it doesn't look like the insane is done so i just looked at the hyper diff, if you want me to look at the other diff when it's done i can
bursts feel unmapped/undermapped throughout the map, but you should be mapping these in hard diffs
00:13:064 (2), 00:18:550 (2) - there's a 1/4 drum that's ignored by these sliders, id recommend a rhythm like this so they're mapped
00:22:150 has a triple that isnt mapped in favor of 1/2 slider, id suggest mapping it like this instead
00:24:207, 00:29:007 - similar thing here but these are 1/1 sliders, something like this would follow the melody better
etc. for the whole map pretty much (especially 00:11:693 - 00:30:893 and 01:06:550 - 01:25:750, i think the other parts would probably be fine without them)
just listen to the music closely and make sure the bursts in the song are mapped (at least in the most intense parts of the song, if you want to leave them unmapped in the quieter parts for contrast that's fine)
for the sections 00:33:293 - 00:52:493 and 01:28:150 -01:52:836, i think you should end the phrases/combos with sliders, since the song is primarily doing really long synth notes here, having these really big empty spaces (00:34:836, 00:37:579, 00:40:322 etc) doesn't feel representative of what's actually going on in the song
ex. of what im suggesting
1 is 00:33:293
1 is 00:35:693
00:48:722 (1) and 01:43:579 (2) is good, just do that more in these parts pretty much
00:30:893 (1,2,3,4) - since all the instruments besides the melody drop out of the song here id suggest reducing the spacing instead of increasing it
same with 00:53:179 (2,3,4,5) and 01:25:750 (1,2,3,4)
00:51:207 (3) - this isn't actually in the song as far as i can tell
(i think it'd be fine additively, but since this is like the only burst in the map rn it's kinda weird, you can probably leave it if you take my suggestion about adding more bursts throughout)
01:16:836 (1) - 1.0x sv to 1.9x sv is a really big jump considering the difficulty here, probably shouldn't do this since players at the level that would be playing this diff can't really read big sv changes like that
01:18:636 (2) - this is mis-snapped, i think this is supposed to be a 1/2 reverse slider starting on 01:18:722
id suggest prioritizing following the bass more in the first half of the map
the bass stands out the most here and therefore would be the most intuitive part of the song to follow; the first half plays kinda awkwardly right now impo (i think 00:03:211 00:03:994 00:04:907 etc. being completely unmapped in favor of the synth(?) is the main reason for this)
the second half of the map is pretty slider heavy - this generally isn't recommended for normal diffs since new players tend to struggle more with playing sliders compared to circles; i think you could reduce the slider density here a bit by replacing some with circles/a bit of rhythm change
something like this (following the guitar) would work better for a normal i think (1 starts at 00:18:211)
i don't think ignoring the guitar in the mapping is a very good idea, mainly talking about these sliders: 00:20:298 (3), 00:24:472 (3), 00:28:646 (3), 00:32:820 (3,5)
you could probably just change these to 1/2 reverse sliders instead since that wouldn't add any additional tapping strain, in case that's why you simplified the rhythm
00:33:211 (4,5) - id suggest making this not stacked, it makes 00:33:342 (5) less emphasized and its inconsistent with how every other instance of this in the music is mapped (00:20:559 (3,4) 00:24:733 (3,4) 00:29:037 (4,5))
could probably just ctrl+g 00:33:081 (3,4)
00:23:950 - maybe you could use a different jump pattern for 00:23:950 (1,2,3,4) maybe to emphasize that the guitar is kinda doing the same thing in 00:24:472 (1,2,3,4) and 00:24:994 (1,2,3,4)
00:19:776 (1,2,3,4,1,2,3,4,1,2,3,4) - has it flipped 90 degrees the first time maybe something like that?
00:28:124 (1,2,3,4,1,2,3,4,1,2,3,4), 00:32:298 (1,2,3,4,1,2,3,4,1,2,3,4) - same idea here
00:23:454 (1), 01:00:140 (2) - either make both of these nc or neither of them for consistency
01:09:568 (1,2,3), 01:10:940 (1,1,2) - same idea here
00:26:025 (1) - i think having this slider end clickable would be better, so its consistent with 00:28:768 (1,2,3,4)
something like this maybe?
00:31:253 (6,1) - maybe make this jump smaller? i feel like this reads as a gap in rhythm but it's not; you could also use spacing like 00:01:254 (2,3), 00:34:511 (2,3) etc instead so it'd be consistent with the rest of the 1/4 jumps in the map
00:46:768 (1,2,3,4,5) - this could use smaller spacing compared to 00:45:740 (1,2,3,4,1,2,3,4) since the its only the drums here
00:47:454 (1,2,3,4,1,2,3,4,1,2,3,4) represents the change in instruments here better imo
01:00:482 - 01:09:568 - the whistles on the sliderends in this section here kinda give confusing feedback imo, id suggest either remove the whistle hs on them or rework the rhythms here so those slider ends are clickable instead (01:00:482 (3) 01:01:682 (1) 01:03:225 (1) 01:05:625 (1) 01:06:825 (7) 01:08:368 (1))
03:50:444 - 90% volume here seems a bit too high relative to the rest of the map (the only other part that uses 90% is the last kiai), id suggest something around 75-80% instead
03:15:110 (1,2,3,4,5,6) - i think you could use bigger spacing for more impact here, this feels kinda underwhelming considering the intensity of the drums (and it's 2/1 rhythms so big spacing wouldn't be an issue difficulty-wise)
could use ncs here
00:26:777 (5)
00:34:777 (5)
01:18:777 (9)
01:49:444 (8)
02:46:777 (4)
03:38:444 (1,2) - i think 2 would be a better spot to nc than 1
02:32:610 (3,4) - this flows weirdly in a way the rest of the sliders in this section don't, id suggest rotating the slider here so it flows better unless this is intentional
spacing is inconsistent between rhythms throughout the whole map, and doesn't really do a good job of showing players what the rhythms are, making it difficult to read; it also doesn't represent the song well, since the spacing has little correlation with what in the song is strong/soft, and there's little to no contrast between sections of the song/map, with the exception of the end which does have a significant change in spacing; id suggest starting with small spacing for 00:07:373, increasing the spacing at 00:36:911, 01:06:449, and other points of the song where it changes
since this is a hard diff, it's best to use distance snap, since players at this skill level still somewhat rely on time-distance equality to read patterns and differentiate different rhythms, though some variation in spacing is ok to emphasize particularly strong notes, or to emphasize changes between sections of the music
00:08:757 - following vocals here would be better imo, since the rest of the section is following the vocals having just this one line 00:09:219 (1,2,3,4,5,6,7,8) ignore it in favor of the vocals feels weird
00:23:527 (2) - same here
00:14:758 (5,1) - you could map the instrumental in the gap between these notes, like you did at 00:07:373 (1,2,3)
00:20:642, 00:25:834, 00:29:526 - same here
00:33:219 - not sure why the vocals here isnt mapped? it's quieter but i think using lower hs volume/spacing would be better than just not mapping it at all
01:13:603 - switching sv from .5 to 1 here is a pretty big change, but the song doesn't change much at this point specifically so it just makes the sliders hard to read imo (comparing 01:11:988 (2,5), 2 is held longer, but 5 looks longer because of the sv change here; if you want this section to have faster sliders, i think 01:06:449 would be a better/more intuitive spot to change to 1x sv
01:34:142 (3) - mapping this with a really long slider doesn't really fit imo, im not sure what it's following but there are stronger sounds in the song that could be mapped to better effect
01:38:757 (1,2,3,4) - switching from following the instrumental to vocals here feels off, mostly since this slider 01:40:142 (4) leaves the instrumental unmapped
02:14:757 - this is a reeeeaaally big diffspike relative to the rest of the map and would be frustrating to play; increasing spacing here makes sense, but this is too much compared to the rest of the map's difficulty
02:20:198 - the start of a spinner tends not to provide much emphasis, i think mapping this normally with circles/sliders would be better
spacing is inconsistent between rhythms throughout the whole map, and doesn't really do a good job of showing players what the rhythms are, making it difficult to read; it also doesn't represent the song well, since the spacing has little correlation with what in the song is strong/soft, and there's little to no contrast between sections of the song/map, with the exception of the end which does have a significant change in spacing; id suggest starting with small spacing for 00:07:373, increasing the spacing at 00:36:911, 01:06:449, and other points of the song where it changes
since this is a hard diff, it's best to use distance snap, since players at this skill level still somewhat rely on time-distance equality to read patterns and differentiate different rhythms, though some variation in spacing is ok to emphasize particularly strong notes, or to emphasize changes between sections of the music
00:08:757 - following vocals here would be better imo, since the rest of the section is following the vocals having just this one line 00:09:219 (1,2,3,4,5,6,7,8) ignore it in favor of the vocals feels weird
00:23:527 (2) - same here
00:14:758 (5,1) - you could map the instrumental in the gap between these notes, like you did at 00:07:373 (1,2,3)
00:20:642, 00:25:834, 00:29:526 - same here
01:13:603 - switching sv from .5 to 1 here is a pretty big change, but the song doesn't change much at this point specifically so it just makes the sliders hard to read imo (comparing 01:11:988 (2,5), 2 is held longer, but 5 looks longer because of the sv change here; if you want this section to have faster sliders, i think 01:06:449 would be a better/more intuitive spot to change to 1x sv
01:34:142 (3) - mapping this with a really long slider doesn't really fit imo, im not sure what it's following but there are stronger sounds in the song that could be mapped to better effect
01:38:757 (1,2,3,4) - switching from following the instrumental to vocals here feels off, mostly since this slider 01:40:142 (4) leaves the instrumental unmapped
03:15:110 (1,2,3,4,5,6) - i think you could use bigger spacing for more impact here, this feels kinda underwhelming considering the intensity of the drums (and it's 2/1 rhythms so big spacing wouldn't be an issue difficulty-wise)
could use ncs here
00:26:777 (5)
00:34:777 (5)
01:18:777 (9)
01:49:444 (8)
02:46:777 (4)
03:38:444 (1,2) - i think 2 would be a better spot to nc than 1
02:32:610 (3,4) - this flows weirdly in a way the rest of the sliders in this section don't, id suggest rotating the slider here so it flows better unless this is intentional
00:23:454 (1), 01:00:140 (2) - either make both of these nc or neither of them for consistency
01:09:568 (1,2,3), 01:10:940 (1,1,2) - same idea here
00:26:025 (1) - i think having this slider end clickable would be better, so its consistent with 00:28:768 (1,2,3,4)
something like this maybe?
00:31:253 (6,1) - maybe make this jump smaller? i feel like this reads as a gap in rhythm but it's not; you could also use spacing like 00:01:254 (2,3), 00:34:511 (2,3) etc instead so it'd be consistent with the rest of the 1/4 jumps in the map
00:46:768 (1,2,3,4,5) - this could use smaller spacing compared to 00:45:740 (1,2,3,4,1,2,3,4) since the its only the drums here
00:47:454 (1,2,3,4,1,2,3,4,1,2,3,4) represents the change in instruments here better imo
01:00:482 - 01:09:568 - the whistles on the sliderends in this section here kinda give confusing feedback imo, id suggest either remove the whistle hs on them or rework the rhythms here so those slider ends are clickable instead (01:00:482 (3) 01:01:682 (1) 01:03:225 (1) 01:05:625 (1) 01:06:825 (7) 01:08:368 (1))
01:14:882 (2,3,4) - this feels overmapped for the intensity, maybe lower spacing or sv?
id suggest prioritizing following the bass more in the first half of the map
the bass stands out the most here and therefore would be the most intuitive part of the song to follow; the first half plays kinda awkwardly right now impo (i think 00:03:211 00:03:994 00:04:907 etc. being completely unmapped in favor of the synth(?) is the main reason for this)
the second half of the map is pretty slider heavy - this generally isn't recommended for normal diffs since new players tend to struggle more with playing sliders compared to circles; i think you could reduce the slider density here a bit by replacing some with circles/a bit of rhythm change
something like this (following the guitar) would work better for a normal i think (1 starts at 00:18:211)
i don't think ignoring the guitar in the mapping is a very good idea, mainly talking about these sliders: 00:20:298 (3), 00:24:472 (3), 00:28:646 (3), 00:32:820 (3,5)
you could probably just change these to 1/2 reverse sliders instead since that wouldn't add any additional tapping strain, in case that's why you simplified the rhythm
00:33:211 (4,5) - id suggest making this not stacked, it makes 00:33:342 (5) less emphasized and its inconsistent with how every other instance of this in the music is mapped (00:20:559 (3,4) 00:24:733 (3,4) 00:29:037 (4,5))
could probably just ctrl+g 00:33:081 (3,4)
00:23:950 - maybe you could use a different jump pattern for 00:23:950 (1,2,3,4) maybe to emphasize that the guitar is kinda doing the same thing in 00:24:472 (1,2,3,4) and 00:24:994 (1,2,3,4)
00:19:776 (1,2,3,4,1,2,3,4,1,2,3,4) - has it flipped 90 degrees the first time maybe something like that?
00:28:124 (1,2,3,4,1,2,3,4,1,2,3,4), 00:32:298 (1,2,3,4,1,2,3,4,1,2,3,4) - same idea here
bursts feel unmapped/undermapped throughout the map, but you should be mapping these in hard diffs
00:13:064 (2), 00:18:550 (2) - there's a 1/4 drum that's ignored by these sliders, id recommend a rhythm like this so they're mapped
00:22:150 has a triple that isnt mapped in favor of 1/2 slider, id suggest mapping it like this instead
00:24:207, 00:29:007 - similar thing here but these are 1/1 sliders, something like this would follow the melody better
etc. for the whole map pretty much (especially 00:11:693 - 00:30:893 and 01:06:550 - 01:25:750, i think the other parts would probably be fine without them)
just listen to the music closely and make sure the bursts in the song are mapped (at least in the most intense parts of the song, if you want to leave them unmapped in the quieter parts for contrast that's fine)
for the sections 00:33:293 - 00:52:493 and 01:28:150 -01:52:836, i think you should end the phrases/combos with sliders, since the song is primarily doing really long synth notes here, having these really big empty spaces (00:34:836, 00:37:579, 00:40:322 etc) doesn't feel representative of what's actually going on in the song
ex. of what im suggesting
1 is 00:33:293
1 is 00:35:693
00:48:722 (1) and 01:43:579 (2) is good, just do that more in these parts pretty much
00:30:893 (1,2,3,4) - since all the instruments besides the melody drop out of the song here id suggest reducing the spacing instead of increasing it
same with 00:53:179 (2,3,4,5) and 01:25:750 (1,2,3,4)
00:51:207 (3) - this isn't actually in the song as far as i can tell
(i think it'd be fine additively, but since this is like the only burst in the map rn it's kinda weird, you can probably leave it if you take my suggestion about adding more bursts throughout)
01:16:836 (1) - 1.0x sv to 1.9x sv is a really big jump considering the difficulty here, probably shouldn't do this since players at the level that would be playing this diff can't really read big sv changes like that
01:18:636 (2) - this is mis-snapped, i think this is supposed to be a 1/2 reverse slider starting on 01:18:722