mapped by Critical_Star
submitted
ranked
This beatmap was ranked on 28 September 2024!
nominated by Maxus and _Stan
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05:32:374 (332374|8) - 这个F#5听错了,前面05:32:289 - 这里的音才是F#5(非钢琴),但是线上的音已经变成了C#5, 但是不太像钢琴,建议删除,或者加C#5

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我觉得,可能是我复制粘贴的问题,错了爷

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re

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Marked as resolved by Critical_Star

05:21:574 - miss C#5

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Added

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re

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Marked as resolved by Critical_Star

05:13:174 - 05:13:260 - miss W?

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Not my part but added.

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re

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Marked as resolved by Critical_Star

04:30:832 - miss C#4

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可能你看的是之前的版本,这个现在是有的。

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OK

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re

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Marked as resolved by Critical_Star

03:56:165 - 双音,加D#4(其他很多双音的地方都没加,我觉得也可以不加,只不过这里是比较单独的一个,看你吧)

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这里很多diff基本都是单键,即使放了感觉效果也不太好,就这样吧。

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OK

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re

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Marked as resolved by Critical_Star

After several feedback from top player, we decide to DQ this to improve the chart even further!

Don't worry though, we will bring the map back to qualified as soon as the mapper address every single feedback left!

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Ceaseless: adjusted according to the pattern gap to boundless, it is now harder with more 1/4 stream introduced

Boundless: did some adjustment on it due to lack of difficulty concern by having more 1/8 stream now at 05:28:946 - to 05:33:746 - etc, similar part are adjusted thru the section

Timeless/Limitless: slight adjustment mainly on the end release after the buff from lower difficulty 06:23:460 - onward

Never-Ending Infinity: adjustment on the potential spike at 02:57:128 - (fixed) and 05:29:974 - stream adjustment (to be fix)

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hitsound recopied
fixes confirmed from my side

Feel free to reopen if there are further concern!

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Marked as resolved by Critical_Star

Some stuff about SB: (very minor)

  • Can you ask RiceSS to add a bit more transparent space around c.png? I forget the technical reason for it, but I think something to do with the anti-aliasing makes it appear very pixelated when scaled and called into the SB without some extra transparency on the edges
  • Ok final thing and this is a super minor nitpick so feel free to ignore, but the minute clock hand at 06:26:889 - comes to a complete stop before it slowly starts moving again. Is it possible to increase its final velocity to a non-zero number so the transition is more seamless? Idk how the SB was made or if it's possible but it's just one thing was stuck out to me lol

SB's otherwise solid, great job!

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  1. I will use the c3.png in sb folder, this one is much better.
  2. umm actually not an easy thing to me. I use OutSine ease function in first part and InSine in the second one. Actually storyboard didn't provide a custom bezier curve animation controller, so basically if I want the transition more seamless, currently just set the second ease func to none is ok. I think this might be more seamless?
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just ping a pic

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updated SB

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Marked as resolved by Critical_Star

Minor additions to tags,

  • drum and bass - there's no "and" in tags for d&b which is what the genre is fully called!!
  • ost vgm music - for original soundtrack and video game music

bswc2023 grand finals tiebreaker world cup gf tb speed speedcore electronic tech techcore hardcore melodic orchestral violin piano d&b drum and bass neurofunk neuro core instrumental cube community team original soundtrack ost video game music vgm schopfer tyrcs mirsaaa hidden is fun ricess iyouka

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ty for rechecking, fixed

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Marked as resolved by Critical_Star

Would also add English to tags (there's a few english vocals throughout the song)

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Reopened by Protastic101

added

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Marked as resolved by Critical_Star

02:05:800
(SB suggestion)
I think from what I heard, the sentence from this part must be "I'd gone insane" instead of "I'd go insane"??

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thanks for the check, however I had confirmed with the artist that the current sentence is indeed correct for "I'd go insane"

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Marked as resolved by Critical_Star

Double check this?

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confirmed with the sber, it is indeed unused. removed

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Marked as resolved by Critical_Star

Minor, but:

00:01:348
03:09:593
04:00:832

inherited lines here don't change anything, could remove.

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Maybe HS diff will affect them too, will confirm after HS copied. Thx

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pretty sure they are used for the normalization bpm , the first one can be keep despite nothing map there since the sound start there. would like to keep them

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Marked as resolved by Critical_Star

is it ranked?

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Hi, we are working on it

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Marked as resolved by Critical_Star

Tag可以删除”2023”和”world cup”,source已经有了

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然后可以添加“core”

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还是改去 “bswc2023” 吧, short form for beat saber world cup 2023
会加 “core”

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fixed

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Marked as resolved by Critical_Star

vcs podem dar o cu?

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pode nao

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resolvido

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Marked as resolved by fastlol

02:34:328 - to 02:34:728 - to all diffs with the dump thing here
-
02:34:328 - 1/1
02:34:415 - 1/32
02:34:478 - 1/8
02:34:515 - 1/32
02:34:553 - 1/16
02:34:578 - dump can start from, any density you wanna only it's reasonable

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readjusted the entire snap for all diff timeless to top

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Marked as resolved by Critical_Star

Man fuck this bro, best map ever just got grave yarded. Damn

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is back :)

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Marked as resolved by Critical_Star

Please change your storyboard clock, currently there's IIII as 4 instead of IV...

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my mistake... the asset will be fixed in the next version lol.

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fixed

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Waiting for the mapset update now :like:

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updated! ty all for the check and fixes

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Marked as resolved by Critical_Star

所有难度的HP都可以加一些

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有什么建议呢? 本来打算是放7/7给所有diff。
top diff也有得到反馈能减低OD 到 6.5

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因为现在LN HP BUG修复了,没有以前那么容易死了。

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Top 3 diffs can be HP8

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readjusted the spread HP/OD

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Marked as resolved by Critical_Star

reminder to fix source to Beat Saber World Cup 2023

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fixed

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Marked as resolved by Critical_Star
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