mapped by [Kagamine Rin]
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This beatmap wasn't updated since 2 July 2024 so it was graveyarded...
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05:08:398 - 05:18:287 this section's cool

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The map feels repetitive to play because excluding the kiai's, its just a 1/2 rhythm spam with a linear motion (you mostly go in one direction, like this was a buffed normal diff sort of). This is mostly because your melody choice isn't the correct (as I mentioned above you follow the drums and don't make room to emphasize on vocals or other stuff that gets more relevant)
Try making more interesting patterns and rhythm choices to improve the map.

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should be a bit better now

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Marked as resolved by [Kagamine Rin]

Your rhythm choices aren't clear enough, sometimes you follow the instrumental then switch to vocals without any explanation. This makes the gameplay awkward.
Stick to one and be consistent with it.

The spacing seems like a problem too, in some parts you do it right but then you have this 00:31:097 (4,5,6,7) - , which is not justified in any way. It also breaks the contrast with this 00:32:292 (1,2,3,1,2,3,4) - which is supposed to be a "diffspike".

Some emphasis issues can be found too in parts like 01:16:894 (1) - , there is clearly a strong sound but the spacing with the last object is the same. Or here 02:32:292 (1,2) - , interesting vocals but you don't follow them.

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00:36:009 (1,2,3) - its vocals since i made them clickable ig nd the spacing parts u have mentioned i have changed those

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Marked as resolved by [Kagamine Rin]

This section 02:29:106 plays the same as 01:12:646 even though they're different musically speaking.

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made 02:29:106 - more difficult

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Marked as resolved by [Kagamine Rin]

Did you just copy the first kiai into the last one??

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Just a bit was it was first more so i could just replace things w new paterns so i wouldnt had to look at the timing again but will change it, ill mark it as resolve once i done it

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changed a few things now

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Marked as resolved by [Kagamine Rin]

Muting sliderends is fine, but when you take it to the next level (muting active notes) it becomes unbearable/unplayable because hitsounds are what give people feedback:
https://osu.ppy.sh/wiki/en/Ranking_criteria#audio (its also unrankable)

Lets use 00:21:141 (4) - as an example. Why would you mute the end if those are active sounds? Just end the buzz slider sooner and put 2 kick sliders.
The streams at 04:13:177 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - become unplayable because the user is only receiving half the feedback from the notes.

Hope it makes sense.

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yeah should be fixed now

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Marked as resolved by [Kagamine Rin]

02:10:257 (2,1,2) - fix stack by hand or else they look ugly
02:43:177 (2,3,4) - same
02:45:301 (2,3,4) - same

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they are all stacked though its just leniency that makes them look like that, so should be fine nothing to fix there

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Marked as resolved by [Kagamine Rin]

i cannot edit my msg but the stack looks like that since its a 3+ note stack nothing really cant be changed in these unless i turn down leniency but that would cause only more problems its not that the stack mess things up during the playthrough :)

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It's fine

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There are so many overlaps with a circle and the slider tail, and I can't list them all because there are too many of them, so try moving the circle a little bit away from the slider tail so that it won't be overlapping.

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overlaps like those are fine though? its fine unless they interfere with hit object nd slider end

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Yeah, but overlaps like those can be unrankable if the overlaps confuse the player.

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fair ill leave this as resolved though since i think theyre really obvious so shouldnt confuse the player unless they cant read it. i still appreciate it though nd will look through it for unusual overlaps i guess

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Marked as resolved by [Kagamine Rin]

Overlaps are fine

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01:48:752 (1,2) - these sliders look a bit ugly as they are not symmetrical

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should be symmetrical ill have a look at it later ( pretty sure i made all sliders symmetrical ( will mark this as resolve later ( ill leave u mod further now sry for instant reply lol )

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yeah they were symmetrical but i moved the slider more up since it was down the grid sorta

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Marked as resolved by [Kagamine Rin]

01:29:106 (3,4,1,2,3,4,1) - this can be hard to read different rhythms under one stack, move 01:29:372 (1,2,3,4,1) from 01:29:106 (3,4)

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moved it apart

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Marked as resolved by [Kagamine Rin]

04:57:779 (1,2,3) - this wide angled jump is very different compared to other 1/2 beat jumps in this map and will be much more difficult due to the angle. consider reducing spacing or making the angle more sharp

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fixed made it a square into an triangle

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Marked as resolved by [Kagamine Rin]

04:17:425 (1) consider starting this spinner a 1/4 beat later, adding an extra circle to the burst 04:17:159 (2,3,4,5) on the last bass drum kick, giving the player feedback

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i will keep the spinner as the old it sounds better like that

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Marked as resolved by [Kagamine Rin]

the rhythm throughout the section from 00:55:655 (1) to 01:12:115 (1) is inconsistent, it also fails to match the increasing intensity of the song as the section progresses

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increased some spacings not every stream though otherwise the diff just comes from the streams

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Marked as resolved by [Kagamine Rin]
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