𝗠𝗲𝘁𝗮𝗱𝗮𝘁𝗮:
𝗔𝗿𝘁𝗶𝘀𝘁: Bring Me The Horizon
𝗥𝗼𝗺𝗮𝗻𝗶𝘀𝗲𝗱 𝗔𝗿𝘁𝗶𝘀𝘁: N/A
𝗧𝗶𝘁𝗹𝗲: a bulleT w/ my namE On feat. Underoath
𝗥𝗼𝗺𝗮𝗻𝗶𝘀𝗲𝗱 𝗧𝗶𝘁𝗹𝗲: N/A
𝗦𝗼𝘂𝗿𝗰𝗲: N/A
𝗧𝗮𝗴𝘀: aqilmanuar defreeyay sprixx rock english post-hardcore emo sony music bmth post human: nex gen next with oliver oli sykes spencer chamberlain aaron gillespie
-> https://www.youtube.com/watch?v=woFvFaB4stk
-> https://bmth.co/nexgenAW
-> https://shop.bmthofficial.com/products/post-human-nex-gen-standard-cd
03:30:269 - is missing (Clap) which exists in ex/perT, i guesS t/ iS goodbyE
03:30:436 - is missing (Whistle) which exists in collaB har/D, Sprixx's in/sanE
On NORMAL, fix spacing 03:24:235 (3,4) -
The TOP DIFF and other diffs have some sliderbody hitsounds and some of them seem pretty random. Remove them if they are not intentional (timestamps from top diff)
01:28:257 (1) - This sliderbody has additions, ensure this is intentional.
01:36:805 (1) - This sliderbody has additions, ensure this is intentional.
01:51:386 (1) - This sliderbody has additions, ensure this is intentional.
03:30:939 (1) - This sliderbody has additions, ensure this is intentional.
There are some 5% vol objects in HARD and INSANE, check verifier
Check AIMOD on all diffs, some kiai ends are unsnapped
HS (timestamps from top diff)
00:07:140 - 00:09:570 this part is too quiet imo, I'd suggest 45% vol
00:18:201 - 00:21:888 the bursts in this section such as 00:18:369 (2,3,4) - 00:19:039 (2,3,4,5,6) - etc. need more hitsound feedback. Use soft whistles and drum hitnormals, hitclaps, hitfinishes depending on the sounds.
01:32:950 - 01:54:402 I don't think this kind of overmapping works without hitsound feedback. For both the 01:33:956 (1,2,3,4,5,6,7,8) - streams and the 01:33:452 (1) - sliders without any hitsounds in this section, I'd suggest adding hitsounds with better feedback, such as softwhistle, drumwhistle or some new hitsounds.
02:26:581 - 02:48:033 the whistle usage here seems pretty inconsitent. First you spam whistle for guitar, but then you stop 02:30:939 (3) - here and then some objects have whistles, and some don't and I'm not sure what logic is used here.
03:06:638 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - needs stronger hs than soft-hitnormal
INSANE DIFF
00:14:849 (8) - I'd suggest adding drumnormal+softwhistle to this like it's used 00:14:933 (9,10,11) - in the other circles.
00:19:290 (5,6) - 00:19:709 (2,3,4) - 00:20:715 (3) - 00:21:218 (3,4) - don't use softclaps here, they are too strong and they clash with the actual snares in the song like 00:18:871 (1) - this. Use something else, like drum claps/finishes or such.
TAGS
remove 1 rock
, cos you've got 2 rocks
remove underoath
as they're already in the title
remove album
it's not needed
change human
to human:
add oliver oli sykes Spencer Chamberlain Aaron Gillespie
for vocalists
maybe add next with
for better searchability of w/
and nex
all the tags after these changes:
aqilmanuar defreeyay sprixx rock english post-hardcore emo sony music bmth post human: nex gen next with oliver oli sykes Spencer Chamberlain Aaron Gillespie
could you buff volumes for slower sections by 10/20%? some sections are extremely quiet that feedback from objects is barely audible
here are a few examples:
— 00:12:514
— 00:33:966 (especially in insane diff 00:42:011 (1,1,1,1,1,1))
— 00:50:055
and so on
applies for ex/perT
and a guesS t/ iS goodbyE
this section is extremely overdone and requires more movement than more dense sections. bro, it's an intro section, it shouldn't be one of the hardest parts of the map. too much kicksliders, high slider velocity, spaced streams, fullscreen jumps - this isn't what a slow intro section should have
i think that in some way it's even harder than kiais
please nerf them, this section shouldn't have so much movement
why is this section so overmapped? this overmapping has nothing to do with the song, that guitar in the background doesn't deserve that much emphasis
this rhythm shouldn't be so dense, it's way too much i believe. the song is very aggressive, but not dense
btw i have nothing against those things you mapped for drums, they are okay, but those you mapped for guitar are extremely questionable
I don't really want to change that, I did it this way so that these parts stand out, especially this part: 01:33:006 / 01:54:402, which is basically the coolest part of the song, and about the other part that starts at I made the music like this to represent the electronic effects, please I really liked what I did I really don't want to change
have already pointed it on normal and hard difficulties, but i think it's better to make a general post about this
would you like to move 03:31:033 (1) to 03:31:284 and add a circle for 03:31:117 for on
vocal emphasis? all difficulties follow vocals most of the time, so that would make sense