In the kiai section at 00:58:718 I think your patterning feels disconnected from the song because you map things differently when they should be mapped the same way, for example:
00:58:718 (1,2,3) - 01:01:355 (3,4) - 01:03:992 (1,2,3) - 01:09:267 (1,2,3,4) - 01:11:904 (1,1) - 01:14:542 (1,2,3) - the song is repeating itself but each time you represent it differently. I would recommend you to use only two variations instead of six different things.
01:02:674 (1,2,3,4,5) - 01:13:223 (2,3,4,5) - Similar to the first point, this is mapped differently but they are the same. I suggest making the second one similar to the first one so you make it different from 01:06:959 (3,4,5,6) -
01:02:014 (5,6,7) - 01:03:333 (3,4,5) - 01:05:971 (5,6,7) - 01:09:267 (1,2,3) - etc etc. In this case it goes the opposite way, you're using the same back and forth movement but each time they are representing different things. So it would be nice if you stick to represent one thing instead of using it everywhere.
00:14:871 (5,6) - vs 00:12:234 (5) - 00:17:509 (7) - I think it'd be better if you stick to following the long guitar note with a 1/1 slider, you don't really need to force variation if the song is repeating itself and mapping the kick active feels kinda random when you're just following the guitar.
01:26:080 (5,6) - same
In this section 00:21:795 it would be nice if you lower the SV to better represent the calm pacing of the song.
00:32:344 (1,2,3,4,5,1) - The spacing is the same between all notes, I think It would suit the map better to do it like you did in 00:34:816 (5,1,2,3,4,5,1) - etc.
I think you can improve the spacing/emphasis management. There are some parts where the emphasis doesn't represent the song intensity so it would be better to add more spacing variation to differentiate soft notes/parts vs louder ones.
For example in this section at 00:48:169 you have strong sounds but low spacing, making it feel very underwhelming 00:48:169 (1,2,3,4,5) - 00:49:487 (1,2,3,4,5) - etc etc.
00:58:718 (1,2,3,4,1,2) - 01:02:015 (3,4,5,1,2,3) - 01:09:268 (1,2,3,4,1,2) - 01:15:202 (3,4,1) - etc etc. The emphasis in the grouping/measure changes is quite weak making it monotonous to play, it would help adding some spacing variations between them to emphasize it better.
01:17:180 (1,2,3,4,5,1,2,3,4) - in this snare-kick part the song is popping off and spacing should be bigger to represent that, also 01:19:817 (1,2,3,4,1,2,3,4) - could build-up spacing and be a lot more impactful.
In these sections 00:21:795 and 00:32:345 it would be nice if you could add some 1/1 gaps to not have a giant chain throughout the map and improve contrast between sections.
00:29:378 (4,5) - gap here like 00:24:103 (6,1) - and 00:26:740 (6) - circle
00:34:817 (5) - 00:37:454 (4) - could be circles to differentiate the vocal phrasing too
01:11:246 (5,6,1) - I would recommend you either make 6 a circle or extend 1 to be a 1/1 slider to emphasize better the measure/grouping change like you did in the other parts where you use rhythm emphasis.
01:17:015 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6) - this is indeed more intense but I think your spacing is too high, I recommend you to lower the spacing and make 01:20:147 (3,4,5,6) - more active.
01:27:729 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - This can be really hard to deal with because of the transition between sliders and circles is too quick for players at this difficulty level, imo they just will got their hands tangled up so I'd recommend you simplify it with some 1/2 gaps.
In this section 00:11:246 I would recommend you to get rid of those 3/2 gaps as they're awkward to play for newbies and 00:11:246 (1,2,3,4,5,6,1,2) - density feels scattered anyways so could help that too.
Similar thing in this section at 01:22:454
00:29:542 - It would be nice if you represented the long vocal as you did in 00:24:268 (1) -
In this section at 00:32:345 some gap feel unnecessary and rhythm connections could be better, for example smth like
this way you differentiate the rapid vocals vs 1/1 vocals better
Muting sliderends is fine, but when you take it to the next level (muting active notes) it becomes unbearable/unplayable because hitsounds are what give people feedback:
https://osu.ppy.sh/wiki/en/Ranking_criteria#audio (its also unrankable)
Lets use 00:21:141 (4) - as an example. Why would you mute the end if those are active sounds? Just end the buzz slider sooner and put 2 kick sliders.
The streams at 04:13:177 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - become unplayable because the user is only receiving half the feedback from the notes.
Hope it makes sense.
Your rhythm choices aren't clear enough, sometimes you follow the instrumental then switch to vocals without any explanation. This makes the gameplay awkward.
Stick to one and be consistent with it.
The spacing seems like a problem too, in some parts you do it right but then you have this 00:31:097 (4,5,6,7) - , which is not justified in any way. It also breaks the contrast with this 00:32:292 (1,2,3,1,2,3,4) - which is supposed to be a "diffspike".
Some emphasis issues can be found too in parts like 01:16:894 (1) - , there is clearly a strong sound but the spacing with the last object is the same. Or here 02:32:292 (1,2) - , interesting vocals but you don't follow them.
The map feels repetitive to play because excluding the kiai's, its just a 1/2 rhythm spam with a linear motion (you mostly go in one direction, like this was a buffed normal diff sort of). This is mostly because your melody choice isn't the correct (as I mentioned above you follow the drums and don't make room to emphasize on vocals or other stuff that gets more relevant)
Try making more interesting patterns and rhythm choices to improve the map.
00:32:292 (1,2,3,1,2,3,4) - doesn't follow any rhythm because the most prominent sound at that moment is the vocals and you're omitting them.
To fix this you can move the buzz slider to match with the vocals.
https://i.ibb.co/ZmRRqvd/image.png
00:44:504 (1,2,3,1,2,3,4) - doesn't match whatever you tried to implement here 00:36:009 (1,2,3) -. Its inconsistent.
01:48:752 (1,2) - this also isn't the same as in the previous kiai. Try to be consistent with the patterns
01:13:708 (1,2,3) - You could delete 2 and stack 1 with 3 to create a gap and a stop motion. It's a calmer section but you're still going with 1/2 rhythms
01:13:708 (1,2,3,4) - vs 01:17:956 (1,2,3) - They're the same sound but you don't follow them the same way.
02:43:973 (1,2,3,4,5,6,7,8) - voice pitch is higher here so you should emphasize that to represent the song better like you do here 02:46:097 (1,2,3,4,5) -.
04:15:301 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - the vocal go higher so you should increase spacing here.
Muting sliderends is fine, but when you take it to the next level (muting active notes) it becomes unbearable/unplayable because hitsounds are what give people feedback:
https://osu.ppy.sh/wiki/en/Ranking_criteria#audio (its also unrankable)
Lets use 00:21:141 (4) - as an example. Why would you mute the end if those are active sounds? Just end the buzz slider sooner and put 2 kick sliders.
The streams at 04:13:177 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - become unplayable because the user is only receiving half the feedback from the notes.
Hope it makes sense.
Your rhythm choices aren't clear enough, sometimes you follow the instrumental then switch to vocals without any explanation. This makes the gameplay awkward.
Stick to one and be consistent with it.
The spacing seems like a problem too, in some parts you do it right but then you have this 00:31:097 (4,5,6,7) - , which is not justified in any way. It also breaks the contrast with this 00:32:292 (1,2,3,1,2,3,4) - which is supposed to be a "diffspike".
Some emphasis issues can be found too in parts like 01:16:894 (1) - , there is clearly a strong sound but the spacing with the last object is the same. Or here 02:32:292 (1,2) - , interesting vocals but you don't follow them.
The map feels repetitive to play because excluding the kiai's, its just a 1/2 rhythm spam with a linear motion (you mostly go in one direction, like this was a buffed normal diff sort of). This is mostly because your melody choice isn't the correct (as I mentioned above you follow the drums and don't make room to emphasize on vocals or other stuff that gets more relevant)
Try making more interesting patterns and rhythm choices to improve the map.
00:32:292 (1,2,3,1,2,3,4) - doesn't follow any rhythm because the most prominent sound at that moment is the vocals and you're omitting them.
To fix this you can move the buzz slider to match with the vocals.
https://i.ibb.co/ZmRRqvd/image.png
00:44:504 (1,2,3,1,2,3,4) - doesn't match whatever you tried to implement here 00:36:009 (1,2,3) -. Its inconsistent.
01:48:752 (1,2) - this also isn't the same as in the previous kiai. Try to be consistent with the patterns
01:13:708 (1,2,3) - You could delete 2 and stack 1 with 3 to create a gap and a stop motion. It's a calmer section but you're still going with 1/2 rhythms
01:13:708 (1,2,3,4) - vs 01:17:956 (1,2,3) - They're the same sound but you don't follow them the same way.
02:43:973 (1,2,3,4,5,6,7,8) - voice pitch is higher here so you should emphasize that to represent the song better like you do here 02:46:097 (1,2,3,4,5) -.
04:15:301 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - the vocal go higher so you should increase spacing here.
In the kiai section at 00:58:718 I think your patterning feels disconnected from the song because you map things differently when they should be mapped the same way, for example:
00:58:718 (1,2,3) - 01:01:355 (3,4) - 01:03:992 (1,2,3) - 01:09:267 (1,2,3,4) - 01:11:904 (1,1) - 01:14:542 (1,2,3) - the song is repeating itself but each time you represent it differently. I would recommend you to use only two variations instead of six different things.
01:02:674 (1,2,3,4,5) - 01:13:223 (2,3,4,5) - Similar to the first point, this is mapped differently but they are the same. I suggest making the second one similar to the first one so you make it different from 01:06:959 (3,4,5,6) -
01:02:014 (5,6,7) - 01:03:333 (3,4,5) - 01:05:971 (5,6,7) - 01:09:267 (1,2,3) - etc etc. In this case it goes the opposite way, you're using the same back and forth movement but each time they are representing different things. So it would be nice if you stick to represent one thing instead of using it everywhere.
00:14:871 (5,6) - vs 00:12:234 (5) - 00:17:509 (7) - I think it'd be better if you stick to following the long guitar note with a 1/1 slider, you don't really need to force variation if the song is repeating itself and mapping the kick active feels kinda random when you're just following the guitar.
01:26:080 (5,6) - same
00:32:344 (1,2,3,4,5,1) - The spacing is the same between all notes, I think It would suit the map better to do it like you did in 00:34:816 (5,1,2,3,4,5,1) - etc.
I think you could improve the playfield distribution on all sections because you always return to the center in some patterns and it feels monotonous to play.
I think you can improve the spacing/emphasis management. There are some parts where the emphasis doesn't represent the song intensity so it would be better to add more spacing variation to differentiate soft notes/parts vs louder ones.
For example in this section at 00:48:169 you have strong sounds but low spacing, making it feel very underwhelming 00:48:169 (1,2,3,4,5) - 00:49:487 (1,2,3,4,5) - etc etc.
00:58:718 (1,2,3,4,1,2) - 01:02:015 (3,4,5,1,2,3) - 01:09:268 (1,2,3,4,1,2) - 01:15:202 (3,4,1) - etc etc. The emphasis in the grouping/measure changes is quite weak making it monotonous to play, it would help adding some spacing variations between them to emphasize it better.
01:17:180 (1,2,3,4,5,1,2,3,4) - in this snare-kick part the song is popping off and spacing should be bigger to represent that, also 01:19:817 (1,2,3,4,1,2,3,4) - could build-up spacing and be a lot more impactful.
In these sections 00:21:795 and 00:32:345 it would be nice if you could add some 1/1 gaps to not have a giant chain throughout the map and improve contrast between sections.
00:29:378 (4,5) - gap here like 00:24:103 (6,1) - and 00:26:740 (6) - circle
00:34:817 (5) - 00:37:454 (4) - could be circles to differentiate the vocal phrasing too
01:11:246 (5,6,1) - I would recommend you either make 6 a circle or extend 1 to be a 1/1 slider to emphasize better the measure/grouping change like you did in the other parts where you use rhythm emphasis.
01:17:015 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6) - this is indeed more intense but I think your spacing is too high, I recommend you to lower the spacing and make 01:20:147 (3,4,5,6) - more active.
01:27:729 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - This can be really hard to deal with because of the transition between sliders and circles is too quick for players at this difficulty level, imo they just will got their hands tangled up so I'd recommend you simplify it with some 1/2 gaps.
In this section 00:11:246 I would recommend you to get rid of those 3/2 gaps as they're awkward to play for newbies and 00:11:246 (1,2,3,4,5,6,1,2) - density feels scattered anyways so could help that too.
Similar thing in this section at 01:22:454
00:29:542 - It would be nice if you represented the long vocal as you did in 00:24:268 (1) -