mapped by DivineJudas
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Hype Train24 / 5
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00:02:052 - 开头我觉得全用ln就可以了,音都没啥区别,不然一致性看着怪怪的

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有区别的,ln采的是更明显一点的那个音色(我不知道叫什么),具体可以参考advanced难度的开头,我个人觉得这样没太大问题,实在不合适的话我再修改吧

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Marked as resolved by DivineJudas

emm仔细想了下确实不太合适,Accepted了

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00:03:760 (3760|2,3891|0) - 这里节奏对吗

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也可以,我是想着00:03:499 - 00:03:891应该是一样的音色,只是第三下可能不太明显

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Marked as resolved by DivineJudas

00:04:804 (4804|3,4934|2,5064|0) - 感觉更应该和00:05:325 (5325|2,5456|0,5586|2) - 后面对应,第一个音00:04:673 (4673|1) - 太轻了,至少00:04:804 (4804|3) - 得给1/2,前面那个缩短

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稍微改了一下

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Marked as resolved by DivineJudas

00:09:356 (9356|0,9486|1,9617|2,9747|3,9878|0,10008|1,10138|2,10269|3) - 这儿可以按音高排列一下,这八个音分别是re la(低) xi(低) mi la(低) xi(低) re so(低)

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Accepted

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Marked as resolved by DivineJudas

感觉1轨略丑,而且这里实际上跟了一个大致的音调,prefer keep

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Marked as resolved by DivineJudas

00:11:325 (11325|1,11325|2) - 00:12:369 (12369|1,12369|2) - 这一段这种小节结束前的最后一个double我个人感觉没啥必要,音很轻,最多和前面那个重音叠一下就够了,一直到00:21:891 - 结束

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hao

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Marked as resolved by DivineJudas

00:11:965 - 这儿包括类似地方为啥不写东西呢,明明上一个红线的时候还写note了()

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这里是一个二连的鼓点,我觉得多写一个会有点不严谨,而且上一个红线好像也没有加写吧()

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Marked as resolved by DivineJudas

00:13:008 - ,

Why you use double here when the drum sound is much more noticeable at 00:12:943 - ?

Better to use double at 00:12:943 - instead to make it more consistent with the other diff and consistent with the drum sound too.

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my oversight, fixed

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Marked as resolved by DivineJudas

00:14:182 - 鼓不在这个红线上,双押放蓝线上吧

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我反复听了好几遍,确定鼓点就是在红线上的,而且这里的鼓点明显也和上一拍不一样,应该是不需要修改的,keep

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Marked as resolved by DivineJudas

包括后面类似地方

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这里确实漏采了,Accepted

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Marked as resolved by DivineJudas

00:18:095 (18095|3,18160|2,18160|3) - 这个别写盾了,ln移到另一边写个子弹就行了

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这里我觉得子弹是需要和ln连起来的,因为都是一个音,我想突出表现一下,不过考虑到手感已经把3轨的note换了一个位置

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Marked as resolved by DivineJudas

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Marked as resolved by DivineJudas

00:18:878 ~ 00:19:204 建议抓一下,00:18:095 - 已经写了个叠了。
写交互或者别的什么都行,别写单向楼梯就可以

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Modified

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Marked as resolved by DivineJudas

ok

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Marked as resolved by DivineJudas

好像是不小心摆出来的,改了

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Marked as resolved by DivineJudas

00:21:225 - 漏双押,这种漏音问题你自己再查查

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我的问题

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Marked as resolved by DivineJudas

00:25:021 (25021|3,25412|3,25804|3) - 可以考虑LN抓这个音效,下一段有;如果这里加了低难度也可以考虑适当突出一下

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这里放LN感觉有点不太好排,用了跟后面类似的办法歪了一下

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Marked as resolved by DivineJudas

00:26:064 - 加点LN点缀一下

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这个可,00:42:760的微调了一下

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Marked as resolved by DivineJudas

确实

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Marked as resolved by DivineJudas

00:38:412 (38412|2,38499|3) - 我觉得这里的音更适合子弹

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Marked as resolved by DivineJudas

00:39:760 (39760|2,39793|3,40021|2,40054|3,40282|2,40314|3,40543|2,40575|3) - 连续用四个感觉重复太多了,有些是不太一样的,比如00:39:760 (39760|2,39793|3)明显比别的短而且弱,可以换写法

00:41:456 (41456|2,41488|3) - 00:41:978 (41978|1,42010|0) - 类似

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多改了点pattern

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Marked as resolved by DivineJudas

00:40:660 - 00:40:921 这一块感觉可以写小交互来着

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也行,那我前面的也改一下

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Marked as resolved by DivineJudas

00:42:499 (42499|1,42532|0) - 这里没啥特别的东西

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改了一下

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Marked as resolved by DivineJudas

00:44:704 - till 00:45:095 - ,

Not really represented the synth quite well for me.

I think you can rearrange this into something like https://osu.ppy.sh/ss/19269465/7b7c

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00:45:225 - till 00:45:747 - ,

something like https://osu.ppy.sh/ss/19269476/30b1 or similar pattern

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OK

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Marked as resolved by DivineJudas

我也忘记为啥这么写了。。。给后面那个双押挪到鼓上了

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Marked as resolved by DivineJudas

是有点,改了

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Marked as resolved by DivineJudas

00:52:138 - till 01:03:094 - ,

So much double triple usage that is not correctly represented here.

  1. Something similar like 00:52:268 - should be double not triple because the sound is not as intense as 00:52:398 - .

You can use your master diff as example for which triple should be changed into double. (the one where it's single in master but you map as triple at top diff)

2.00:52:138 - can be triple to emphasize the beginning of the new section.

00:53:964 - 00:55:790 - 00:57:616 - 00:59:442 - 01:01:268 - can also be mapped as triple.

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02:20:755 - till 02:30:928 - ^

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Got your mean, have changed "233" to "323" .

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Marked as resolved by DivineJudas
  1. I don't mean changing 233 to 323, I mean you need to change every triple like 00:52:268 - , 00:52:659 - , 00:53:051 - , etc (literally everything that is mapped as single in master diff) into double.

  2. I only ask you to emphasize the long crash sound as triple (the one that I only mentioned at point 2), not every crash sound as triple. Every triple like 00:52:529 - , 00:52:920 - , 00:53:311 - , etc (Everything that is mapped as double in master diff) is just too much.

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Reopened by RiP46

Oh sorry, I misunderstood, it should be ok now

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Marked as resolved by DivineJudas

00:53:704 - 00:53:96500:55:529 - 00:55:790 等后面这些类似的,感觉可以写顺手一点

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这里我已经很努力写的顺手了,但是毕竟键数摆在这里,我觉得改不了太多

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Marked as resolved by DivineJudas

00:58:789 - 00:59:050 - ,跟你前面的不一样,应该是你漏了的

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fixed

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Marked as resolved by DivineJudas

这里我想突出这种循序渐进的感觉才做了这样的处理,难度上应该没有太大影响吧,更高bpm的1/6缝也不是没有,暂时keep吧

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Marked as resolved by DivineJudas

01:13:973 - 01:14:233 - 01:15:016 - 01:15:277 - ,我觉得你可以ln稍微dump一下,不用那么拘谨,这里那个电子音是规律的,你写完一个可以直接后面一起换,感觉会好点,毕竟那个音其实不止2/4,有一种滑出去的感觉,你可以听一下,差不多是2/4,4/4,2/4,4/4这样的,或者用单键排个乱也行,

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这部分我想弄的简单一点,毕竟有个sv在里边,还是keep吧,不过经验学习到了)

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Marked as resolved by DivineJudas

01:23:116 (83116|1,83116|0,83246|1,83246|0,83507|1,83507|0,83638|1,83638|0) - 这里这种两个叠一起的我感觉没有体现这段的节奏啊,最明显的后面那个更重现在这样打不出这种手感

次难度的处理感觉就比较好,如果spread上不想完全一样的话我建议是删低难度不必要的double

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这里准备改成和现在的次难差不多的样式,之后再给次难的改一下

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done

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Marked as resolved by DivineJudas
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Reopened by gzdongsheng

ok

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Marked as resolved by DivineJudas

01:24:355 (84355|0,84355|1,84453|1,84485|0) - 这个手感一般 像22224 01:24:355 (84355|1) - 删掉这个

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etc

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干脆直接2121了,这里少一个有点怪

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Marked as resolved by DivineJudas

Suggestions from Sakuragi Kaware ,tks
seems that u need to polish more the patterns, sometimes imo dont fit with the song
01:29:625 (89625|3,89625|2,89690|1,89755|0,89886|1,90016|3,90146|1,90212|0,90277|2,90407|3,90472|2,90538|0,90603|1) - Why inverse?
02:07:190 - 02:11:364 - U can do smth like 00:13:530 -

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01:29:625 (89625|3,89625|2,89690|1,89755|0,89886|1,90016|3,90146|1,90212|0,90277|2,90407|3,90472|2,90538|0,90603|1) - The sound here is quite unique, I think this treatment is reasonable
02:07:190 - 02:11:364 The sound here is not completely consistent with 00:13:530, I prefer to express some other things, keep
As for the issue of patterns, I will rethink it. Thank you for your suggestion

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Marked as resolved by DivineJudas
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01:34:333 changed in another way

01:31:07201:35:246我真感觉还好,前后空间都不小了,我打得感觉也没很别扭,暂时keep吧

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Marked as resolved by DivineJudas

01:34:320 - 01:42:668 - 这是你整张谱最突出的叠键,但这里并没有足以支撑它的音乐

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这里音色比较特殊所以我想保留一下叠键,削成了单轨的

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Marked as resolved by DivineJudas

01:42:864 (102864|3) - 这儿没音吧

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仔细听的话确实没有,但是为了01:34:320这里一段保持一致性还是加上了,观感上也会好一点吧,应该问题不大?keep吧

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Marked as resolved by DivineJudas

01:49:059 (109059|3,109125|2,109190|3,109255|2,109320|3,109386|2) - 其实我觉得这里直接上对拍就行

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包括你后面所有单手切,跟02:01:972 - 音差不了多少,但是你这种单手切就比这种切难很多

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这里我想当做谱面特色保留,单纯对拍的话另一个音色会采不上,应该没有大问题吧,暂时keep

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Marked as resolved by DivineJudas

哎呀

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01:55:138 - 没改

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Reopened by gzdongsheng

哎呀

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Marked as resolved by DivineJudas

01:56:246 - 01:57:290 - 逻辑问题,这里交互音感觉明显比前面01:48:942 - 的弱但是pattern因为长单手切好像还更难打一点,我觉得得稍微改简单(次难度的处理就还行)

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排的顺手了点

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Marked as resolved by DivineJudas
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Reopened by gzdongsheng

其实是想故意锚一下,,改了

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Marked as resolved by DivineJudas

02:05:103 - 02:05:364 - ,这一段音不踩下吗)音挺重的了

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accepted

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Marked as resolved by DivineJudas

02:07:190 - 02:07:320 - 02:07:451 - 02:07:581 - ,四连重音,建议双压

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这里的鼓点和已经采了双押的部分比起来没有那么重,我觉得没必要吧

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Marked as resolved by DivineJudas

02:08:233 - 02:08:755 - ,这一块有点怪,前面1/2,后面1/4加1/2,感觉不是很适合。然后背景有很酷炫的楼梯音,这里不采的话,就按正常人声采应该是比较好的解法,不然咋看咋怪,打的话也会感觉多东西,如果是我写我估计会采背景的楼梯加人声两条1/2ln,https://osu.ppy.sh/ss/19186794/2f0c 比如这样

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accepted,整段都改了一下

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Marked as resolved by DivineJudas

02:08:886 - 02:09:277 - ,02:09:277 - 02:09:668 - ,这里应该要一样的,02:09:277 - 这里少个1/2ln

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这段ln采的是主旋律,这里确实是没有音的,keep

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Marked as resolved by DivineJudas

02:11:233 - 这里音变重了咋还没双压了)

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这一整段双押采的都是鼓点,这里没有鼓点就保持一致了,我觉得没啥问题

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Marked as resolved by DivineJudas

1

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02:11:886 - 02:12:407 - ,这边音明显变重了建议和前面不一样一点,比如短面交互啥的,不然感觉怪怪的

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accepted,加了点东西

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Marked as resolved by DivineJudas

02:24:479 (144479|3,144845|3,145211|3) - 做减弱和后面过渡可以,但是长LN全放在非重音的地方感觉还挺怪,不知道改成放在主音的位置会不会好点

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往前挪了一下

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Marked as resolved by DivineJudas

02:27:140 - 跟前面一样,统一的里面这个不一样,应该是你漏了的

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fixed

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Marked as resolved by DivineJudas

02:30:935 is extremely out of place in difficulty. not only does it already get faster and harder right before this, the way that these shields are positioned is extremely uncomfortable. i highly suggest nerfing this to not include jacks at all.

p.s. 02:31:703 5ms unsnap

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Thank you for your feedback! unsnap will fix latter

As for the difficulty of this section we may need to wait for more opinions. On one hand, it originally came from BN’s idea, and I merely expanded on it. On the other hand, I personally also believe that for this song, this section deserves an increase in difficulty to this extent.

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i agree that it should be more difficult yes. but the jump is very sudden and feels very inappropriate. i personally drop at this section a lot and i can very confidently say that i can go into that very last section holding a 99+ and only come out of it with something much lower

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Thank you for playing! However, I believe that as a difficult section, losing points here is understandable. From a relatively objective perspective, I think this part fits the music well enough, so the reasons for modifying it maybe not sufficiently convincing.

I have decided to temporarily close this. I will keep the current design until a better revision proposal emerges. More feedback is always welcome!

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Marked as resolved by DivineJudas

this should be kept open for more opinions. i wholeheartedly believe the spike to be inappropriate.

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Reopened by -mint-

i dropped acc here, although it's like constantly going lower in the whole second half and i didn't feel it's that out of place when playing through

Also, if you do believe it's something that needs to be fixed could you give your solutions? i personally don't think remove all the minijack should be the way to go as that would obviously make the section too easy instead, unless being patterned pretty awkwardly (e.g. long split/one hand trills)

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02:30:941 - too ez 我直接写叠

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这么狠!?
微调了一下 for better structure building and playability

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Marked as resolved by DivineJudas

02:33:921 (153921|0) - 320bpm 1/6缝

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Corrected

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Marked as resolved by DivineJudas
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