I dunno why I didn't do this first when creating the map but well, here it is.
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Metadata:
Artist: 宵崎 奏 (CV: 楠木ともり) × 初音ミク
Romanised Artist: Yoisaki Kanade (CV: Kusunoki Tomori) x Hatsune Miku
Title: アイデンティティ
Romanised Title: Identity
Source: プロジェクトセカイ カラフルステージ! feat. 初音ミク
Tags: project sekai: colorful stage! feat. hatsune miku プロジェクトセカイ proseka プロセカ j-pop Jポップ vocaloid ボーカロイド リズムゲーム rhythm mobile game リズムモバイルゲーム 初音ミク crypton future media クリプトン・フューチャー・メディア株式会社 SEGA 株式会社セガ craft egg colorful palette 公式オンラインストア nightcord at 25:00 25-ji, nightcord de 25時、ナイトコードで 25-ji N25 ニーゴ kanaria カナリア cup noodle カップヌードル nissin food group 日清食品グループ japanese pop
Metadata Source: https://youtu.be/YsSShYaKOvk?si=7Uv5nqLltjrsLkXc
Spek: https://imgur.com/a/ckwdnxY
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[SV usage concerns]
I fail to understand the usage of the SVs that you have made for Oni and top diff. For most parts, they don't seem to represent anything, like the change at 00:15:970 - 00:16:278 - 00:13:509 - etc. are kinda random as the background music doesn't change anything. SV redo is needed here, and you should remove the SVs for those parts.
You could do SVs like on 00:37:509 ~ 00:40:432 or any cymbal crash emphasis, but I guess that should be all about it if you want to do SV manipulation.
I still have the mindset of putting more "SVs somehow look better with the map" kind of thing. I'll try to do something with it. Cookin' again now :3
Unfortunately, that doesn't really apply to all the map types, which in this case don't need too fancy SV manipulation. Like I said, you can try doing higher SVs on certain stronger emphasis, but I think that's about it if you still want to have SV in this map.
I think I got the amount of unnecessary SV manipulation down to a considerable number plus the suggestion on certain parts that u mentioned earlier. Updated for now !
yeh, in general, most of the sv usage in oni and inner oni feels like randomic and seems have no real meaning. They are there just for the sake of making svs and experimenting with those. I can undestand you want to make things interesting with sv, but there's no need for sv to make it good. Sometimes unnecessary sv makes maps worse, so it's better to have a clear map with a little amount of sv in parts that need them than using svs throughout the map just to try to make it better.
There are parts that can use a little bit of sv like the ones that davidminh stated ( 00:37:509 ~ 00:40:432 ) or gradual speedups in parts like 00:25:202 - 00:28:894 - . But using this sort of "convert" sv is not so good in this case.
I think it's unwise to contraddict the general pace of the song. Svs should match with the pacing in the song, so speeding up the sv in calm parts, slowing down in faster parts or doing both in a section that does not need both type of sv, is not a good way to represent the song itself, unless there is a strong stylistic reason in that. In this case I suggest you to revamp the entire sv in both top diff and oni.
This does not mean that you won't have any svs in this map. Some sv on finishers can stay and there are few parts that can use gradual speedups and slowdown to follow the song's change of pace
I have removed almost all of the parts that could be counted as "randomise" and "more SVs = better map quality" -ish. It should, possibly, be better for now :sob:
You can delete "初音ミク" and "hatsune miku" from tags since her name is already in artist romanised and unicode metadata.
You can also delete one of the two "nightcord" from tags because it's duplicate.
Normally adding duplicates in metadata does not make the search easier since they take Hatsune Miku or 初音ミク from the Artist part of the metadata already.
it's just meant to provide context to the tags - miku is in tags again to spell out the game name completely. Similarly, nightcord is in tags twice to spell out both the english and the romanised version of the band she belongs to.
it's fine to keep duplicates in tags as per the metadata RC allowance:
Words already present in metadata may be repeated in tags, provided the repeated words are part of longer terms or phrases relevant to the beatmap.
According to what arc just mentioned above, I'll just keep the tags as they are. Still, thanks for the mod tho :3
01:09:663 ~ 01:19:509 - I understand that without vocal, mapping is pretty difficult in this section, but I don't think the very sparse mapping for higher difficulties fit the current song intensity. You should add some notes to the higher diffs, preferably Muzukashii to top diff. You could follow the beat on the white tick, and try adding some 1/2 patterns for higher diffs as long as you create a nice linear density progression.
My first intention for that part was to give the player a long break period before entering longer patterning sections. I will be improvising something within' that section.
The intention is understandable, and I see that you have added patterns to Muzukashii to top diff. However, this creates a very non-linear density progression of this mapset. You don't add notes for Kantan and Futsuu, but you added patterns, 1/2 and 1/4, to Muzukashii to top diff.
I honestly don't think Muzukashii deserves that huge density difference from Futsuu to Muzukashii. Since this part have low intensity and no vocal, you should restrict to only 1/2 patterns.
For progression, do some 1/2 triplets in Futsuu, some 1/2 5plets in Muzukashii, 1/2 7plets in Oni, and you can use 1/2 in any of the fitting spots in the top diff. 1/2 patterns should be representable enough for the song intensity. Please consider this option.
Correction: For top diff, you can do 1/4, but they should be used minimally to avoid overemphasizing the low intensity.
So something like this for example. (Kantan -> Top diff all the way down)
This is from 01:14:586 ~ 01:19:509.
The ticks on MV are not looking correct. All the notes should lie on the 1/2 tick (red and white), so be cautious if you want to follow the reference.
Updated the map with ur suggestion on what should be the best case for patterning in that long no-vocal section (except Kantan 'cause I don't think it needed to). I'll leave it as not resolved yet so u can check through it first ^^.
I have pre-checked the audio before adding it to this map. Relieved that it was good enough to use. Also, thanks for praise ㄟ(≧◇≦)ㄏ
Volume settings need a lot of adjustment as it is quite weird to see the kiai's hitsound is lower than non-kiai's hitsound volume. Consider the following suggestion:
If I did not mention any other timestamp, the old volume settings should go away as they are unfitting to the song's intensity.
Current metadata doesn't seem to follow the Unicode characters for the artist field. Please copy and paste this to your metadata setting. Tags can be adjusted as there is duplicated information, like Yoisaki Kanade as it is already in the artist field, and Hatsune Miku is in tags twice. You also need to add the main genre and language into tags: Japanese and Pop. (Ranking Criteria states that language and genre tags must be added in.
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Artist: 宵崎 奏 (CV: 楠木ともり) × 初音ミク (aka there should be a space between 崎 and 奏)
Romanized Artist: Yoisaki Kanade (CV: Kusunoki Tomori) x Hatsune Miku
Title: アイデンティティ
Romanized Title: Identity
Source: プロジェクトセカイ カラフルステージ! feat. 初音ミク
Tags: project sekai: colorful stage! feat. hatsune miku プロジェクトセカイ proseka プロセカ j-pop Jポップ vocaloid ボーカロイド リズムゲーム rhythm mobile game リズムモバイルゲーム 初音ミク crypton future media クリプトン・フューチャー・メディア株式会社 SEGA 株式会社セガ craft egg colorful palette 公式オンラインストア nightcord at 25:00 25-ji, nightcord de 25時、ナイトコードで 25-ji N25 ニーゴ kanaria カナリア cup noodle カップヌードル nissin food group 日清食品グループ japanese pop
Metadata source:
List of un-snapped Kiai points (start/end)
Kantan/Futsuu/Muzukashii
#4070499 mentioned it already, but i would snap the kiais to white lines instead of blue/red ticks eg.
00:30:509 - move to 00:30:586 -
00:39:047 - move to 00:39:201 -
00:40:355 - move to 00:40:432 -
00:50:047 - move to 00:49:970 -
seems to have no reason for the kiais to be snapped on blue/red ticks on these timestamps, the instruments/start of kiai sections are more prominent on white ticks. apply to both kiais
For lower diff, yes I could do that but with higher ones (esp the last 2 diffs where I implemented SVs), that would create some issues for me as it would prevent the SV changes (e.g: 1.25x SV tick and then suddenly a 1x SV tick lying right on the note for kiai correction) + as u mentioned abt the use of SV, I don't think this would fit for all difficulties. Can I consider keeping the current kiai toggling?
Oh sorry, I forgot that I can just duplicate the same SV tick and put it onto the note without any significant issues with SV not working \(〇_o)/. Will marked this resolved when applied all of the other mods as well.
Remove from tags:
プロジェクトセカイ, hatsune miku
(Already present in source/artist field)
New tags:
COLORFUL STAGE! Japanese
Kept the current tags for better searching + added some more (mostly Japan search keywords)
I did attach preview points for each difficulty already but your recommendation about the preview point placement seems better than my placing so applied and updated !
im quite confused by your tags, why is cdh and fanhoho in tags? did they make guest diffs, in that case you should add them as difficulty owners. if they did not contribute to the set, then their names should be removed (probably mistakenly copied over when copying meta?)
on that note, yoisaki kanade's voice actor is kusunoki tomori, based on https://osu.ppy.sh/beatmapsets/1357866#taiko/2978890 you should stylise the romanised artist as Yoisaki Kanade (CV: Kusunoki Tomori) x Hatsune Miku
and the artist field as 宵崎奏 (CV: 楠木ともり) x 初音ミク
theres probably more to fix in the tags but im not really a meta expert so you should prrobably find someone to verify the meta
Sorry for the late response. Yup, I just drag all the metadata from the linked mapset to my map and only skim-read through it to adjust. I do know the voice actor of Kanade but I thought it wasn't that too necessary to add on to the map. However, it seems to make sense with the map you have given in the discussion and some other maps that I saw in the mapping list as well so added + fixed the metadata and updated !
I think you accidentally switched HP and OD?
Either way, suggesting HP/OD
as following:
8/3
7/4
6/5
5/5.5
5.5/6
6/6.5
My brain was not functioning very well by the time I adjusted it @@. Anyways, it seems good so applied and updated !
These difficulty names don't make sense. They are cluttery and don't really fit well with the top diff name "Identify me" RC states that "A beatmap's custom difficulty naming must follow a common theme..." and although there is an attempt, it sorta misses.
I would just standardize them to Kantan, Futsuu, Muzukashii, Oni, Inner Oni, Identify Me