mapped by Wolfie_v1
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This beatmap wasn't updated since 4 April 2024 so it was graveyarded...
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i made harder jumps at the end of the song

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In general all i can say is that the whole map is lacking recognizable patterns, is lacking emphasis and a lot of consistency between all the sections of the song, i'm not gonna leave a lot of mods explaining every inch of the map that at the end is going to be pointless, first you need to gather a quite decent amount mapping experience to start getting some more "up to the standards" type of map, i suggest to move on and map something different. Use other ranked maps as reference, analyze how they are made and how they work, you'll get there with enough time and practice on mapping, you still have a long way to go so good luck with your upcoming new maps! :D

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Also try to understand the concepts of aesthetics, spacing, emphasis, strain and those things that deal with the map and gameplay itself, try to play your own maps so you can tell if something is wrong or shouldn't be there or should be changed :)

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Do not put circles just because of the sake of putting circles in the playfield, try to find a reason why are those circles there and how do they affect gameplay. Keep this in mind so you can start to evade those "randomly" placed objects on the map!

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Try to follow the main layers of the song, basically the most prominent sounds or instruments. This will draw the attention of whoever is playing the map while playing making them feel like they are actually clicking to the songs rhythm (you know what i mean, follow the song wisely)

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Rhythm: Your rhythms across the map lack complexity as a result of minimal slider use. There are 36 sliders across your 3:28 second map compared to 1006 circles. This causes the tapping in the map to be uninteresting and monotonous. It also weakens song representation as sliders are used to represent a held sound and have an actively clicked object on a stronger sound with an inactive slider end on a softer sound, while 2 circles have the same gameplay design, without any nuanced feedback for the player. The lack of sliders also limits the rhythm densisty, as a 6* map should not have this many extended gaps. Utilise sliders to follow the held piano and guitar sounds in the song to fill some of the empty void within your map. Also as a note: your slider velocity should be a lot lower than it currently is. A 1/2 slider should not fit across the whole screen. Example 1: 00:08:852 (2) and 00:10:343 (2) - instead of mapping these with a circle, you could use a 3/4 slider to represent the held piano note and lead into the strong sounds on 00:09:225 (1) and 00:10:715 (1) - for more impact. Example 2: 00:13:883 - This section could benefit greatly from more slider to increase the rhythm density. You could turn 00:14:256 (3) - into a 1/2 slider and 00:14:628 (4) - into a 1/1 slider to follow drums. Alternatively, you could try adding 1/2 sliders at 00:14:442 and 00:14:815 to follow the guitar. Apply the same concept to the rest of the section to highlight the drums or guitar. Example 3: 00:25:808 - You could use sliderend to map the drums without vocals in the section. 00:25:995 (1,2,3) - leave the circles here for the drums + vocals, 00:26:554 (4) - Change to a 1/2 slider so the head follows the drum + vocals while the tail follows the drum. Add a 1/2 slider to 00:27:299 for the same concept. 00:28:044 - This pause nicely represents the lack of drums. Repeat the slider concept for 00:28:790 (1,2,3,4,1,2,3,4,1,2,3,1).

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Patterning: This is the hardest part of mapping to learn, and takes constant practice and studying other maps. You objects shouldn't be placed randomly. Additionally, you shouldn't think of every object 1 after the other, but rather as a collective. If there's 3 guitar sounds you could make a triangle, if there's 5 piano sounds you could make a star, if there's a 9 circle burst you could make a wave, etc. Example 1: Check out ranked stream maps and then look at the streams throughout your map. Do you notice anything different? One of the glaring issues is the lack of pleasant curves. Use the compose tab to convert a simple curved slider with 1 achor into a stream and see the difference in the curve compared to your freehanded streams. Unlike jumps where the player snaps between circles, streams are played with circular flow between each circle, so it's vital to make your streams reflect what players expect when playing. Example 2: As mentioned in this post #4136606, you're object placement often falls into the center of the map. You shouldn't place all of you objects around the center; they should follow the players movement around the screen. You could move 00:05:498 (1) - to the right side of the screen to follow the players movement in a clockwise direction in this section. 00:06:989 (1,2,1,2,3,1,2,1,2,3,4,1,2,1,2,3,4,5,6,1,1,2,3,1,2,1,2) - every object in this part falls into the same spot on the left side of the screen, and the 2 circles that don't are overlapping eachother. Try moving the player in different directions rather than staying in the same spot. 00:09:225 (1,2,3,4,1,2) - flip this horizontally and see how much more interesting it makes this section to play.

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Spacing: Your spacing across the map lacks a sense of direction, cohessivess, consistency, and purpose. Your use of spacing should emphasize the intensity of each sound within in a section, while also creating a constrast between each section in a song. A softer sound should have lower spacing, a louder sound should have higher spacing. A slow section of a song like 00:46:678 should use lower spacing while a more intense section like 00:13:883 should use higher spacing. Example 1: 00:02:517 (1,2,3,1,2,3,1,2,3,1,2) - what is the idea behind the spacing of each circle here? Why does 00:05:498 (1,2) - have the highest spacing? 00:02:517 (1,2,3) and 00:04:007 (1,2,3) - should have the same spacing to represent the repeating piano. 00:05:498 (1,2) - should follow this spacing, while 00:06:243 (3) - could continue the same spacing concept or switch it up for the strong piano note. There should also be consistency in your extended gaps. 00:03:262 (3,1), 00:04:753 (3,1), and 00:06:243 (3,1) - should have consistent spacing to make this section look cohesive. Example 2: 00:13:883 (1,2,3,4) and 00:19:846 (1,2,3,4) - why is the spacing for these 2 patterns different? The sound here is the exact same and the spacing on each should be the same to reflect that. 00:16:679 (1,2,3,4,5) and 00:22:641 (2,3,4,5,6) - Again, the spacing on these should be consistent to reflect the sound in the song being the same. Also, the spacing on 00:16:679 (1,2,3,4,5) is way higher than the intensity of this sound suggests, a simple burst that is repeated throughout the song shouldn't be almost completely spaced. 00:18:169 (2,3,4,5,6) - should also have smaller spacing if you want to have spacial contrast with the lower intensity. Example 3: 00:58:603 - this section should have the same spacing 00:13:883 as it's the same part of the song repeated. You also spaced out your bursts which doens't reflect the spacing used in 00:13:883 and also doesn't represent the intensity of the song.

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having the hitsounds at 5% in the beginning is wrong we clearly can hear the piano.

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changed

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Marked as resolved by Wolfie_v1

u still didn't changed since it's not coming from hitsounds it's from timing section where the slider velocity is changed at this point 00:00:310 - where u have 5% and a timing point, whole 00:00:310 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,1,2,3,1,2,3,1,2) - whole this section has piano over your 5% sound in the timing. the stream feels very off might be because of the bpm and offset like i saw many people say

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Reopened by Antuoniz

00:00:303 (1) - btw unsnapped circle, 02:35:464 - 02:35:742 - 02:36:021 - 02:36:300 - 02:36:579 - wrongly snapped objects

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i think that the stream at the beginning is higher bpm than i have set... dunno and its not... i dunno how to name it... consistent?

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Marked as resolved by Wolfie_v1

"Ice_Nine_Kills_Meat_and_Greet.mp3" unused file , Too high or low background resolution, "bg.jpg" greater than 2560 x 1440 (2877 x 1439)

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unused file removed, background compressed

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Marked as resolved by Wolfie_v1

Hey! I assume this is your first map, so some stuff to look out for in the future:

  1. I don't think this song (and most songs in general) requires the use of 1/8 beat snap? Either your song is mistimed or your rhythms are incorrect, for example 00:02:870 (2,3) - should be on white ticks
  2. There isn't really any visual consistency or patterning in your map at all
  3. 00:33:615 (1,2,3,4,5,6,7,8,9) - streams like this should be made with slider to stream convert (sometimes multiple sliders), not with distance snap hand placement

overall this is a tricky song for a new map, so i wouldnt recommend pushing this toward rank or anything like that

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actually wanna add on this.

overall, I think you have a good idea with song structure how you map differently with different parts of the song
but it gets ruined by the patterning, which is really only fixed by just experience and looking at other mappers you like that's how I learned

in this state of map it is not rankable in my opionion

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only real patterns I can see is like this one 01:35:851 (1,2,1,2,1,2) -

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mostly everything else aside from the streams are kinda random to be honest

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i have a problem with updating my map... since yesterday i have an error, that there is no response from the servers... have you any ideas? (only on this map, when i tried to upload something random, I could do that without any problems) (and star rating on this map is showing as 0*)

and tbh? i'll be happy even with loved status on this map

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uh bancho has been having some problems recently but if you cant update the map id ask osu support or GMT...

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i resolved that problem... it was in my tags of the map... i dunno what exactly, but i removed all of the tags of my map and now i can update...

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Marked as resolved by Wolfie_v1

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Reopened by Wolfie_v1

i agree with Chanmann through improving your map what needs to be done you can definitely do it more better, but at this point u would have been needing -fix timings, -fix structure/emphasis/the lack of patterns, -get a spread (drain time is 03:20, lower than 3:30, the lowest difficulty cannot be harder than a Normal.) -rhythm, that would be if you would go for rank.

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timing and offset feel really off

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changed that

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Marked as resolved by Wolfie_v1

the map overall isn't consistent it doesn't have any real patterns or consistent rhythm.

00:58:626 (1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,10,11,12,13) - even tho the rhythm within the song is fearly consistent your mapping is not represent it.

thats just one example of many, please look into that and remap the map with corresponding patterns or rhythms.

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playfield wasn't fully used, if you press crtl + a you can see that you only used the center which doesn't give a lot of variety while playing

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the jumps in this map are really akward,( im talking about jumps as circles with 1/2 of a beat of distance) note that you are making deadstreams that are kind of 7-8 star rating like, and right after you hit with some goofy jumps, take for example 00:34:682 (2,3,1,2,3,4,1,2,3,1,2,3,4,1,1,2,3,4,1,2,3,1,2,3) - , but this aplies for a lot of parts throught the map, in resume i would say the jump parts are

-very low difficulty in comparasion with everything else

-really bad spacing, the spacing is really inconsistent even when there is no emphasis on anything

-unconfortable, generally speaking jumps gotta have sharp angles to move your mouse, its kind of hard to explain, but for example 00:34:962 (1,2,3,4) - when you put circles like this in a straight line its really unconfortable for players, ugly looking and annoying to read, a good rule of thumb that i generally like for this is that when a part is notably a jump mechanich, you should try that the angle that you get to a circle and then get to another is less than 90 degrees (it explains better in the photo: https://imgur.com/a/UQJwQmZ of course there are a lot of exeptions but it helps

-sometimes you shouldnt even map some parts like jumps, you could convert some of those circles into sliders for adding note density, you are probably focusing only in the drums and thats why the map is so filled with 1/2 distance of a beat circles, so in parts where there are some big voids in between (likely you could tell by intuition) try to focus a little on the predominant vocals to fill those gaps, for example 00:38:875 (1,2,3,1,2,3) - just feels really akward and happens more times than that

if you dont get something you can dm me

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But arent jumps usually easier in stream maps?

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i mean yeah, but even in that case i think the spacing is akwardly low, anyways making them harder is maybe the less important part so you could ignore that

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your object spread its very centered, its a general common mistake for begginers to have a tendency putting all their objects in the center and using all the space in the map poorly, note for example if i click Ctrl+a all your objects are straight in the center not one touching the borders of the screen, this generally its annoying for the player and makes the map a lot more boring at all, when mapping try to pay attention to use all the space you have, its not like there was a magnet in the center to bring all your objects there https://imgur.com/a/xeTY72D

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once timing is fixed, re-snap all objects, avoid using 1/8 beat snap divisor, most of the song uses 1/4 rhythm

currently many of the objects are off by 1/8

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Marked as resolved by Wolfie_v1
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