01:08:885 imo but i dont catch the idea of 1/1 gaps here if the most clearly heard rhythm is vocals and really need to maintaing them with more 1/2 slider for better contrast cuz 01:11:262 (1,2,3,1,2,3) - only this one feels a bit weird. also applies to 00:22:400
00:32:054 - 01:44:529 - Would consider buffing density on both kiais cuz current rhythms feels exactly the same as non-kiai sections i.e. lacks contrast.
00:14:232 (3,4,5,1,2,3,4,5,6,1,2,3,4,5) vs 00:32:054 (1,2,3,4,5,1,2,3,4,5,1,2) -
etc .
Some suggestions to fix:
Could add circles: 00:34:281 - 00:35:470 - 00:36:361 - 00:46:163 - etc
Could replace with 1/2 sliders: 00:35:321 (4) - 00:39:182 (5,6) - 00:44:529 (3,4) - 00:46:905 (3,4) - etc
U can apply these suggestions on ur own accord, just can use these as an example
This normal diff is quite problematic, breaking several ranking guidelines in many parts of the map. I'm going to list some of the broken guidelines here.
I feel like this is the biggest problem on this difficulty. The slider velocity varies from 0.15x up to 1.1x, which is way too big of a difference. The 0.45x sv used from 01:37:400 is definitely way too low, and I'd even argue that the 0.75x from 01:18:390 is questionable as well. Even sudden changes like 00:09:479 (1,1) - are really unfitting because the players at this level just cant follow this level of sudden movement changes.
The section starting at 00:58:786 has many cases of patterns that use a 1/2 and 1/1 stack very close to each other such as 01:02:351 (2,3,1,2,3) - which can cause a lot of reading issues, especially because the players are not sure what sounds they should be following. I would suggest choosing only 1/1 stacks or only 1/2 stacks for each section and not switching them up too frequently.
I think that the kiais are a little heavy on sliders, chains such as 00:32:054 (1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,5,6,1) - could get a little hard to follow at this level, id suggest replacing some of the sliders with 1/1 or 1/2 circles so players can get a bit of a break
Solution: I think u should look at some ranked normal difficulties and see how they are mapped. Pay attention to how they approach patterning, rhythms, and sv changes during different sections. I think it would be best to remap most sections of the map because right now i think it has too many problems to be easily fixed by making smaller changes.
I also want to mention the usage of distance snap, since the song is already pretty high BPM, using 1.2x distance snap (especially during kiais where u use 1.1x sv) might be a bit overkill. Usually using 1x distance snap is the best because it makes for the smoothest gameplay overall, since the movement will always be the same for sliders and spaced 1/1 circles.
01:18:390 (1,2,1) - I would change this section to consist of only sliders with 2 reverses like 01:25:519 (2) - Because this repetitive back and forth movement for this long can be very jarring on a single slider, also as it is I think players confuse this slider 01:25:519 (2) - as being the same length as the three sliders before it