mapped by Kieost
submitted
ranked
This beatmap was ranked on 25 May 2024!
nominated by Local Hero and Noffy
New Discussion
Please sign in to post or reply
Discussions
Sort by

01:37:430 - for this section, since you can't push rhythm differences much further than you already have, I think if you use .75 sv it would help a lot to make this clearly slower than everything else

permalink

done

permalink
Marked as resolved by Kieost

01:08:885 imo but i dont catch the idea of 1/1 gaps here if the most clearly heard rhythm is vocals and really need to maintaing them with more 1/2 slider for better contrast cuz 01:11:262 (1,2,3,1,2,3) - only this one feels a bit weird. also applies to 00:22:400

permalink

change

permalink
Marked as resolved by Kieost

00:32:054 - 01:44:529 - Would consider buffing density on both kiais cuz current rhythms feels exactly the same as non-kiai sections i.e. lacks contrast.
00:14:232 (3,4,5,1,2,3,4,5,6,1,2,3,4,5) vs 00:32:054 (1,2,3,4,5,1,2,3,4,5,1,2) -
etc .

Some suggestions to fix:
Could add circles: 00:34:281 - 00:35:470 - 00:36:361 - 00:46:163 - etc
Could replace with 1/2 sliders: 00:35:321 (4) - 00:39:182 (5,6) - 00:44:529 (3,4) - 00:46:905 (3,4) - etc

U can apply these suggestions on ur own accord, just can use these as an example

permalink

apply these to the other kiai aswell 01:44:529 (<-- would actually make this one a little more dense than the first kiai since its more intense)

permalink

change

permalink
Marked as resolved by Kieost

This normal diff is quite problematic, breaking several ranking guidelines in many parts of the map. I'm going to list some of the broken guidelines here.

  1. Frequently manipulating slider velocity is discouraged. Slider velocity should only be changed for sections of music with different pacings and should not be drastically variable.

I feel like this is the biggest problem on this difficulty. The slider velocity varies from 0.15x up to 1.1x, which is way too big of a difference. The 0.45x sv used from 01:37:400 is definitely way too low, and I'd even argue that the 0.75x from 01:18:390 is questionable as well. Even sudden changes like 00:09:479 (1,1) - are really unfitting because the players at this level just cant follow this level of sudden movement changes.

  1. Stacks are acceptable, but avoid switching between 1/1 and 1/2 stacks repeatedly. This may cause reading issues for new players, since two different rhythms are visually the same.

The section starting at 00:58:786 has many cases of patterns that use a 1/2 and 1/1 stack very close to each other such as 01:02:351 (2,3,1,2,3) - which can cause a lot of reading issues, especially because the players are not sure what sounds they should be following. I would suggest choosing only 1/1 stacks or only 1/2 stacks for each section and not switching them up too frequently.

  1. Avoid slider-only sections. Aiming and following a lot of sliders in a row can be tiring for new players. In such cases, circles and rest moments without hit objects to click or follow should be used.

I think that the kiais are a little heavy on sliders, chains such as 00:32:054 (1,2,3,4,5,1,2,3,4,1,2,3,1,2,3,4,5,6,1) - could get a little hard to follow at this level, id suggest replacing some of the sliders with 1/1 or 1/2 circles so players can get a bit of a break

Solution: I think u should look at some ranked normal difficulties and see how they are mapped. Pay attention to how they approach patterning, rhythms, and sv changes during different sections. I think it would be best to remap most sections of the map because right now i think it has too many problems to be easily fixed by making smaller changes.

I also want to mention the usage of distance snap, since the song is already pretty high BPM, using 1.2x distance snap (especially during kiais where u use 1.1x sv) might be a bit overkill. Usually using 1x distance snap is the best because it makes for the smoothest gameplay overall, since the movement will always be the same for sliders and spaced 1/1 circles.

permalink

changed all

permalink
Marked as resolved by Kieost

00:48:687 1.3 SV here is far to excessive for this part of the song especially since the kiai uses 1.1 SV

permalink

that my fault

permalink
Marked as resolved by Kieost

01:18:390 (1,2,1) - I would change this section to consist of only sliders with 2 reverses like 01:25:519 (2) - Because this repetitive back and forth movement for this long can be very jarring on a single slider, also as it is I think players confuse this slider 01:25:519 (2) - as being the same length as the three sliders before it

permalink

change

permalink
Marked as resolved by Kieost
/