extra drum

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still no change. space is better to emphasize/express smth other

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Marked as resolved by Rocma

(HS) 01:50:372 (1,2,4,5) - having (2) and (4) hitsounded sounds really awful imo, idk if this was a mistake but if isn't would be better if you do what you did here 02:01:343 (1,5) - since it sounds the same

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@vaqu

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02:07:172 (1,2,3) - arent these growls like the same. why do the sliders keep increasing in distance

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because it looks a little cooler idk :') technically all plays the same

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Marked as resolved by Ascendance

02:11:458 (2,3) - minor but spacing between these 2 sliders feels too big compared to the rest of the spacings in this part

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reduced

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Marked as resolved by Ascendance

02:19:987 (11,12) - Is this hyper intentional? Just to confirm

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yep but can change if needed

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Marked as resolved by Ascendance

02:20:029 (12,13) - prefer if u ctrl g that and move both to x:424, feels so much better and less confusing

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02:37:429 (2) - maybe antiflow into (3)?

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02:48:400 (2) - here too

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wont be a good transition imo

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Marked as resolved by Rocma

02:38:758 (2,3), 02:39:272 (2,3) - Minor but might want to slightly nerf these a little to about 1.15-1.2x to provide a little more room for error for the antiflow transition

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slightly nerfed

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r

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Marked as resolved by Rocma

02:49:858 (3,4,5) - please no
this antiflow basically come from nowhere, and makes the next 2 hdashes absolutely dogshit to hit, pls change

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i agree with noctafly

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I agree with nctlm

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i agree with noctaliium

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just a simple 350bpm burst. i dont think it can be any problem

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Marked as resolved by Rocma

what do you mean it's not a problem, you literally have 4 players here (including 3 players that are the best players to have ever touched the game) saying it is a problem, what more do you need

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Reopened by Noctalium

It's actually not too difficult to hit with a bit of practise but still could be changed a little

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I think you could make it minimum trigger distance so the window for error isn't as big as what it is now

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good for you if you think it's easy, but it is not
and even if it wasn't that hard, it's still a useless diff spike

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ok i changed so it provides much better reading

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Marked as resolved by Rocma

this needs a rework tbh, i'd prefer if u do this or something flowy but that 1/8 wiggle it's just overkill

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Reopened by Jack Frost

sorry i mean this

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kinda agree this is still ass

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I've came solely for this point, glad it's under discussion! I find this 1/8 wiggle too much, even for a 10* map. I think "simple" 350 bursts should remain in other modes, in catch you actually have to time your inputs, as well as control ryuuta beside having to make a jack-like input. Even if 1/8 wiggles can be justified in catch, this one still came out of nowhere so I really don't see a reason for this to be here

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i hit this 98% chance with even mc, ez2, maple etc stuff opened and in window osu. i dont even this kind of thing has mapper advantage because it is a pure finger-control skill. i mean.... 1/8 wiggles used to be a normal stuff in endgame maps (ofc comfy transition is provided in this case) but this is just one more step of it. if nobody tried going further from current status, how would this gamemode evolve then,,

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Marked as resolved by Rocma

03:22:858 skipped intentionally?

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filld

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Marked as resolved by Rocma

03:56:158 (8) - Missing note on the white tick

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i hate mapping 1/8s

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Marked as resolved by Rocma

03:58:258 (1,2,3,4,5,6,7) - this is too harsh, this pattern will play much better and the inputs are exactly the same

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direction change was not a correct timing so i changed the flow instead

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Marked as resolved by Rocma

04:00:315 (1,2,3,4,5,6,7) - I don't understand why you make the player have to do THAT many movement here, it's the exact same repetitive music loop for the whole section, and at this random point you basically ask the player to do 2x more movement

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just visual mapping to use small playfiled

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Marked as resolved by Rocma

04:10:429 (5) - this antiflow is sooooo unnecessary, it just comes from nowhere, just replace i'd just replace it with a regular tapdash or anything

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like tapdash on 04:12:829 (3,4) - i just put some bursts in streams to emphasize this part

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Marked as resolved by Rocma

i highly agree, tap dash is much better here

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Reopened by skill issue lol

tap dash now

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Marked as resolved by Rocma

04:29:458 (11,12,13,14) - Could be mean and make this a wiggle instead as hyperchain feels a bit too predictable at this stage of the map (also would fit a lot better with the intensity)

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now it is more pp

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Marked as resolved by Rocma

05:11:115 - Optional but could add an ending spinner here instead of leaving it blank

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sure

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Marked as resolved by Ascendance
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