00:11:891 (50,51) - idk if it's intentional or not but this is missnapped. Either (dk) from 00:11:913 or (ddk) starting at 00:11:868
added more triplets, hopefully this is good enough, cause i don't really know how to add more 5tuplets / 7tuplets to this part without it feeling a bit unnatural
00:59:770 (236) - Ok so here with feels wrong is the kkkk in this pattern
I tried things but I think to fix it you can rework it as a : ddkkddkdkkd
Like that it would fit better and the player switch hand to play the next pattern -w-)b
01:08:074 (332) - feels weird to play this short section what I recommand is:
01:08:475 (337) - put this note as a k
01:08:676 (339) - this one as well
01:19:926 (459) - this as a k because it's too repetitive with 01:18:252 (443) -
Overall kdd is a pattern that I find really annoying to play, especially at high bpm. But what I think this pattern reveals is that you emphasizes the wrong note, look what i'm saying:
01:18:319 (444) - see this exact note? Put it here: 01:18:185. You now got a ddk with emphasazing the the last note as we do in taiko.
Now that you got this patterning rework what comes next to follow the melody
In the future: if you put a kdd try to check if it really does represent the song, can you rework the pattern and it still works without kdd? If it doesn't do what we just did and you got your response.
"as we do in taiko" bro thinks im an std mapper 💀
i did change 01:19:926 - to add some variation, however i will not be moving 01:18:319 - to 01:18:185 - since to me this just changes the emphasis from the drums to the vocals. Obviously that also works but i think you're only suggesting that because you're a kdd HATER imo. kdd is based
That being said, i do agree there are a lot of kdd patterns in the map and i don't mind changing some more if you have others to point out