T
3,09332
Anta ni AkkanbeHifumi feat. Hatsune Miku
mapped by EnderCraft
submitted
ranked
3:35
130
325
289
Circle Size
3.5
HP Drain
4
Accuracy
5.4
Approach Rate
7
Star Rating
3.02
User Rating
110
Rating Spread

Description

|||||||||||||| BNs: ░▒▓█ Lavender █▓▒░ / Local Hero ||||||||||||||

🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥


Hehe the rings are visible

Less visible, but still there

Domain expansion: Concentric Circles

When bouncing ball: normal
When bouncing ring: rings playspace usage + ring "ton"s
When bouncing cube: red anchor sliders

Brainrot me talking to me
High mapping society comments: (-doodle and azphyx)
up and down sliders inted (must fix)
cat slider inted (might fix) ((I think fixed now))
a few inted spacings (surely no one would notice Clueless
The bouncing concept and ring concept going hard, but... are hard. (use BG for that)

Cocoyu cosplay going mid tbh

Highlight notes between bookmarks (:

Hitsounded (: ((Of courses, by me cryge))
((Me when missing hs be like: ))

Colorhaxxed !!!!! (also me)

HS fixed with le help of iF zEd (I keep finding new problems)

STOP GRAVEYARDING WAAAAAA NO BNS? RAAAAAAAAAAAH YOU PENDING? I K-
BWAAAAAAAAAA

LAVENDER WHAT DID YOU DO TO MY TIMING WITH THAT AUDIO FILE

Le modders and feedback

5th serious map (4th after learning what mapping be)

Copypasta-type explanations lol

You see, the map represents the ball bouncing when she says ton ton ton, which is the Japanese onomatopoeia word for something being hit or in this case, the object she bounces in the BG video hitting the umbrella. Hence, when you hit the large slider, it bounces the slider ball up and down like you're Hatsune Miku bouncing a ball on an umbrella, and each tilted back and forth to represent the countermotions you make to desperately catch and redirect the ball, moving across the map as you chase after it. The variation of shapes represents the object bounced, with rounded sliders as ball, rings for the ring, and red anchor straight angles for the cube. Each section shows representation of whats being bounced, with the ball being the usual target object and hence being a somewhat normal map, the ring using concentric rings as a grid, and the cube using aforementioned straight-edge sliders. So why does it look so haphazard? Because of the inert chaos that is attributed to movement of a ball on an unstable surface as you bounce it, theoretically predictable if Aware, and completely random to the Clueless.

+1 ranked dorchadders server map

Success Rate

27.2%

Points of Failure

/

banger