dude? nobody wants to play 10 seconds of spinner with 5 seconds of the slider when this map is GIGA hard, players would want to get straight into it
id rather not bring it back i didnt want it in the first place ;_; i think for hard map it hurts replayability
00:44:886 (1) - minor but i think you should delete this spinners, has it's only here to make you wait 6 extra long seconds to actually play the map
01:00:057 (3,4,5,6,7,8) - can this be turned back to c-shape for consistency with 00:59:372 (3,4,5,6,7,8) - all other iterations, there's nothing interesting in this sound to be that shape
01:00:486 (12,13) - Hyper distances felt rather underwhelming personally, would space them out by quite a bit
01:01:001 (1,2,3) - Super strong sound with just a slider to cover it felt pretty underwhelming, could do something like a hyperchain up to the red tick where there's another sound you could add the slider on instead
01:21:228 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - wrong emphasis, most likely should be something like this 01:15:743 (1,2,3,4,5,1,2,3,4,5) -
01:22:601 (1,2,3,4,5,6,7) - Minor but could make the stream more curvy (spaced) to amplify the climax of this section? Feels very samey with the spacing on the streams despite there being a noticeable climb in emphasis
okay it's not really an edge dash but can be easily choked, would reallyyyy nerf the distance
01:47:371 (3,4,5,1,2,3,4,5) - Why are there random spaces in the stream here ? Exact same sound as 01:50:029 (1) - , but this one just keep going
01:52:772 (1,2,3,4,5,1,2,3,4,5) - but it's also done here, it's consistent since it's a variation of emphasis
I checked, and there is exactly 1 (one) extra drum sound here 01:50:286 (7) - , still leaving some unjustified empty on 01:47:801 (4,5) - and 01:53:287 (4,5) -
I do think it feels weird to play, I'd really like to hear what other players might think
agreed with this, would be better if it was consistent with the 1/8 on the whole part rather than deleting some notes thanks to just one extra drum
(HS) 01:50:372 (1,2,4,5) - having (2) and (4) hitsounded sounds really awful imo, idk if this was a mistake but if isn't would be better if you do what you did here 02:01:343 (1,5) - since it sounds the same
02:07:172 (1,2,3) - arent these growls like the same. why do the sliders keep increasing in distance
02:11:458 (2,3) - minor but spacing between these 2 sliders feels too big compared to the rest of the spacings in this part
02:20:029 (12,13) - prefer if u ctrl g that and move both to x:424, feels so much better and less confusing
02:38:758 (2,3), 02:39:272 (2,3) - Minor but might want to slightly nerf these a little to about 1.15-1.2x to provide a little more room for error for the antiflow transition
02:49:858 (3,4,5) - please no
this antiflow basically come from nowhere, and makes the next 2 hdashes absolutely dogshit to hit, pls change
It's actually not too difficult to hit with a bit of practise but still could be changed a little
I think you could make it minimum trigger distance so the window for error isn't as big as what it is now
I've came solely for this point, glad it's under discussion! I find this 1/8 wiggle too much, even for a 10* map. I think "simple" 350 bursts should remain in other modes, in catch you actually have to time your inputs, as well as control ryuuta beside having to make a jack-like input. Even if 1/8 wiggles can be justified in catch, this one still came out of nowhere so I really don't see a reason for this to be here
i hit this 98% chance with even mc, ez2, maple etc stuff opened and in window osu. i dont even this kind of thing has mapper advantage because it is a pure finger-control skill. i mean.... 1/8 wiggles used to be a normal stuff in endgame maps (ofc comfy transition is provided in this case) but this is just one more step of it. if nobody tried going further from current status, how would this gamemode evolve then,,
03:58:258 (1,2,3,4,5,6,7) - this is too harsh, this pattern will play much better and the inputs are exactly the same
04:00:315 (1,2,3,4,5,6,7) - I don't understand why you make the player have to do THAT many movement here, it's the exact same repetitive music loop for the whole section, and at this random point you basically ask the player to do 2x more movement
04:10:429 (5) - this antiflow is sooooo unnecessary, it just comes from nowhere, just replace i'd just replace it with a regular tapdash or anything
04:29:458 (11,12,13,14) - Could be mean and make this a wiggle instead as hyperchain feels a bit too predictable at this stage of the map (also would fit a lot better with the intensity)